Master Program in Visual Arts in Europe

Best Masters in Visual Arts in Europe 2016/2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.

Master's Degree in Visual Arts in Europe

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Online Masters Degree in Photography

Flexible Learning with Falmouth University
Online Part time January 2017 United Kingdom Cornwall

Study with talented practitioners in photography on an international scale Be part of a global community of like-minded professionals [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. Course overview This course will equip you with the knowledge, understanding and skills to meaningfully engage with a technologically and socially evolving medium, and succeed within the increasingly complex and competitive creative industries. Throughout the course you will realise the potential of your own ideas and practice by locating your individual specialism within the creative industries, enabling you to succeed and make significant contributions within a range of professional contexts. This course brings together talented practitioners on an international scale with the ambition to succeed, innovate and lead, allowing for the dynamic cross pollination of approaches in photography and exploration of critical perspectives. On successful completion of this course, in addition to having an internationally recognised postgraduate qualification, you will have an individual, or group of, sophisticated projects of a publishable standard that you will be able to use as the foundation to take you to the next stage in your career and sustain your practice beyond. Level: 7 Duration: 2 years Mode of study: Flexible learning Who is this course for? The aim of this course is to enhance the creative, critical and professional skills of practitioners who are at an early stage in their careers, as well as to give those who have already established themselves within the professional arena an opportunity to interrogate their practice and deepen the quality and sophistication of their creative output. It is designed to accommodate a broad range of practitioners, from those who use photography to question the world around them to those whose practice interrogates the medium itself. Typical applicants may be working as photojournalists, critics in photography, curators, freelancers, or business or studio owners. Course content You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). Positions and practice 30 credits Informing contexts 30 credits Surfaces and strategies 30 credits Sustainable prospects 30 credits Final major project 60 credits Assessments Coursework assessment with no formal examinations Projects, individual reports and live online presentations How you study You may choose to: Study entirely online without attending any face-to-face workshops Study online and attend optional residential workshops, held biannually at various locations such as the UK, USA, Asia or the Middle East. A typical workshop will start on Friday and end on Monday. Workshops are organised to coincide with major festivals and events. Falmouth will aim to provide information regarding these residential opportunities around 4 months in advance so that you have plenty of time to arrange attendance. Attendance is strongly encouraged although not compulsory. Learning activities There will be guided learning activities consisting of: Concise online presentations to introduce key concepts Small group and class discussions and crits to facilitate interaction and dialogue Online critiques to test assumptions, ideas and to receive feedback from peers and tutors Individual and group tutorials throughout the course Independent study Self-evaluation and peer feedback Financing your studies You can take advantage of: Falmouth Flexible Scholarship: Maximum £3,300 per eligible student Alumni discount (15% to Falmouth alumni) Please check application deadlines for scholarships. For more information about these scholarships and other financial assistance, please call us on +44 (0)1223 447713 How to apply For full details of how to apply please visit our website Submit a copy of your first degree certificate or Level 6 equivalent qualification and your IELTS/TOEFL certificate if English is not your first language Submit a description of your experience, motivations for studying the course, how you believe it will develop your career and aspirations Submit a project proposal which will outline the areas of interest and research objectives that you intend to explore and pursue during the course. All applications are considered on an individual basis. Invitations for online interviews may be made on an evaluation of your application. Late applications may be considered if places are available. Please contact us for FREE advice. Call 0800 5999123 or +44 (0)1223 447713 [-]

Masters In Web Design And Programmeming Multidevice

Esdesign - Escuela Internacional de Diseño de Barcelona
Online Full time 12  November 2016 Spain Barcelona

The Master in Web Design and Programming Multidevice covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. [+]

