Part time Master's Program in Visual Arts in the United Kingdom

Find Part time Masters Degrees in Visual Arts in the United Kingdom 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

UK, United Kingdom is more than 300 years old and comprises four constituent nations: England, Scotland, Wales, and Northern Ireland. The UK has been a centre of learning for the past 1,000 years and possesses many ancient and distinguished universities. Foreign students make up a significant proportion of the student body at UK universities.

Part time Master's Degree in Visual Arts in the United Kingdom

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Master (MA) Environment Design

Ravensbourne
Campus Part time 1 - 2  August 2017 United Kingdom London

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Part time Masters Programs in Visual Arts in the United Kingdom. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Part time Masters Programs in Visual Arts in the United Kingdom. Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Film Studies

Universidade Lusófona de Humanidades e Tecnologias
Campus

The Master’s in Film Studies integrates the study plan of the Film and Media Arts Department in the areas [+]

Part time Masters Programs in Visual Arts in the United Kingdom. The Master’ in Film Studies integrates the study plan of the Film and Media Arts Department in the areas of Cinematography Studies, and is part of the integrated 2nd cycle training in the progression of the study of students with a Degree in Cinema, Video and Multimedia Communication, or other similar degrees. Complementarily, the degree is destined to all professionals who wish to deepen their competences in the fields of cinematography production and direction. Knowledge, abilities and skills to be acquired This new master'’s degree presents a unique and original configuration in our country, being totally oriented towards an effective production and direction of cinematography projects framed in an environment of critical and theoretical reflexion. Therefore, the entire degree is based on a methodology of a project in development and throughout the degree the students will be invited to Individually develop a written project and planning a feature-film, respecting every regulation and principles that allow them to prepare a project that can be submitted for evaluation to the ICA – Institute of Cinema and Audiovisual Arts or the MEDIA program of the European Union; Direction of a short film in a film format; Direction of a documentary; Direction of a experimental/artistic nature project with resort to the potential of new digital technologies. Entrance Conditions The following may apply for the Master's Degree: a) People who hold a B.A. or equivalent degree; b) People who hold a foreign academic degree awarded after a 1st study cycle organized according to the Bologna Process by a member state of that process; c) People who hold a foreign academic degree acknowledged as a degree satisfying the objectives of the graduate degree by the due body; d) People who have a school, scientific or professional curriculum acknowledged by the due body of ULHT certifying the capacity to obtain this study cycle. You should check also our international master in film Kino Eyes - The European Movie Master at http://www.kinoeyes.eu/ [-]

Master degree in Cinematography

NFTS - National Film and Television School
Campus August 2017 United Kingdom London

Cinematography graduates are in demand in the UK, Europe and the US and go on to work in both film and television. Recent new graduates have found work as 2nd Unit DoPs on feature films, and have shot commercials, episodic television series and documentaries for Channel 4, Granada and BSkyB, as well as short films and TV programmes for a variety of independent production companies... [+]

