Master's in Visual Arts in Asia

Top Master's Programs in Visual Arts in Asia 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Students who complete a part of their degree in Asia are growing in numbers. Currently, the second and the third biggest economies are in Asia. Without limitation, students have described their time in Asia as the best experience of their lives. Today, three of the four most populated countries of the world are in Asia: China, India, and Indonesia.

Master Degree in Visual Arts in Asia

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M.Cr.A. in Experimental Media Art Practices

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. [+]

Best Masters Degrees in Visual Arts in Asia 2017. M.Cr.A. in Experimental Media Art Practices The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. The program is aimed at creative art practitioners interested in a variety of media and modalities. Specifically, the program invites students and practitioners interested in exploring the cognitive, visual, experimental, scientific, interactive, and narrative aspects of the sciences and technology. Students from a variety of backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences are encouraged to pursue this interdisciplinary masters program. The two-year M.Cr.A. incorporates research and studio exploration of a topic of the students’ choice, with the goal of producing a refined body of work that culminates in a M.Cr. A. exhibition. The principal areas of artistic practice and research include: electronic arts’ history and practice, sound art, human and machine interface, complex and adaptive natural and biological systems, creative cartography, citizen science, smart materials, and bio-arts. Through a combination of studio, theory and projects, students develop the formal, intellectual, and conceptual aspects of their art practice and process. There are also opportunities for artists to develop their artistic practice through long and short-term artist-in-residence programs. In the first year of the program, students are immersed in theory courses that expose them to new ways thinking and making. The second year is devoted to thesis definition, exploration, and production, through a series of studio and seminar courses. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have the opportunity to work at the following labs at Srishti. The Center for Experimental Media Arts (CEMA) ArtScienceBLR Srishti Labs (Slabs) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Blank Noise Project Shadow Liberation Project IMPACT Edge Srishti Films Kabir Project Key Values in the Curriculum Experimental frameworks and practices Experimenting, failing and learning Challanging existing theoretical and practical paradigms and processes Connecting, informing, learning and sharing knowledge with communities and practitioners Creating new forms of expression, interpretation and experience Challenging assumptions with hands-on tinkering and making Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Provides a framework to develop practical skills and critical analysisthat challenge and rethink existing knowledge systems, usages and applications of art, science and technology. Acquire a repertoire of tools to critique, reflect and create; and build a solid theoretical foundation to engage and contextualize their practice within the larger boundaries of society, culture, commerce, and science. Exposure to ideas through visuals, texts, artifacts and audio, dealing with the history of media, arts and sciences, human use of technology, influences of sciences on visual culture and memory, perception and cognition. Labs for developing and using tools / software/ technology/ experiments that sustain independent practice and research. Active engagement and criticism with and of, non-traditional, traditional and contemporary practices and processes. Framework and tools to cultivate independent research & practice that develop into a line of inquiry and build a corresponding body of work. Exposure, immersion and engagement with communities, institutions, and professionals for critique and reflection. Mentorship (artist-in-residence, professionals), participation in workshops, symposiums and conferences, to explore different schools of thought and disciplines. Capabilities Developing transciplinary and experimental approaches to their practice and research. Developing frameworks that integrate a variety of technologies, media and modalities for expression and experience Constructing an independent line of inquiry, and developing experimental methods for their practice. Intergating and conceptualizing a variety of theoretical perspectives, critiques to develop new theoretical ideas Developing strong narrative and storytelling skills Critically situating one's practice, research and perspective within the larger natural and social world Opportunities The potential/prospective domains of practice/work are the following: Art Arts Science (sonic art, bio art, optics, etc.) Computational and Generative Art, Multimodal Installation Multimedia Platforms and Publishing Interactive and Digital Objects Creative Arts and Education (games, language learning, etc.) Design Interface and Experience Design Multimodal Interactive Platforms (tactile, sonic, etc.) Communication Design (mobile, software, applications, etc.) Multimodal Data Visualization and Presentation Creative Industries Creative Media Special Effects and Animation Gaming Experimental Film Smart Media and Objects (textile, mobile, etc.) Digital Narratives and Storytelling Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in or email Abhiyan Humane at abhiyan@srishti.ac.in [-]

M.Cr.A. in Creative Documentary

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. [+]