Have you thought about the amount of visual impacts that you receive daily from the web environment through their multiple devices? Permanently we seek, we learn, share, relate, interact, analyze, discard information provided on the Internet. And as important as the adequacy and reliability of the information they are the way we are introduced. It is therefore indispensable professionals able to understand the constantly changing mediumAnd understand the user to send you with guarantees of social and economic penetration of information and the message of each of the information providers in the network. He Master in Web Design and Programming Multidevice It covers all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. Throughout the program, students will be able to better understand and address the needs, technology and the real possibilities of each client or project to respond effectively to its objectives, as well as being able to provide the creative contributions made graphics the site of a unique and innovative piece. In this context they will be as important keys digital design and development of skills and guidelines for monitoring a project from capturing customer requirements to the presentation of the final product. With this training the student will have a detailed overview of all the process of creating an interactive project where the vision of business, user experience (UX) technology and interface design are at the center. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as a language. Acquiring a work process assimilating each of its phases: from the briefing, concept and strategic definition based on customer requirements, to design development and production of mock-ups for delivery to production. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. Develop site design under the premises of the UX (User Experience), develop To acquire the knowledge necessary to develop projects to create websites and web apps functional user-centric and needs. Understanding the importance of the user experience as a discipline that gives meaning to all technology and interaction design work. Understanding the characteristics of Internet technology to implement interactive prototypes to undertake presentations to customers characteristics, applying all of that on different media (web and webApp) in a multiplatform environment (screen, tablet and smartphone). Acquiring the ability to define web client strategy, plan the project on which to work, position both organically and through the web payment (SEO and SEM). Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Recipients Graduates in Design Graduates in Communication Sciences Graduates in Telecommunications Engineering and / or Computer Graduates in Audiovisual Communication Professionals: In cases where the student proves a previous higher education accreditation process of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree from the same area. Degree People who pass the program evaluation will obtain Double Degree: Course at ESdesign - Superior Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied School. Career prospects Students taking this course can develop their careers in the following areas: Graphic studios Departments web advertising agencies Marketing, communication and design of large companies Free-lance professionals, entrepreneurs, startups, startup company ... Faculty Teachers specializing in each of the thematic areas of the program, through case study and the realization of practical projects, students get a multidisciplinary but absolutely related training. We committed to an international faculty that brings different views on the world of communication, each from their professional perspective. Therefore we have professionals who master the complexity of the process from a global perspective, with strong fundamentals in global campaigns across multiple channels / media communication. Program / Content The Master in Web Design and Programming Multidevice is structured around the following areas that are integrated into a cross-project developed along the length of the course: Digital media strategy and project management In this module, the student faces the understanding of new ways of seeing the present and the future in an online environment. To do this you must assimilate new concepts (interface design, usability, interaction or positioning) and bring others already known from graphic design to this environment. Learning methods and processes for developing a suitable product strategy, defining objectives and success metrics, analyzing the current business reality in the middle, as well as planning and strategy development. GUI design The purpose of this module is to synthesize architecture, usability and strategy of a multimedia project by designing your GUI. It affects fundamental aspects of interactive visual communication and the student is introduced to the inclusion of elements of interaction and navigation in multiple media (eg web interfaces for mobile and desktop). It will work from conceptualization through sketching visual to performing mockups and the definition of a library of design patterns. User Experience (UX) The student must master the key concepts that ensure a rich user experience. Explores factors such as interaction design, information architecture, accessibility, navigation flows, usability. We will work on all tasks applied in the development of specific outcomes (for example wireframes or prototypes) that advance product development and validation of these results. Programming languages ​​(I and II) The purpose of this module is to learn communication protocols own web projects and deepen the HTML5, CSS3, Javascript, jQuery and PHP languages. Special attention to most used development frameworks (laravel, Yii, ..) will be allocated. Responsive Design This module aims to raise awareness and experience in responsive web design projects: How do they adapt to different devices? How and what contents are displayed in each? For this purpose are defined all the new options, both the potential and requirements such as graphics software tools. At the end of the module will be designed, developed and implemented (a mock up level) output web solutions platform. Focus on issues of code (bootstrap) affecting development for multiple devices (responsive) will be used. Design in new digital environments and mobile devices WebApp, native application and hybrid application, adaptive design. In this block we will learn and we will implement all aspects of creating projects for new digital environments: from conceptualization, functional definition and design of wireframes, to visual design and prototyping of the App's, WebApps's and see the adaptive design. We deepen in a special way in the graphics and usability decisions and discover new professional tools (Sketch, Framer, Origami), new work processes and methods that will get our digital projects have the necessary quality and finishes for travel and market success. CMS S and Servers A set of tools for content management (CMS), each specialized in a certain purpose (social, commercial, communication) will be. It will deepen the use of Wordpress and Drupal, trying detailed installation, configuration, using extension modules and plugins One aim of the module is that students understand the dynamics of development in client / server environments. Learn issues domains, hostings, server, ftp, .. Metrics, positioning, Social Networks The module introduces students to the methodologies and measurement tools, analysis of the operation of an online presence, such as a web. It will work on obtaining different types of metrics and data to optimize results using tools available on the market. APIs popular web services (YouTube, Yahoo, Google, etc) and creating mashups, ending with the most used social networks (like Facebook, Twitter, etc) will be discussed. Project management and business The design process and communication with the companies will be approached from the standpoint of management, a conceptual and practical level. Des contact with the company until the output of the product to market, the student through the different phases of the project, legal nuances and guide economic conditions. Being familiar with the steps of the project, the student will have the ability to manage time and resources. Capstone Project Besides overcoming the credits of the various modules, all students must develop a final master project, consisting of a group project from the content taught during the program. Tutorials to choose and plan will be established under study, and during its development, to maintain the objectives and achieve the desired results. [-]

