Masters Program in Digital Design

Top 72 Masters in Digital Design 2017

Digital Design

A Masters degree gives you the opportunity to either further your understanding of a particular question or take off in a completely different way using skills you have gained from your previous undergraduate degree.

Digital design professionals make use of programs, algorithms and data as well as traditional design skills to tool tailored objects and processes for a wide variety of applications. The corporate sector, educational institutions, governmental bodies and charity organizations call upon their talents to visualize and create unique products and concepts.

Master's in Digital Design

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Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Masters Programs in Digital Design. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

MA in Technologies and Codes of Communication

Link Campus University
Campus Full time November 2017 Italy Rome

The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at [+]

A good technical knowledge is the basis for successfully deal with planning and creativity. Digital media and the speed of evolution of ICT (Information and Communication Technologies) in fact challenge continuously new professionals. Three years Bachelor’s Degree and the Master’s Degree programs are conceived to provide essencial tools necessary to engage these challenges. A free Italian language course will be offered to all students who pre-apply by the first week of June. Through continuous research and study, then, you will master the digital world to use it as a tool for creating cutting-edge products and to design new and more exciting services to users. Course of study The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at "making real", in collaboration with research centers within the university and with other entities related to it, the theoretical aspects discussed during the lessons. Another unique feature of the course is the presence of a highly qualified faculty and represented by leading figures from the world of ICT and interaction design, which have significant experience both nationally and internationally. These can thus ensure the transfer of experiences, expertise and knowledge accumulated during their career for students enrolled. FIRST YEAR Methodology and Techniques of Social Research Sociology of communication languages Sociology of new media and social networks Semiotics artifacts and image theory Interaction Design I Elements of Programming I (Web and mobile) Integrated course of communication Cognitive Psychology Analysis and visualization databases SECOND YEAR Laboratory of computer graphics, modeling and 3D printing Interaction Design II and Design Lab Interfaces English for multimedia communication Materials to be chosen Skills [-]

Master (MA/MSc) Interactive Product Futures

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1  September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Masters Programs in Digital Design. Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master's Degree In Graphic Design And Interface For New Devices

Universidad Pontificia De Salamanca
Online & Campus Combined Full time October 2017 Spain Salamanca

The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. [+]

Program Description The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. As Icograda points out, (Ico-D) graphic design is an intellectual, technical and creative activity involved not only with the production of images, but with the analysis, organization and methods of presentation of visual solutions to problems Communication. Being an intensive master (class late Thursday and Friday all day), students can make practices between October and September if they wish. The practices are not part of the curriculum. That is, it is not a subject, but the possibility of a labor dive and a learning experience. The type of companies we work with are in the fields of Communication and Design or Software Development. GOALS Encourage reflective, analytical and critical capacity. Distinguish, meet and integrate the different phases of the processes of ideation, planning and development of a communication project. Encourage creativity and innovation. Produce messages and visual solutions for new communication devices. Professional profiles Professional profiles that are directed the Master are basically two: Creative Director oriented design and use of new technologies. graphic and interface for devices with screens designer. Although, depending on the orientation that each student can be better targeted to one of these forms: Designer mobile and tablet publications. Designer for mobile application projects and tablets Designer multimedia projects for digital signage Designer for digital signage projects Designer multi-platform advertising pieces. User interface designer mobile phones and tablets. Designer for web projects. CURRICULUM 1. Visual Communication Functional Module (6CR.) Module 2 Tools for Visual Communication in Digital Media (21cr.) Module 3. Visual Communication and Design Interface on new devices (27CR.) Module 4. Work to master (6CR.) 1. Visual Communication Functional Module 1. Visual Communication and Strategic Communication 4 ECTS 2. History and general principles of Visual Communication 2 ECTS Module 2 Tools for Visual Communication in Digital Media 3. Creative Thinking 2 ECTS 4. Drawing and illustration 2 ECTS 5. Information Display 2 ECTS 6. Composition, layout and typography 4 ECTS 7. Photography, lighting and digital retouching 4 ECTS 8. To install and video editing 2 ECTS 9. Animation and digital postproduction 5 ECTS Module 3. Visual Communication and Design Interface on new devices 10. Context, features and future possibilities of new media 4 ECTS 11. Interface and User Experience 3 ECTS 12. Programming Basics 4 ECTS 13. Design for web 4 ECTS 14. Design for smartphones 4 ECTS 15. Design for tablets 4 ECTS 16. Design for digital signage 4 ECTS Module 4. Work to master 17. Work to master 6 ECTS Methodology BLENDED (Presencial 75% - 25% Online) 60 ECTS Lecture: presentation of a structured to facilitate media on the subject under study in an organized matter. Case Study: Analysis of a problem or real event for meeting him, I interpret it , solve it , generate hypothesis, contrast data, reflect, complete knowledge, diagnose and find solutions. Exercise and Problem Resolution: Exercise, test and implement prior knowledge. Often it used to supplement the lecture. Learning through projects. Students, guided by a teacher, carry out the implementation of a project to solve certain problems and communication objectives in a stipulated by planning, design and implementation of a series of activities in order to achieve a goal time. Self - learning from online tutorials and video tutorials: Materials developed for learning basic software needed for the projects. Duration and price Start Date: October 2016 One academic year: From October to mid-May Price: 110 € / credit (€ 6,600) places available: 20 Location: Salamanca Contact: jrmartinsa@upsa.es designonscreens@upsa.es www.designonscreens.com [-]

Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus Full time 12  March 2017 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

Masters Programs in Digital Design. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two months. The Master in Visual Arts for the Digital Age forms a professional specialized in the use of multimedia languages ​​for the realization of projects in digital art, public art, the performing arts and interactive installations. The professional will be able to combine technical skills related to video, sound, motion graphics, 3D animation and interaction design and humanities knowledge ranging from cinema, art, music, up to sociological disciplines and new communication trends; know the language and techniques of multimedia arts and cross-media, you will be able to analyze and interpret trends in the visual arts and communication, to prefigure scenarios and visions on future developments in the arts and communication design strategies experimental in line with the new media landscape and the communication codes. [-]

MDes Industrial Design

Xi'an Jiaotong-Liverpool University
Campus Full time Part time 18 - 30  September 2017 China Suzhou + 1 more

The MDes in Industrial Design is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. [+]

Overview Growth in China will redefine patterns of consumption, production, and cultural appropriation domestically and globally for generations to come. As China-based companies shift to a designed-in-China strategy and international companies seek to design for the Chinese market, career opportunities for graduates of this programme will be numerous. The MDes Industrial Design programme is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. You will develop an appreciation for and practice cross-cultural approaches towards design and product, service and systems development. Options are available for part-time study for working professionals. Following this programme, you will develop individual specialism skills while maintaining a generalist, transdisciplinary outlook towards design. During the first semester of this programme, you will advance your competencies in design research methods, transdisciplinary design tools, innovation processes, and design visualisation and communication. In the following two semesters, you will be supervised by academic staff to develop and carry out your own design research project. Graduates of this programme, as with all XJTLU masters degrees, earn a University of Liverpool degree that is recognised by the Chinese Ministry of Education. Knowledge and skills You will be encouraged to take advantage of the transdisciplinary nature of this programme, with an emphasis on development and evaluation of new investigative methods and approaches. Your projects can have an academic emphasis to prepare for doctoral study or be based on a more applied, industry-focused agenda. Modules • Framing design research • Methods for transdisciplinary design • Innovation by design • Advanced design visualisation and communication • Design research project (over two semesters). Additional learning activity modules Careers The MDes Industrial Design programme offers you a solid preparation for careers such as design practitioners and design managers, as well as for further studies on design-related PhD programmes. Fees RMB 90,000 for the entire 18 month full-time programme. University tuition fees cover the cost of your study with us. Entry requirements: academic background An undergraduate degree (UK 2:1 or equivalent) in a relevant field such as urban planning and design, architecture, geography, economics, management, environmental science, social or public policy. English language requirements • IELTS: 6.5 (minimum of 5.5 in all sections) • TOEFL iBT: 90 (minimum of 21 in any skill) [-]

Master Of Specialization In Design And Art 3d Games

FX ANIMATION Barcelona 3D & Film School
Campus Full time 13  Open Enrolment Spain Barcelona

The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. [+]

Masters Programs in Digital Design. Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to advance their knowledge specializing in 3D video game art. It will work on modeling, texturing and animating creatures, advanced animation, facial animation and Oculus. Students will complete a final project and as part of other training classes 3D will participate in a workshop production. It is aimed at both experienced 3D professionals and students in the sector to have a solid knowledge in 3D. Requirements  3D demonstrable knowledge and experience in the sector. It is recommended to have an interview with the teacher and the presentation of demo reel. Seminars and master classes - Training on a real production project: 4 hours a day outside school hours. Career prospects High-level specialized in video game design and 3D art, interactive applications, modeling of characters, environments and props, character animator, technical texturing. Dip into employment This training is recognized by the leading industry producers at international level and Kerad Moonbite Games, among others. [-]