M.Cr.A. in Creative Documentary The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. Engaging with social, political, cultural contexts and navigating research processes students will learn to identify cinematic material from the world around them. Grappling with hsitorical, theoretical, ethical, technical and practical aspects of documentary filmmaking, they will work towards the submission of a professionally made thesis documentary. Disciplines This postgraduate program in creative documentary intersects with the following disciplines: Animation Contemporary Art Practices Experimental Media Arts Film Photography Public History Research and Collaboration Students of film courses have the opportunity to engage with and draw upon, the knowledge resources of other schools as well as the labs and centres at Srishti. Center for Public History (CPH) Srishti Films The Kabir Project Key Values in the Curriculum Exploration of personal vision and position Critical response to context Subjectivity, Objectivity and Point of View Ethical and responsible imagemaking Impactful storytelling Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Learning at the master’s level will be through course work and self-initiated work. The course will expose students to the history and practice of documentary film in the world and in India, through screenings and readings. As they hone their filmmaking craft, they will be encouraged to develop a critical approach to their own work and that of others. They will have the opportunity to enrich and expand their practice by engaging with the rich variety of allied disciplines taught in Srishti. Facilitators and mentors will guide students through an independent learning process. Capabilities Using image & sound as a way of seeing & understanding the world Using different research methods & critical thinking to arrive at a hypothesis Articulating ideas and concepts in written and spoken form Understanding and constructing narrative Exploiting the possibilities of the edit process Experimenting with technique, form and material Understanding subjectivity and objectivity Conceptualising and producing a short documentary film independently Opportunities Undertake the making of independent or commissioned documentary films Work in Television or any organisation enagaged in audio-visual production Work as media consultant for national and international agencies Pursue doctoral research in film Enquiries For further information please email Swati Dandekar at swati_d@srishti.ac.in [-]

M.Cr.A. in Contemporary Art Practice

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. [+]

Best Masters Degrees in Visual Arts in Asia 2017. M.Cr.A. in Contemporary Art Practice Contemporary Art Practice is changing dramatically. The creative force of the artist to not only produce artifacts, but also to perform and activate, has broadened the opportunity for artists to enter diverse fields. Artists react to observations of the world we live in, translating experience into art production and interventions. Merging genres and media –for example drawing with sound recording, or land art with video – creates new contexts for the expanding field of art practice. The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. Nurturing the curiosity within the program into tangible projects and goals is accomplished through unique opportunities to engage with media and technological advances as well as traditional craft making practices. Students intersect with multiple perspectives, experiment in new knowledge domains, and gain insights into their potential to act and impact through art practice. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Experimental Media Arts Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have an opportunity to work at the following labs at Srishti. The Kabir Project Art in transit Project ArtScienceBLR Blank noise project Shadow liberation project Impact Edge Srishti Films The Center for Public History (CPH) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Srishti Labs Key Values in the Curriculum Developing a studio practice. Explorations with materials using a variety of methods. Understanding art through criticism and theory. Expansive, and Interdisciplinary dialogue. Play & Experiment. To explore 2D and 3D ‘form’. To share/foster knowledge. To engage in critical reflection. To develop collaborative strategies. To connect with communities. Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach This two-year program encourages students to develop a sustained enquiry, exploration, body of work and contextual argument to locate their practice with a contemporary artistic language and cutting edge positioning. It also looks at the sub-cultures of artistic production and management. It provides a framework to develop practical skills and critical analysis to challenge and rethink existing knowledge systems, usages and applications of art, society and creative economies. An interdisciplinary curriculum that includes exposure to ideas through, visuals, texts, artifacts and audio dealing with the history of media, arts and sciences, influences on visual culture and memory, perception, cognition and cultural production. Contextual learning for engagement and intervention through participatory approach and engagement with communities, sites and agendas. Building skills to enable creating installations, create public art, develop performances, build surreal objects, or design poetic experiences, be it with sound or image, through an object, artist book or a stitched fabric. As a space for creativity and rigorous analysis, students develop projects that may require intensive research, fieldwork, and collaborations through the following learning environments: Studios Labs Contextual site/specific studios Independent Research & Practice Capabilities Analyze and reflect on unique concepts socially, culturally, historically and environmentally Analyze and reflect on artistic practices through independent research and practice also with pratitioners from diverse fields. Use of various artistic practices to engage with different social spheres in art project. Work experimentally to explore materials, contexts and experience Develop innovative ideas of practice through making. Combine analysis and interpretation with making. Locate or create diverse opportunities for developing art projects either directed toward the art market or to alternative spaces and communities. Engage in continuous learning, new developments and practices. Opportunities An artist's studio practice oriented toward the international art market (galleries, fairs, museums, residencies). Working with creative industries such as but not limited to film production units, advertising, web designing, graphic designing. Public art and site-specific projects. Working for social change in collaboration with NGO’s or other organizations. Pursuit of higher academic degrees or further studies in art, art theory, art criticism, curatorial practice, cultural studies. Arts management, development of curatorial practice. Connection to the Srishti network of projects and professionals. Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: masterguion@upsa.es www.masterguion.com [-]

