Masters in Arts Baltic Countries

Top Master's Programs in Arts Baltic Countries 2017

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Master Program in Arts Baltic Countries

Read More

Master in Architecture

Kaunas University of Technology
Campus Full time September 2017 Lithuania Kaunas

Master’s programme in Architecture emphasises development of architecture specialists in design, architectural, urban and territorial planning. Studies provide competences of scientific-methodical assessment, which enable preparation of professional projects for buildings and urban complexes as well as managerial skills to progress in architecture business field. This is one of a few study programmes with very tight collaboration among architects and civil engineers both in studies and research areas. [+]

Top Masters Programs in Arts Baltic Countries 2017. Architecture Master of Creative Arts Master’s programme in Architecture emphasises development of architecture specialists in design, architectural, urban and territorial planning. Studies provide competences of scientific-methodical assessment, which enable preparation of professional projects for buildings and urban complexes as well as managerial skills to progress in architecture business field. This is one of a few study programmes with very tight collaboration among architects and civil engineers both in studies and research areas. The Master + model offers either to masterpiece in the chosen discipline by choosing the Field Expert track or to strengthen the interdisciplinary skills by choosing the Interdisciplinary Expert track emphasising managerial skills or a choice of a different competence to compliment the chosen discipline and achieve a competitive advantage in one’s career. Top reasons to study @KTU Why KTU? Why Lithuania? Course outline More information about programme ktu.edu/m/architecture Academic mobility & internship opportunities KTU students are encouraged to use academic mobility programme among which Erasmus+ is the most popular. More than 350 Erasmus+ and 100 other bilateral agreements are made for student exchange, and the students may spend 1 semester in a partner university of KTU and gain credits which are transferred into their study plan. Some of our numerous universities-partners of the programme are Brno University of Technology (Czech Republic), Polytechnic University of Valencia (Spain), University of Malta (Malta), University of Ferrara (Italy). Internship (studies practice) can be performed additionally to study plan (in summer between the 1st and 2nd year or as a part of Research projects). The students of this programme may perform internship in Lithuania or abroad using Erasmus+, IAESTE, AIESEC, ISIEC, P4V, etc. academic mobility programmes and designated scholarship. Graduates’ internships are offered as well. The main business partners of the programme are AB Miesto projektas, Lithuanian Real Estate Development Association, The Ministry of Culture of the Republic of Lithuania, Lithuanian Union of Architects, etc. Graduate careers Students can perform practical activities during studies and holding Master’s degree they can be responsible for architectural projects right after graduation. Our graduates work not only in the countries of the European Union, but also in China, Japan, UAE, USA, etc. In 2013 first two foreign students graduated from the programme. Their qualification was instantly recognised in China and United Arab Emirates. Variety of fields: Chief architect; Specialists in design, architectural and urban planning, territorial planning. Advice of a student/graduate “Studies involved theoretical lectures, we prepared practical projects individually and in teams. Individual work developed responsibility for my decisions, while team work developed social and communication skills for the achievement of mutual objective. I successfully applied it in design activities, working as an architect in Lithuania and completing my internship at the architectural company in China, as well as performing research activities, working with scientific projects, during my internship at the University of Oldenburg. Fascinated by possibilities for application of theoretical knowledge in practice, I decided to continue my education in doctoral studies.“ - KTU PhD student, Ingrida Povilaitienė. Application and admission requirements Academic Requirements Applications are submitted online on http://apply.ktu.edu and all requested documents must be uploaded onto the electronic application form. University Bachelor (a minimum of a 3 years) degree certificate and its supplement (legalised by Ministry of Foreign Affairs, translated into English and notary verified); Minimum average grade (CGPA) > 60 % in each entry subject; Research activities, articles are not required but gives higher entry score. Entry score is calculated where the weight in % of each entry subject is as follows: 70% CGPA 20% Research activities, articles, portfolio 10% Motivation (skype interview) proficiency in English: IELTS ≥6.0, TOEFL ≥85, CEFR ≥C1, or equivalent, motivation letter followed by skype interview, digital photo, notary verified copy of passport or ID (for the EU citizens only). For transfer students additionally: original academic transcript of ongoing education at university and the description of taken courses. Programme qualification requirement: Bachelor in architecture Application deadline EU, EEA, CIS, Georgia, Turkey applicants: 30 July EU applicants for free of charge studies: 10 July International applicants: 30 June The admission offer is given within 10 days after full submission of online application and motivation interview if requested (except for those who apply for state funded places). Fees and scholarships Tuition fee EU citizens and citizens with Lithuanian origin: Lithuania provides free of charge studies for EU citizens based on study field quota and competition therefore all EU citizens and those whose parents or grandparents hold Lithuanian citizenship once are encouraged to apply for state funded places. Application deadline is 10 July. Those who have lower entry score but still meet minimum entry requirements may study as fee payers. Non-EU citizens: 4000 EUR / year. Scholarships and discounts KTU may award scholarships for applicants with outstanding qualifications and for good academic results throughout studies (for all citizens). KTU also acknowledges possible grants from your home institutions and/or other relevant foundations/organisations. Special discounts are applied for the EU-candidate countries citizens (Albania, Montenegro, Serbia, The former Yugoslav Republic of Macedonia, Turkey). More information on admissions.ktu.edu Living costs The cost of living depends on individual habits and lifestyle (food, entertainment, travelling, hygiene, services, etc.). Books and other study materials are provided by university. KTU offers accommodation in KTU residencies (monthly rates vary from EUR 50 to 140). Overall estimated cost of living per month is ~EUR 450. Key facts Study language: English Duration: 2 years (120 ECTS), Delivery mode: on campus (Kaunas, Lithuania) Studies commence: 1st September Mode of studies: full time Application deadline: EU, EEA, CIS, Georgia, Turkey applicants: 30 July EU applicants for free of charge studies: 10 July International applicants: 30 June [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Museology New Media and Museum Communication

