Master Degree in Visual Arts

Best 178 Master's Degrees in Visual Arts 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Masters Program in Visual Arts

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Master (MA / MSc) 3D Stereoscopic Media

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied [+]

MA/MSc 3D Stereoscopic Media

This course takes advantage of Ravensbourne's advanced technical resources and strong industry connections to enable you to work collaboratively across disciplines in 3D stereoscopic applied research and work with cutting-edge media technologies to develop and deliver immersive 3D media to new platforms.

The MA/MSc 3D Stereoscopic Media cuts through much of the hype and media glamour associated with 3D Stereoscopic to provide you with a grounded and deep exploration of the area. Working with industry professionals and specialist S3D technology and platform providers, the course encourages the examination of all sides of the Stereoscopic 3D story. This includes an examination of the perceptual science and human vision theory as well capture and display technologies looking at the biology, psychology and the technologies behind the current wave of innovation.... [-]


European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master in Feature Filmmaking

Bath Spa University
Campus Full time September 2017 United Kingdom Bath

The course teaches you how modern filmmakers make feature length projects and offers practical experience of trying to make such projects. The collaborative nature of modern film making means that [+]

Master in Feature Filmmaking

 

This course is designed to give students an industry-focused education in the business and practice of modern low-budget feature making for fact or fiction.

The course teaches you how modern filmmakers make feature length projects and offers practical experience of trying to make such projects. The collaborative nature of modern film making means that this is a course for students with aspirations as directors, producers, AP’s, camera ops, editors etc. who want to develop both their aesthetic and business skills for a long successful career working on feature length documentaries or fiction films.

 

 

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Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

MASTER IN FINE ART - THEATRE DIRECTING

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time Part time 12 - 24  September 2017 Ireland Dublin + 1 more

This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. [+]

Masters Programs in Visual Arts. This programme is tailored to provide talented individuals with the necessary skills to pursue a career in the professional theatre and related industries. In addition to the core classes and workshops, individual and group tuition from The Lir’s Head of Directing will be a key feature of the training. In addition, master classes by visiting practitioners will supplement the student experience. Professional placements are a key feature of the programme and all students will showcase their work in public performances at the culmination of the course. Students can opt to take this course either part-time (24 months) or full-time (12 months). Full-time and part-time students will take three concurrent modules in the first two terms. The final module (Module 5) will be taught in the third term and subsequent summer months (for full-time students) or in the second year of the course (for part-time students) and will culminate with a professional production staged in one of The Lir’s performance studios. Term Three will be supplemented by an ongoing series of master classes from professional directors and theatre makers. On completion of this postgraduate degree, you will qualify and graduate from Trinity College Dublin, The University of Dublin Application Details THE APPLICATION PROCESS FOR ENTRY IN 2017 HAS NOW OPENED. In addition to the information required on the online form, you are also required to upload a copy of each of the following: a) a letter that outlines the applicant’s theatre education and highlights the applicant’s theatre directing experience to date. b) a ‘statement of purpose’ that refers to the applicants ambitions in terms of theatre directing. c) a résumé (CV) d) a portfolio of your work including a critical assessment of recently directed work e) two references/testimonials from those familiar with your work and/or third level education f) personal statement with a financial plan which indicates clearly how you intend to finance yourself if successful in gaining a place on the course. Modules Contemporary Theatre Practice This compulsory module will introduce students to a range of contemporary theatre practices. It will focus on Irish and international artists and companies, with a particular emphasis on contemporary productions staged in the theatres of Dublin. The principal aim of the course is to enable students to become conversant in the styles, forms, theories and practices that constitute contemporary theatre making in Ireland and across the world. The Contemporary Theatre Practice module is shared by all Master in Fine Art students (directors, designers and playwrights). Directing Workshop In this compulsory module students will investigate various directing processes in a workshop format. Students will work with The Lir’s Head of Directing and visiting directors, as well as professional and student actors. Students will receive both group feedback and individual tuition in the development of their craft. Workshops will cover such areas as: text and a creative world-view; developing an awareness of the professional directing context; developing an explicit, personal aesthetic; working collaboratively with actors and other artists. This module also outlines career development and provides a constructive framework for group and self critique. It introduces research skills and rehearsal etiquette by working in a professional environment. The overall aim of this module is to prepare students to direct a play in the Theatre Production Module. Theatre Production This compulsory module aims to enable students to apply the skills acquired in the other Modules to the development of their individual creative voice and practice, and in the direction of a theatre performance of between 30-60 minutes which will be showcased to the professional industry as part of The Lir’s on-going programme of public performances and events. Each student will be individually supervised in pre-production, rehearsals, tech and public performances throughout Term Three and over the summer months. Two Assistant Director placements working alongside professional theatre directors will form a key component of the preparation for the final production. Dramaturgy for Theatre Directing This elective module is taught by a professional dramaturge. Its aim is to introduce students to a range of dramatic texts for the theatre with an emphasis on the dramaturgical composition of those texts. An understanding of the contexts within which those dramaturgical strategies were produced will also be fostered. This seminar-based module requires students to examine key problems related to the creation and structure of scripts for performance. Students will consider a variety of theories regarding dramatic structure, consider the research requirements of script creation, explore different approaches to script development and learn to apply a dramaturgical vocabulary to a number of case studies. Similar to the Contemporary Theatre Practice module, Dramaturgy is shared with MFA playwriting students (for whom it is a compulsory module) and MFA design students (for whom it is an elective module) and is supported by specific tutorials focusing on each individual strand of the MFA programme. Throughout the training students will be develop skills of the practitioners of theatre other than the theatre director, with a view to them becoming proficient in and conversant with the creativity of others, and to enhance the craft of the student director by broadening their experience of theatre making. Students will explore the crafts of the actor, designer, stage manager, production manager and stage technician through workshops with teachers and professionals in the various disciplines. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus Full time February 2018 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Master in Acting

