Masters in Arts

Best 770 Masters Degrees in Arts 2017

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Masters Degree in Arts

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Masters In Accessories And Fashion Accessories

FDModa - LCI Barcelona
Campus Full time September 2017 Spain Barcelona

The curriculum covers the entire process of creating a collection, based on the creative concept to the development of the business plan that supports the viability of it. [+]

Masters in Arts. Language of instruction: Spanish The fight for market expansion of the big brands that determines the need for companies to offer and expand its range of products and services with new lines of apparel and accessories. Ins have become the backbone of the economy of fashion. You are not an accessory, they are elements that define the look and personality far beyond clothing. Fashion Accessories are the product that best communicates the style and is also one of the primary tools that best defines a conceptual identity and brand aesthetics. Thus the figure of a specialized apparel and accessories design professional with expertise and judgment about fashion, and capacity is essential to use the traditional tools and new creation in the design of a product that must compete in an increasingly increasing and more complex. Objective: Provide students needed to be able to successfully resolve the whole process of design and manufacture of any line of accessories and fashion accessories, with special emphasis in the areas of training shoes and handbags. The curriculum covers the entire process of creating a collection, based on the creative concept to the development of the business plan that supports the viability of it. [-]

Master In Business Design

Domus Academy
Campus Full time 12  September 2017 Italy Milan

The Master in Business Design is the result of the "Cultural Project", which meets and feeds managerial skills. The purpose of the Master is to train designers capable of designing strategic plans for companies, communities and start ups, able to fuse design to marketing and communications. [+]

Discover. Coordinates. Mind the details. The Master in Business Design is the result of the "Cultural Project", which meets and feeds managerial skills. The purpose of the Master is to train designers capable of designing strategic plans for companies, communities and start ups, able to fuse design to marketing and communications. The student in Business Design analyzes the problems, designing and verifying the solutions, to create successful strategies and to design work in a global perspective. In fact the primary purpose of the Master is to bring quality in the territory, services, and social businesses, maintaining the high profile of a comprehensive vision that enhances the brand, the market and the industry. Educational and interdisciplinary, the Design in Business Studies program creates new relationships between the business world and the world of design, powered by the constant exchange of information and collaboration with the world of entrepreneurs and professionals. Who is The course is open to graduates in economics, humanities or design, that are interested in acquiring organizational and management skills with a multidisciplinary approach. Professional Opportunities Students who will face the path of the Master will take both managerial career paths covering business roles of a specialized nature, both transversal roles in architecture studios, communication agencies and marketing or consulting and services. Program The Master in Business Design at Domus Academy provides the knowledge and the strengthening of the processes of the Made in Italy, to speed them up, make them larger and optimize them, and a business management based on the research and development of meanings that conceives the work with a view to a global project, capable of enhancing the brand, the market and the sector. The course in Business Design is a continuing process that aims to develop new ideas, in order to pack them and launch them into new markets. The Master in Business Design is based on a workshop, supported by workshops, tutorials, lectures, field exercises and projects followed by professional experts, through a pro-active relationship with the Course Leader and Project Leader. The program is organized into four main modules lasting eight weeks each including courses and workshops, followed by a period of internship of eight weeks and a final presentation of the portfolio. The workshops are projects assigned to students who give a specific knowledge according to the syllabus of the Master's degree. The workshop begins with the presentation of the brief defined by the faculty in collaboration with external partners and companies professionals. Students will be supported by the time classes to expand their knowledge on the subject-specific, involving designers, researchers, stakeholders and business representatives. Each workshop culminates in an open presentation. Product Strategy and Entrepreneurship Through Design are the Core of the Master in Business Design Workshop. In addition, students supplement their curriculum by choosing from Elective Workshops - Experience Design, Identity Design, Advanced Design & Process - and the free choice of an optional workshop. The courses, combined with lectures, exercises and exercises, providing students with the proper tools and experiences for the development of their professional career. They include both the key themes - Design Culture, Entrepreneurship and Business for Design - both topics related to the development of each individual work style - Research & Design Methods and Tools, Personal Branding. Internship The internship at certain companies in the sector is a significant part of the training program that allows you to test, deepen and implement what has been learned in the workshops and seminars. Also it is a great opportunity to start creating a network of contacts and knowledge, useful for their professional future. The Master offers two types of internship: - work experience at a company in their field of interest, - intensive workshops in collaboration with a company at the Domus Academy Campus. Companies A network of professionals and leaders in different areas of interest collaborates and interacts constantly and profitably with the Master in Business Design at Domus Academy, actively participating in educational programming, workshops and international competitions organized by the department. The Master has worked with 3M, Other forms, Rest Houses, Barilla, BTicino, Co.Import, Comieco, DB Apparel, eBay Italy, Helix, Fondation Interieur, Italy Independent, MDF Italy, Moreschi, Pininfarina, Piquadro, Procter & Gamble, Rilastil, Royal Rose, Sevengrams, Slowear, Sunstar, The Coca Cola Company, Unieuro, Unilever, Veuve Clicquot, Wega. Accreditation After successfully completing the program, students will receive a Master Diploma of Domus Academy. Students who meet the requirements of NABA will receive the achievement of the studies the title of Academic Master 1 level (60 ECTS) which is recognized by the Italian Ministry of University and Research (MIUR) through NABA - Nuova Accademia di Belle Arti Milano. [-]

