Master in Web Design in Europe

Top Master Degrees in Web Design in Europe 2017

Web Design

In order to successfully obtain a Masters qualification, you will need to obtain a number of credits by passing individual modules. Most taught Masters will have a number of core modules which you must take and pass in order to obtain the qualification. The assessment of research Masters is almost always entirely by a single dissertation module or project.

Through Master in Web Design program students can learn how other technology disciplines influence web design, such as database design and development, telecommunications, software programming and information security. This extent of knowledge, linked with a mastery of the most current web design skills, gives students the competitive advantage needed to meet current industry demands, and also the foundations to meet the demands of tomorrow.

Europe is, by convention, one of the world's seven continents. Comprising the western most point of Eurasia, Europe is usually divided from Asia by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting the Black and Aegean Seas.

Master Program in Web Design in Europe

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Master (MA/MSc) Interactive Product Futures

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

MASTER IN UX DESIGN

LISAA Paris
Campus Full time 1 - 2  September 2017 France Paris

This course is aimed at students who wish to learn about User Experience design issues for digital creations: websites, applications, software, interactive machines, etc [+]

Top Masters in Web Design in Europe 2017. This course is aimed at students who wish to learn about User Experience design issues for digital creations: websites, applications, software, interactive machines, etc. PROGRAMME OPENS IN SEPTEMBER 2016 The course is taught by active professionals who are recognised in their fields, and brings together theoretical and practical classes with several work placementsat businesses in partnership with the school. The quality of teaching at LISAA has led to it being recognised by the Ministry of Culture and Communication. MASTER-EQUIVALENT QUALIFICATION The advanced course in User Experience Design takes place over two years – a master-equivalent level – and is open to students who have already completed a graphic design, technical or computer science course to a bachelor-level or equivalent (university or business school). Advantages of the Course Courses taught by industry professionals who are up-to-date with current technological issues and industry changes A vast network of alumni and prestigious partner companies (Canal+, Vente Privée...), who have a role in advancing the careers of graduates Classes in the workshop, centred around real projects in order for students to obtain practical skills Student follow up for the construction of their portfolio, work placement reports and professional project A comprehensive course on digital media: video, motion design, web, mobile. Careers UX Designer Web designer UI Artist Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation. [-]

Master in Graphic Design

IED – Istituto Europeo di Design Milan
Campus Full time 10  November 2017 Italy Milan

The graphic design field is constantly developing. The professional areas and their specializations, the communication market and the companies work in, rise and evolve are speedly changing, as well as the technological scenario. The Master trains professionals able to properly manage a team, effective in managing an integrated work flow. A professional who can build, manage and finalize a visual communication project: from strategy, to concept, up to the most correct realization for press or social media. [+]

THIS PROGRAM IS TAUGHT IN ITALIAN Target - As a matter of fact, the Master course is addressed to all those who studied communication, graphics and design and are looking for an advanced training to work in the field of graphics with ability and professionalism. Methedology and structure - The Master course - with its 10-month duration (7 months in classroom + 3 for stage/field project) and part time attendance - trains professionals in the communication field by developing managerial skills and a project culture rooted in the design history. But, most of all, it provides a method, a structure, and a process organized in a managerial way. The master consists of three steps. The first step is aimed at acquiring the knowledge concerning the communication project culture, at strengthening the technical-instrumental skills, and at developing the basic research through a frontal teaching methodology, guided project lab and individual study. The teaching is assigned to experts and professionals of the different disciplines. The second step of the pathway aims at managing the communication project in all its steps and takes place in collaboration with companies and/or external organizations. The last step of the Master course includes the stage/field project. Stages are realized as individual work periods - in Italy or eventually abroad – in one of the companies collaborating with IED. They last at least 3 months and allow the students to apply the developed tools and knowledge in a concrete experience by measuring with the professional procedure. Alternatively to the stage, the students can be involved in a Field Project. It consists of a consultancy/cooperation project realized by a group of students led by a teacher who acts as project tutor, and lasts at least 3 months. The teacher supports the team during the management of the relationships with the company-customer, during the project development and during the final realization and presentation of the results to the company as in a real professional situation. In the previous editions, students' projects have been developed in collaboration with:Fiat, Ferrero, Speedo, BMW, Nivea, Vodafone, RCS Sport, Garmin, ENI, Unipol, Heineken, Cantine Ferrari. [-]

Master in Visual and Web Design

Scuola Politecnica di Design SPD
Campus Full time October 2017 Italy Milan

The Master in Visual and Web Design provides overall competence in both Visual Design and Web Design. [+]

-- One year Master's course


-- Starting date: October 20th 2014


-- Academic training + internship

 

The Master in Visual and Web Design provides overall competence in both Visual Design and Web Design. 

