
Master of Science in Game Technology and Gamification
Nakhon Pathom, Thailand
DURATION
2 Years
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Aug 2025
TUITION FEES
USD 10,915
STUDY FORMAT
On-Campus
Introduction
In recent years, many companies have applied game technology to their day-to-day operations, especially human resource training. In addition to entertainment, games are tools to support learners of various disciplines such as general education, medicine, military, and arts. Learners will have an opportunity to practice in an environment that would otherwise be too expensive or dangerous to set up such as a battlefield or surgical room. Combining games and computer technology will simulate many virtual environments that resemble real environments. Therefore, the country needs to have experts in this game technology area to improve the development of human resources.
The Master of Game Technology and Gamification is a two-year program, with flexibility for faster graduation. The program is designed to accommodate both inexperienced and exceptional students. For inexperienced students, it normally takes two years: All the coursework is done in the first year, with the second year reserved for research work. Exceptional students could begin their research early, in parallel with the course work, and potentially complete all degree requirements in one year.
If you are looking to improve your knowledge and skills in game technology and gamification, this program is right for you.
Admissions
Curriculum
1st Year, 1st Semester | ||
ITGT511 | Algorithms and Artificial Intelligence for Computer Games | 3(3-0-6) |
ITGT521 | 3D Graphics and Rendering | 3(3-0-6) |
ITGT531 | Gamification | 3(3-0-6) |
ITGT551 | Game Production Management and Marketplace | 2(2-0-4) |
ITGT583 | Research Methodology and Seminar in Game Technology | 1(1-0-2) |
1st Year, 2nd Semester | ||
ITGT532 | Game Design and Development | 3(3-0-6) |
ITGTXXX | 3 Elective Courses | 9 Credits |
1st Year, Summer Semester | ||
ITGT698 | Thesis (Topic Selection and Literature Review) | 4(0-12-0) |
2nd Year, 1st Semester | ||
ITGT698 | Thesis (Proposal, Design, and Implementation) | 4(0-12-0) |
2nd Year, 2nd Semester | ||
ITGT698 | Thesis (Evaluation, Manuscript Writing, and Defense) | 4(0-12-0) |
Program Outcome
Objectives
- Have knowledge of theories, practices, and research of game technology and gamification.
- Develop solutions and innovations using game technology and gamification for the benefit of society.
- Adhere appropriately to ethics, integrity, discipline, and respect for the rights of other people and intellectual properties.
- Effectively communicate in English, who are proficient in the use of information technology, and who possess creativity, leadership and teamwork.
Career Opportunities
Future Careers
- Researcher in Game Technology and Gamification
- Game Designer
- Game Developer
- Game Analyst and Game Tester
- Interactive/Creative Media Specialist
- Developer and Designer in Virtual Reality
- Multimedia Developer
- Developer in Computer Graphic
- Developer in Animation