Cinematography This course commences in January each year. This course explores the many ways in which the cinematographer participates in the collaborative process of translating screenplays into meaningful and stimulating films. Exercises, workshops, masterclasses and productions, supported by critical and analytical study of the history and development of cinematography, give students a solid foundation in the art and craft of their future career. The aim is to improve and expand the students' technical knowledge and skills using all of the above mentioned methods of image capture. Cinematography graduates are in demand in the UK, Europe and the US and go on to work in both film and television. Recent new graduates have found work as 2nd Unit DoPs on feature films, and have shot commercials, episodic television series and documentaries for Channel 4, Granada and BSkyB, as well as short films and TV programmes for a variety of independent production companies. TUTORS The Head of department is BAFTA and BIFA-winning and EMMY-nominated cinematographer Brian Tufano BSC, whose credits include Trainspotting and Billy Elliott. Other tutors who often teach at the school include award-winning commercials cinematographer Stuart Harris, Barry Ackroyd (Riff Raff, My Name is Joe), Sean Bobbitt (Hunger, Shame), Nina Kellgren (Young Soul Rebels, Looking for Langston) and Academy Award winner Billy Williams (Gandhi). ALUMNI Leading Hollywood cinematographers Roger Deakins (The Man Who Wasn't There, Fargo, The Shawshank Redemption), David Tattersall (Star Wars Episodes I - III, 007: Die Another Day) Oliver Stapleton (The Proposal, How to Lose Friends and Alienate People) trained at the NFTS. CURRICULUM Creative expression is developed alongside technical expertise. As well as film, training in High Definition, Digital Cinema and Digital Post Production is an integral part of the course. Visual storytelling is emphasised alongside the art of creating mood and evoking emotion through the right combination of composition and lighting. Working closely with students of other specialisations, student cinematographers have a creative involvement in fiction, animation and documentary films, commercials and multicamera television, lighting and shooting several productions during their time at the School. During the course students will be provided with tutorials, seminars, screen studies, workshops and master classes with specialist tutors and visiting professionals. All workshops and master classes are mandatory. Through Tutorials students will be guided towards finding their own criteria for self assessment and finding their own individual challenges. The aim of the tutorials is to encourage the student to get the best out of themselves through discussions and critiques with their peers and through an awareness of self. While supportive overall, tutorials will have an element of critique and challenge. They should allow the student to step back and reflect on their own work. Seminars will deal with stylistic approaches, principles of optics and photographic and video theory. Special attention will be given to the importance of relationships and interaction with other specialisations, like directors, editors, designers, sound and post production. Also, regular seminars and lectures will be conducted on Screen Art. Screen Art is crucial to broaden students' critical understanding of the art of cinema. This need is satisfied by providing systematic screenings, special events, seminars, discussions and analysis. These happen throughout the two year course. Workshops and Practical Exercises are designed to teach most aspects of traditional and digital cinematography - cameras, lenses, grip equipment, originating materials (film stock/tape), light meters, location lighting, studio lighting, day for night, night for night, filming in moving vehicles and also film grammar, crew roles, studio protocol, laboratory procedures and special visual effects. The aim is also to develop responsibility and professionalism. This is supported and overseen by the teaching staff, who aim to challenge and nurture the student’s talent without undermining their independence. Production Exercises provide a valuable experience in that they enable the student to work as part of a creative team. The cinematographer is able to utilise the skills and knowledge acquired whilst taking part in Workshops and Exercises. Unlike other Schools, all production costs are met by the school. In addition you will be given a cash Production Budget. NFTS students are engaged in more productions as part of the curriculum than any of our competitors. ENTRY REQUIREMENTS We are looking for people with innate talent. Therefore previous training in these areas is not mandatory but some basic technical knowledge is required. Experience gained from working in the camera department of the film and television industry is helpful but is not essential. You must have an understanding of the role of the Director of Photography and its creative and logistical responsibilities. You would also need to be able to demonstrate good communication and collaborative skills and leadership qualities. You must have a good understanding of “cinematic language” and demonstrate this in your submitted film material. We would like to see examples of your work that are exclusively yours. The showreel must contain fiction filming. It should demonstrate a strong visual sensibility and an awareness of the considerations of camera operating, composition and lighting and their potential for creating mood and atmosphere. Most importantly your fiction film should have a clear element of visual narrative and show your ability to tell a story with images, using all the elements that can be brought to contribute to it. This we refer to as “cinematic language”. Materials submitted with your application should be of a good technical standard. Provide an Authored DVD of your submission film(s) for playback in a non-commercial DVD player. We will not accept Data DVDs (no Quicktime files). APPLY WITH A short showreel on a DVD. We require a continuous narrative piece of fiction storytelling of not more than 15 minutes. You should clearly identify your role on the production in the titles at the beginning and end of the piece. it should clearly identify you as the camera operator and also the creator of the lighting design, i.e. that you are Cinematographer/Director of Photography each submitted item on the DVD must have original titles and credits at the beginning and the end work in progress is not acceptable we will watch the first 15 minutes if your showreel is longer than this [-]