Birmingham City University Faculty of Art, Design and Media
Campus Full time 1 - 1  September 2017 United Kingdom Birmingham

This programme is designed for postgraduate students who wish to pursue a career as professional actors. This intensive course is aimed at students who have some theatrical or higher education experience. It is an extremely intensive training process which demands an enormous amount of time, commitment and energy and is intellectually, physically and emotionally challenging. The emphasis of the course is on rehearsal techniques and performance. [+]

This couse can also be taken as a Postgraduate Diploma

Entry Requirements

Admission is by audition, but we would normally require a degree course or equivalent, or relevant professional experience. The course is also suitable for professional actors seeking a refresher course. The MA option is designed for those with suitable academic abilities.

 

Employability

Our close links with business and the professions mean that our courses are always relevant, up-to-date and meet the exact needs of the current marketplace. Wherever possible, we involve employers in planning the curriculum, while many of our lecturers come from and maintain their links with industry, ensuring they are up to speed with the latest developments. Employability will be an integral outcome of your studies. Graduates from the acting courses work consistently in all branches of performance.... [-]


Master in Visual Arts

Holy Spirit University of Kaslik - USEK
Campus Full time October 2017 Lebanon Jounieh

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. [+]

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. Programs are established according to the international system of American credits. Throughout undergraduate studies (BA), the program focuses on specialized training in the option chosen by students. The possession of technical, theoretical and artistic skills enables them to professionally carry out projects that will lead to the autonomous conduct of artistic and commercial orders. At the end of the Bachelor degree, students improve and expand their skills in the field of their specialization, thanks to advanced courses and a set of management, organization and business techniques, useful for the success of their senior projects. These skills and techniques are supposed to activate the acquired knowledge, in preparation for academic and professional integration. Courses of the Department of Visual and Performing Arts are exclusively offered in the main campus of Kaslik. Master in Visual Arts (36 credits - 2 years) Audiovisual: Multimedia Audiovisual: Arts Video Cinema Television Photography Job Opportunities Potential job opportunities are found in the professional sectors of image production, based on the execution of projects in the field of audiovisual, motion picture, television, photography, theater and multimedia. Television channels or subsidiary production companies Film production companies Making of movies and documentaries Web design and 2D and 3D animation production companies Commercial photographic production companies Newspapers Sales and business relations in the field of photography Career in film and digital laboratories [-]