Master (MA) Environment Design

Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

European Master of Professional Photography 2 year program

Spéos Paris-London Photographic Institute
Campus Full time September 2017 France Paris

The European Master of Professional Photography is designed for students who wish to pursue a career in photography, with a particular emphasis on the business management of the profession. [+]

This program certified by EABHES – lasting for 26 months in total – comprises three phases: The Professional Photography in two-year Program, from September to May (semester 1 and 2) then from September to May (semester 3 and 4). The Expert Modules, from the end of May to the end of July (cf. below). The planning and elaboration of the Master project, which needs to be submitted to a jury twice: an oral defense of the pre-project allows the students to validate their professional projects’ feasibility and coherence; the final jury’s comments assess the projects’ future implementation. So as to obtain the credits necessary to validate the European Master, students need to have a Bachelor’s degree (180 ECTS, in any subject, not necessarily photography) and need to pass a foreign language test at B2 level of the Common European Framework of Reference for Languages. As for the language tests accepted: TOEIC, TOEFL, IELTS or Cambridge exams for non-native English speakers; for English natives any official language diploma at B2 level in a European language that is not their mother tongue. What are the Expert Modules? The Expert Modules aim at deepening the participants’ previous knowledge and skills in those areas that are most demanded by the professional market. They cover the subjects of business management, image management and publication, advanced studio photography and photo reportage, combining theory and practice. For 8 weeks in total, participants meet up with photography professionals from various domains, who share their experience and know-how from their respective fields of expertise. Students can enroll immediately after completing the The Professional Photography in two-year Program, or return to Speos to complement their training in the following year(s). They can enroll for 1 or 2 modules, supervised by professionals within the field of photography. In July, the students equally participate for several days at the Rencontres d’Arles — a major international photography event, during which they visit exhibitions, present their portfolios and start networking. Expert Module: The Photo Business Expert Module: Advanced Studio Photography Expert Module: Advanced Photo Reportage [-]

Master in Fine Art

Bath Spa University
Campus Full time September 2017 United Kingdom Bath

The MFA is a studio based programme dealing with the whole range of Fine Art, from painting and sculpture to video and live art, each supported by good facilities... [+]

Master in Fine Art


Fine Art is a wide ranging field of activity, from painting to electronic and live art, and has grown rapidly in recent years to become a key cultural factor as demonstrated by the growth in the audience for art and in the media attention it attracts.The MFA is a studio based programme dealing with the whole range of Fine Art, from painting and sculpture to video and live art, each supported by good facilities and taught by nationally and internationally practicing artists and including discussion of artists' practice, exhibiting and curating.