Master in Printmaking (MA)

Middlesex University London
Campus Part time 1 - 2  October 2017 United Kingdom London

With state-of-the-art facilities and expert guidance from some of the UK's leading academics and technical specialists, our course will enable you to explore both experimental and traditional approaches to Printmaking. [+]

Part time Masters Programs in Visual Arts in the United Kingdom. Why study MA Printmaking at Middlesex University? At Middlesex we take a highly practical approach to Printmaking that enables you to explore your interests and enhance your skills through experimentation, research and critical analysis. Flexibly designed to meet the ambitions of students from a wide range of creative backgrounds, including illustration, fine art, and design, our course will equip you with the advanced skills, contemporary knowledge and industry insights you need to develop your own practice to a professional standard. Based in our £80 million Art and Design School and taught by a diverse range of Printmaking academics and industry professionals, our course features world-class facilities and specialist workshops fitted with both new and traditional equipment. With opportunities to build industry contacts and exhibit your work off-site, you'll also gain the employability skills, exposure and experiences you need to navigate a successful career path in today's competitive creative industries. Course highlights - Our facilities are among the best in the UK with etching, intaglio, lino, letterpress, stone lithography, screenprinting, ceramic decal and glaze transfers available in a dedicated print workshop with specialist technical support - Access to innovative software and equipment across the School of Art and Design including a 3D printer, large format digital printer, dark rooms, photographic studios, laser cutters and metalwork workshops - An exhibition of your work in central London to create networking opportunities and build industry contacts in a professional environment - Direct access to London's art world with valuable industry links to a range of galleries, printmakers, businesses, libraries and collections that will enhance your research and inform your practice - Access to networking opportunities, world-leading research and expertise through the Art & Design Research Institute (ADRI) on campus - As a student of this course you'll receive a free electronic textbook for every module. [-]

PhD/MPhil in Film and Media Studies specialisms

University of Bolton
Campus 3 - 7  August 2017 United Kingdom Bolton

The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the... [+]

Film and Media Studies specialisms - PhD / MPhil The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the Director of Dtudies) with expertise in the area chosen. Additional support is available from other internal/external academics. Your thesis will be a piece of original critical research which makes a significant contribution to scholarly knowledge in the film and media studies field. The broad topic to be investigated will be defined by you with more specific details agreed through discussion with the Director of Studies. Careers & professional development The course is useful if you wish to follow a career path involving advanced scholarly research; for instance, an academic teaching career in the film/media field. Subject overview Staff in the School of Arts, Media and Education value their relationships with students and provide friendly and supportive postgraduate research supervision. They are able to draw upon their own experience of publishing and conference presentation in the field to enhance their support of postgraduate students. Projects recently completed by staff include the publication of a monograph applying Bakhtinian theory to some of the key concepts of film studies. Projects currently underway include Brid Andrews' study into documenting professional practice in the creative industries. During the first 12 to 18 months of the course you will be registered for an MPhil and carry out research towards this qualification. Assuming satisfactory progress as indicated by a transfer report, you will then transfer to the award of PhD. At the transfer stage you have the option of writing-up for an MPhil only if you wish. Either qualification is awarded subsequent to the production of a thesis and oral examination. At the start of the course you will be strongly encouraged to broaden your knowledge of research training by attending relevant sessions of the University’s postgraduate training programme and at relevant research seminars hosted by the school. You will be encouraged to participate in the latter and, as a PhD student, you will also be encouraged to disseminate your research more widely, at conferences and in academic journals. Supervisors can offer advice and encouragement on every stage of research dissemination, from writing proposals to delivering papers at conferences. Research topics Applications for MPhil/PhD study are considered in the following areas: - gender in film/television - classical Hollywood - performance theory - interfaces between theatre/film - psychoanalytic theory and film - late 1960s art cinema - British cinema - authorship in film - industrial history - economic and aesthetic interfaces in film - contemporary Hollywood, particularly the ‘blockbuster’ - Bakhtinian theory - comic book/superhero movies. Available projects Projects currently underway by our research students include a study into the representation of the South Asian/British Asian woman in film and television, and a study into perceptions of threat in recent Hollywood cinema. Projects are available in the areas detailed in the 'research topics' section above. Before submitting a formal application you should contact the postgraduate research degree admissions tutor in film and media studies to discuss the area in which you wish to work. A more detailed proposal of a research topic will then be agreed between you and the supervisor(s) as part of the formal application process. [-]