Master in Graphic Design

IED – Istituto Europeo di Design Milan
Campus Full time 10  November 2017 Italy Milan

The graphic design field is constantly developing. The professional areas and their specializations, the communication market and the companies work in, rise and evolve are speedly changing, as well as the technological scenario. The Master trains professionals able to properly manage a team, effective in managing an integrated work flow. A professional who can build, manage and finalize a visual communication project: from strategy, to concept, up to the most correct realization for press or social media. [+]

Masters Programs in Visual Arts. THIS PROGRAM IS TAUGHT IN ITALIAN Target - As a matter of fact, the Master course is addressed to all those who studied communication, graphics and design and are looking for an advanced training to work in the field of graphics with ability and professionalism. Methedology and structure - The Master course - with its 10-month duration (7 months in classroom + 3 for stage/field project) and part time attendance - trains professionals in the communication field by developing managerial skills and a project culture rooted in the design history. But, most of all, it provides a method, a structure, and a process organized in a managerial way. The master consists of three steps. The first step is aimed at acquiring the knowledge concerning the communication project culture, at strengthening the technical-instrumental skills, and at developing the basic research through a frontal teaching methodology, guided project lab and individual study. The teaching is assigned to experts and professionals of the different disciplines. The second step of the pathway aims at managing the communication project in all its steps and takes place in collaboration with companies and/or external organizations. The last step of the Master course includes the stage/field project. Stages are realized as individual work periods - in Italy or eventually abroad – in one of the companies collaborating with IED. They last at least 3 months and allow the students to apply the developed tools and knowledge in a concrete experience by measuring with the professional procedure. Alternatively to the stage, the students can be involved in a Field Project. It consists of a consultancy/cooperation project realized by a group of students led by a teacher who acts as project tutor, and lasts at least 3 months. The teacher supports the team during the management of the relationships with the company-customer, during the project development and during the final realization and presentation of the results to the company as in a real professional situation. In the previous editions, students' projects have been developed in collaboration with:Fiat, Ferrero, Speedo, BMW, Nivea, Vodafone, RCS Sport, Garmin, ENI, Unipol, Heineken, Cantine Ferrari. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master in Film & Visual Arts

East London University
Campus Full time February 2017 South Africa East London

The East London Visual Arts and Film program is designed for a new generation of storytellers: artists who share a passion for visual and performing arts across a wide array of media and want to learn by making their own projects in a hands-on, intensive program. [+]

Masters Programs in Visual Arts. The East London Visual Arts and Film program is designed for a new generation of storytellers: artists who share a passion for visual and performing arts across a wide array of media and want to learn by making their own projects in a hands-on, intensive program. Our programs balance the study of the craft with practical experience to train students to be the best filmmakers and visual artists and performers they can be. This is achieved by a rigorous schedule of classroom instruction, hands-on workshops, and immediate practical experience. The program prepares the next generation of smart screen creatives. It builds creative and technical skills essential to succeed in today's film, television and new media industries. Our professional tutors and high-caliber guest speakers teach the fundamentals of storytelling, production and screen business skills. Career skills: Secure employment in the creative screen industries with first-hand practical guidance from working industry professionals Real-life experience: Build an attractive portfolio and put your knowledge into practice during the course, by working with external companies and creating projects for industry clients High-caliber guest speakers and tutors: Learn from the best industry professionals Intensive and fast: Complete your course in just two years and start working in the industry faster The East London Visual Arts and Film program will test your ability to juggle projects, meet tight deadlines, and manage your creative energies. The goal is to provide you with the skills and background you need to expand and express your creative vision, and develop career skills in multiple visual media. In this program, you’ll have the opportunity to get hands-on experience. Our program arranges internships at film studios, production and post-production companies, providing a network of real industry contacts that will help you after graduation. Students in the Photo Italy course travel to Italy for several weeks of hands-on photography in the summer, and other students have studied abroad across the globe. [-]

Master in Thermal Engineering and Ceramic Materials

Technical University of Ostrava
Campus Full time September 2017 Czech Republic Ostrava

