Distance learning Master's in Visual Arts in Spain

View Distance learning Master's Programs in Visual Arts in Spain 2016/2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Dealing with public universities is far from an optimal option. Private schools provide much better assistance in your distance learning experience. Several online university draws teachers and students at great distances from all over the world. This vastly increases the diversity in a distance learning classroom and produces challenging conversation among those from hugely divergent communities, regions, and distant cultures.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Distance learning Masters in Visual Arts in Spain

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Masters In Web Design And Programmeming Multidevice

Esdesign - Escuela Internacional de Diseño de Barcelona
Online Full time 12  November 2016 Spain Barcelona

The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. [+]

Distance learning Masters Degrees in Visual Arts in Spain. Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? Permanently we seek, we learn, share, relate, interact, analyze, discard information provided on the Internet. And as important as the adequacy and reliability of the information they are the way we are introduced. It is therefore indispensable professionals able to understand the constantly changing mediumAnd understand the user to send you with guarantees of social and economic penetration of information and the message of each of the information providers in the network. He Master in Web Design and Programming Multidevice It covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the program, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to respond effectively to its objectives, as well as being able to provide the creative contributions made graphics the site of a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of all the process of creating an interactive project where the vision of business, user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as a language. Acquiring a work process assimilating each of its phases: from the briefing, concept and strategic definition based on customer requirements, to design development and production of mock-ups for delivery to production. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. Develop site design under the premises of the UX (User Experience), develop To acquire the knowledge necessary to develop projects to create websites and web apps functional user-centric and needs. Understanding the importance of the user experience as a discipline that gives meaning to all technology and interaction design work. Understanding the characteristics of Internet technology to implement interactive prototypes to undertake presentations to customers characteristics, applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Recipients Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication Professionals: In cases where the student proves a previous higher education accreditation process of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree from the same area. Degree People who pass the program evaluation will obtain Double Degree: Course at ESdesign - Superior Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied School. Career prospects Students taking this course can develop their careers in the following areas: Graphic studios Departments web advertising agencies Marketing, communication and design of large companies Free-lance professionals, entrepreneurs, startups, startup company ... Faculty Teachers specializing in each of the thematic areas of the program, through case study and the realization of practical projects, students get a multidisciplinary but absolutely related training. We committed to an international faculty that brings different views on the world of communication, each from their professional perspective. Therefore we have professionals who master the complexity of the process from a global perspective, with strong fundamentals in global campaigns across multiple channels / media communication. Program / Content The Master in Web Design and Programming Multidevice is structured around the following areas that are integrated into a cross-project developed along the length of the course: Digital media strategy and project management In this module, the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and bring others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining objectives and success metrics, analyzing the current business reality in the middle, as well as planning and strategy development. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. Programming languages ​​(I and II) The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, Javascript, jQuery and PHP languages. Special attention to most used development frameworks (laravel, Yii, ..) will be allocated. Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and we will implement all aspects of creating projects for new digital environments: from conceptualization, functional definition and design of wireframes, to visual design and prototyping of the App's, WebApps's and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch, Framer, Origami), new work processes and methods that will get our digital projects have the necessary quality and finishes for travel and market success. CMS S and Servers A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress and Drupal, trying detailed installation, configuration, using extension modules and plugins One aim of the module is that students understand the dynamics of development in client / server environments. Learn issues domains, hostings, server, ftp, .. Metrics, positioning, Social Networks The module introduces students to the methodologies and measurement tools, analysis of the operation of an online presence, such as a web. It will work on obtaining different types of metrics and data to optimize results using tools available on the market. APIs popular web services (YouTube, Yahoo, Google, etc) and creating mashups, ending with the most used social networks (like Facebook, Twitter, etc) will be discussed. Project management and business The design process and communication with the companies will be approached from the standpoint of management, a conceptual and practical level. Des contact with the company until the output of the product to market, the student through the different phases of the project, legal nuances and guide economic conditions. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Capstone Project Besides overcoming the credits of the various modules, all students must develop a final master project, consisting of a group project from the content taught during the program. Tutorials to choose and plan will be established under study, and during its development, to maintain the objectives and achieve the desired results. [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750  October 2016 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The master in gamification and transmedia storytelling It is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. The first understood as the use of the laws of Game Design, Psychology and Thought to persuade "positive" in a different recreational area exclusively. The second based on the use of means of ubiquitous expression and the management of common content, participatory culture and media convergence, all thanks to a series of media and platforms like the comic, book, social networks, virtual and augmented realities, movies, games and video games and applications. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. Upon completion of this training program you will be able to: Knowing the basics of gamification and its applications to the world of business. Learn the laws of Game Design. Define a plan of gamification, prototiparlo and run. Create scripts and storytellings able to translate the values ​​of the company through multiple carriers based on a transmedia strategy. During this call you can access the Innova aid plan covering 25% of the Master in Gamification and transmedia storytelling or visit our Scholarship Policy requesting information. Addressed to The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. GOALS Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. Admission process The Master in Gamification and transmedia storytelling has a limited number of 25 seats. In this way we promote personal contact between student and teacher, so that each teacher becomes a student mentor with a direct and personalized service to ensure the quality of training. Applications for admission are processed in strict order of arrival and will be assessed by an evaluation committee consisting of the Director of the Master, the Academic Director and the Coordinator of Admissions. [-]

Professional Master Cue - Filmmaking

Campus Universitario Europeo
Online Full time Part time September 2017 Spain Málaga + 1 more

With CUE Professional Master in Filmmaking, we will endow our students a global and inclusive of all the processes that make up the eloboración of an audiovisual work, movies, video clips, TV spots ... [+]

Professional Master CUE - Filmmaking With CUE Professional Master in Filmmaking, we will endow our students a comprehensive and inclusive of all the processes that make up a work eloboración audiovisual movies, video clips, TV spots ... Also help you develop the skills needed for the management and direction of an audiovisual technical team. The Master Professional provides a solid professional training and gives them the tools for problem solving and decision making both creative as techniques, opening a market much broader professional, thanks to training quality.

To whom is it addressed?

College graduates: - Audiovisual communication - Fine Arts or other college-level degrees related to image and sound - Sector Professionals ... [-]