Course Structure and Content


On this practice-based Master's programme an individual programme of studio work, negotiated with staff, will re-establish and then develop your work, potentially to professional, exhibiting level. Progress is guided by both scheduled and optional individual tutorials, and group critiques of work.The context for studio work is informed and clarified by a programme of seminars and discussions which set out a wide range of practice, both in terms of individual artists' work and contemporary museum, gallery, exhibiting and curating activity.This programme is taught with contributions from the staff and from artists and directors and curators of galleries of national and international standing. The programme content varies from year to year according to material available in exhibition in Bristol, London and other centres to which study visits occur on a regular basis - there are currently six to eight study visits to London each year between October and June as well as optional participation in two overseas study visits each year, currently to Paris and New York or Berlin.... [-]

Master course in Hypergraphics

Quasar Design University in Rome
Campus Full time Part time 1 - 1  March 2017 Italy Rome + 1 more

The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. [+]

Master in Hypergraphics The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. The teacher staff is made by high profile professionals with experience in the national and international cinema and television field. Lessons and workshops will take place during the creation of the story till the finishing of the project in all its details, reaching the realization of a commercial or of a television opening sequence or of an animation and of a Demoreel or Showreel including the exercises made during the year. The lessons will take place at the same time with practical workshops with the constant presence of teachers that will follow and lead students, also being far through a on-line tutoring, in the creation of each step, reaching to the production of complete cinema or television projects. Companies of production, animation, post production and digital visual effects, during the year, will host students for curricular stages, to complete the educational value of the course. Who it is aimed at The Master in Hypergraphics is preferably aimed to graduates and near-graduates of first and second level in any discipline, and to those who already followed an artistic path or that practiced a personal path about the subjects of the Masters. An elementary knowledge of the English language is required. Educational Objectives For this purpose, during the Masters students will deal with subjects that, proceeding step by step toward specialisms, they frame the complexity of the theme inside clear reference systems to help the fast acquisition of familiarity with applications directed step by step. Awarded qualification After passing the final exam, QDU Master certificate is issued.
 There is also an Autodesk certificate for the software used. The Master in Hypergraphics sponsored by the Consiglio Nazionale degli Architetti Pianificatori Paesaggisti e Conservatori, releases 15 Professional Credits. Creative jobs Students will acquire the practical experience through dedicated workshops about the various development branches and they will be lead to the profession of 3D Artist & Digital Compositor in first level digital visual effects. Partners Metaphyx – Roma Storyteller – Milano Q-Agency – Roma Subjects PRE-PRODUCTION Creation of a television and cinema story and “translation” of the written material into the following productive steps by drawing (Storyboard and Concept Design), clay modeling (Concept Modeling) and schematic movies (Animatic). PRODUCTION Deep study of the Maya software and creation of an Animatic Modeling, organic and inorganic in Maya and ZBrush Texturing Shading Lighting Maya Particles Rigging Animation Rendering Video – Filming POSTPRODUCTION Matchmoving & Camera Tracking Compositing Color Correction USED ASSISTED DRAWING PROGRAMS Maya Mudbox ZBrush Photoshop Boujou Nuke EDUCATIONAL MODULES Maya Basics Modeling 2D Graphics / Photoshop – Shading e Texturing Lighting and Rendering Rigging Animation Particles and Dynamics Photoshop Matte painting Compositing – Matchmoving Stage by companies of the field Revision of the thesis Course location The course "Hypergraphics" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

