Master's Program in Visual Arts in India

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Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Found in the Southern part of Asia, the Republic of India is second most populated country in the world with approximately 1.27 billion people. India has four types of universities; Central Universities, State Universities, Deemed University and Private Universities consisting in over 550+ institutions.

Masters in Visual Arts in India

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M.Cr.A. in Experimental Media Art Practices

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. [+]

Top Master's Programs in Visual Arts in India. M.Cr.A. in Experimental Media Art Practices The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. The program is aimed at creative art practitioners interested in a variety of media and modalities. Specifically, the program invites students and practitioners interested in exploring the cognitive, visual, experimental, scientific, interactive, and narrative aspects of the sciences and technology. Students from a variety of backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences are encouraged to pursue this interdisciplinary masters program. The two-year M.Cr.A. incorporates research and studio exploration of a topic of the students’ choice, with the goal of producing a refined body of work that culminates in a M.Cr. A. exhibition. The principal areas of artistic practice and research include: electronic arts’ history and practice, sound art, human and machine interface, complex and adaptive natural and biological systems, creative cartography, citizen science, smart materials, and bio-arts. Through a combination of studio, theory and projects, students develop the formal, intellectual, and conceptual aspects of their art practice and process. There are also opportunities for artists to develop their artistic practice through long and short-term artist-in-residence programs. In the first year of the program, students are immersed in theory courses that expose them to new ways thinking and making. The second year is devoted to thesis definition, exploration, and production, through a series of studio and seminar courses. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have the opportunity to work at the following labs at Srishti. The Center for Experimental Media Arts (CEMA) ArtScienceBLR Srishti Labs (Slabs) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Blank Noise Project Shadow Liberation Project IMPACT Edge Srishti Films Kabir Project Key Values in the Curriculum Experimental frameworks and practices Experimenting, failing and learning Challanging existing theoretical and practical paradigms and processes Connecting, informing, learning and sharing knowledge with communities and practitioners Creating new forms of expression, interpretation and experience Challenging assumptions with hands-on tinkering and making Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Provides a framework to develop practical skills and critical analysisthat challenge and rethink existing knowledge systems, usages and applications of art, science and technology. Acquire a repertoire of tools to critique, reflect and create; and build a solid theoretical foundation to engage and contextualize their practice within the larger boundaries of society, culture, commerce, and science. Exposure to ideas through visuals, texts, artifacts and audio, dealing with the history of media, arts and sciences, human use of technology, influences of sciences on visual culture and memory, perception and cognition. Labs for developing and using tools / software/ technology/ experiments that sustain independent practice and research. Active engagement and criticism with and of, non-traditional, traditional and contemporary practices and processes. Framework and tools to cultivate independent research & practice that develop into a line of inquiry and build a corresponding body of work. Exposure, immersion and engagement with communities, institutions, and professionals for critique and reflection. Mentorship (artist-in-residence, professionals), participation in workshops, symposiums and conferences, to explore different schools of thought and disciplines. Capabilities Developing transciplinary and experimental approaches to their practice and research. Developing frameworks that integrate a variety of technologies, media and modalities for expression and experience Constructing an independent line of inquiry, and developing experimental methods for their practice. Intergating and conceptualizing a variety of theoretical perspectives, critiques to develop new theoretical ideas Developing strong narrative and storytelling skills Critically situating one's practice, research and perspective within the larger natural and social world Opportunities The potential/prospective domains of practice/work are the following: Art Arts Science (sonic art, bio art, optics, etc.) Computational and Generative Art, Multimodal Installation Multimedia Platforms and Publishing Interactive and Digital Objects Creative Arts and Education (games, language learning, etc.) Design Interface and Experience Design Multimodal Interactive Platforms (tactile, sonic, etc.) Communication Design (mobile, software, applications, etc.) Multimodal Data Visualization and Presentation Creative Industries Creative Media Special Effects and Animation Gaming Experimental Film Smart Media and Objects (textile, mobile, etc.) Digital Narratives and Storytelling Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in or email Abhiyan Humane at abhiyan@srishti.ac.in [-]

M.Cr.A. in Creative Documentary

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. [+]

M.Cr.A. in Creative Documentary The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. Engaging with social, political, cultural contexts and navigating research processes students will learn to identify cinematic material from the world around them. Grappling with hsitorical, theoretical, ethical, technical and practical aspects of documentary filmmaking, they will work towards the submission of a professionally made thesis documentary. Disciplines This postgraduate program in creative documentary intersects with the following disciplines: Animation Contemporary Art Practices Experimental Media Arts Film Photography Public History Research and Collaboration Students of film courses have the opportunity to engage with and draw upon, the knowledge resources of other schools as well as the labs and centres at Srishti. Center for Public History (CPH) Srishti Films The Kabir Project Key Values in the Curriculum Exploration of personal vision and position Critical response to context Subjectivity, Objectivity and Point of View Ethical and responsible imagemaking Impactful storytelling Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Learning at the master’s level will be through course work and self-initiated work. The course will expose students to the history and practice of documentary film in the world and in India, through screenings and readings. As they hone their filmmaking craft, they will be encouraged to develop a critical approach to their own work and that of others. They will have the opportunity to enrich and expand their practice by engaging with the rich variety of allied disciplines taught in Srishti. Facilitators and mentors will guide students through an independent learning process. Capabilities Using image & sound as a way of seeing & understanding the world Using different research methods & critical thinking to arrive at a hypothesis Articulating ideas and concepts in written and spoken form Understanding and constructing narrative Exploiting the possibilities of the edit process Experimenting with technique, form and material Understanding subjectivity and objectivity Conceptualising and producing a short documentary film independently Opportunities Undertake the making of independent or commissioned documentary films Work in Television or any organisation enagaged in audio-visual production Work as media consultant for national and international agencies Pursue doctoral research in film Enquiries For further information please email Swati Dandekar at swati_d@srishti.ac.in [-]

