Master in Visual Arts

Top 177 Master's Programs in Visual Arts 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

A course in visual arts can help students build an extensive portfolio of work that can help them find positions in the field or further advance their existing career. This can allow students to clearly display their talents and unique skills as they establish themselves in a chosen industry.

 

Masters Program in Visual Arts

Read More

Master (MA/MSc) Interactive Product Futures

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1  September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and... [-]

Master Scientific Illustration

Zuyd University of Applied Sciences
Campus Full time Part time 2 - 4  September 2017 Netherlands Maastricht + 1 more

In this international study programme you will learn to make accurate visualisations of topics from the clinical, medical and biological domain. [+]

Master Programs in Visual Arts. Master Scientific Illustration In this international study programme you will learn to make accurate visualisations of topics from the clinical, medical and biological domain. You will get the skills to use a wide range of traditional and digital visualisation techniques. Unique in Europe! Unique in Europe! One image tells more than a thousand words It is not surprising that in biomedical sciences traditionally illustrations are created to enable communication between scientist and author, teacher and student, or physician and patient. Art and science come together in scientific illustration. Your future expertise When you graduate, you are a specialist who makes accurate visualisations of topics from the clinical, medical and biological domain. You have the skills to use a wide range of traditional and digital visualisation techniques. Best of two top universities The Master Scientific Illustration is an international study programme in which you will meet students from European countries and beyond. Unique in Europe. It is cooperation between the Faculty of Arts at Zuyd University of Applied Science in Maastricht and the Faculty of Health, Medicine and Life Sciences at Maastricht University. Language English/Dutch. The lecturers also speak German. Study load Normally you will study and work at the university for about 20 hours a week. In addition you will have to study at home for about 20 hours a week. Credits The programme comprises 120 European Credits in total. Duration Full-time for the duration of two academic years, or part-time for the duration of... [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from... [-]

MASTER IN FINE ART - STAGE DESIGN (LIGHTING DESIGN, SET DESIGN AND COSTUME DESIGN)

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time Part time 12 - 24  September 2017 Ireland Dublin + 1 more

The Stage Design programme is purposely designed to allow students to either specialise on one area of stage design (set, costume OR lighting design) or to combine disciplines as desired (set AND costume design for example, or set AND lighting design). [+]

Master Programs in Visual Arts. The Stage Design programme is purposely designed to allow students to either specialise on one area of stage design (set, costume OR lighting design) or to combine disciplines as desired (set AND costume design for example, or set AND lighting design). The course is designed to complement the existing Master in Fine Art (Playwriting) and the Master in Fine Art (Theatre Directing). Students on all three programmes will work together in collaboration, developing a shared understanding of contemporary theatre practice and a collective appreciation of the dedication and commitment required to make innovative performances happen. In addition to the core classes and workshops, individual and group tuition from The Lir’s Head of Design will be a key feature of the training. In addition, master classes by visiting practitioners will supplement the student experience. Professional placements are a key feature of the programme and all students will showcase their work in public productions at the culmination of the course. Students can opt to take this course either part-time (24 months) or full-time (12 months). Full-time and part-time students will take three concurrent modules in the first two terms. The final module (Production Design) will be taught in the third term and subsequent summer months (for full-time students) or in the second year of the course (for part-time students) and will culminate with a professional production staged in one of The Lir’s performance studios. Term Three will be supplemented by an ongoing series of master classes from... [-]

Master of Fine Arts in Drawing and Painting

Royal University for Women
Campus Full time September 2017 Bahrain Riffa

The Painting & Drawing program is committed to engaging the cultural diversity found on the university campus by working with students to define their approach to artistic and cultural production through course offerings in drawing and painting that range from the beginning through graduate levels. [+]

Programme Objectives The Painting & Drawing program is committed to engaging the cultural diversity found on the university campus by working with students to define their approach to artistic and cultural production through course offerings in drawing and painting that range from the beginning through graduate levels. The MDP is eighteen months / two year full time professional degree providing undergraduate degree holders with the incremental skill base necessary to secure mid- level or higher position in the field of Drawing & Painting. Stakeholders Among the beneficiaries of the Master of Fine Art in Drawing & Painting Program are: Bachelor degree holders in the areas of Fine Arts, Applied Arts, Design and other related fields. Local and regional academic institutions; artistic, free lance designers, people dealing with communication business, illustrators. Programme Goals Among the main objectives of this program: Fill the job vacancies and cover the current shortage in the professional, academic artists with high degrees, to build the basis of modern artistic evolution based on knowledge awareness and deep consciousness. Bridge the gap between the domestic and regional art and the global art, as this study provide the student with great opportunity to learn, know and communicate with the global culture and art. To become a centre for strategic studies of total art in the region, filling a great deal of the current shortage in the qualified staff locally, regionally and globally. The increasing need for more specialists is one of the main characteristics of this era, not only... [-]

