Master of Arts Program in Computer Science

Top 3 Master of Art Degrees in Computer Science 2017

Computer Science

An MA or Master of Arts degree is obtained by students after completing a one- to two-year program studying History, English or other fine arts or humanities subjects. MA studies are most often a mix of research and coursework.

Master of Arts in Computer Science

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Master in Game Development

Academy of Art University
Campus or Online Full time 2 - 3  September 2017 USA San Francisco

The MFA Game Development program allows students to further their careers by synthesizing traditional art and design fundamentals with today’s groundbreaking technologies. Students level up their skill through hands-on prototyping of game mechanics and art creation, followed by creating a thesis project and an industry-quality portfolio. [+]

Master of Art Programs in Computer Science. The MFA Game Development program allows students to further their careers by synthesizing traditional art and design fundamentals with today’s groundbreaking technologies. Students level up their skill through hands-on prototyping of game mechanics and art creation, followed by creating a thesis project and an industry-quality portfolio. MFA Game Development Unit Requirements Major 27 units Directed Study 18 units Graduate Liberal Arts 12 units Electives* 6 units TOTAL 63 units *Per director approval MFA Game Development Degree Requirements Successful completion of Final Thesis Project Minimum 2.0 cumulative GPA Minimum grade of C in all required 63 units MFA Program Learning Outcomes Graduate students will meet the following student performance criteria: MFA Thesis Project Present an original thesis concept worthy of the MFA degree Demonstrate the feasibility of the thesis project Create a thesis project that demonstrates a mastery of interactive game design and specialized knowledge of game art or game and level design. Visual Communication Critically evaluate the aesthetics, meaning and effect of imagery. Technology Demonstrate mastery of the tools and technology related to area of specialty Demonstrate familiarity with contemporary game production technology and processes by completing game documents and a playable level Presentation Skills Present their ideas and solutions in a cogent and well-organized manner. Critical Thinking & Problem Solving Create project schedules and milestones and manage resources to meet project goals Research and generate workable solutions under a deadline. Demonstrate a sophisticated level of understanding of game art or design Professional Readiness Produce a professional demo reel or portfolio which meets industry standards. Work cooperatively and effectively in a production environment. Specialty Skills: Game Art Model, texture and light 3-dimensional forms that are genre and format specific. Implement industry and hardware budgets and prepare files for production. Implement concepts in 2D or 3D within budget and to project specifications Specialty Skills: Game & Level Design Communicate abstract ideas using game design documents and 2D maps Create playable games with both vector and 3D technology Visit www.academyart.edu to learn more about total costs, median student loan debt, potential occupations and other information. Accredited Member WSCUC, NASAD, CIDA (BFA-IAD, MFA-IAD), NAAB (B.ARCH*, M.ARCH), CTC (California Teacher Credential). Acting degree program is currently not offering online courses. **B.ARCH is currently in candidacy status. [-]

MA in Social Anthropology & Computing

University of Kent, School of Anthropology & Conservation
Campus Full time August 2017 United Kingdom Canterbury

The aim of the MA in Social Anthropology with Computing is to prepare you to apply appropriate computer-based methods to anthropological research at a relatively advanced and creative level. [+]

Our School is highly inter-disciplinary and our postgraduate students can benefit from a wide variety of expertise not only in the traditional fields of social anthropology but also in areas such as environmental anthropology, ethnobotany, conservation biology, biodiversity management, environmental law and, in particular, computing applications for anthropology. The School also houses the Centre for Social Anthropology and Computing (CSAC) under its Director, Dr. Michael Fischer. Thanks to the Centre the School is one of the world's leading institutions in the field of the application of computing techniques to anthropology. The aim of the MA in Social Anthropology with Computing is to prepare you to apply appropriate computer-based methods to anthropological research at a relatively advanced and creative level. You will develop a research perspective in social anthropology - the design, planning, implementation and analysis of anthropological research - and apply specialised computing methods to anthropological research and analysis. The following Master's programmes are recognised by the ESRC as having research training status, so successful completion of these courses is sufficient preparation for research in the various fields of social anthropology. Many of our students do, in fact, go on to do MPhil and PhD research. Others use their Master's qualification in employment ranging from research in government departments to teaching to consultancy work overseas. Postgraduate Diploma students may study the same course content as MA and MSc students on the respective programmes, but diploma programmes run for nine months full-time and are assessed by essays and course participation alone. Diploma students who successfully complete the coursework may, on application, be accepted onto the research and dissertation module which leads to the award of MA or MSc. Course Structure - Design and Implementation of Computer Applications in Anthropology (20 credits) Pascal Programming I and II (20 credits) - Two modules drawn from the School of Computing (40 credits) - Two modules (40 credits) drawn from Social Anthropology, usually Research Methods and one other module relating to your interests. Students with a strong computing background can exchange one module between computing and social anthropology, and/or take more advanced modules in computing than those ordinarily offered. - Computing application and short dissertation (Please note that students with no background in Java programming must take a special three-week module before the beginning of the academic year in September.) [-]