Master of Media Arts and Production

University of Technology Sydney
Campus Full time Part time 1.5 - 2.5  January 2017 Australia Sydney + 1 more

This course is designed for graduates in media production, or those with significant experience in the field, to allow them to advance their skills and theoretical understanding of the consumption and production of media products. The course further develops professional, specialised skills and knowledge in at least one area of media production: digital media, sound, interaction and moving image. With guidance from faculty experts, students can also create a major piece of production work in film, video, sound, radio, digital media, performance or installation. [+]

This course aims to provide students with the opportunity to develop advanced production and conceptual skills in media production. Through the research and production of a creative project, students increase their capacity for developing independent, creative and innovative projects. The course gives students the option to experience the creative and technical development of a significant production, or to focus their skills in one key area of the media industries.

Career options include taking part in a creative team as writer, producer or director, or working in particular roles in production and post-production of moving image, sound, digital media and interaction. Graduates have the capacity and experience to develop, initiate and produce their own media projects.... [-]


Master in Graphic Design

Polytechnic of Leiria
Campus Full time 24  October 2017 Portugal Leiria

The programme aims to provide students with the conceptual and practical skills of a high professional level in specific areas of graphic design and communication for multiple platforms. [+]

Masters Programs in Digital Design. Master in Graphic Design The Masters in Graphic Design ESAD.CR aims to provide students with the conceptual and practical skills of a high professional level in specific areas of graphic design and communication for multiple platforms, which feature contemporary visual culture. Access conditions Holders of a bachelor’s degree or legal equivalent in Communication Design, Graphic Design, Multimedia Design, Product Design, Fine Arts, New Media, interested in pursuing studies in the area of Graphic Design; Holders of a foreign academic bachelor’s degree following a 1st cycle of studies organized according to the principles of the Bologna process in Graphic Design and related areas; Holders of a foreign bachelor’s degree that is recognized as meeting the objectives of a degree by the Scientific-Technical Council of ESAD in Graphic Design and related areas; Holders of an academic, scientific or professional curriculum which is recognized as attesting the capacity to carry out this cycle of studies by the Scientific-Technical Council of ESAD. Study plan The Master of Graphic Design ESAD.CR focuses on preparing students with a set of theoretical and practical studies in contemporary graphic design, typography applied, graphic design for contemporary means of communication and branding. Courses are complemented by seminars and research methodologies that explore the communication design conceptually and operationally, approaching simultaneously experimental and professional dimensions. The last two semesters focus on the preparation of sustained practical design work that could be replaced by an internship. Other information Graduates in the Master of Graphic Design may work in the areas of editorial design, packaging, typography, information design, generic design for television or cinema, illustration, art direction, branding, multimedia design and production of graphic design. In the advertising industry can be a creative pairs, for print advertising or television. In the audiovisual industry, these skills can also be applied in the conduct of generic or other products where typography is applied. The teaching profession is also a professional output as well as academic research in the area of graphic design. Fees APPLICATION FEE: 60€ ENROLMENT FEE: 500€ for International Student Contingent TUITION FEE: I. General Contingent: 1.140€ /per year II. International Student Contingent: 3.000€/per year [-]

MASTER DIGITAL ART DIRECTION

LISAA Paris
Campus Full time 1 - 2  September 2017 France Paris

This course trains students to become experts in digital media. Students on the graphic design course will further their knowledge and will learn to use video, motion design, interactive animation, web development, mobile design and UX design via a comprehensive programme covering all aspects of multimedia. [+]

This course trains students to become experts in digital media. Students on the graphic design course will further their knowledge and will learn to use video, motion design, interactive animation, web development, mobile design and UX design via a comprehensive programme covering all aspects of multimedia. The course is taught by working professionals who are recognised in their field, and links theoretical and practical courses with several work placements at the school’s partner companies. The quality of teaching at LISAA has resulted in the course being recognised by the Ministry of Culture and Communication. MASTER-EQUIVALENT QUALIFICATION The advanced course in Digital Art Direction is a two-year course, equivalent to a master’s, and is accessible to students who have already completed studies in graphic designto a bachelor’s level. Advantages of the Course Courses taught by professionals in the relevant field who are up-to-date with current technological concerns and industry developments A vast network of alumni and prestigious partner companies (Canal+, Vente Privée…), who play a role in advancing the careers of graduates Classes in workshops, based around real projects in order for students to acquire practical skills Individual student follow up for the construction of their portfolio, work placement reports and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise A course programme which comprehensively covers digital media: video, motion design, web, mobile Careers Data visualist Digital designer Art director 2-D/3-D Layout Artist Motion designer Compositing operator / editor Film director Story-boarder Web designer Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation. [-]