Master in Film Distribution and Marketing

Birmingham City University Faculty of Art, Design and Media
Campus August 2017 United Kingdom Birmingham

The MA in Film Distribution and Marketing (also available by distance learning) has been designed to reflect the industry need for entrepreneurial producers, and film marketing and distribution experts. The course develops students’ skills to strategise and apply new and emergent models of film financing, getting to market ... [+]

MA Film Distribution and MarketingAn entrepreneurial approach to film production and distribution in a multi-platform ageThe MA in Film Distribution and Marketing (also available by distance learning) has been designed to reflect the industry need for entrepreneurial producers, and film marketing and distribution experts. The course develops students’ skills to strategise and apply new and emergent models of film financing, getting to market and engaging audiences, necessary to remain competitive in a fast changing and dynamic global 24-7 entertainment business.The programme examines old and new business models spanning all aspects of the film development cycle embracing advances in technology, digital communication channels and opportunities to monetise content across a variety of platforms other than traditional cinema.Students will receive intensive tuition from industry professionals, before working to create and deploy strategies for projects around development/pitching, financing/pitching to investors and distribution/marketing campaigns under the guidance of mentors.Students have the opportunity to work on real film projects ranging from low to no budget esoteric art house through to more commercially ambitious genres, and across all stages of a film’s life cycle from development to production to distribution.The course will offer a thorough grounding in the fundamental principles and basic core knowledge of film marketing and distribution, and the production process from idea to screen, before examining innovative techniques, and how to manage and adapt to meet the challenges of the new distribution and funding environment.If you are a film, media, marketing, advertising or business graduate with aspirations to work in the film industry this course provides you with the opportunity to immerse yourself in a film production environment, put ideas into practice and build a network of film industry contacts to further your career.Successful students will gain an MA in Film Distribution and Marketing from Birmingham City University.... [-]


Master in Songwriting

Bath Spa University
Campus or Online September 2017 United Kingdom Bath

This is the world’s first and only Master’s Degree in Songwriting. Offered in both attendance-based and distance learning formats, it is aimed at unpublished songwriters wishing to develop their craft to a [+]

Master in Songwriting

 

This is the world’s first and only Master’s Degree in Songwriting. Offered in both attendance-based and distance learning formats, it is aimed at unpublished songwriters wishing to develop their craft to a professional level, and published songwriters wishing to achieve academic accreditation whilst continuing to improve creatively. The course, which is based at the university's Corsham Court campus, will help you to develop a range of critical, practical, communicative, industrial and research-based skills.

 

 

During the programme you will learn to:

Comment critically upon your own and others’ material; Examine the musicological and historical roots of your craft; Consider the commercial value of your songs in the marketplace; Rewrite and collaborate; Conduct academic research; Develop technical skills; Create a professional-standard portfolio of your work. ... [-]

MA Animation and Design

University of Sunderland
Campus October 2017 United Kingdom Sunderland

This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out [+]