Master's degree course in Thermal Engineering and Ceramics follows the bachelor's program of the same name. Qualification subjects, compared to a bachelor's field, put more emphasis on the theoretical basis of the issues discussed, and a thorough elucidation of mutual connections of acquired knowledge. [+]

Study Branch Metallurgical Engineering Branch Profile Master's degree course in Thermal Engineering and Ceramics follows the bachelor's program of the same name. Qualification subjects, compared to a bachelor's field, put more emphasis on the theoretical basis of the issues discussed, and a thorough elucidation of mutual connections of acquired knowledge. A part of the field, besides components in the field of thermal technology and ceramic materials, are courses in metallurgy of steel and non-ferrous metals, steel materials, foundry, material engineering, economics and quality management. The aim of the study is education of experts, who are capable of dealing with the acquisition, use and management of energy, mostly thermal ones, even from non-traditional sources. In parallel, the aim of the study programme is the specialization of experts in the field of ceramic materials that are able to innovate the preparation technology, and decide about the application of materials in different conditions. Graduates are prepared to propose heat-technical equipment, especially in terms of energy savings and material composition with regard to environmental and economic aspects. Key Learning Outcomes Knowledge Graduates can characterize the technology of iron and steel foundry technology and forming technology of ferrous and non-ferrous metals. Control the principles of the technology of iron and the steel foundry technology, and the technology of forming materials. Graduates is acquainted with the nature of combustion processes, thermal processes modeling and equipment balances and optimization of thermal plants by using waste energy, determination of heat loss and the possibilities to minimize them. Graduates have knowledge of the raw material base, manufacturing processes, application, testing and evaluation of refractory and thermal insulating ceramic materials. They know the procedures for the design and implementation structures of refractory ceramics. They are familiar with progressive technology and applications of traditional glass and ceramic materials. Skills Graduates can solve complex tasks in areas related to energy or ceramic materials, including the assessment of the environmental and economic risks arising from those activities. Graduates will be able to Propose progressive thermal units including the choice of heating method, type of heat and linings. Use modern methods of theoretical and experimental research in the field of thermal processes or in the determination of the properties and structure of ceramic systems. Use statistical analysis and numerical simulations and basic principles of managerial economics, when solving a problem. General Competencies Graduates are able to use soft skills, are able to acquire, process and evaluate knowledge gained from the information sources. They are able to create their own views on the problems addressed and then present them, and able to work in a team-oriented environment. Occupational Profiles of Graduates The degree course creates conditions for training specialists in thermal engineering and ceramic materials. Students are acquainted with progressive technologies in the energy, heating, gas and optimization of thermal equipment, construction and refractory ceramics, insulation and composite materials. Modern designed teaching is supported by high-tech laboratory equipment including sophisticated software. Students can develop their skills through participation in research projects and internships at foreign universities. Graduates have the ability of independent decision making, creative and innovative skills and apply the technical and management positions, such as power engineers, technologists, designers of thermal equipment, experts in government, or as employees of scientific research teams. Employability of graduates is given lasting demand from employers throughout the Czech Republic and abroad. Admission Requirements Determined by Dean, may include entrance examination, other formal documents. Graduation Requirement 120 ECTS Credits, Final state examination, Diploma thesis Course Structure Diagram with ECTS Credits List of courses is available at the detailed branch description page 30 ECTS credit per semester. [-]

Master of Arts in Visual Culture and Contemporary Art - Visual Culture and Contemporary Art (ViCCA)

Aalto University
Campus Full time August 2017 Finland Espoo

Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. [+]