Master of Fine Arts

William Paterson University of New Jersey
Campus Full time September 2017 USA Wayne

The Master of Fine Arts (MFA) degree is designed as the professional degree for the fine artist, designer, and media artist. It is the mission of the program to provide the MFA candidate with a rigorous environment in which to focus on professional goals and artistic excellence. An important aspect of this environment is the creation of a community of peers and mentors all pursuing the enhancement of imagination through the creation and interpretation of meaningful work. Faculty members have substantial professional and educational backgrounds and are dedicated to the highest standards of artistic endeavor. [+]

Master Programs in Visual Arts. The Master of Fine Arts (MFA) degree is designed as the professional degree for the fine artist, designer, and media artist. It is the mission of the program to provide the MFA candidate with a rigorous environment in which to focus on professional goals and artistic excellence. An important aspect of this environment is the creation of a community of peers and mentors all pursuing the enhancement of imagination through the creation and interpretation of meaningful work. Faculty members have substantial professional and educational backgrounds and are dedicated to the highest standards of artistic endeavor. The MFA is offered as a three-year, full-time program, or as a five-year, part-time degree program for the working professional. Students choose from offerings that include computer art and animation, painting, printmaking, sculpture, and digital sculpture, ceramics, photography, graphic media, and furniture design. Fully equipped studios in all areas provide the resources necessary for the actualization of a wide range of two-dimensional, three-dimensional, and time-based work. Admission Requirements: In addition to the University’s admission requirements: Minimum of 60 credits in studio arts, 12 credits in art history or art criticism, including at least 3 credits in contemporary or twentieth-century art. Those applicants who do not have such experience may be required to take undergraduate courses in these areas before formally beginning the graduate degree. In certain cases where an applicant has a number of years of professional art activity, the committee, based on the qualitative evaluation of the work and... [-]

MTech in Fine Art

University of Johannesburg
Campus Full time Part time 1 - 3  February 2018 South Africa Johannesburg + 1 more

Having obtained this qualification, students will be able to conduct advanced independent research in a particular area of visual arts, demonstrating complex analytical and practical skills and knowledge in writing a dissertation and, where applicable, an exhibition of original work or artefacts appropriate to the research mode. [+]

Having obtained this qualification, students will be able to conduct advanced independent research in a particular area of visual arts, demonstrating complex analytical and practical skills and knowledge in writing a dissertation and, where applicable, an exhibition of original work or artefacts appropriate to the research mode. Admission requirements A Baccalaureus Technologiae: Fine Art, with an average mark of at least 65% or an equivalent qualification at an equivalent standard, as recommended by a Status Committee and approved by the Faculty Board. Selection criteria Selection is based on academic merit and a preliminary research proposal, as approved by the Departmental Committee. Curriculum MODULE Research and Dissertation : Fine Art Programme structure Nature of programme: One year research programme. Minimum duration: 12 months. Maximum duration: 24 months full-time, 36 months part-time. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus Full time February 2018 Canada North Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

Master Programs in Visual Arts. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make... [-]

Master of Fine Arts Programs (MFA)

California Institute of Integral Studies
Campus Full time September 2017 USA San Francisco

As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. [+]

Master of Fine Arts Programs (MFA) Welcome to the MFA Programs at CIIS! As artists, writers and performers in the heart of San Francisco, our work is influenced by technological innovation, cultural transformation, and urban redesign. Our curriculum gives students a chance to focus on their own practice in an interdisciplinary setting. In our two year, 48-unit intensives you will complete one or more of the following: a book-length manuscript or chapbook an evening-length dance, theatrical, or musical performance a visual arts exhibition in our street level main gallery a social justice/community arts project We offer: Intimate class sizes Mentoring with outstanding, committed faculty A weekend intensive format that is ideal for working adults Diverse perspectives and transdisciplinary approaches to art-making Direct and constant access to the rich Bay Area art scene Art-making can be a pioneering, transformative act that changes-and sometimes revolutionizes-culture. Students in this program become more self-reflective and skillful in their practice. Through intensive and transdisciplinary dialogue, they see their work in a broader artistic, philosophical, and cultural dialogue, and develop innovative, experimental, and meaningful work that challenges personal and cultural narratives and perceptions. ADMISSION REQUIREMENTS Applicants must meet the general admissions requirements of the Institute. Students must complete their bachelor's degree before beginning the programs; there is no requirement as to the field of study of the undergraduate degree. Students can demonstrate appropriate levels of accomplishment and commitment to their art by means of work samples and personal statements. We welcome students from all backgrounds; however,... [-]

Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus Full time 12  March 2018 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

Master Programs in Visual Arts. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two... [-]

Master of Digital Media

The Centre for Digital Media - The CDM
Campus September 2017 Canada Vancouver

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master [+]

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master's program. What is common between a weather app on your phone, a racing game on your console and a state-of-the-art imaging tool in a hospital? All of these are digital media products, and to build them requires teams of digital media professionals. Digital media is content that is stored in digital formats and usually distributed online. The world we live in today is populated by digital media products, and the shift from traditional media has taken place in many industries, including industries that aren’t typically associated with digital media—such as health, government and education. Digital media products can be found in: eCommerce Games – console, online and mobile Websites and mobile applications Animation Social media Video Augmented reality Virtual reality Data visualization Location-based services Interactive Storytelling Digital media can include these industries: Entertainment Technology eCommerce Non-Profit Health Education Marketing and advertising Government Sports Environment Television Publishing Scholarships There are many scholarship opportunities available to new and returning students of the Master of Digital Media program. More than 60% of incoming September 2014 students received a scholarship or other financial assistance. [-]

Master in Producing

American Film Institute
Campus Full time September 2017 USA Los Angeles

Developing in-depth knowledge of all aspects of creative and physical production, Producing Fellows graduate with an ability to think creatively and lead with confidence and authority. [+]

Master Programs in Visual Arts. Developing in-depth knowledge of all aspects of creative and physical production, Producing Fellows graduate with an ability to think creatively and lead with confidence and authority. First year Fellows produce three narrative projects in collaboration with Fellows from other disciplines. They participate with their teams in both creative and production meetings, during which their individual projects are discussed and developed. Producing Fellows also attend weekly workshops and seminars where they learn about the producer's role and responsibilities in the filmmaking process. In the second year, producers team with Fellows in other disciplines to create a short narrative thesis production. Additionally, they are required to develop a feature film or television project as an integral component of their individual thesis portfolio. Producing Fellows also engage in a series of workshops and seminars on all aspects of creative entrepreneurial producing. First Year Curriculum PRN 510: Introduction to Cycle Production – Boot Camp PRN 511: Cycle Production I PRN 512: Cycle Production II & III PRN 521 & 522: Narrative Workshop and Analysis PRN 532: First Year Development Workshop (Second Term) (1 Credit Hour Total) PRO 511 & 512: Producing Workshop PRO 511.1: Producing Workshop (Development) PRO 521: The Art and Craft of Producing: Line Producing/Dramatic Analysis PRO 522: The Art and Craft of Producing: Part 1 – Creative Producing; Part 2 – Understanding Editing for Creative Producing CON 511 & 512: Master Seminars CON 521 & 522: American Approaches to Film PRO 531: Acting Techniques For Producers... [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening... [-]

Master in Informatics and Visual Contents

Mykolas Romeris University
Campus Full time September 2017 South Korea Busan Lithuania Vilnius + 2 more

The aim of the programme is to prepare the specialists in the field of informatics, capable of creating visual effects (VFX), using and evaluating digital media systems and tools, thus enabling the application of interdisciplinary knowledge through technical and creative interactions for VFX and other digital production. [+]

Master Programs in Visual Arts. Informatics and Visual Contents (Joint study programme with Dongseo University, South Korea) - 1st and 2nd semester at Mykolas Romeris University, 3rd and 4th semester at Dongseo University Why this study programme? The aim of the programme is to prepare the specialists in the field of informatics, capable of creating visual effects (VFX), using and evaluating digital media systems and tools, thus enabling the application of interdisciplinary knowledge through technical and creative interactions for VFX and other digital production. Dongseo Univerity (DSU) ranks among the top-50 universities in Asia for internationalization and is a leading university in Korea in its areas of specialization, including Film & Imagery, IT, Design, and Digital Contents; Students of Informatics and visual contents study programme will gain two diplomas - MRU and DSU; During compulsory mobility in Korea students will be able to use all DSU infrastructure and equipment: 3D, 5D animation labs, movie, theater and sound recording studios, Apple graphics classroom, rooftop football pitch, professional swimming pool etc. Entry requirements Bachelor of Informatics, Informatics Engineering, Applied Informatics (Physical Sciences); English language proficiency - the level not lower than B2 (following the Common Framework of Reference for Language approved by the Council of Europe). Distant English language level test is organized for those, who do not possess IELTS or TOEFL certificates. International mobility possibilities The international mobility is required: one year at Dongseo University, in Busan, South Korea. Additionally, students can participate in ERASMUS+ mobility programme which gives a possibility... [-]