Master Degree in Arts and Culture Management

Rome Business School
Campus or Online Part time March 2017 Italy Rome

LAST SCHOLARSHIPS AVAILABLE, APPLY NOW! - Designed for motivated international participants aiming at getting world-class competencies and at developing a successful global career in the fields of arts and culture. [+]

LAST SCHOLARSHIPS AVAILABLE, APPLY NOW! Training of excellence, paid internships, career service, international networking and many others benefits for your professional and personal development. Teaching formulas for every demand. The Rome Business School’s Master’s Degree in Arts and Culture Management is an exclusive programme designed for motivated international participants aiming at getting world-class competencies and at developing a successful global career in the fields of arts and culture.

Attendees will receive advanced managerial expertise, anchored in the international context, thus becoming ready to excel as modern cultural managers and innovative leaders in the field of the creative industries. This programme’s quality teaching, its international internship opportunities and its career and networking services all contribute to make this Master’s Degree the perfect fit for anyone who is looking to rise to the top in the world of arts and culture management. Target recipients The Master’s Degree in Arts and Culture Management is designed both for those who are seeking their first exposure to the world of arts, culture, media and entertainment management, and for those who are already working in these environments, but intend to
expand and update their knowledge.
Participants are typically: Graduates interested in leading and managing creative organizations operating in the performing arts (theatre, dance), heritage sector (museums, historic sites), and  ommunication and entertainment (film, music, publishing, radio and television) industries; Marketing and communication professionals who want to improve their knowledge in the arts and culture environment; Managers working in a variety of professional environments who want to improve their skills in the creative industries; Entrepreneurs who want to either start an activity related to the arts and culture or to increase their knowledge and to improve the results of their existing organizations. Contents Managing Arts and Culture in the Global Era Being a cultural manager Events Production and Organization as a promotion of the cultural heritage Marketing, Communications and Fundraising for Arts and Culture Creation of cultural companies Project Management for cultural organizations Business Planning Human Resource Management Art Galleries and Museums Management Publishing industry management Audio-visual industry management Performing arts management Music Production & Artist Management Theatre and show business management Web Series Management Cultural Event Management Learning options and tuition fees The Rome Business School’s Master’s Degree in Arts and Culture Management's participation fee is € 3.500,00. The course is available either on-campus or through distance learning, and is structured in: 20 two hour seminars and a final project work. Evaluation and Assessment Course quality and student progress are thoroughly monitored through a system of evaluations: Written assignments upon the completion of each module; Individual project work; [-]

Master (MA/MSc) Interactive Digital Media

Ravensbourne
Campus Full time Part time 1 - 2  United Kingdom

MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media [+]

MA/MSc Interactive Digital Media

MA/MSc Interactive Digital Media is a vibrant, interdisciplinary, collaborative and challenging postgraduate pathway focusing on the practical and theoretical study of interactivity in digital media production; and strives to create designers with the potential to innovate and influence interaction design practice who can realise relevant and elegant design proposals with commercial potential.

