Digital CinemaThe objective of this Master is for you to become a specialist or artist in the Direction and Creation of Cinema Films in Digital format. The mission is to make a professional short film shot with visual effects, using professional cameras on a chrome set, and experience it from its beginnings to the post-production process.VFX with HoudiniOf all the softwares used in Visual Effects, there is no doubt that Side FX Houdini occupies the first positions. Due to his procedural creation model, its speed and the number of options it has integrated (particles, clothing, hair, explosions, masses, destruction), Houdini is synonymous with employment, thousands of job offers are published daily because demand VFX artists that dominate Houdini is very extensive, especially in Top Studios such as Pixar, Disney, ILM, Lucas Films and Weta.
You can train in three different ways:On-site: Classes are 3 hours a day from Monday to Thursday at our facilities.
Telepresence: Students connect live with the teacher and their classmates from Monday to Thursday 3 hours a day. Once the classes are over, they hang out on the virtual campus to see them again as many times as needed.
Online: Students have time freedom to access the classes recorded and uploaded by the teachers every day, and they have a weekly hour of tutoring with the teacher to resolve any doubts they may have.Agenda: Digital Cinema ModuleEcnicismos I - Month 1Codecs
8-16-32 Bits
Containers
Banding
Curves
Digital Cameras vs Analog Cinema Cameras - Digital Cinema Cameras vs DSLR
Differences of Optics in Photos, Video and Cinema
Circular Optics vs Anamorphic Optics (boke, flare)
Differential between Linear vs Log vs Raw sensors
Using Blackmagic
DaVinci Resolve for Color GradingExercise: Shooting and Color Grading of planes with the techniques learned in class.Film Analysis - Month 1The World of Cinema
Brief History of Cinema
Reading the Interpretation of a Script
Script Exhibition
Work with Actors
Storytelling
Plane to Plane Analysis
Making Storyboards
Sound, colour and light, uses and shapes.
Actors and Technical TeamExercise: Shooting and Creation of a Cinematographic Narration with the empirical learned in class.Technicalities II - Month 2Rolling a Sequence Plane
Making a Story Board
Lighting, types and lighting schemes
Script Reading and Project scope
Production needs, optics, chromas, movements
First economic budget, what to include or discardExercise: Shooting and Making a StoryBoardPlanning - Month 2Rolling Static Planes
Rolling Planes in Motion
Axes, basic rules of the Direction
SCRIPT's relationship with the Assistant Director
Technical Script and StoryBoardExercise: Shooting and Making a StoryBoard.Pre-Production - Month 3Production design
Final Budget of a Short Film
Creation of Concepts
Create the Storyboard in 2D and 3D
Offline filming
Using Adobe After Effects for 2D AnimaticsExercise: Preproduction and 2D Animation of a Short.Pre-Production - Month 3Preparation of a Management Dossier
How to make a Casting. Techniques and recommendations
Lenses and Objectives for the Director, Storytelling and point of viewDirection of Actors I - Month 4Direction of actors
Action scene
Suspense Scene
Direction of actors
Horror scene
Direction of actors
Comedy sceneExercise: Actors Direction PracticesFX Essentials II - Month 5Offline Shooting - Rotoscopy
Chroma Key
Matte Painting
3D animation
Unreal Engine
Using Adobe Premiere for 2D AnimaticsExercise: Filming and 3D Animation PreviewDirection of Actors II - Month 5Direction of Actors II
Shooting practice
FX Supervision for Directors
Assembly, Mixing and Color Grading for DirectorsExercise: Filming and 3D Animation Preview.Production I - Month 6Final ShootingExercise: Final Shooting of Plans.Mocap - Month 6Motion capture
Visit to the Locations
Thematic Short Filming in Production team
Final ShootingExercise: Shooting a Short Film in Production Equipment.
In each practice there will have to be a Director to lead.Production II and Postproduction I - Month 7Final Shooting
PostPro and Assembly
Final AssemblyExercise: Final Shooting of Plans.Production I - Month 7Final ShootingExercise: Final Shooting of Plans.Post-production II and Sound - Month 8PostPro and Assembly
Color grading
Grading
FX
Rotoscopes, Chromas and Integrations
Project representation
Render parameters
Frame resolutions
Layered representation
Sound Post ProductionExercise: Delivery of the Short Film.Post-Production II and Sound - Month 8PostPro, Assembly, Color Grading and Mixing
Premiere of the Short Film in a CinemaUnreal and Shotgun - Month 9Cinematic with Unreal
Establish a production pipeline with Shotgun
Material filming for incorporation with Unreal elements.