MA in Games and Virtual Reality Design, specialisation: Computer Games Graphics

University of Silesia
Campus Full time October 2017 Poland Katowice

The main aim of the programme in Video Games and Virtual Reality Designing is to develop a Master’s Degree graduate prepared to conduct independent operations in the field of video games and virtual reality designing. With the knowledge and skills needed in the labour market, the graduate will get the possibility to work in the rapidly expanding interactive entertainment and video game market, as well as in advertising agencies and cultural institutions. [+]

Master of Art Programs in Computer Science. The main aim of the programme in Video Games and Virtual Reality Designing is to develop a Master’s Degree graduate prepared to conduct independent operations in the field of video games and virtual reality designing. With the knowledge and skills needed in the labour market, the graduate will get the possibility to work in the rapidly expanding interactive entertainment and video game market, as well as in advertising agencies and cultural institutions. Graduate’s broad competence will grant him a range of possibilities in his future professional activity. The syllabus of the specialization Computer Games Graphics focuses on practice, familiarizing the student with the profession of a graphic designer. The specialization incorporates the competence in the field of artistic graphics and graphic designing. It emphases the knowledge of computer generated graphics workshop, especially the latest technologies of game designing (computer based 2D graphics and 3D animations, game engine and level designing, special effects, lighting, textures, frame manipulation, 3D modelling, object and character model manipulation, game’s world designing). The programme stresses also the ability to work with co-producers in the area of video games and interactive entertainment (scenarists, producers, programmers, etc.). Career opportunities The graduate of the Video Games and Virtual Reality Designing programme receives a Master of Arts Degree and the competence necessary to work as a computer graphics designer. Rapidly growing video game industry suffers of staff deficiency since its very beginning. The market sector is characterized by the constantly increasing labour demand for the qualified specialists in the area of preproduction, production and postproduction of the interactive entertainment. Broad competences achieved during studies will provide the student with a range of possibilities in his future career. Review and assessment of portfolios Review and assessment of portfolios takes place in presence of the candidate on 28-29 June in the building on Paderewskiego 13 in Cieszyn (43-400), rooms 103 and 104, between 9:00 AM and 4:00 PM. The day and time will be specified for each candidate separately after the registration. The results of the assessment will be announced on 29 June 2016 at 6:30 PM at Paderewskiego 13, 43-400 Cieszyn. The interview concerning current media market and its relations with culture and art will take place on 30 June 2016 at 6:30 PM at Paderewskiego 13, 43-400 Cieszyn, rooms 103 and 104, between 9:00 AM and 4:00 PM. The results will be announced on 6 July 206 at 2:00 PM in the IRK system and in the building at Paderewskiego 13, 43-400 Cieszyn. Additional information concerning review of portfolios The day and time of the review will be assigned to each candidate automatically after his registration is completed and the examination fee has reached the account of the University of Silesia. During the review of portfolios the candidate may present up to 5 large works of drawing and 5 paintings (larger than 50x70 cm). Additionally, presentation of drawing and painting sketches, concept arts, illustrations, animations, 3D graphics, collages, etc. is permitted. The sketchbook por binder is treated as a single work. In case of digital 2D works it is necessary to provide source files (work steps, layers, files in .psd format). The works to be presented should be saved as .jpg or .pdf. Animations and movies should be saved as .mp4, .avi, .mov, .wmv. In case of 3D works it is necessary to provide source files or/and objects in .obj or .fbx format, as well as textures. The works may be opened via 3dsMax 2014, Maya 2014, Zbrusk4r7 and Mudbox 2014. In case the candidate wishes to present more of his works, it is necessary that the commission is informed before the review. In case the candidates does not show of at the time specified in the schedule, he may not be allowed to take part in the portfolio review. [-]