This MA/MSc Interactive Digital Media is of particular relevance to you as a practitioner or designer who wishes to develop and refine your practice in interaction design, installation, projection mapping, digital games and user-centred product design.... [-]


MA in Fashion & Luxury Business Management

Global Business School Barcelona
Campus Full time October 2017 Spain Barcelona

Respond to the complex and fast-changing world of fashion and luxury business management with this innovative and comprehensive graduate program. [+]

Masters in Arts. Respond to the complex and fast-changing world of fashion and luxury business management with this innovative and comprehensive graduate program. The MA in Fashion Business and Luxury Business Management in Barcelona is designed for students who are interested in sales, marketing, and management in the fashion and luxury goods industry. This industry is complex, global, and highly competitive. It, therefore, requires graduates who can respond effectively to the constantly-changing challenges by defining new strategies to ensure market success. Fashion and luxury goods companies in Europe and around the world are constantly looking for people capable of creativity and management - a new generation of managers, suited to the specific requirements of this industry. The MA in Fashion Business Management and Luxury Business Management at Global Business School Barcelona is a specialized Master's degree in Spain preparing students for an international career in big and small firms worldwide in the area of fashion and luxury. This exciting course introduces you to generic marketing principles and strategies that can be applied to the fashion and luxury product or service. The topics are delivered by specialist instructors with professional experience in the industry. This degree aims at shaping and developing the competencies of managers capable of understanding the rules of the fashion and luxury goods industry. Spain is home to some of the biggest fashion companies in the world such as Inditex and Mango. Moreover, every year, Barcelona features such events as Barcelona Design Hub, the Barcelona Fashion Summit (a professional conference focusing on topical issues in fashion business), the Barcelona International Textile Fair (STIB), and Barcelona Bridal Week. Class Language English Duration One academic year. Depending on the starting quarter it may take from 9 to 12 months. Application Deadline Applications are accepted all year round. Students can start studying for their MA in Communications and Future Marketing in October, January, and April. Students who are not citizens of the European Union are encouraged to apply earlier in order to allow time for student visa processing. Class Schedule From 7pm to 9pm, 2-3 days per week, depending on the quarter. Entry Requirements To qualify for admission to this degree, you must: - have earned a Bachelor's degree or equivalent, or higher degree, OR have a minimum of three years of working experience; - provide a proof of English language proficiency; - complete all required forms for admission and submit all required documents [-]

Master of Design (MDes) Design Practices

HK PolyU School of Design
Campus Full time September 2017 Hong Kong Kowloon

The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. [+]

The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. Designers with a Bachelor’s degree in product design, fashion design, interaction design, architecture, product engineering, interior design or communication design may find Design Practices to be a logical next step in their professional development. Aims This specialism focuses on design as a strategic tool for the consumer economy. Interdisciplinary projects embrace business strategy and brand development, identifying opportunities for innovation and user experience. This full-time international program responds to the world’s industrial and technological transformation with a focus on China. The development of a high level of research, analysis, strategic vision, aesthetics, and technical mastery in development, fabrication and commercialization of design prepares students for leadership roles. Objectives This specialism seeks to join practical strategies for innovation with formal aspects of design development, by making design through: real-world project development teamwork approaches to problem solving cultural considerations as well as business & technology customers’ needs and goals design entrepreneurship and brand creation Entrance Requirement A Bachelor’s degree in design or the equivalent in a related discipline and professional experience in design is preferred. Scholarships Scholarships for Graduates of QS Top Design Schools (2017) To off-set 10% or 15% (holder of a First Class bachelor’s degree) of tuition, regardless of which MDes programmes students are admitted to – applicable to graduates of QS world’s top universities for art & design - 2016. Scholarships (offered by MDes full-time specialisms) On a competitive basis, to off-set 25%–50% of tuition – applicable to all non-local students and PolyU Design alumni who accepted an admission offer. Admission Dates for September 2017 Entry Application Period Starts: 22 Nov 2016 First Round Review: 20 Jan 2017 Application Deadline: 28 Apr 2017 Interview: Mid Feb to May 2017 Announcement of result: 2 weeks after interview [-]

Online Master of Construction Management

NewSchool of Architecture and Design
Online Full time October 2017 USA San Diego

As construction projects grow increasingly complex, so does the demand for specialized management level personnel. NewSchool’s fully online Master of Construction Management prepares students to thrive in this role and excel in various professions revolving around the built environment. Along with basic instruction around all segments of the construction industry, this program places particular emphasis on developing skills as a business manager prepared for the construction trade’s current and future challenges. [+]