International University of Languages and Media
Online & Campus Combined Part time January 2017 Italy Milan

Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. [+]

Top Masters Programs in Arts Baltic Countries 2017. Master Objective Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. The Summer School will be held in the IULM Campus in Milan, a worldwide capital of design and fashion and the most vibrant Italian town. Seminars are planned in Milan as well as in other European venues. This Master Course is designed for those interested in acquiring expertise in contemporary museology and the interlinkages between museum and heritage as well in new media and museum communication. Graduates from the course will be ready to pursue careers in museums and heritage institutions, cultural organizations, educational agencies dealing with heritage issues. Master programme The study programme consists of: One Seminar of 5 days in Milan at the opening of the Course; 4 on-line Modules with the participation of experts and practitioners with a documented international experience; 6 days of Summer School and diplomas giving ceremony in Milan including one day excursion to Venice; Free attendance at optional international meetings co-organized by the European Museum Academy during the semester. This programme is subject to minor changes due to organizational circumstances. Topics Milan Seminar The Evolution of the Museum Definition Museums Management Total Quality Management in Museums Exhibition Planning Museums and Heritage Multimedia in Museums Study visit in Milan On-line Modules The XXI Century Museum Users Analysis Lifelong Learning in Museums Museums and the Web Summer School New trends in Museums Digital Interpretation Workshop Social Media and Museums Workshop Children in Museums Study visit to Venice Admission requirements This Master Course is open to applicants holding a university degree (MA or PhD) or a BA accompanied by a documented experience in the field of museums and/or heritage. The Course is open also to applicants already working in this sector and willing to improve or update their knowledge thanks to the access to state-of-the art didactic contents. Application process Interview with the Master scientific board. After having proceeded with the application, the applicant will be contacted to be informed of his/her eligibility to continue the selection process to the final phase (last stage of evaluation), which will consist of an interview with the master scientific board. On line application Applications can be submitted through: http://servizionline.iulm.it/ (Once you open the page, please flag the box to access the English version of the website) You have to register first, and then access to your personal area, get into “Registar’s Office” and then “Admission test". Choose “Master Specialistici ed Executive” Choose “Master in Museology – online - January 2017” [-]

Master in Audio and Visual Media Arts

RISEBA
Campus Full time September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master of Design and Crafts

Estonian Academy of Arts
Campus Full time August 2017 Estonia Tallinn

The Estonian Academy of Arts offers a Master's programme in Design and Crafts, delivered in English. The students enter a common programme but also select a discipline: ceramics, glass art and design, jewellery and blacksmithing, textile design, leather art and accessory design, or fashion design. [+]