Master in Visual Arts

Holy Spirit University of Kaslik - USEK
Campus Full time October 2017 Lebanon Jounieh

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. [+]

Best Masters Degrees in Visual Arts in Asia 2017. Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. Programs are established according to the international system of American credits. Throughout undergraduate studies (BA), the program focuses on specialized training in the option chosen by students. The possession of technical, theoretical and artistic skills enables them to professionally carry out projects that will lead to the autonomous conduct of artistic and commercial orders. At the end of the Bachelor degree, students improve and expand their skills in the field of their specialization, thanks to advanced courses and a set of management, organization and business techniques, useful for the success of their senior projects. These skills and techniques are supposed to activate the acquired knowledge, in preparation for academic and professional integration. Courses of the Department of Visual and Performing Arts are exclusively offered in the main campus of Kaslik. Master in Visual Arts (36 credits - 2 years) Audiovisual: Multimedia Audiovisual: Arts Video Cinema Television Photography Job Opportunities Potential job opportunities are found in the professional sectors of image production, based on the execution of projects in the field of audiovisual, motion picture, television, photography, theater and multimedia. Television channels or subsidiary production companies Film production companies Making of movies and documentaries Web design and 2D and 3D animation production companies Commercial photographic production companies Newspapers Sales and business relations in the field of photography Career in film and digital laboratories [-]

PhD/MPhil in Film and Media Studies specialisms

University of Bolton
Campus Full time 3 - 7  August 2017 United Kingdom Bolton

The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the... [+]

Film and Media Studies specialisms - PhD / MPhil The MPhil/PhD in Film and Media Studies is for media graduates who are looking to develop their knowledge of a specific area of film and media studies to a high level of academic achievement. Study at MPhil/PhD level is open to honours graduates as well as those already having a postgraduate degree. The MPhil/PhD is largely non-taught and your main submission will be a thesis written under the supervision of a member of staff (the Director of Dtudies) with expertise in the area chosen. Additional support is available from other internal/external academics. Your thesis will be a piece of original critical research which makes a significant contribution to scholarly knowledge in the film and media studies field. The broad topic to be investigated will be defined by you with more specific details agreed through discussion with the Director of Studies. Careers & professional development The course is useful if you wish to follow a career path involving advanced scholarly research; for instance, an academic teaching career in the film/media field. Subject overview Staff in the School of Arts, Media and Education value their relationships with students and provide friendly and supportive postgraduate research supervision. They are able to draw upon their own experience of publishing and conference presentation in the field to enhance their support of postgraduate students. Projects recently completed by staff include the publication of a monograph applying Bakhtinian theory to some of the key concepts of film studies. Projects currently underway include Brid Andrews' study into documenting professional practice in the creative industries. During the first 12 to 18 months of the course you will be registered for an MPhil and carry out research towards this qualification. Assuming satisfactory progress as indicated by a transfer report, you will then transfer to the award of PhD. At the transfer stage you have the option of writing-up for an MPhil only if you wish. Either qualification is awarded subsequent to the production of a thesis and oral examination. At the start of the course you will be strongly encouraged to broaden your knowledge of research training by attending relevant sessions of the University’s postgraduate training programme and at relevant research seminars hosted by the school. You will be encouraged to participate in the latter and, as a PhD student, you will also be encouraged to disseminate your research more widely, at conferences and in academic journals. Supervisors can offer advice and encouragement on every stage of research dissemination, from writing proposals to delivering papers at conferences. Research topics Applications for MPhil/PhD study are considered in the following areas: - gender in film/television - classical Hollywood - performance theory - interfaces between theatre/film - psychoanalytic theory and film - late 1960s art cinema - British cinema - authorship in film - industrial history - economic and aesthetic interfaces in film - contemporary Hollywood, particularly the ‘blockbuster’ - Bakhtinian theory - comic book/superhero movies. Available projects Projects currently underway by our research students include a study into the representation of the South Asian/British Asian woman in film and television, and a study into perceptions of threat in recent Hollywood cinema. Projects are available in the areas detailed in the 'research topics' section above. Before submitting a formal application you should contact the postgraduate research degree admissions tutor in film and media studies to discuss the area in which you wish to work. A more detailed proposal of a research topic will then be agreed between you and the supervisor(s) as part of the formal application process. [-]

Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1  September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

Best Masters Degrees in Visual Arts in Asia 2017. The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Information Technology (Interactive Technologies & Games Design)

James Cook University Singapore
Campus Full time 16  March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry. Social networking and online video share sites like Facebook, Twitter and You Tube attract hundreds of millions of users worldwide. [+]

In the expanding e-Business/e-Commerce industry, there is a growing global demand for graduates skilled with a mix of marketing, management, internet, multimedia, computing, networking, software technologies and business operation skills. Our Master of Information Technology program provides practical and relevant skills to allow graduates of different disciplines to move into the IT industry Students have an opportunity to specialise in Business Informatics, Computing and Networking or Interactive Technologies and Games Design. Interactive Technologies and Games Design focuses on both the front and back end integration of interactive technologies - Web 2.0 applications, Digital Media, Web/Mobile Technologies and platforms, 2D/3D Graphics, Animation, Games Design, Computation Arts, Interactive Visualisation, Autonomous Simulation and Virtual Worlds Our Master of Information Technology program is fully accredited by the Australian Computer Society at the ‘Professional Level’ (its highest level). As an IT student, you will be entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Foundation Subjects Internet Fundamentals Programming I Database Modelling or Collective Intelligence and Social Networks Data Mining or e-Strategic Management Core Subjects (All majors) ICT Advanced Project I ICT Project 2: Implementation and Commissioning Advanced E-Security Core Subjects (Major specific) E-Business Technologies Advanced Game Design Advanced Human Computer Interaction Advanced Animation Techniques Intelligent Agents and Simulation Elective Subjects Students to choose 4 elective subjects Career outcomes As a games developer, you could be working on the creation and production of computer games, handheld games, console games, arcade games, ‘Flash’ games for internet use and games for mobile phones. Everything from creating and designing a game’s look and how it plays, animating characters and objects, creating sound, programming, testing and producing. Designing games is a multi-billion dollar industry with large games development studios, some of which have bases in Singapore. There are a wide range of opportunities available within the industry, although competition is intense and you need to demonstrate a high level of achievement. Professional Recognition As an IT student you are entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Tuition Fees Domestic* S$46,224 International S$47,936 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

MPhil in Visual Studies

Lingnan University
Campus Full time September 2017 Hong Kong Tuen Mun

Visual Studies at Lingnan is a stand-alone department focusing on the following core sub-disciplines: art history, cognitive film studies, and philosophical aesthetics. [+]

