Online Master's Degree in Visual Arts in Spain

See Online Master Degrees in Visual Arts in Spain 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Since all classes are online, students will not have to appear at classes. Schedules may not be as stringent when taking lessons online. Students can work on and carry out assignments when they are ready and at their personal pace. In several online degree courses, students are not expected to take elective classes unless needed by their major. This allows students to zero in on and study particularly what they need to learn for their business. For many students who have a passion for to learn information relevant to their major, online degree programs work excellent as this approach will save time and aid students gain their degree faster.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Online Master's Degree in Visual Arts in Spain

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Master In Multi-device Web Design And Programmeming

Escuela Superior de Diseño de Barcelona
Online Full time 12  November 2017 Spain Barcelona

Domina any means so that the message reaches the user optimally adapted to each of the devices. [+]

Online Master Degrees in Visual Arts in Spain. Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? We continually inform, seek, share, relate, interact, analyze, discard, ... information provided on the Internet. So important is the reliability of information, such as how it is presented and adapts to each of the devices. The market is essential to have professionals capable of understanding the constant transformation of the environment, understand the user to send you information and message. The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the course, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to provide an effective response to its objectives, as well as being able to offer graphic creative contributions made it is a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Understanding the new ways of seeing the present and the future in an online environment. Acquiring skills and knowledge of new concepts (interface design, usability, interaction or positioning) and adapt other already known graphic design to this environment. Being able to manage, design and implement an Internet project autonomously or be able to participate in a specialized roles defined for each participating team. Acquire a work process taking in every phase of the project: briefing, concept creation, strategic / objective definition based on customer needs, GUI development, prototyping, programming front-end. Learning to synthesize the site architecture, usability and strategy of a multimedia project by designing its graphical interface and work with wireframes. Understand the importance of user experience (User Experience) as a discipline that gives meaning to the joint work of technology, design and interaction. Learn communication protocols and proprietary technologies of multi-device projects and internet to better understand what requirements need each applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Promote entrepreneurship, strengthen business skills to manage projects at the level of budgets, organizational charts, supplier management and planning. Professionals to share with the daily life of a professional studio, see how they tackle projects and the best way to solve the problems encountered in the development of a multidispositvo product. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Web Design and Programming Multidevice is structured from the following subject areas are integrated into a cross-project developed over 10 subjects: Digital media strategy and project management In this module the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and adapt others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining goals and success metrics, analyzing the current reality of business in the middle, as well as planning and strategy development. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. Frontend development The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, jQuery languages ​​... Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Prototyping and End Arts The submission of proposals is one of the crucial points of the project, the module objective is to expand the resources and provide tools for submitting proposals to customers, improve argumentario, quality and finish more real (InvisionApp and Marvel). On the other hand it is essential to contextualize the various processes in a digital project and the various actors involved. We will give special attention to step between the original equipment design and programming, for a smooth passage between designers and programmers, minimize errors and save time (Zeplin). Managing a CMS A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress, trying detailed installation, configuration and extension using modules and plugins. Finally, the student will know the dynamics of development in client / server environments and understand issues related domains, hostings, etc. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and will implement all aspects of creating projects for new digital environments: from conceptualization, the functional definition and design of wireframes, to the visual design and prototyping of Apps and WebApps and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch), new work processes and methods that will get our digital projects have the quality and the necessary finishes for travel and market success . Digital Analytics: metrics to optimize a website One of the great advantages of digital environments is the ability to measure any interactions made by users. This allows us to obtain valuable information about their type and behavior to optimize site performance and make decisions more successful business. The aim of the module is to understand the working methodology when designing a measurement system, learn how to deploy and configure the basic functionalities and obtain the necessary KPIs. Project management and business Detail the production phases of a digital project, from customer contact to the product launch. We identify the different roles and tools used in the management of a digital project. We will give an overview of the implications and requirements of the management of a digital project, so that students can be aware of them and take into account all the factors to successfully carry out the project. Master Thesis In addition to overcoming the credits of the various modules, all students must develop a final master project, consisting of a personal research project from the content taught during the program. Although most of the TFM is done individually, group and personal tutorials will be established at the beginning, to choose and plan the object of study, and during its development, to maintain the objectives and achieve the desired results. Workshop and Learning units Through industry experts, workshops where they acquire new knowledge, develop skills and exchange impressions will be delivered. Backend workshop This workshop will delve into issues related to the backend. It means the file structure issues and special attention will be given in languages ​​such as PHP, Javascript and jQuery. RRSS Establish strategies to maximize the power of social networks and increase the success of multimedia products. case studies will be presented. Sketch workshop Sketch is becoming the benchmark for your multimedia designs; the most versatile, comprehensive and dedicated software used to design in online environment. Not only is a web layout software: it is a tool to make our lives easier designers. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Digital media strategy and project management 5 User Experience (UX) 5 GUI design 5 Frontend development 5 Responsive Design 5 Prototyping and End Arts 5 Managing a CMS 5 Design in new digital environments and mobile devices. WebApp, native application and hybrid application, adaptive design 5 Digital Analytics: metrics to optimize a website 5 Project management and business 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who have the following profile: Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Graphic studios Departments web advertising agencies Departments of marketing, communication and design of large companies Accounts departments of advertising agencies Free-lance professionals, entrepreneurs, startups, startup company, etc. [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750  October 2017 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The gamification and application of methods gaming world in no recreational environments is increasingly more applications and benefits in the field of business and marketing, health, education, people, etc. Why are more and more companies that bet and apply this discipline. The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. With the Master in Gamification and transmedia storytelling you learn to know the basics of gamification and the laws of Game Design and its applications to the world of business, create scripts transmedia and finally to plan, prototiparlo and run. What will I learn? Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. To whom it May concern? The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. Curriculum The structure and materials of the Master in Gamification and transmedia storytelling is organized as follows: Module 1. Game Design Play and play. What is this about? Not just video games. 4 axes Qualities and skills of the game. Players and people Metrics. Onboarding and balancing Player types. User person. Target group and taxonomy Metrics. Flow, Maslow and interest curve Monomyth and uncanny valley More metrics. Pleasures, mechanical, rules and goals The game design to gamification. Protocol. Rewards. ROI Module 2. Environments Transmedia Transmedia narratives keys Structure and cases of a transmedia narrative Transmedia tools to build your architecture The consumer in the transmedia era media and media innovation Architecture Transmedia Bible your final application of transmedia narrative Module 3. Guion Nonlinear Dramaturgy and script The open method. The fundamental mechanisms The open method. The structural mechanisms A closed method. The stages of the journey of the hero and the archetypes From idea to storyboard The practical construction of the script Module 4. Game Design Pro What I bring marketing What brings me the gaming Module 5. Psychology, serendipity and creativity Moments of insight. Attitudes creativity Opening the can. Ideation techniques Food for creativity. What do I need to continue being creative? And now that? Evaluation of ideas Emotion as a creative process and objective product Motivations. What determines my motivation and my users? Gamification as learning process and conditioning Module 6. Game Storytelling and analog game Logic and game engines Module 7 UX Essentials DCU techniques I techniques II User experience I User Experience II iterative design gameplay 8. Practical Applications module. gamification Trends in gamification. Some concepts and tools Gamification in the fields of medicine, physiotherapy, sport and wellness Gamification in the field of Human Resources Gamification in the field of education and training Gamification in the field of marketing Gamification in the fields of solidarity, the environment and social awareness Gamification in the field of culture 9. Playful Learning Module Gamificando in training for HR What is that the "game-based learning"? 10. Prototyping Module and Playtest Introduction to prototyping Basic tools What, when and how? advanced tools Low cost prototyping maximum performance Conclusions and recommendations for the final project Module 11. Accessibility Essentials regulations Design for all Tools Dispositives Master Final Project [-]