Top Masters Programs in Arts Baltic Countries 2017. The Estonian Academy of Arts' two-year Design and Crafts MA programme prepares students for professional practice and helps them identify their own positions as artists — within their communities, society, design field, global economy, natural environment and other contexts. The programme provides students with as many real-world, hands-on situations as possible by giving them access to practising professionals and diverse opportunities. The programme also develops and changes with the students. With each new group, we start with roundtable discussions to find out what you actually want. What experiences do you value? What is the focus of your interests? What are your professional dreams? The students enter a common programme but also select a specialisation. Students who commence studies in the Design and Crafts programme will remain closely connected with their chosen discipline. Regardless of the specialisation, the MA programme focuses on collaboration. This includes group tasks that cross disciplines, where students with different backgrounds and study experience work together. A significant part of the coursework takes the form of workshops (supervised by international lecturers), which aim to break routine and provide inspiration. Design and Crafts specialisations: ceramics glass art and design jewellery and blacksmithing textile design leather art and accessory design fashion design Material-based design and craft disciplines have a unique outlook and philosophy, and the Estonian Academy of Arts is one the few places in the world where it is possible to study in some of these fields at the MA level. Each MA graduate should be the best in the world in something — whether this be in producing an ingenious product, having a unique artistic position or demonstrating in-depth, materials-based research. The Design and Crafts MA programme is also an ideal entry point for international students wishing to continue their studies in the EAA doctoral programme. Tuition per year: 1500 EUR / 1640 USD ADMISSION REQUIREMENTS Application (submitted through Dream Apply by May 1st) 50€ application fee (paid via bank transfer) Bachelor’s degree Official transcript of records (translated into Estonian, English or Russian and notarised) Proof of English proficiency: FCE or CAE, IELTS 5.5+ or TOEFL 70+ Copy of the data page of your passport or ID card CV A relevant portfolio (for your chosen specialisation) Essay about your Master’s thesis project or vision Interview [-]

Master of Interaction Design

Estonian Academy of Arts
Campus Full time August 2017 Estonia Tallinn

The MA in Interaction Design programme focuses on human-centered design. The ongoing evolution of smart consumer technology has increased the need for well-designed intuitive user interfaces and experiences. [+]

Interaction Design is a rapidly developing creative field. The ongoing evolution of smart consumer technology has increased the need for well-designed intuitive user interfaces and experiences. Be it a mobile app, a digital display on a household machine, the front-end of a web-based service or a complex system involving different digital and physical experiences, interaction design is an essential part of it. Interaction designers aim to make users’ encounters with sophisticated information and machinery as simple and pleasant as possible. Our programme focuses on human-centered design. User research, analysis and testing form the foundation of the curriculum. Theoretical studies are built around practical design projects based on real briefs by companies from Estonia and abroad. User-based, agile design and product/service development methods ensure the sound outcome of the projects. The cooperation of our Master’s programme with the department of Graphic Design lends a solid focus on the skills and tools of graphic user interface design — data visualisation, digital typography, visual design, motion graphics, GUI prototyping, etc. Cooperation with the departments of Product Design, Interior Architecture and the programme of Design & Engineering expands the scope of the curriculum to tangible interaction and interactive spaces. Physical computing, wearable tech and virtual reality are covered by study projects. Graduates of the Interaction Design Master’s programme will be well equipped to run complex product/service development projects and to manage international multi-disciplinary teams. We expect our students to have very different backgrounds. Previous experience in design and software development is helpful, but by no means necessary. During the first semester of the program, a set of introductory courses helps students get acquainted with design, programming and entrepreneurship. We welcome everyone who has a serious interest in designing interactions, interfaces and user experiences. If you want to learn how to work as a specialist or a team leader in the field of interaction design, join our family of international students! The program is taught by a team of experienced mentors: Amid Moradganjeh is passionate about developing human-oriented approaches to advance design innovation. After finishing his Bachelor studies in mechanical engineering in Iran, Amid received an MA in Interaction Design from the Umea Institute of Design in Sweden. He has previously worked at the global design and innovation firm IDEO, as well as for Google and Microsoft. Tanel Kärp's special interest lies in non-profit and community-oriented projects studied graphic design at the Estonian Academy of Arts, and an MA (with honours) in Design and Development of Virtual Environments from the University of Tartu in Estonia. Tanel is one of the creators of Hooandja (an Estonian crowdfunding platform) and the Let’s Do It global garbage cleanup project. Jaak Kaevats is an interaction designer exploring the implications and applications of emerging technologies. He has a BA in Graphic Design from the Estonian Academy of Arts, and completed an MA in Human-Computer Interaction at the Universität für KIG Linz in Austria. In addition, numerous professionals from Estonian and foreign companies are supporting our program by sharing their experience and mentoring the student projects. Employment profiles for graduates:   Interaction designer   Interface designer   User experience designer   Service designer   Design manager   Design team leader Tuition per year: 3000 EUR ADMISSION REQUIREMENTS   Application (submitted through Dream Apply between March 1st and May 1st)   50€ application fee (paid via bank transfer)   Bachelor’s degree   Official transcript of records (translated into Estonian, English or Russian and notarised)   Proof of English proficiency: FCE or CAE, IELTS 5.5+ or TOEFL 70+   Copy of the data page of your passport or ID card   CV   Portfolio   Motivational letter   Interview [-]