Masters Programs in Visual Arts. Visual Culture and Contemporary Art focuses on tutoring students to develop and contextualize their own artistic, curatorial or theoretical work. It is open to artists and practitioners with different backgrounds. The program explores new forms of artistic production and professional agency within the broader field of contemporary art and visual culture. Theory and practice are tightly interwoven, and emphasis is put on developing each student’s artistic, curatorial and theoretical thinking. The program has two majors: Visual Culture and Contemporary Art (ViCCA) and Curating, Managing and Mediating Art (CuMMA). The ViCCA major works through four focus areas: Sites, Senses and Situations; Words and Spaces; Beings and Things, and CuMMA, of which CuMMA is also a separate major. The CuMMA major focuses on the professional skills needed for curating and mediating art. In both majors some of the courses are also available for the students of the other major. Goal of education (Learning outcomes) ViCCA (Visual Culture and Contemporary Art) is a two-year major, which connects the worlds of art and non-art. Central for the program are new and emergent professional practices, which are born and developed in this new space of cultural production. In the major, art is made and new professional agencies are explored within the broader field of visual culture. Aalto University offers a very good multi-scholarly context for this. The art of our times works increasingly in interaction with research, planning, activism and public debate. The goal of the ViCCA major is to explore and develop systematically these new territories and modes of artistic work. Art in supermarkets, art claiming parks and experiments of artistic research are, for example, central for many artists of today. This motivates having teachers in the program not just from the arts but also from e.g. philosophy, social sciences and urban research. Sensing, experientiality, and experimentality have a key role in the studies as methods of gaining knowledge and creating art. The strong theoretical base together with a multi-artistic framing of creative work gives concrete tools for working in many new professions in contemporary society in addition to those in the fields of art, production and culture. Students also learn literacy and skills in other arts than the one they originally were experts in. The program offers holistic views and skills on how to extract knowledge out of professional experience. The Major is tailored for artists and professionals of arts and scholarship who want to develop their own professional agency and broaden their way of looking at the world and its phenomena by using artistic tools. It offers a study path for students to reflect on their professional role in new ways through arts and visual culture. The Major offers great opportunities to develop research abilities and a sense and taste for artistic and critical thinking. For artists, the program offers an opportunity to broaden their professional identity and to create new ways of working, and new forms of professionalism. ViCCA Major learning outcomes: Content outcomes: Students learn to rethink and reshape their relation to the world and lived environment through artistic means Students have a wide understanding of contemporary and emerging artistic practices Students comprehend visual culture beyond the visible and theory beyond the academic Students have a creative understanding of the possibilities of art as a tool in social contexts and environments Skill outcomes: Students learn to enrich their competence in their own practice, media or field Students learn to reflect on their own practice in relation to those of other fields Students acquire an experimental attitude and tools for utilizing it Students have concrete experience of projects where theoretical thinking and artistic practice merge Academic skills: Students have comprehensive research skills, which prepare them also for doctoral studies Education content Studying in ViCCA consists of theory workshops, experimental laboratories, concrete projects and a thesis. In the Major here are four different modules for advanced special studies: Sites, Senses and Situations, Words and Spaces, Beings and Things, and Curating, Managing and Mediating Art (CuMMA), of which CuMMA is also a separate major. The student can build her/his package of studies quite freely, choosing from different modules, or just focusing on one. Advanced Special Studies Sites, Senses and Situations offers a framework for exploring and discussing our lived environment, focusing on sensory perception and issues related to space, site and social context. Spaces and environments are studied through artistic practices from both contextual and experiential points of view. We observe our environment on multiple levels and seek to actively engage with it. Interventions in public spaces and institutions, participatory projects and spatial experiments are among the methods used. Through our multidisciplinary approach we encourage students to explore new forms of artistic practice and collaboration. Words and Spaces views theory beyond the academic and as something embedded within artworks. How can philosophy, adventures in artistic research, and working hands on with words and images be newly relevant in the changing world we live in? We experiment with the materiality, transparency and metaphorics of language and explore especially its role and potentials in contemporary art and artistic research. Criticism, fiction, experimental writing and textual performance are among the methods we use in exploring the margins, boundaries and contexts of artistic work. Beings and Things provides a platform for discussion and investigations into how we might rethink and reshape our connections to the living world – as part of that world. We probe, for example, the intersections of objects, microbes, resonances, human and non-human life forms. We focus on inter-relational and sensorial levels of life and on phenomena that are not necessarily consciously observed or sensed. We might talk about “aesthetics of atmosphere” and “sense-sphere”. Beings and Things trains the students to become facilitators of new modes of creative/artistic practice ranging from building to breathing, from fermentation to fragmentation. Curating, Managing and Mediating Art, CuMMA, provides a structure for reflection and acting, learning and organizing in art institutions and the public sphere. We aim to explore possibilities to understand and shift the paradigms of contemporary art and the world around us. Thus we understand curating, educating and organizing as ways of being active, of creating relations and of being open for unexpected encounters, thoughts and knowledges. The Major offers its student a broad variety of minor studies, which are available in the School of Arts, Design and Architecture and other schools of Aalto University. This combination of design, media, economics and technology as a part of the visual culture and contemporary art The Major opens up new professional career paths. Career opportunities Students that graduate from the program can work in a variety of already existing professions in the field of arts and culture. Besides this, the program encourages students to build their own creative positions and professional agencies in the multi-faceted, constantly changing and multi-disciplinary world. The students who have a background outside of visual culture and contemporary art enrich their own fields of expertise with a new point of view – and a broad array of new methods of working with it. Titles Students graduating from the ViCCA programme may work as artists, producers, researchers, scholars, third sector activists and in think tanks – and in a range of new professions yet to be imagined. Internationalisation The Major is international and the main language of teaching is English. The Major is well connected to international networks, which are constantly built up and developed. Through these networks students have a possibility to do a training abroad or to study a part of their diploma in other countries with the help of exchange agreements. Admission procedure Applicants for the Master’s Programme in Visual Culture and Contemporary Art; Visual Culture and Contemporary Art (ViCCA) apply in the Master’s level admissions in the field of Art and Design. The students are selected through a two-part examination, of which portfolios form part 1, and interviews/presentation part 2. Criteria for selection are skills and background knowledge, suitability for the program and the field of work the program is built for, and suitability for university studies. [-]