M.Phil. in Textual and Visual Studies

Trinity College Dublin
Campus Full time September 2017 Ireland Dublin

This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various... [+]

M.Phil. in Textual and Visual Studies This course explores the relationship between textual and visual forms of apprehension and expression in the modern world and their impact on European culture post-1900. The focus of the core module is on the graphic arts (poster, postage stamp, typography), photography and cinema, and on contemporary digital-based media. Various theoretical approaches will be explored in relation to the word/image problematic which will be situated in a number of European cultural traditions. Course options focus on specific media (photography, cinema) or themes (the city, avant-gardes). The aim of the course is to bring students to a high level of theoretical and practical awareness of the text-image relation in cultural expression, equip them to analyse and evaluate the various forms text/image interaction takes, and to provide them with a training that will enrich their practice in other areas of study or professional engagement. The course consists of one core module stretching over two semesters and four one-semester modules (from a choice of 5 or 6). The first core module focuses on Word/Image relations in graphic design, ranging from posters and postage stamps to typography and logotype. The second core semester focus on word/image relations in photography, cinema and the digital media. The one-term options, two of which are followed each semester, include Text and Photography, Figuring European National Identities, Figurations of the European City, the Russian Avant-Garde and East European Cinema. A dissertation on a subject of the student's choice is prepared over the summer months. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, Netherleands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. Fine Arts – Media, Art, Design & Technology (MADtech): What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master In Gamification And Transmedia Storytelling

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 750  October 2016 Spain Barcelona

The Master in Gamification and transmedia storytelling is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. [+]

The master in gamification and transmedia storytelling It is presented as a complete training program that unites two complex and absolutely contemporary areas: Gamification and transmediality. The first understood as the use of the laws of Game Design, Psychology and Thought to persuade "positive" in a different recreational area exclusively. The second based on the use of means of ubiquitous expression and the management of common content, participatory culture and media convergence, all thanks to a series of media and platforms like the comic, book, social networks, virtual and augmented realities, movies, games and video games and applications. In these virtual collaborative environments are the games that comes with various disciplines around the 4 axis design memorable experience: good stories based on decisions made by users are counted; powerful visual aesthetic chords are designed to "target group"; game elements are assembled and final implementation platform is decided. Upon completion of this training program you will be able to: Knowing the basics of gamification and its applications to the world of business. Learn the laws of Game Design. Define a plan of gamification, prototiparlo and run. Create scripts and storytellings able to translate the values ​​of the company through multiple carriers based on a transmedia strategy. During this call you can access the Innova aid plan covering 25% of the Master in Gamification and transmedia storytelling or visit our Scholarship Policy requesting information. Addressed to The Master in Gamification and transmedia storytelling provides training specifically geared to the following profiles: Entrepreneurs who want to develop new business models, trends and apply specialize in the field of gamification. Marketing professionals, ux, communication, design development and seeking new models and practices integrate loyalty. Managers and consultants who are seeking new business models and applying new techniques to existing. Technicians and engineers who want to expand their training and knowledge fields. Professional digital environment. GOALS Upon completion of the Master in Gamification and transmedia storytelling you will be perfectly able to: Design and implement a technical plan in Gamification and Transmedia. Implement loyalty campaigns on all platforms, both analogue and digital. Know the laws of "Game Design" to ensure the implementation of "memorable experiences". Leading innovative projects in the gamification and the achievement of objectives based on rewards. Increase the participation of customers and users through game mechanics. Innovate and lead change within an existing business. Admission process The Master in Gamification and transmedia storytelling has a limited number of 25 seats. In this way we promote personal contact between student and teacher, so that each teacher becomes a student mentor with a direct and personalized service to ensure the quality of training. Applications for admission are processed in strict order of arrival and will be assessed by an evaluation committee consisting of the Director of the Master, the Academic Director and the Coordinator of Admissions. [-]