International Master / MBA in Art Market Management

Group EAC
Campus Full time 1 - 2  September 2017 France Paris

Art market managers are curious and mobile: they like to move, to visit artists’ studios and to look for works of art. they work with intuition and have good taste. they are aware of current trends, contemporary creation and heritage conservation. they like history in relation to artistic creation. art market managers are international: they speak several lan- guages and go to exhibitions on a regular basis... [+]

Top Masters Programs in Arts Baltic Countries 2017. Level 1 state-certified diploma One or Two-year programme after 3 or 4 years of higher education Profile Art market managers are curious and mobile: they like to move, to visit artists’ studios and to look for works of art. they work with intuition and have good taste. they are aware of current trends, contemporary creation and heritage conservation. they like history in relation to artistic creation. art market managers are international: they speak several lan- guages and go to exhibitions on a regular basis. Key Points School ideally located in the heart of Paris Programme fully taught in English or French Level 1 state-certified diploma One (MBA) or two-year (Master) programme International faculty Professional field trips High level academic training Internship opportunities Dissertation The dissertation stems from organised thinking and research focused on a specific topic. This work is an essential tool for launching a professional career, since it enables students to create a network through meetings with major actors of the artistic and cultural environment: curators, foundation directors, auctioneers, dealers, designers, exhibition or festival organisers, etc. students thus come to be recognised as particularly competent in one or more fields of the art market. A few examples : international trade of works of arts in France auction sales on the net the chinese art market Professional project The professional project is designed to be a training ground for the development of professional skills. students work throughout the year with one or more professionals to complete the project. They acquire human resources and coaching skills. The task consists of four assignments: a sectoral study, a development initiative, an innovative operational project and an artistic or cultural project. students form teams taking into consideration the realities and needs of the international art market. A few examples: launching of a concept store for cross-cultural fashion and art goods creating an online art platform exporting the Biennale des antiquaires to Qatar creating an african contemporary art guide Internships Internships will allow students to enrich their academic knowledge by getting hands-on experience and gain valuable experience that can make them more marketable to employers. The main goals of the internship are to: discover the multiple aspects of the functioning of a business promote the personal and professional integration of the student to a team in the field of activity evaluate ones skills in regards of the profession take part in projects be in contact with professional experts A few examples: Alliance française in Chicago: administration, communication and organisation of cultural events Artcurial: expert assistant for the modern art department Christie’s France, Business Management department: taking part in the good execution of sales and updating and monitoring sales results. Maison Lalique: assistant to the communication and heritage department De Jonchkeere gallery: implementation logistics Sotheby’s France: inventory and sale preparation for the tapestry expert Languages English: for non-English native speakers, English enhancement courses will be provided during training. Language learning at the EAC is dynamic and in self-training thanks to an e-learning platform. French: in order to welcome non-French native speakers at best and facilitate their integration in France, the EAC provides French methodology and culture classes as well as unlimited access to the E-learning platform. [-]