The main aim of the programme in Video Games and Virtual Reality Designing is to develop a Master’s Degree graduate prepared to conduct independent operations in the field of video games and virtual reality designing. With the knowledge and skills needed in the labour market, the graduate will get the possibility to work in the rapidly expanding interactive entertainment and video game market, as well as in advertising agencies and cultural institutions.
Master of Art Programs in Computer Science.
The main aim of the programme in Video Games and Virtual Reality Designing is to develop a Master’s Degree graduate prepared to conduct independent operations in the field of video games and virtual reality designing. With the knowledge and skills needed in the labour market, the graduate will get the possibility to work in the rapidly expanding interactive entertainment and video game market, as well as in advertising agencies and cultural institutions. Graduate’s broad competence will grant him a range of possibilities in his future professional activity.
The syllabus of the specialization Computer Games Graphics focuses on practice, familiarizing the student with the profession of a graphic designer. The specialization incorporates the competence in the field of artistic graphics and graphic designing. It emphases the knowledge of computer generated graphics workshop, especially the latest technologies of game designing (computer based 2D graphics and 3D animations, game engine and level designing, special effects, lighting, textures, frame manipulation, 3D modelling, object and character model manipulation, game’s world designing). The programme stresses also the ability to work with co-producers in the area of video games and interactive entertainment (scenarists, producers, programmers, etc.).
The graduate of the Video Games and Virtual Reality Designing programme receives a Master of Arts Degree and the competence necessary to work as a computer graphics designer. Rapidly growing video game industry suffers of staff deficiency since its very beginning. The market sector is characterized by the constantly increasing labour demand for the qualified specialists in the area of preproduction, production and postproduction of the interactive entertainment. Broad competences achieved during studies will provide the student with a range of possibilities in his future career.
Review and assessment of portfolios
Review and assessment of portfolios takes place in presence of the candidate on 28-29 June in the building on Paderewskiego 13 in Cieszyn (43-400), rooms 103 and 104, between 9:00 AM and 4:00 PM. The day and time will be specified for each candidate separately after the registration.
The results of the assessment will be announced on 29 June 2016 at 6:30 PM at Paderewskiego 13, 43-400 Cieszyn.
The interview concerning current media market and its relations with culture and art will take place on 30 June 2016 at 6:30 PM at Paderewskiego 13, 43-400 Cieszyn, rooms 103 and 104, between 9:00 AM and 4:00 PM.
The results will be announced on 6 July 206 at 2:00 PM in the IRK system and in the building at Paderewskiego 13, 43-400 Cieszyn.
Additional information concerning review of portfolios
The day and time of the review will be assigned to each candidate automatically after his registration is completed and the examination fee has reached the account of the University of Silesia.
During the review of portfolios the candidate may present up to 5 large works of drawing and 5 paintings (larger than 50x70 cm). Additionally, presentation of drawing and painting sketches, concept arts, illustrations, animations, 3D graphics, collages, etc. is permitted. The sketchbook por binder is treated as a single work. In case of digital 2D works it is necessary to provide source files (work steps, layers, files in .psd format). The works to be presented should be saved as .jpg or .pdf. Animations and movies should be saved as .mp4, .avi, .mov, .wmv.
In case of 3D works it is necessary to provide source files or/and objects in .obj or .fbx format, as well as textures. The works may be opened via 3dsMax 2014, Maya 2014, Zbrusk4r7 and Mudbox 2014.
In case the candidate wishes to present more of his works, it is necessary that the commission is informed before the review.
In case the candidates does not show of at the time specified in the schedule, he may not be allowed to take part in the portfolio review.