Best Masters Degrees in Visual Arts in Asia 2017. MPhil in Visual Studies Duration: 2 years (Full-time) Place: Hong Kong Visual Studies at Lingnan is a stand-alone department focusing on the following core sub-disciplines: art history, cognitive film studies, and philosophical aesthetics. The emphasis on philosophical aesthetics gives Visual Studies at Lingnan a unique profile, as does the emphasis on cognitive approaches to film, museum studies, art and well-being and Chinese art. For more information about our department, please visit http://www.ln.edu.hk/visual/. Application for Admission Applicants who are interested in seeking admission to the MPhil programme should apply to the University directly. Successful applicants will normally be provided with a Postgraduate Studentship with a monthly stipend of HK$15,540* (US$1 = HK$7.8). *rate subject to review Application Period The University invites applications from 1 November 2016 to 27 January 2017. Late applications will be considered on an individual basis, subject to the availability of places. General Admission Requirements An applicant for admission to candidature for the degree of MPhil should normally: a. hold a relevant bachelor's degree with first or second class honours or at an equivalent standard awarded by a tertiary education institution recognised for this purpose by the University; or b. have obtained an equivalent qualification; or c. have provided satisfactory evidence of academic and professional attainment. In addition to the above, an applicant whose degree is not from a tertiary institution in Hong Kong or an English-speaking country should obtain a minimum score of 550 (paper-based test) or 213 (computer-based test) or 79 (internet-based test) in the Test of English as a Foreign Language (TOEFL), or a band score of 6.5 or above in the International English Language Testing System (IELTS), or an equivalent score in a recognised test, or an equivalent qualification to prove his/her language proficiency which will be considered on a case-by-case basis. Applicants are required to fulfill additional requirements, if any, set by the programmes to which they apply for admission. Programme Specific Admission Requirements ... [-]

Master in Visual Effects

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Atlanta Savannah

Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. [+]

Change the way we see the world Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. Our faculty include an impressive roster of professionals who have worked for the giants of the industry, and who are the visual effects masterminds behind the most iconic animated films of our era. Now it’s your turn to follow suit. M.A. in visual effects Available at: - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 748 Visual Effects M.A. Studio VSFX 749 Visual Effects Portfolio — Directed elective‡ — Directed elective‡ — Directed art history elective§ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective Total course of study: 45 hours* M.F.A. in visual effects Available at: - Atlanta - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 708 Modeling for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 715 Digital Compositing I: The Art and Science of Digital Integration VSFX 721 Procedural Modeling and Animation for Production VSFX 735 Visual Effects Studio I: Preproduction VSFX 755 Procedural 3-D and Shader Programming VSFX 775 Visual Effects Studio II: Production VSFX 779F Graduate Field Internship‡ VSFX 779T Graduate Teaching Internship‡ VSFX 790 Visual Effects M.F.A. Thesis — Directed elective§ — Directed art history elective# — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in visual effects Become a texture artist. Become a modeler. Become a digital environment artist. SCAD visual effects students become leaders in this imaginative discipline, transforming static visions into vivid visual sequences. In recent years, several SCAD alumni have shared Academy Awards for work on such mind-blowing films as "Gravity," "Life of Pi" and "The Great Gatsby." More than a dozen SCAD alumni contributed to the visual effects for "Guardians of the Galaxy," produced by Marvel Studios. Launch your career as a professional: Compositing supervisor Digital environment artist Digital matte painter Modeler Previsualization artist Texture artist Visual effects producer Visual effects/animation art director Lighting artist And get recruited and hired by the best of the best: Digital Domain Weta Digital Pixar Animation Studios Blur Studio Walt Disney Animation Studios Zenimax Online Studios Epic Games Industrial Light & Magic Sony Pictures Entertainment [-]

MFA in Themed Entertainment Design

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Savannah

Pursue your career as a themed entertainment designer at the first and only university to offer an M.F.A. degree in this multibillion-dollar international business. We leverage a creative culture to give you access to related programs and work with professional partners on innovative concepts. [+]