Master Degree in Cultural Heritage

University of Minho - Institute of Social Sciences
Campus Part time October 2017 Portugal Braga

The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. [+]

Academic degree: Master ECTS: 120 Duration: 4 curricular semesters Regime: After Working Hours Place: Gualtar Campus, Braga Main Scientific area: History The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. The intrinsic interdisciplinarity of the master’s concept justifies the use of the most diverse scientific fields, from Archaeology to Anthropology, passing through Education Sciences, International Relations, Public Administration, Geology, Geography and the New Information Technologies, in addition to History, the main scientific area. This variety of approaches will provide students with skills to solve problems in broader and more suited context, regarding the requirements of the labor market reality. [-]

Master of Photography

FAMU Film and TV School of the Academy of Performing Arts in Prague
Campus Full time September 2017 Czech Republic Prague

The Department of Photography</strong> offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the <strong>Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. [+]

Masters Programs in Visual Arts. ABOUT US PROFILE | FAMU is the fifth oldest film school in the world. Its graduates include many influential filmmakers and scriptwriters, many of whom are known internationally as Oscar winners and laureates of international film festivals. | The Department of Photography was founded in 1975 which makes it one of the oldest institutions of its kind in Europe. The school is located right in the historical centre of Prague. Our unique specialization is the interconnection of classical photography techniques with contemporary multi-media trends. STUDY | The Department of Photography offers a Master`s Program and a Short term Study program in Photography in the English language. Students studying in the English language have also the opportunity to participate in the lectures in the English language in the FAMU International Program. | The students also have the possibility to work in the studios led by renowned teachers. These studios include the Studio of Documentary Photography, Studio of Staged Photography, Studio of Post-conceptional Photography, and the Studio of Multi-media. LECTURES, WORKSHOPS | At the Department of Photography we put an emphasis on individual development of the artists. The study includes art and photography history courses, philosophical seminars, practical seminars and workshops with renowned artists. Students also gain experience in the graphical workshop and silk screen print studio. They also learn the art of bookbinding and production of photographic publications. Multimedia instruction is an integral part of our teaching. CULTURE LIFE | An integral part of the school character is the interconnection with the dynamic cultural life in Prague. The school has its own gallery in the centre of Prague. The gallery has a rich program of student exhibitions. We assist international students in the integration into the regular gallery activities in Prague, which means they often participate in exhibitions in renowned galleries. | A unique benefit is our interconnection with the FAMU film department in areas such as direction, camera and editing. Together with our students, we regularly participate in important European festivals of photography. Within the scope of our programs we cooperate with photography and film schools all over the world. FACILITIES | Studio Tabletop is equipped with Sinar type large-format cameras with a film format of up to 18 x 24 cm, including digital alternatives. | Studio for life photography has a flash lighting system with above standard power of 12 000 Ws; it has a Hasselblad camera with a digital back, and an analogue camera Mamiya RB 67 with a set of interchangeable lenses. | Studio Portrait and Figure offers similar equipment as above and the possibility to create an endless background. |Computer