Reel
BreakdownAgenda: VFX module with HoudiniMonth 1Procedural modelling and creation of AssetsCreation of scalable and modular models
Procedural modelling from attributes
Creation of tools for mayaMonth 2How to use attributes in HoudiniCreation of motion FX from attributesMonth 3Dynamic destruction (Rigid Body dinamycs)How to model to break
Methods for calculating organic and rigid body simulationsMonth 4Particle systemsParticles for motion FX
Physics based particlesMonth 5Volumes, modelling with voxelsVolume modelling
Conversion between different types of volumesMonth 6Fluids, gaseous systemsExplosions, fire and fumes
Texturing fluidsMonth 7Liquids, from detail to macro scaleLarge-scale simulation of liquid systems
Small-scale simulation of liquid systems, playing with viscosityMonth 8How to generate and control crowdsAgent Creation
Dynamically control crowds, obstacles, paths and actions
Tissue simulationMonth 9Postproduction, the final step3D layer composition
Motion track and 3D camerasAccelerator modulePre-production of the projectConstruction of the project pipeline
Pipeline structuring with ShotgunFollow-up assignments
Optimize the Gantt chart
Productivity parameterization
Timing assignment and team milestones
Tracking of production phases
Cloud connection Desktop Experience in person and online
Online project visualization
Share management
On-screen feedback
Multitasking review
Reduction of uncertainty in productivity analysis
SCRUM methodology learningProductionCalendar calculation
Feasibility metrics
Testing
Quality assurance
Game pitch
Marketing planLaunch - prelaunchMarket evaluation for departure dates
Preparation for launch
Pitch preparatory
Presentation at events
Project presentation court
Presentation to the publicTeachers with real experienceTop teachersLuis Lopez3D Artist at Misomo
Producer and VFX Artist He has worked since 2001 in the 3D and VFX animation sector, mainly as a freelance for various production companies and finally as a 3D animation producer. His works cover many fields always related to 3D, carrying out infoarchitecture projects, corporate videos, advertising, documentaries, video games, animation series or the production of a 3D animation feature film.Andrés GrueiroFilm Director, he has won prizes for his projects such as 1st Prize and Special Jury Prize at Cambridge Shortfilms Contest (UK) and is related to the latest techniques of Virtual Cinema representation. He is currently a member of Utopic Estudios, a high-performance virtual reality and MOCAP technology company. He has worked in the world of Video Games making cinematics for Sunburned Games and is former president of AEV, Association of Students of Video Games.Javier HorrilloDirector & VFX Supervisor at Virtual Art
Javier Horrillo has a degree from the Polytechnic University of Valencia. He has also studied at ESAD. He directs the Virtual Art studio of digital effects in Valencia, where he is also a VFX supervisor. He has carried out numerous high-level Cinema and Advertising FX where it is shown that it is possible to create in image anything you can imagine thanks to techniques such as matte painting, chroma or chromakey, rotoscopy, creation of 3D uids, modelling, texturing and lighting 3D, set extension, photogrammetry, camera tracking, digital makeup and a long etc.Juan Antonio ValverdeConcept, Visual & Story Artist
Graduated in Fine Arts from the Polytechnic University of Valencia (UPV), in 2005, and with a Professional Training Degree 2 in computer systems programming and a Master in Graphic Design, Juan Antonio develops his professional activity as a Freelance in Illustration and Graphic Design from the year 2012. He has had the opportunity to exhibit his works 5 times in his hometown (Valencia), and once as a guest at the Animazing Gallery in New York (USA), in Rodez (France), in the area of the medieval castle Belcastel.Discover our exclusive Accelerator ProgrammeLast year you will enjoy our 9-month acceleration program, which offers advice and training necessary for the development of all kinds of entrepreneurial projects. Take advantage of our Know how and all our facilities. Finish your training with a successful project and a professional demo-reel.
Work in a real studio
In the 9 months of accelerator you will work on a real project, a project with its objectives, its timings, its deadlines as in a real production company. You will know how to work in a video game or cinema development studio doing a real project, your project.
Your own startup
Do you want to develop your own project? If you have a good idea here you can carry it out. Or if not, you can always join the many ideas that we propose and launch ourselves, whether as a graphic designer, modeller, programmer, etc.
Real publishers
The main objective is that the projects see the light. For this reason we have different financing, distribution and promotion systems such as PlayStation Talents, which finance projects of up to € 200,000
Professional supervision
Because we know that working alone and without supervision is difficult. That is why the students of the accelerator will count from the first day with the help of our teachers and professionals who will supervise and provide constant help for the development of the project.
Custom installations
Working at home is very comfortable but it is not fruitful, we all know that. In our facilities you will work with your team in a professional environment, with a meeting room, a game room, food / drink machines and all the services of a company in the sector.
Multidisciplinary team
You will work with very different career students. Experts in video games, game design, programming, 3D modelling, animation, cinema, concept, all working as a team forming a link for future projects and ideas.
Employment exchange
We will take care of personally searching and managing job offers that may fit with the situation and preference of our students, both nationally and internationally.
Demo reel
And all this so that you have a professional demo reel, a specific demo reel for the job you want to develop, which you can attach to your cover letter or resume, which we assure you will open all doors to your professional future.Register for free on our Virtual CampusThe most advanced campus in the world
We are the only school that has opened our campus to the entire world. Thousands of people, student or not, access our intranet daily to view videos, tutorials, lectures, demos, carry out missions and in general to interact with other students and professionals in the sector. A whole virtual world is waiting for you with infinite possibilities.Create your avatar
Customize your room
Vocational training
Level up
Talk with your friends
Conferences and webinars
Exercises and homework
HD Videos