MFA In Photography Copyright And Professional Projects

Lens - Fotografía
Online & Campus Combined Full time Part time October 2017 Spain Madrid + 1 more

LENS announces the 4th edition of the Master in Fine Art Photography and Professional Projects, which will begin in October [+]

Online Master Degrees in Visual Arts in Spain. WHAT IS THE MASTER OF PHOTOGRAPHY? LENS announces the 4th edition of the Master in Fine Art Photography and Professional Projects, starting in October 2014. A flexible training program in photography that combines lectures, workshops, tutorials and online classroom, visits to international photography festivals, professional practice and the performance of a group exhibition. Master students will master the tools to make photography a career based on the quality of your photo projects, developing a flexible itinerary that fits easily into your concerns and abilities and prepares them to identify opportunities for continuous professional context state of change. Master Classes Photography occur in classrooms LENS in central Madrid and are taught in Spanish. TARGET University graduates evidencing their photo-preferably knowledge in the field of Fine Arts, Communication, Advertising, Journalism, Architecture and Design, and wish to complement their studies and broaden their career prospects with an intensive theoretical and practical training in photography. Other professionals evidencing sufficient experience in the field of photography and other visual arts. Students who have passed the Intermediate Photography Course and / or the Advanced Course on Contemporary Photography LENS. METHOD Small groups allow customization of the educational process: Maximum 12 students per group. A flexible range of workshops that can adapt course content to student needs. An individual educational plan for each student. An online tutor and a virtual community that facilitates the flow of communication between students and teachers. Track each student by a tutor. Tutors are renowned photographers and teaching vocation who bring their experience and guide students in the development of a photographic project that will culminate in an exhibition in June 2015. An open learning system alternating lectures with intensive workshops and experiences that facilitate the understanding of the photographic medium: visits to international photography festivals, meetings with emerging photographers, professional practices, etc.. BECA Lens School of Visual Arts held annually the Lens Photography Scholarship with the aim of making accessible his Master of Photography photographers talent and facilitate the development of quality projects for the same. This scholarship covers the tuition fees of the said Master - valued at 7250 euros. TURN DAILY Monday to Friday from 10 to 14 h. From October 2014 to March 2015 + 6 workshops weekend until June 2015. SHIFT WEEKENDS Friday from 16 to 22 h. The weekend workshops will take place Saturday and Sunday, with a total duration of 14 hours. Classes take place in the classrooms of LENS in central Madrid. From October 2014 to June 2015 + 18 workshops weekends until June 2015. Price LENS Masters in Fine Art Photography and Professional Projects (700 hours): - Monthly payment: € 805 (9 monthly) + € 750 registration. - Quarterly Payment: € 2415 (three installments) + € 500 registration. - SPS: € 7250 (registration is free). Have a 10% discount if you make your registration before June 30, 2014. Other discounts (not cumulative): - Unemployed: 15%. - Graduate / Graduate in Fine Arts, Communication Studies, Journalism, Advertising, Architecture, Art History and Design: 15% [-]

Professional Master Cue - Filmmaking

Campus Universitario Europeo
Online Full time Part time September 2017 Spain Málaga + 1 more

With CUE Professional Master in Filmmaking, we will endow our students a global and inclusive of all the processes that make up the eloboración of an audiovisual work, movies, video clips, TV spots ... [+]

Professional Master CUE - Filmmaking With CUE Professional Master in Filmmaking, we will endow our students a comprehensive and inclusive of all the processes that make up a work eloboración audiovisual movies, video clips, TV spots ... Also help you develop the skills needed for the management and direction of an audiovisual technical team. The Master Professional provides a solid professional training and gives them the tools for problem solving and decision making both creative as techniques, opening a market much broader professional, thanks to training quality.

To whom is it addressed?

College graduates: - Audiovisual communication - Fine Arts or other college-level degrees related to image and sound - Sector Professionals ... [-]