room and a room for scanning films (negatives and positives) are available in the school. For more demanding work there is the scanner Hasselblad Flextight x5. | The out of Prague studio in Beroun enables students to focus on their work for several days, providing on-site accommodation facilities. It offers studios equipped for large and medium formats and two darkrooms. We are also preparing a classical studio with daylight, which will have an 18 x 24 cm camera. FACTS Start: September 2016 Language: English Application deadline: April 1st, 2016 Portfolio deadline: April 1st, 2016 Entrance exam: last week in April, 2016 All applications must include a portfolio MASTERS PROGRAM IN ENGLISH CONDITIONS FOR ADMISSION TO STUDY IN THE SCHOOL YEAR 2016/2017 The MA Program is designated for students with completed bachelor’s studies. Bachelor’s studies in the field of photography or visual arts is an advantage but not a prerequisite. All applicants should have a deep interest in photography in general, as well as in own original work in this media. The program offers an extension and intensification of the understanding of photography in practical, as well as theoretical areas of study and it prepares the students for a career of a professional photographer. Length of study – 2 years (4 semesters). All applicants for the Masters Program must submit a printed application form, project and art works to the FAMU Department of Photography (Smetanovo nábřeží 2, Praha 1, 116 65, Czech Republic) according to the following rules. FOR THE ENTRANCE EXAMS IN APRIL you have to submit the application form by April 1st. Your portfolio has to be sent in a printed form by April 1st 2016. FOR THE ENTRANCE EXAMS IN SEPTEMBER you have to submit the application form by August 10th and your project and art works must be submitted by August 20th. PLEASE COMPLETE THE FORM TO THE RIGHT AND WE WILL EMAIL YOU AN APPLICATION FORM ADMISSION PROCEDURE FOR THE MASTERS PROGRAM The following is to be submitted by the applicants to the Department of Photography for the Masters Program Admission Procedure: 1 Exhibition series of 8–12 photographs. 2 Dummy of a photographic publication designed by the applicant. 3 Series of 8–20 photographs or inter-medial works on a selected theme. 4 Masters Project Proposal which includes: A biography and information about the student’s activities and studies; A choice of the studio where the applicant wants to study – Studio of Staged Photography, Studio of Post-conceptual photography, Studio of Multimedia and Studio of Documentary Photography); Applicant’s letter of intent to study Photography Applicant’s basic idea about their Final Masters Program Work (both photographic and theoretical). All the works will be discussed during the admission interview held in May or in September. ADDITIONAL INFO RETURNING OF WORKS PRESENTED | Applicants who have not been admitted may collect their works in 2 months after the admission procedure. After this date the Department does not store the works. Applicants admitted to the Department leave their works available at the Department of Photography for exhibition and study purposes for one academic year. TERMS OF ACADEMIC YEAR 2016/2017 | Fall semester: September 2016 – December 2016 | Spring semester: February 2017 – May 2017. ACCOMMODATION, HEALTH INSURANCE AND VISA | 
Not provided by FAMU. These are the responsibility of the student. FAMU provides accepted students with an Acceptance letter, which serves as one of the required visa application documents. TUITION FEE |The tuition fee for the first academic year is 8.700,- € (the mandatory VAT tax is included). Starting the second year, the fee is 7.400,- € provided that the students fulfill their curriculum responsibilities in a timely manner. This tuition fee is based on merit or artistic performance, and on a timely fulfillment of the student´s academic responsibilities. FEE STRUCTURE | First year: 8.700,- €, second year: 7.400,- €* *Under the condition that all academic responsibilities are fulfilled. [-]