Master in Documentary Film Directing – DocNomads

Universidade Lusófona de Humanidades e Tecnologias
Campus Full time October 2016 Portugal Lisbon Hungary Budapest Belgium Brussels + 4 more

The course is supervised and sponsored with scholarships for students and scholars by The Education, Audiovisual and Culture Executive Agency See in detail at [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. The ”DOCNOMADS” Documentary Film Directing ERASMUS MUNDUS MASTER'S COURSE is a: - Two-year, 120 ECTS - Documentary film directing - Master's course Implemented by three European universities: Universidade Lusófona de Humanidades e Tecnologias/Lisbon/Portugal, Színház- és Filmművészeti Egyetem/University of Theatre and Film Arts/Budapest/Hungary and LUCA, College Sint Lukas Brussels/Belgium. With a mandatory mobility scheme from Lisbon to Brussels via Budapest including: - a first semester at Lusofona, - a second semester at SZFE, - a third semester at LUCA College Sint Lukas, and - a fourth semester dedicated to the graduation work, for which students will be divided into three groups, one at each University The upcoming students are awarded a multiple degree and a diploma supplement. The course is supervised and sponsored with scholarships for students and scholars by The Education, Audiovisual and Culture Executive Agency of the European Committee. Who Can Apply? DOC NOMADS is open to European and non-European students with a BA degree in Motion Picture or Media Studies; other degrees are accepted for applicants with a convincing portfolio. In order to guarantee a high-quality individual training, small group tuition is offered (maximum 24 students). CRITERIA The Academic Board of the DOC NOMADS Erasmus Mundus Master's Course is seeking applicants who are: - socially minded, empathetic, responsible, and have civic awareness; - who are inquisitive, creative, and curious to explore reality; - who are original and both value and seek artistic independence and a personal voice; - who are open-minded, self-reflective, flexible, and innovative; - cooperative, receptive, and good team members; - tolerant and open to criticism; - with good skills of cinematic approach and good visual skills. [-]

Master Degree in Cultural Heritage

University of Minho - Institute of Social Sciences
Campus Part time October 2016 Portugal Braga

The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. [+]

Academic degree: Master ECTS: 120 Duration: 4 curricular semesters Regime: After Working Hours Place: Gualtar Campus, Braga Main Scientific area: History The Master in Cultural Heritage of the University of Minho aims to enhance a training profile with highly specialized skills that enable their graduates to perform research tasks, projects’ coordination and management that value the historical and cultural assets, networking with local and regional development structures, appropriately framed in legal terms and with scientific and professional ethical awareness. The intrinsic interdisciplinarity of the master’s concept justifies the use of the most diverse scientific fields, from Archaeology to Anthropology, passing through Education Sciences, International Relations, Public Administration, Geology, Geography and the New Information Technologies, in addition to History, the main scientific area. This variety of approaches will provide students with skills to solve problems in broader and more suited context, regarding the requirements of the labor market reality. [-]

Master In Fiction Script For Film And Tv

Universidad Pontificia De Salamanca
Campus Part time September 2017 Spain Salamanca