Best Masters Degrees in Visual Arts in Asia 2017. Create unforgettable experiences with themed entertainment Pursue your career as a themed entertainment designer at the first and only university to offer an M.F.A. degree in this multibillion-dollar international business. We leverage a creative culture to give you access to related programs and work with professional partners on innovative concepts. Our faculty members have designed experiences for Walt Disney Parks and Resorts, Universal Parks and Resorts and Walt Disney Imagineering — now it’s your turn to lead the professional sphere as a creative thinker, storyteller, designer and producer. M.F.A. in themed entertainment design Available at: - Savannah ARCH 714 Advanced Parametric Design and Generative Modeling Strategies for the Building Arts* ARTH 757 Media Art CLC 580 Collaboration† ELDS 704 Electronic Design* INDS 503 Design Visualization, Communication and Documentation PROD 750 Digital Visualization for Production Design PROD 770 Professional Practices in Production Design THED 720 Themed Entertainment Industry THED 730 Concept Design Studio THED 735 Component Design Studio THED 765 Design for Themed Entertainment THED 775 Themed Environments and Attractions: Design Development THED 777 Collaborative Design Studio THED 790 Themed Entertainment Design M.F.A. Thesis — 700-level ANIM, ARCH, DWRI, FILM, IDUS, INDS, ITGM, MOME, PERF, PROD, SERV, SFDM, SNDS or VSFX elective† — 700-level ANIM, ARCH, DWRI, FILM, IDUS, INDS, ITGM, MOME, PERF, PROD, SERV, SFDM, SNDS or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours Careers in themed entertainment Become a visual development artist. Become a zoo designer. Become a theme park designer. From Universal Studios’ “Wizarding World of Harry Potter” to the National September 11 Memorial & Museum, themed entertainment designers create unforgettable experiences across a broad spectrum of entertainment parks, visitor attractions, resorts, hotels, restaurants and museums. They construct unique environments that empower, inform and entertain — and SCAD offers the first and only M.F.A. degree program in this rapidly growing, multibillion-dollar international business. Launch your career as a professional: Attraction designer Theme park designer Ride engineer Exhibit designer Senior game designer Zoo designer Aquarium exhibit designer Show producer Visual development artist [-]

Master in Sound Design

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Savannah

Pursue your passion for sound design at the first and only university to confer B.F.A., M.A. and M.F.A. degrees in the field. You will be immersed in a curriculum that models the workflow of professional media production, taking your work to the next level even before you graduate. [+]

The sound of success Pursue your passion for sound design at the first and only university to confer B.F.A., M.A. and M.F.A. degrees in the field. You will be immersed in a curriculum that models the workflow of professional media production, taking your work to the next level even before you graduate. At SCAD, you'll also benefit from collaboration with peers in other film and digital media departments, working together to develop films, animation and video games. M.A. in sound design Available at: - Savannah CINE 703 Research Methodology in Cinema Studies SNDS 705 Production Mixing SNDS 729 Theory and Practice in Sound Design SNDS 730 Scoring to Picture SNDS 734 ADR and Foley Mixing SNDS 737 Game Audio Design* SNDS 743 Postproduction Methodologies* SNDS 749 Sound Design M.A. Final Project — 700-level ARTH elective — 500- to 700-level elective Total course of study: 45 hours M.F.A. in sound design Available at: - Savannah CINE 703 Research Methodology in Cinema Studies SNDS 705 Production Mixing SNDS 729 Theory and Practice in Sound Design SNDS 730 Scoring to Picture SNDS 734 ADR and Foley Mixing SNDS 737 Game Audio Design* SNDS 741 Sound Effects and Dialogue Editing SNDS 743 Postproduction Methodologies* SNDS 755 Sound Design M.F.A. Studio SNDS 756 Sound Art and Installation SNDS 761 Audio Signal Processing SNDS 776 Surround Sound for Media SNDS 779F Graduate Field Internship† SNDS 779T Graduate Teaching Internship† SNDS 790 Sound Design M.F.A. Thesis — 700-level ARTH elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours Careers in sound design Become a production mixer. Become a sound editor. Become an audio educator. SCAD sound design graduates have won Emmy and Golden Reel awards and worked on Oscar-winning films — in part, because these alumni studied with preeminent faculty members who have authored books on the subject and collaborated on films including “Reservoir Dogs,” “Die Hard,” “Indiana Jones and the Last Crusade” and “Ocean's Eleven,” and TV shows such as “Two and a Half Men” and “Futurama.” Launch your career as a professional: Production mixer Sound editor Game audio designer Dialogue editor Music editor ADR and Foley mixer Live theater sound designer and mixer Audio editor for books on tape And get recruited and hired by the best of the best: Turner Broadcasting Disney Soundelux NBC Sony Games Sony Pictures Danetracks Naughty Dog Wildfire Studios [-]

Master in Sequential Art

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Atlanta Savannah

As a sequential art student at SCAD, you will learn to wield the power of narrative in every medium: comic books, graphic novels, cartoons, comic strips, Manga, children's books and storyboards. [+]