Masters in Arts. As construction projects grow increasingly complex, so does the demand for specialized management level personnel. NewSchool’s fully online Master of Construction Management prepares students to thrive in this role and excel in various professions revolving around the built environment. Along with basic instruction around all segments of the construction industry, this program places particular emphasis on developing skills as a business manager prepared for the construction trade’s current and future challenges. [-]

Master Programme in Creative Advertising

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time 1 - 1  October 2017 Italy Milan

Based in Milan, the Master in Creative Advertising is a joint initiative between NABA Nuova Accademia di Belle Arti Milano and Media Design School, New Zealand. Students enrolling in the Master in Creative Advertising, will develop core skills in copywriting, story telling and art direction, to create advertising campaigns across different types of media. [+]

Based in Milan, the Master in Creative Advertising is a joint initiative between NABA Nuova Accademia di Belle Arti Milano and Media Design School, New Zealand. Students enrolling in the Master in Creative Advertising, will develop core skills in copywriting, story telling and art direction, to create advertising campaigns across different types of media. APPROACH The Master course kicks off with an introduction to the basics of creative advertising, from terminology all the way to best practices. Students will then be challenged by leading companies and experts with workshop briefs designed to give them a working knowledge of the advertising context. In the last month of the course, students will work on a final project, which culminates in an open presentation delivered to all course staff, external examiners and invited critics. During the master course students will also have the chance to conduct an internship. A dedicated career office will support them in identifying their best employment opportunities. PROGRAM CURRICULUM: Advertising, Sociology of Cultural Processes, Project Design, Art Direction, Audiovisual Documentation Techniques, Digital Technologies and Applications, Integrated new media CAREER OPPORTUNITIES Graduates will have the skills to develop careers in art direction and copy writing in creative agencies worldwide. This includes advertising companies, communication agencies and design studios requiring creative directors, storytellers, brand consultants, media planners, copywriters and art directors. ABOUT MEDIA DESIGN SCHOOL Media Design School is New Zealand's most-awarded private higher education institute for the creative industries. The Auckland-based school offers specialist degrees for emerging creative industries including a bachelor degrees in the fields of 3D Animation, Media Design, Visual Effects, Game Art and Game Programming. Media Design School alumni have gone on to work with companies such as DreamWorks, Pixar, BBDO and Saatchi & Saatchi, as well as working on major productions such as The Hobbit and Avatar. In addition to the Media Design School Certificate of Recognition, eligible graduates will also receive an Academic Master Degree awarded by NABA Nuova Accademia di Belle Arti, recognised by the Italian Ministry of Education. [-]

MA in Technologies and Codes of Communication

Link Campus University
Campus Full time November 2017 Italy Rome

The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at [+]

Masters in Arts. A good technical knowledge is the basis for successfully deal with planning and creativity. Digital media and the speed of evolution of ICT (Information and Communication Technologies) in fact challenge continuously new professionals. Three years Bachelor’s Degree and the Master’s Degree programs are conceived to provide essencial tools necessary to engage these challenges. A free Italian language course will be offered to all students who pre-apply by the first week of June. Through continuous research and study, then, you will master the digital world to use it as a tool for creating cutting-edge products and to design new and more exciting services to users. Course of study The formative programs are characterized by a strong experimental component, the result of the various workshop activities aimed at "making real", in collaboration with research centers within the university and with other entities related to it, the theoretical aspects discussed during the lessons. Another unique feature of the course is the presence of a highly qualified faculty and represented by leading figures from the world of ICT and interaction design, which have significant experience both nationally and internationally. These can thus ensure the transfer of experiences, expertise and knowledge accumulated during their career for students enrolled. FIRST YEAR Methodology and Techniques of Social Research Sociology of communication languages Sociology of new media and social networks Semiotics artifacts and image theory Interaction Design I Elements of Programming I (Web and mobile) Integrated course of communication Cognitive Psychology Analysis and visualization databases SECOND YEAR Laboratory of computer graphics, modeling and 3D printing Interaction Design II and Design Lab Interfaces English for multimedia communication Materials to be chosen Skills [-]

Master in Luxury Goods Communication Management

Accademia del Lusso
Campus Full time February 2017 Italy Milan

The Master’s Course in Luxury Goods Communication Management trains students to become leaders within the fashion [+]