The Master of fiction script for film and television is the most prestigious graduate Spain in its specialty, for the formation of writers for film and TV. [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. Program Description The Master of fiction script for film and television is the Spain's most prestigious graduate in his field, for the formation of film and TV writers for. Its commitment to the professional world allows you to bring to their classrooms to more than 40 leading industry professionals: scriptwriters, directors and executive producers of film and television. In addition to the team of professors from the Faculty of Communication at the UPSA leading the project, the master has the best university teachers and researchers specializing in the field of film and television narrative (Universidad Complutense de Madrid, Universidad Rey Juan Carlos University Pompeu Fabra). Their collaboration half dozen publications specialized in the craft of screenwriting and various research papers have emerged. It maintains a close relationship with the professionals responsible for the fiction and entertainment of the major television networks (TVE, Telecinco, Cuatro, laSexta, Antena 3, Canal +) and the most important audiovisual producers (Globomedia, Competition productions, Bamboo productions, Telecinco Cinema, Rebellion Land, Mediator). The recognition of the quality of the master shown by the film industry and TV, and the prominent place in the university field of audiovisual communication, make him the best choice graduate specialty. GOALS Form writers to work on writing feature films Form writers, creators and executive producers to work in fiction series and entertainment programs on television professional profiles Scriptwriter TV Writer Executive producer Responsible for fiction in chains and producers CURRICULUM The course is divided into two modules (Film and Television) who can not attend separately. MODULE I: CINE (36 ECTS) Narrative Film (6 ECTS) feature film workshop (13 ECTS) Workshop short film (5 ECTS) Writing Workshop scenes (6 ECTS) Film Industry (3 ECTS) Meeting with professionals (3 ECTS) MODULE II: TELEVISION (24 ECTS) television narrative (3 ECTS) Creation workshop series (9 ECTS) script workshop in entertainment programs (4 ECTS) Writing Workshop scenes (4 ECTS) Workshop development from the chain (2 ECTS) Meeting with professionals (2 ECTS) TOTAL: (60 ECTS) Methodology classes: Thursday and Friday. writing workshops Meetings with professionals Duration and price Start date: September 2016 Duration: From September to June Price: 5,600 € Places available: 24 Location: Salamanca Contact: [-]

Top Master In 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 28  October 2016 Spain Barcelona

The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 2 academic years + 4 months Final Project Sleeps: 10-12 Headquarters: Barcelona Description and purpose The goal is for students to learn from scratch to master biped character animation, animals and creatures, learning from the principles of animation to animation and rigging end. It is addressed to people who want to train as animators and character designers and professionals with experience 3D. Requirements  Computer user level and knowledge of the Windows environment. Be 21 years or have made a career in FX ANIMATION. The Master starts from scratch; no previous training is required. It is oriented and will have priority enrollment professionals with demonstrable work experience, people who come from previous training in technical or artistic areas of higher vocational training, university degrees, postgraduate, masters or equivalent unregulated private training. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Character designer, modeler, concept art. Dip into employment Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

MSc Visualisation in Architecture and the Built Environment

The Robert Gordon University
Online Part time September 2017 United Kingdom Aberdeen

This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of [+]

Best Masters Degrees in Visual Arts in Europe 2016/2017. This postgraduate course has been developed to enable students to respond to demands of a rapidly changing industry. Those changes are being driven by government strategy, the demands of building information modelling (BIM) and the widespread use of architectural visualisation techniques. The course will allow you to develop a deep understanding of visualisation techniques, their implications for design, construction and collaboration, and the ways in which they will affect your discipline area and working practice in the future. The course contains hands-on experience with a range of software packages, providing a foundation upon which students can develop their ideas and project work. Building on our expertise in a range of visualisation fields, the course contains modules dealing specifically with building information modelling (BIM1 and BIM2), design visualisation, urban visualisation, virtual collaboration and information visualisation. The course culminates in a student-led dissertation or advanced visualisation project. Each module contains a practical introduction to key software and techniques, although it should be stressed that the course emphasis is on application and critical evaluation, rather than on software training. Entry requirements We welcome applicants holding an honours degree in architecture, architectural technology, surveying, engineering, planning or any associated discipline. The course will also be of interest to graduates from a design background, including interior design and product design. Applicants who comply with any of the following criteria should apply: - A good Honours degree in any discipline from a recognised university. - Applicants who do not hold an Honours degree but who have relevant industry experience over a reasonable time period will be considered. - For international students 6.5 IELTS or its equivalent in TOEFL is required. Course Fee All Students - £2400 Stage 1 - £2400 Stage 2 - £1600 Stage 3 All course fees are reviewed annually and subject to change. Published fees apply to the course's mode of delivery. [-]