Part time Masters Programs in Visual Arts in the United Kingdom. This Masters is distinctive in terms of the sheer range of animation methods that Sunderland is able to offer: 3D stop frame model animation, clay animation, cut-out, pixellation, Smudge'n'Click, 3D computer-generated animation, 2D traditional animation, 2D computer-generated animation, direct on film, cell animation, and abstract and experimental techniques. The course also covers all aspects of the film production process, including story boarding, script writing and character development. The freedom to experiment is part of the Masters experience. We want you to explore your imagination and find your own style. The creative process is underpinned by contextual studies in design theory. Our tutors are experienced professionals who teach through demonstrations, practical feedback, master classes and seminars. We work with you as you create a portfolio of creative projects that will excite and impress potential employers. By the end of the course you will be able to put your personal vision into practice, with the expertise and experience to tackle the challenges of achieving success in the animation industry. Graduates from Sunderland have gone on to win BAFTA awards, feature at international festivals, start their own companies and work throughout the industry. Employment & careers On completing this course you will be equipped for employment within the film, special effects, games, independent film and computer industries at an advanced level. Potential roles include: character designer, keyframe animator, editor, scriptwriter, director, sound and doping technician, visual effects engineer, idea developer, researcher, scene designer, character and background developer, storyboard artist, ink and painter, clean-up technician, compositor, programmer, environmental artist, layout artist and modeller. Recent Sunderland graduates are now working with world-renowned companies such as Aardman Animation, Mere Mortals and Redkite Studios. A Masters degree will also enhance career opportunities within Higher Education and prepare you for further postgraduate studies. [-]

Master in Visual Culture

University of Aberdeen
Campus Part time 1 - 2  August 2017 United Kingdom Aberdeen

This cross-disciplinary programme aims to induct postgraduate students into the study of visuality in relation to various subject areas, thereby equipping them for further postgraduate study in the wide variety of subject areas to which the visual sphere is central or important. [+]

Master in Visual Culture

Programme Length

MLitt 12 months full-time, 24 months part-time PgDip 9 months full-time, 21 months part-time

(Non EU students should note that immigration regulations preclude part-time study)

Aims

This cross-disciplinary programme aims to induct postgraduate students into the study of visuality in relation to various subject areas, thereby equipping them for further postgraduate study in the wide variety of subject areas to which the visual sphere is central or important.

It will acquaint students with the major traditions and key issues in visual culture and a variety of types of visual forms, both the more traditional ones - architecture, art, photography, film - and virtual and digital ones. ... [-]


Master in Choreography

Fontys University Of Applied Sciences
Campus Part time

In September 2011 the Dance Academy started with a two-year, part-time English HBO Master in Choreography. The course is designed to accommodate the needs of choreographers working in amateur, educational and professional fields; self-employed, freelance, or as [+]

Part time Masters Programs in Visual Arts in the United Kingdom.

Master in Choreography

 

Dance Academy

Fontys School of Fine and Performing Arts Tilburg

 

In September 2011 the Dance Academy started with a two-year, part-time English HBO Master in Choreography. The course is designed to accommodate the needs of choreographers working in amateur, educational and professional fields; self-employed, freelance, or as employees of a professional company, academy, agency, institution or university. The programme focuses on the teaching of concepts, theories and principles in support of creative processes and offers a unique opportunity to extend creative, conceptual and intellectual skills, knowledge and attitudes.... [-]


Master of Visual Arts

West Dean College
Campus September 2017 United Kingdom West Dean

During the successful completion of a Postgraduate Diploma students can extend their studies to a calendar year to gain an MA in Visual Arts. Through [+]

MA Degree (one calendar year) All Postgraduate Diplomas at West Dean can be transferred into the MA Degree programmes, subject to the negotiation of an appropriate project proposal. This involves additional MA units of study and an extension of study from one academic year to a full calendar year. Students on Postgraduate Diploma programmes start MA units mid-way through the academic year in February, in addition to the remainder of the Postgraduate Diploma. On successful completion of the full academic year in July, students will have finished their Postgraduate Diploma and completed a significant amount of MA introductory study. In July students start their major projects for the MA degree which involve a further 10-weeks of study with a final assessment towards the end of September. Entry requirements An Honours degree or equivalent qualification in Visual Arts or a related discipline. Relevant work experience in an arts-related field demonstrating your ability to study at postgraduate level Portfolio including evidence of current practical work, sketchbooks and evidence of critical writing. An appropriate level of engagement with current debates in contemporary arts and making. English language, CEFR (Common European Framework of Reference for Languages) Level B2 or equivalent. [-]