Course aims

The Master’s Course in Luxury Goods Communication Management trains students to become leaders within the fashion communication professional sphere. The accurate communication of a product, service, or collection is indispensable in order to build and strengthen a brand’s image in line with its marketing strategy. The course therefore equips students with people skills and competitive capability as well as with the technical and creative abilities they need to fully integrate themselves into the image and communication field of businesses, outsourcing agencies, magazine publishers and media channels in the fashion and lifestyle sector. Students learn how to successfully manage people, interpret current trends, and understand consumer needs. They will be able to follow every phase of a communication plan: from the briefing to the definition of objectives; the selecting of suitable means and methods to organising a photo shoot and drafting press releases, company profiles and fashion articles. On completion of the course, students will be able to step out into the professional world fully confident in their managerial skills and able to competently face competition. Masters Courses at Accademia del Lusso are all validated by eCampus University, and those who succefully complete one of these courses will therefore receive a first level Master's Degree.... [-]


European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

Masters in Arts. This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master In Education Sciences - Arts In Education

University of Nicosia
Campus Full time September 2017 Cyprus Nicosia Greece Athens + 2 more

The purpose of the program is twofold. On the one hand, help the student to acquire deep knowledge in the field of specialization through (a) the monitoring of educational courses in an advanced level, (b) study the relevant literature, and (c) interaction with Faculty and other students. [+]

Duration (years): 1.5 years Qualification Awarded: Education Sciences: Arts and Education (MEd, 1.5 years or 3 semesters) Level of Qualification: 2nd cycle (Masters Degree) Language of Instruction: Greek Mode of Study: Full and part-time Minimum Credits: 30 Minimum ECTS Credits: 90 Profile of the Programme: 7.1 Purpose The purpose of the program is twofold. On the one hand, help the student to acquire deep knowledge in the field of specialization through (a) the monitoring of educational courses in an advanced level, (b) study the relevant literature, and (c) interaction with Faculty and other students. On the other, the program aims at fostering research skills through (a) the monitoring of specific quantitative and qualitative research courses, (b) small scale investigations in the various courses and / or drafting Master Thesis, and (c) participation in seminars / conferences research content. In general, the overall aim of the program is to help the student to become an independent thinker and scientist educator. 7.2 Objectives 1. Preparing the education system managers with a deeper knowledge in the Arts and in their teaching. 2. To monitor the progress of modern research into the teaching of Arts and familiarize themselves with the necessary research and methodological tools. 3. To acquire specialized knowledge, methods and approaches that will help them innovate in the field of the arts and their teaching. 4. Acquire skills to manage practical aspects of the teaching of the arts. 5. Select and produce teaching materials based on current teaching trends of Music and Fine Arts. Career Prospects: Graduates of the program have the following options: 9.1 To seek management position at school level (eg Manager, Assistant Manager) and / or the Ministry of Education and Culture (eg Inspector). 9.2 To work as trainers at the Pedagogical Institute. 9.3 Understand academic position at a higher education institution. Access to Further Studies: Graduates of the program can pursue doctoral studies. [-]

Integrated Master's in Architecture

University of Minho - School of Arquitecture
Campus Full time September 2017 Portugal Guimarães

MIARQ's main objective is the training of skilled professionals in the pursuit of professional activities in Architecture, Urban Planning, Urban Design, Rehabilitation and Building Maintenance. [+]

Masters in Arts. Academic degree: Bachelor (Bologna 1st cycle degree), Master's degree ECTS: 300 Duration: 10 curricular semesters Regime: Normal Place: Azurém Campus, Guimarães Main Scientific area: Architecture INTEGRATED MASTER’S | 5 YEARS The Integrated Master’s in Architecture enables the exercise of professional activity in Architecture. In order to do so, it seeks to promote "integrated knowledge" and the formation of a design methodology, both essential to the practice of architecture in its various aspects: Architecture, Urbanism, Urban Design, Rehabilitation and Building Maintenance. The students’ creativity is encouraged, sensitizing them to the specific socio-cultural environment in which they operate and their ability to communicate the fundamentals of the work in progress. The students must demonstrate critical thinking, ability to work in a team, ethical values of citizenship and environmental awareness. Careers The architects graduated by the Minho University can pursue their professional activity in architecture, rehabilitation and maintenance of buildings, urban design, urban planning and management, higher education and research, working as independent professionals or as employees in public institutions and private companies. They are also qualified to teach at various levels of education. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus Full time February 2018 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Master of Science in Strategic Design and Management (Global Executive)