Best Masters Degrees in Visual Arts in Asia 2017. Sequential artists are telling today's stories As a sequential art student at SCAD, you will learn to wield the power of narrative in every medium: comic books, graphic novels, cartoons, comic strips, Manga, children's books and storyboards. And you'll do it in a department so highly revered that it's been called "the Harvard of comics," recognized by USA Today, and named among the three institutions from which Marvel Comics recruits the most editors. M.A. in sequential art Available at: - Savannah SEQA 501 Drawing Strategies for Sequential Art* SEQA 502 Visual Story Development* SEQA 503 Sequential Art Production Methods* ARTH 701 Contemporary Art SEQA 701 Theories and Practices for Sequential Art SEQA 707 Anatomy and Perspective for Sequential Art SEQA 716 Studio I: Sequential Art Methods SEQA 717 Exploring the Narrative SEQA 731 Digital Design Issues in Sequential Art SEQA 741 Inking Techniques† SEQA 745 Writing for Sequential Art† SEQA 749 Sequential Art M.A. Final Project — 500- to 700-level elective Total course of study: 45 hours* M.F.A. in sequential art Available at: - Atlanta - Savannah SEQA 501 Drawing Strategies for Sequential Art* SEQA 502 Visual Story Development* SEQA 503 Sequential Art Production Methods* ARTH 701 Contemporary Art ARTH 702 Art Criticism SEQA 701 Theories and Practices for Sequential Art SEQA 707 Anatomy and Perspective for Sequential Art SEQA 712 Concept Design in Sequential Art SEQA 716 Studio I: Sequential Art Methods SEQA 717 Exploring the Narrative SEQA 726 Studio II: Sequential Art Applications SEQA 731 Digital Design Issues in Sequential Art SEQA 741 Inking Techniques† SEQA 745 Writing for Sequential Art† SEQA 756 Studio III: Sequential Art Professional Practices SEQA 770 Sequential Art Self-promotion SEQA 779F Graduate Field Internship‡ SEQA 779T Graduate Teaching Internship‡ SEQA 790 Sequential Art M.F.A. Thesis — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in sequential art Become a comic book artist. Become an inker. Become a colorist. Become a graphic novelist. The sequential arts combine the narrative talents of the writer with the drawing abilities of the illustrator to tell the stories that define generations. Launch your career as a professional: Cartoonist Penciler Storyboard and concept artist Animator for film and television Colorist Concept illustrator Inker Comic book letterer Syndicated comic artist And get recruited and hired by the best of the best: DC Comics Marvel Comics Walt Disney Imagineering Dark Horse Comics Fisher-Price Image Comics Archaia Press Comic Book Resources Comics Bulletin [-]

Master in Sculpture

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Atlanta

For SCAD sculpture students, inspiration is never far. Master your craft in one of the finest studios in American higher education, designed by architect Renzo Piano and located adjacent to the High Museum of Art in Atlanta. You can partner with leading brands and big names, creating memorable work in the public sphere, like the recent large-scale artwork SCAD students created for the Hyatt Atlanta Midtown. [+]

Shape fine art into your creative career For SCAD sculpture students, inspiration is never far. Master your craft in one of the finest studios in American higher education, designed by architect Renzo Piano and located adjacent to the High Museum of Art in Atlanta. You can partner with leading brands and big names, creating memorable work in the public sphere, like the recent large-scale artwork SCAD students created for the Hyatt Atlanta Midtown. That work and more has been featured in prestigious media outlets including CNN and Wired — and now they're waiting to see what you'll do next. M.A. in sculpture Available at: - Atlanta ARTH 701 Contemporary Art SCPT 704 Sculptural Studio Processes SCPT 713 Sculpture Studio I: Influences and Sources SCPT 717 Sculpture Studio: Concept and Content SCPT 723 Sculpture Studio II: Research and Discourse SCPT 743 Sculpture Studio III: Production and Critique SCPT 749 Sculpture M.A. Final Project SFIN 716 Theory and Processes I: Critical Analysis — 500- to 700-level elective Total course of study: 45 hours M.F.A. in sculpture Available at: - Atlanta ARTH 701 Contemporary Art ARTH 702 Art Criticism CLC 580 Collaboration* SCPT 704 Sculptural Studio Processes SCPT 713 Sculpture Studio I: Influences and Sources SCPT 717 Sculpture Studio: Concept and Content SCPT 723 Sculpture Studio II: Research and Discourse SCPT 743 Sculpture Studio III: Production and Critique SCPT 773 Sculpture Studio IV: Defining a Personal Style SCPT 775 Sculpture Studio V: Developing Thesis and Exhibition SCPT 779F Graduate Field Internship† SCPT 779T Graduate Teaching Internship† SCPT 779F Graduate Field Internship‡ SCPT 779T Graduate Teaching Internship‡ SCPT 790 Sculpture M.F.A. Thesis SFIN 716 Theory and Processes I: Critical Analysis SFIN 770 Fine Art M.F.A. Self-promotion — 700-level PHOT, PNTG, PRMK or SCPT elective* — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours Careers in sculpture Become a professional sculptor. Become an art consultant. Become an art studio manager. SCAD sculpture alumni work has been featured in prestigious media outlets including CNN and Wired. Students become fluent in every aspect of the profession, from working in an arts administration capacity on large public art projects to fine art casting, from serving on an architectural team to installation and props production. Launch your career as a professional: Art consultant Art director Art studio manager Exhibition preparer Foundry supervisor Gallery owner or assistant Motion picture sculptor/modeler Museum services specialist Studio sculptor And get recruited and hired by the best of the best: CNN Corning Museum of Glass Creative Loafing High Museum of Art Lamar Dodd School of Art Main Street Stone Mountain Sonic Generator University of Georgia Vermont Studio Center [-]