It is intended for students who are interested in two masters of the same area, to provide them with the possibility to attend a Master course with a double specialization.

This kind of course foresees a higher number of lessons per week and a strong commitment during project works, but it’s also an interesting chance to specialize in two different subjects.

Duration


The Visual and Web Design Master's course lasts for one year (from October to December, with a summer break in August).There will be a minimum of 30 hours of lessons per week. Attendance is compulsory and full time.... [-]


Master in Web Design

Scuola Politecnica di Design SPD
Campus Full time March 2017 Italy Milan

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design ... [+]

Master in Web Design

 

The Web Design Master’s course consists of theory lessons, workshops and web design courses. Technical training offers XTML, CSS design, dreamweaver, motion design, flash and photoshop classes. In this way students will acquire professional skills combined with a methodological awareness of the entire design process.

 

 

Duration

The Master in Web e Multimedia Design lasts for one year (from October to December, with a summer break in August).There will be a minimum of 20 hours of lessons per week. Attendance is compulsory and full time.

 

 

Internship

At the end of lessons, students will start an internship in companies or studios of the sector... [-]


MA In Design And Project Management For Internet

ELISAVA Barcelona School of Design and Engineering
Campus Full time September 2017 Spain Barcelona

Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. [+]

Top Masters in Web Design in Europe 2017. Masters in Design and Project Management for Internet Certificate issued by the University Pompeu Fabra (UPF) and ELISAVA School of Design and Engineering of Barcelona Internet is now the place where we most informed, buy and interact, so it is essential to train professionals to understand the total transformation that such information volume behaves and to exploit its potential for social and economic growth. In this program we propose a range of training applied covering all aspects necessary for the student to acquire the skills and knowledge to enable it to undertake, manage, design and implement projects, services and Internet applications. By specialized teachers in each of the thematic areas of the program, case studies and practical realization of a project, the student will get a multidisciplinary training. With this training the student will have a detailed overview of the entire process of creating an interactive project where the business vision, the user experience (UX) technology and interface design are at the center. The Master offers the possibility of internships in leading companies (eg BeRepublic, Optimyzet, Multiply or Ogilvy) but also start-ups or companies in other areas such Ulabox and Diari Ara. After completing this master, a significant number of alumni have incoporado some of the major companies in Spain and abroad. Many of the Masters final projects have also been awarded with prestigious international awards and funding and scholarships. GOALS The main objectives of this program are: Knowing the philosophy, mechanisms and dynamics of Internet to understand this space of creation and technology as its own language. Understand the importance of user experience as a discipline that gives meaning to all technology, design and interaction work. Provide the interdisciplinary knowledge needed to be able to design and implement functional websites and web apps focusing on users and their needs. Know the strategies to brand positioning and establish collective intelligence processes in the development of projects. Understanding the characteristics of Internet technologies in relation to various platforms, especially mobile devices to exploit its potential in the service creation features. Introduce new business models, promoting the entrepreneurial spirit of the environment and establish new professional opportunities. Being able to manage, design and implement a project for Internet autonomously and be able to participate in a specialized team. TARGET Graduates in Design. Graduates in Communication Sciences. Graduates in Telecommunications Engineering and / or Computer Science. Accredited professionals in the field of design experience. Professional or academic with proven experience. START DATE Two editions are made annually starting in September and February [-]

Master’s in Web Design

Bau Design College of Barcelona
Campus Full time October 2017 Spain Barcelona

In a society where printing on paper is becoming less common every day, and where contents are most likely to be received via screens, there is a growing need for professionals from the graphics sector to provide an easy-to-use, responsible and attractive response to the challenges posed by the users of on-line platforms. [+]

Master’s in Web Design In a society where printing on paper is becoming less common every day, and where contents are most likely to be received via screens, there is a growing need for professionals from the graphics sector to provide an easy-to-use, responsible and attractive response to the challenges posed by the users of on-line platforms. The democratization of technology has made the constant consumption of contents one of the most common habits of people. Each moment has its own content, which is, in turn, consumed via different types of devices. This has turned the job of the designer into a more complex one, which demands specific training in the web context since it is ruled by its own regulations and codes. Consequently, the role of the web designer has become radically different from that of the graphic designer. The growing demand for qualified professionals for the on-line sector has made the discipline of web designer an essential training for anyone seeking to join highly qualified teams and to participate in extremely fascinating projects. GENERAL OBJECTIVES Training multidisciplinary designers who will have an excellent command of the particularities of the on-line medium: - They will be able to have a holistic understanding of a digital project, from the business to the technical architecture. - They will contribute with their own value as web design specialists to consolidated teams. - They will be able to understand the procedures of incremental repetitive work and become familiar with the value of methods such as Agile or Lean, which are rapidly spreading in the most innovative technological companies. SYLLABUS This course is organised in 7 modules and is completed upon handing in the Final Project. Module I – The basics of website technology Module II - The language of the web Module III – UX Module IV - Work Processes Module V – Mobile telephones and other devices Module VI – Development Module VII - Business FACT SHEET Edit: 2nd Edition Qualification: Master’s in Web Design accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 60 ECTS School period: From October 19th 2015 to May 2016. Final Project Presentation: June 2016 Timetable: Mondays to Thursdays from 19h to 22h Mode: On-site Language: Spanish Price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Laptop required. Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Masters - Advanced Interactive Design: Web And Digital Publishing