Parsons School of Design at The New School
Online & Campus Combined Part time 18  July 2017 France Paris China Shanghai USA Greenwich Village + 4 more

The New School's Parsons School of Design, one of the world’s leading design institutes, has created an alternative management program for emerging leaders seeking to be at the forefront of innovation in their organizations. This program provides an accessible, rigorous pathway for working professionals to lead change and apply real-world, 21st-century best business practices that have immediate and future impact on today's global economy. [+]

Masters in Arts. The New School's Parsons School of Design, one of the world’s leading design institutes, has created an alternative management program for emerging leaders seeking to be at the forefront of innovation in their organizations. This program provides an accessible, rigorous pathway for working professionals to lead change and apply real-world, 21st-century best business practices that have immediate and future impact on today's global economy. In a complex global economy characterized by rapidly evolving standards for the production and management of information, services, and experiences, leaders must exhibit flexibility and a capacity for innovation. Academically rigorous and industry focused, the Global Executive M.S. is specially designed for working professionals, preparing them to confidently create, manage, and lead design process–driven organizations. As one of our fellows, over the course of about 18 months you will join a select group of approximately 25 peers in a series of three-day seminars held at Parsons Paris, combined with online learning, hands-on studios, and global experiences in New York and Shanghai. Through this program, requiring only about 18 days away from the office, you will gain in-depth practical knowledge of Design thinking and its power to create positive change globally Sustainable business models Key principles of the evolving global economy Design innovation and leadership Management skills for creative projects and teams Governance, regulations, and how both are transforming today’s global economy In addition, you will build lifelong professional and personal relationships with your classmates, program faculty, and industry leaders. Program Details The Evolving New Global Creative Economy The Global Executive Master of Science in Strategic Design and Management responds to the major restructuring of developed and emerging economies worldwide. Unlike traditional master's degrees in design and management, this program incorporates design thinking, service design, and sustainability frameworks. As a Strategic Design and Management graduate student, you focus on the evolving global economy and are exposed to sophisticated real-world perspectives on business, operations, sustainability, management, leadership, entrepreneurship, design innovation, and design research. Design and Management Online and on the Global Campus A 36-credit program, the Global Executive Master of Science in Strategic Design and Management combines business, management, and leadership coursework with design-centered studio work. The program is a uniquely global and modern experience, combining weekend intensives at our Parsons Paris campus and convenient, flexible online learning modules that continue for seven weeks after each intensive. Classes are taken one at a time — allowing you to easily balance school, work, and life. Coursework is complemented by weeklong studio intensives based in Paris, New York City, and Shanghai, giving you firsthand access to today’s accelerating global economy in some of its premier hubs. New Business Models Coursework incorporates cutting-edge analyses of the digital information-based economy, which help students develop new business models and organizational designs for the creative industries. Many classes are structured to replicate real-world industry scenarios. These classes provide hands-on experience in designing, managing, and improving design-intensive and creative firms — and help students develop their capacity to inspire and lead creative teams. Industry Focus The Global Executive Master of Science in Strategic Design and Management program seeks students who will be the game changers of the new economy and its new actors — digital firms, social information networks, and co-producing individuals. It is well suited for early- to mid-career professionals interested in advancing in their chosen fields and companies, positioning themselves as leaders of sustainable industry. This program is custom designed for today’s high-potential emerging leaders and career changers seeking to complement their design and business skills with professional application. Students are exposed to new industry contexts and practices, both within and outside of design-intensive industries. Designed for Working Professionals This program is specially crafted to suit the needs of working professionals by working from a “cohort model,” in which all students start the program at the same time, take the same courses in the same order — one course at a time — and graduate together. In addition, the blended format of online and on-campus intensive learning is specially designed to allow for maximum flexibility in balancing class, work, and life. Connection to The New School The program's connections with industry are matched by its place in the intellectual communities of Parsons, Parsons Paris, and The New School. Modeled on the highly successful MS-SDM program at Parsons, the Global Executive Master's draws on The New School’s strengths as a leader in global and online education, offering weeklong integrated studio sections in Paris, New York, and Shanghai, paired with six three-day intensives that kick off each course and continue online from the convenience of your own home — on your own schedule. Scholarships are not available. U.S. citizens may qualify for federal financial aid. [-]