Master in Web e Digital Design

Scuola Politecnica di Design SPD
Campus Full time 15  October 2017 Italy Milan

The aim of the Master’s course in Web and Digital Design is the creation of different professional profiles within the web media design area which are able to plan, produce and share through the online communities a new generation of content and services in an effective way. The program offers an experimental pathway at the forefront of design, marketing and technology. Students blend sound design... [+]

Masters Programs in Digital Design. The aim of the Master’s course in Web and Digital Design is the creation of different professional profiles within the web media design area which are able to plan, produce and share through the online communities a new generation of content and services in an effective way. The program offers an experimental pathway at the forefront of design, marketing and technology. Students blend sound design competence with strategic vision, knowledge of technical aspects and project management skills in order to coordinate all the different stages in the development process. The plan of studies blends art direction and design contents with solid technical skills and an in-depth background in digital marketing and communication. The programme develops in the interplay between theoretical teaching and practical tasks. Project-based activities in particular are central to the learning experience and leverage abilities and information acquired in the other courses. The projects follow a professional workflow encompassing the definition of the digital strategy, the interaction model and user’s journey, the design of the interface and its look and feel, the creation of a prototype using front/back end programming tools. As the user experience is increasingly developing through social media, companies are changing their business accordingly: this new and thrilling scenario is deeply investigated with specific regard to the integration of content and navigation flow between websites and search/social platforms and viceversa. The overall didactic experience provides the students with professional abilities that allow them to engage in dialogue with the different figures involved in digital media projects. ADMISSION Upon selection, the Master admits graduates in Media Studies, Communication and Graphics, IT Sciences, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. Applicants will be admitted upon selection based on the student’s CV, portfolio and on an interview. DURATION The Master lasts 15 months (from October to December 2015, with a summer break in August). Attendance is compulsory and full time. The total workload of the course corresponds to 1500 hours/student encompassing lessons, class exercises, internship and individual study. INTERNSHIP At the end of lessons, students start a three-month internship at companies or professional firms in the field. LANGUAGE The Master’s course is held in English. QUALIFICATION After passing the final exam, eligible students will obtain a Master’s Degree from IULM and SPD. The Master corresponds to 60 ECTS credits. [-]

Master in Design for 3D Printing and Digital Fabrication

IED – Istituto Europeo di Design Barcelona
Online & Campus Combined Full time April 2017 Spain Barcelona

The Master's Course in Design for Digital Fabrication provides the necessary perspective and tools to implement new production possibilities in different professional fields. [+]