M.Cr.A. in Contemporary Art Practice

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. [+]

Top Master's Programs in Visual Arts in India. M.Cr.A. in Contemporary Art Practice Contemporary Art Practice is changing dramatically. The creative force of the artist to not only produce artifacts, but also to perform and activate, has broadened the opportunity for artists to enter diverse fields. Artists react to observations of the world we live in, translating experience into art production and interventions. Merging genres and media –for example drawing with sound recording, or land art with video – creates new contexts for the expanding field of art practice. The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. Nurturing the curiosity within the program into tangible projects and goals is accomplished through unique opportunities to engage with media and technological advances as well as traditional craft making practices. Students intersect with multiple perspectives, experiment in new knowledge domains, and gain insights into their potential to act and impact through art practice. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Experimental Media Arts Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have an opportunity to work at the following labs at Srishti. The Kabir Project Art in transit Project ArtScienceBLR Blank noise project Shadow liberation project Impact Edge Srishti Films The Center for Public History (CPH) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Srishti Labs Key Values in the Curriculum Developing a studio practice. Explorations with materials using a variety of methods. Understanding art through criticism and theory. Expansive, and Interdisciplinary dialogue. Play & Experiment. To explore 2D and 3D ‘form’. To share/foster knowledge. To engage in critical reflection. To develop collaborative strategies. To connect with communities. Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach This two-year program encourages students to develop a sustained enquiry, exploration, body of work and contextual argument to locate their practice with a contemporary artistic language and cutting edge positioning. It also looks at the sub-cultures of artistic production and management. It provides a framework to develop practical skills and critical analysis to challenge and rethink existing knowledge systems, usages and applications of art, society and creative economies. An interdisciplinary curriculum that includes exposure to ideas through, visuals, texts, artifacts and audio dealing with the history of media, arts and sciences, influences on visual culture and memory, perception, cognition and cultural production. Contextual learning for engagement and intervention through participatory approach and engagement with communities, sites and agendas. Building skills to enable creating installations, create public art, develop performances, build surreal objects, or design poetic experiences, be it with sound or image, through an object, artist book or a stitched fabric. As a space for creativity and rigorous analysis, students develop projects that may require intensive research, fieldwork, and collaborations through the following learning environments: Studios Labs Contextual site/specific studios Independent Research & Practice Capabilities Analyze and reflect on unique concepts socially, culturally, historically and environmentally Analyze and reflect on artistic practices through independent research and practice also with pratitioners from diverse fields. Use of various artistic practices to engage with different social spheres in art project. Work experimentally to explore materials, contexts and experience Develop innovative ideas of practice through making. Combine analysis and interpretation with making. Locate or create diverse opportunities for developing art projects either directed toward the art market or to alternative spaces and communities. Engage in continuous learning, new developments and practices. Opportunities An artist's studio practice oriented toward the international art market (galleries, fairs, museums, residencies). Working with creative industries such as but not limited to film production units, advertising, web designing, graphic designing. Public art and site-specific projects. Working for social change in collaboration with NGO’s or other organizations. Pursuit of higher academic degrees or further studies in art, art theory, art criticism, curatorial practice, cultural studies. Arts management, development of curatorial practice. Connection to the Srishti network of projects and professionals. Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in [-]

Master in design (MDes) "User Experience Design / Design & Virtual Reality"

L’École de design Nantes Atlantique
Campus Full time

Students in this MDes will learn to design innovative virtual and augmented reality interfaces and services this training course is organized as part of the double degree jointly... This program is taught in French. For more information, click here: bit.ly/MDesVirtualReality [+]

This full-time 2-year Master's program is taught in French only.Students in the MDes "User Experience Design / Design & Virtual Reality" will learn to design innovative virtual and augmented reality interfaces and services this training course is organized as part of the double degree jointly...A focus on Virtual Reality:The ongoing evolution of knowledge and new technologies opens up extensive fields of action for experimenting new services and applications in virtual reality and augmented reality. The Master’s program Virtual Reality trains designers to find their voice in this context of ever-changing uses.Students who enroll in this program will learn to design innovative virtual and augmented reality interfaces and services (this training course is organized as part of the double degree jointly run by L’École de design Nantes Atlantique and the French engineering school Arts et Métiers ParisTech Angers (Laval, France).Areas of application:- innovative design tools,- applications used for therapeutic purposes,- interactive entertainment...Design training and double degree:Students are required to conduct several projects conducted via an industrial partnership revolving around this theme and a final degree project addressing an issue related to virtual reality.All throughout this long-term process they are guided and advised by experts such as designers, industrial partners, researchers and professionals.During their fifth year students prepare a double degree to improve certain skills : MDes from L’École de design Nantes Atlantique coupled with a Master Degree in Virtual Reality Engineering and Innovation delivered by Arts et Métiers ParisTech Angers (a French higher education institution specializing in mechanical and industrial engineering).The academic schedule is adapted to allow students to follow both courses.Prerequisites for enrollment in the Virtual Reality program:Bachelor’s Degree or equivalent in a field related to interaction, multimedia or digital design.... [-]