Master in Production Design

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Savannah

At SCAD, our production design program is bursting at the seams with opportunity. Through a department committed to a comprehensive approach, our students have opportunities many production designers only dream of, regularly contributing to projects with big names and industry powerhouses. [+]

Best Masters Degrees in Visual Arts in Asia 2017. Set the stage for success with production design At SCAD, our production design program is bursting at the seams with opportunity. Through a department committed to a comprehensive approach, our students have opportunities many production designers only dream of, regularly contributing to projects with big names and industry powerhouses. Our production design alumni are employed around the world at 20th Century Fox, Discovery Communications, Food Network, HBO, HGTV, MTV Networks, NBC Universal, New American Shakespeare Tavern, Nickelodeon and the Wolf Trap Foundation for the Performing Arts. Follow their lead. M.A. in production design Available at: - Savannah ARTH 701 Contemporary Art CLC 580 Collaboration* PROD 720 Production Design Theory and Practice PROD 726 Production Design Studio I: Conceptualization PROD 730 Script Analysis and Conceptualization PROD 745 Decorative Arts: Context in Storytelling PROD 749 Production Design M.A. Final Project PROD 756 Evolution of Production Design — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective* — 500- to 700-level elective Total course of study: 45 hours M.F.A. in production design Available at: - Savannah ARTH 701 Contemporary Art ARTH 702 Art Criticism CLC 580 Collaboration* FILM 708 Designing Shots PROD 720 Production Design Theory and Practice PROD 726 Production Design Studio I: Conceptualization PROD 730 Script Analysis and Conceptualization PROD 741 Digital Design for Entertainment† PROD 745 Decorative Arts: Context in Storytelling PPROD 746 Draping as Design for Costume† PROD 750 Digital Visualization for Production Design PROD 756 Evolution of Production Design PROD 762 Production Design Studio II: Design Development PROD 770 Professional Practices in Production Design PROD 772 Production Design Studio III: Implementation PROD 790 Production Design M.F.A. Thesis — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective* — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours Careers in production design Become a production designer. Become a production assistant. Become a lighting designer. SCAD production design alumni are employed around the world at 20th Century Fox, Discovery Communications, Food Network, HBO, HGTV, MTV Networks, NBC Universal, New American Shakespeare Tavern, Nickelodeon and the Wolf Trap Foundation for the Performing Arts. Our students find such impressive employment because they are the most well-prepared candidates for professional positions in art direction, production and retail design, and as stylists for film, events and advertising. Launch your career as a professional: Art director Drafting artist Fine artist Lighting designer Model maker Production assistant Scenic designer Theater production designer Theme park designer And get recruited and hired by the best of the best: BroadwayWorld.com California Shakespeare Theater Clubbed Thumb theater Kennedy Center American College Theater Festival Lexington Children’s Theatre Paris Market & Brocante ThemeWorks Incorporated Tribe Inc. Universal Studios [-]