THIS PROGRAM IS TAUGHT IN SPANISH Digital fabrication opens up the gates towards the world of production so that almost anyone can design and build spaces, objects and devices. Designers and professionals whose work defines the objects that surround us can harness the advantages of digital fabrication in order to create new business opportunities and apply the benefits of new technologies to develop new solutions. The Master's Course in Design for Digital Fabrication provides the necessary perspective and tools to implement new production possibilities in different professional fields. It is a test-bed that provides students with certain abilities and competences that build on their professional background, giving them the skills to design, develop and implement creative projects by using techniques such as 3D-printing and numerical control cutters. Objective To equip students with digital fabrication methodologies and tools in order to become key players in implementing this knowledge in different design areas, adding value to the corporate environment and to their careers. Students are also encouraged to develop critical judgement in order to decide how and when to implement different tools in an innovative way, and to understand the possibilities of applying digital fabrication in product design, interior decoration, fashion and visual communication, by identifying the best way to bring their ideas to fruition and by appraising their impact on business benefits. They will also learn how to use digital fabrication tools by combining creativity, management and entrepreneurial spirit within actual businesses, where the aim is for them to become key figures in creating sustainable value with their proposals. Methodology IED Barcelona proposes an innovative methodology in its intensive courses, where both face-to-face and distance learning are put together. This allows students to spend a 3-month period in Barcelona and take the rest of the course from home. Lectures are held in two environments and teachers coordinate these two spaces so as to offer students the best workspace in which to develop their knowledge in design towards digital fabrication. - IED Barcelona: Theory and project lectures are held on the premises of IED. The multicultural and interdisciplinary environment of IED Barcelona is the perfect place for designing projects and developing innovation. - Ateneu de Fabricació de Ciutat Meridiana: Technical lectures, where students learn and implement digital fabrication techniques, are held on the premises of the Ateneu de Fabricació de Ciutat Meridiana. This digital fabrication lab belongs to the Red de Ateneos de Fabricación (cultural centre network) driven by Barcelona City Council, within the strategic framework of SmartCities. These cultural centres are spaces for creation and learning and are linked to social innovation, new technologies and, particularly, to digital fabrication. Students are provided with all the necessary technologies in order to learn and implement the different processes and techniques of digital fabrication, with a view to transforming their ideas and concepts into actual products that are useful for society. Student profile The programme is geared towards graduates in product design, interior decoration, graphic design and visual communication, architects, fashion designers, engineers, artists and professionals who design, develop and bring to fruition all sorts of goods and products. Professionals interested in fostering and driving the success of digital fabrication are also welcome. In order to participate in the admission process, candidates must submit the following: Graduate diploma Curriculum Vitae Covering letter Career options Students can add value to their professional background by including digital fabrication on their list of skills. They will become digital fabrication strategists, who are able to work in businesses, innovation consultancies and design studios, and join multidisciplinary teams or develop their own projects as businesspeople. The course also helps students to build a career in design innovation, strategy, product and brand design and social enterprise. Coordinator BERNAT CUNÍ Bernat is an expert designer, researcher and manager in several fields of industrial, ecological and entrepreneurial design. He is currently involved in generative design, creative encoding and fast fabrication experiments. He is particularly interested in the future of design and popularising the design process and tools. Undertake new ventures based on innovation as a distinguishing feature. Conceptualization of new products. Creative development and business management. They will acquire the necessary skills to work in multidisciplinary teams, take leadership positions and investigate in the field. Duration and frequency: Frequency: 7 months - 3 onsite - 4 online Timetable: Monday to Friday from 9.40 a.m. to 14.30 p.m. and from 3.00 p.m. to 6.10 p.m. * The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. [-]

Master in Graphic Design

IED – Istituto Europeo di Design Florence
Campus Full time 10  January 2017 Italy Florence

The master in Graphic Design offers a path that is developed in a continuous relation between different fields, integrating the knowledge of the tools and technologies, the project culture and methodology with a sensibility towards Visual Communication and its representations. Particular attention will be given to the New Media aspects and to the new frontiers of web communication, in order to create professional figures capable of acting within an evolving scenario. The Graphic Designer figure, today, is particularly dynamic; being not only an expert in Visual Languages, but also a director of Communication Strategies based on the sign that is expressed on physical support in both real locations and virtual environments. The Graphic Designer works in Advertisement and Communication Companies, in Web Agencies, in Publishing Houses or as a Freelancer in his own facility; he is able to interact with multiple clients in different fields thanks to a developed versatility. This professional figure, in fact, has the necessary tools to keep updated and anticipate the times, offering innovative solutions to his clients. [+]

Masters Programs in Digital Design. THIS PROGRAM IS TAUGHT IN ENGLISH The Master in Graphic Design aims to fill the gap that is often created between available study paths and the ever-more demanding professional world, particularly in terms of acquired experiences and skills. Target The master is tailored for graduates or professionals in the areas of Graphics, Architecture, Design, Fine Arts and Advertising. Participants with an adequate (two years) experience in the fields of management, communication, marketing, public relations or visual communications (graphic, product, interior, advertising, photography, web or social) are also welcome. Method and Structure The Master has a complete and articulate program thanks to a balanced didactic structure, organized in three main areas: Cultural, Tools and Techniques and Project. The Cultural area's main objectives include the acquisition of notions and an effective method of communication of several types of projects. This area includes lectures, classes, workshops and individual studies. The second area of Tools and Techniques aims at the application of graphic design in diverse contexts with particular attention to developing areas (video, social communication, mobile UI/UX, interface design and digital publishing). The Project area is mainly practical and strategic and aims at the complete management of a communication project in all of its phases in collaboration with companies or other external partners. Lessons and classes are all structured as working briefs and workshops. Participants will work on the basis of real briefs which are inserted from the start in a context that reconstructs the dynamics of working companies and studio in multiple contexts such as communication studios, companies or visual departments within institutions. Professors are selected from experts and professionals in the respective fields of teaching. [-]