MFA Creative Writing

University of East Anglia Faculty of Arts and Humanities
Campus August 2017 United Kingdom Norwich

The Creative Writing programme at UEA was the first of its kind in the UK, and is distinguished by the unrivalled success of its alumni. We introduced the first MA in 1970, the first PhD in 1987, and students now join us from all over the world. [+]

Part time Masters Programs in Visual Arts in the United Kingdom. The Creative Writing programme at UEA was the first of its kind in the UK, and is distinguished by the unrivalled success of its alumni. We introduced the first MA in 1970, the first PhD in 1987, and students now join us from all over the world. In 2011 we were awarded the Queen's Anniversary Prize for Higher and Further Education in recognition of our continuing excellence in delivering innovative courses at a world-class level. Our MFA Creative Writing builds on our extensive connections with publishers and agents, meaning that our students will graduate fully equipped to launch their careers as publishing writers, and will have sufficient training and experience to support their writing careers as teachers of writing. Over the duration of two years, the first year of the MFA will be coterminous with our existing MA Creative Writing Prose Fiction, offering all the benefits of the workshop-based approach to teaching writing, while the second year will be structured on the model of the PhD, offering one-to-one supervision of works-in-progress and culminating in the submission of a full-length work for assessment. Additionally, the MFA is an entry-level qualification for a career in academia in the USA, giving many graduates the opportunity immediately to pursue roles in teaching at undergraduate level. The MFA presents an alternative to a PhD, requiring fewer years out of employment, and offers the possibility of completing a work of publishable length (60,000 words or longer) under supervision, which will enable you to take full advantage of the excellent links we maintain with literary agents and publishers, many of whom visit the campus to talk to students during the programme. How many classes will I attend? In the Autumn and Spring semesters of your first year, you will attend the weekly workshop and an accompanying optional module. Your work will be peer-reviewed six times in the workshop, and on each occasion this will be followed by a one-to-one tutorial with your workshop tutor. In the follow-on individual meetings with your tutor there will be an opportunity to discuss your work and your ambitions for your writing in greater detail. Your optional module may also be practice-based, offering further opportunities to submit creative work in a critical context, or may be chosen from the full range of scholarly and critical modules offered in the School of Literature, Drama and Creative Writing. In the post-Easter dissertation period you will be assigned an individual supervisor for a series of one-to-one tutorials, and will attend a series of weekly presentations from visiting agents and publishers. The second year is taught on the model of the PhD and comprises a series of regular editorial meetings with your supervisor to discuss your work-in-progress. In the Autumn semester you will also follow a course of teaching training, supplemented with classroom observation, and in the Spring you will be offered an opportunity to teach on the undergraduate Literature and Creative Writing programme. Will I receive individual tutorials? Yes, in the first year you will have individual meetings with your workshop tutor each time your work is peer-reviewed, followed by a series of one-to-one tutorials leading into the summer recess. The second year is structured around a series of eleven individual tutorials. These meetings will allow your supervisor to provide constructive editorial feedback on your work-in-progress and answer any questions you may have. How often will my work be seen by my tutors? Including workshops, tutorials and the double-marking of assignments, your work will be read and commented upon by faculty members around 35 times over the course of the MFA. There will often also be opportunities to show your work to visiting writers, such as our UNESCO professors, who have recently included the novelists Ali Smith, James Lasdun and Margaret Atwood. I’ve already taken a BA in Literature and Creative Writing, and attended other writing workshops. What can this course offer me? During the course your work-in-progress will be regularly and constructively critiqued by other writing students of an extremely high calibre and by experienced tutors on the UK’s most successful writing programme. In the peer review of your classmates’ works-in-progress, you will become practiced in key critical and editorial skills that you will then bring to bear on your own works-in-progress. Over the two years you will have numerous opportunities to meet literary agents and publishers, and on completion of the MFA you will be ready to approach them with a complete draft of a novel or collection of stories. You will also graduate with experience of teaching at undergraduate level. [-]