Idep Barcelona
Campus Full time October 2017 Spain Barcelona

In the digital age, where almost all content is given to us through a screen, they have generated a multitude of graphics solutions among which websites have been until recently the most popular. [+]

Top Masters in Web Design in Europe 2017. In the digital age, where almost all content is given to us through a screen, they have generated a multitude of graphics solutions among which websites have been until recently the most popular. But not only we consult web pages from your computer, but now we inform, relate and even read through apps and digital publications on tablets and smartphones. This reality makes them no longer valid traditional print designers, who just moved from print solutions to digital, or computer, that program even though they know they do not know the visual reading resources and communication needed to develop a good product. Therefore it is necessary that the designers are permeable to new information media, understanding the complexity of the process with a global perspective, facing the technological developments that pose from the real understanding of the possibilities they offer and adapting digital channels the print criteria to a new environment of digital communication, thereby opening more career opportunities and even the possibility of creating your own business or your own startup. GOALS With this master of professionalization is to equip students with the necessary skills to perform graphic design projects applied to digital media: from designing websites to apps or digital publications (DPS). The curriculum provides students with a comprehensive overview of the digital and interactive design professional environment, focusing on the development of websites and webapps, Web 2.0 applications and new digital formats, and DPS Apps for iOS and Android. At the end you can design, configure, implement websites, Apps and DPS, produce mock-ups for customer operations and for delivery to production and possess basic knowledge of programming languages ​​suited to expand their creative possibilities in a web and digital environment. In addition it will be introduced in commercial business development options. At the end of the program each student will have material to develop a digital book that allows you to promote in the workplace and also will help you optimize your projects for submission to contests and competitions. Addressed to Graduates and graduates with experience in design and graphics software, creditable by academic curriculum and / or portfolio, to feel interest in digital design. Otherwise, you must take the Graduate / Basic Course in Graphic Design. Access and Degree Access university degree (BA, degree or graduate) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This Master is the result of combining the academic curricula of the graduate: Digital and interactive design for Web Apps Design and Digital Publications Recommended equipment and materials for this program Besides all the material provided by the school, and to get maximum use of the program, it is recommended that the student has the following equipment: Laptop or desktop computer, preferably Mac. Tablet and smartphone (preferably two, one with another iOS and Android). Creative Software Suite, Sketch, Framer and Origami. Existing personal domain. Hosting service where you can accommodate their work. [-]

Masters - Graphic And Interactive Design: Identity, Editorial And Web

Idep Barcelona
Campus Full time October 2017 Spain Barcelona

The advance of new technologies has led to major changes in all areas of graphic design and communication. No longer serves offline just be a graphic designer, but must also give the highest level in the digital and online environment to provide complete solutions to customers. [+]

The advance of new technologies has led to major changes in all areas of graphic design and communication. No longer serves offline just be a graphic designer, but must also give the highest level in the digital and online environment to provide complete solutions to customers. Therefore, knowledge of the process of building brand image or product and creating an editorial support, add new skills with the graphic designer is to become a creative capable of generating communication pieces in a web environment that are differential and attractive, while keeping the environment and audiences. For this, a graphic designer who wants to be competitive on a professional level must also deepen the methodological processes and graphic resources for the development of print projects tailored to each client briefing, understanding the needs, technology and the real possibilities of digital graphics area to offer creative contributions made a site a unique and innovative piece. GOALS The Master is designed as a specialized course in order to provide students with skills necessary to develop construction projects print identity and creation of media editorial skills, and a thorough training in the digital and interactive design professional environment, focusing attention on the development of static and dynamic web projects. Thus, the present curriculum provides a practical way a complete overview of the main areas of editorial design and brand (corporate identity, strategy, naming and packaging) as well as the necessary steps to direct and design skills building projects websites and webapps. At the end of the program each student will develop a material that allows book promoted in the workplace and also will help you optimize your projects for submission to contests and competitions. Addressed to Graduates and graduates with experience in graphic design and software creditable academic curriculum and / or portfolio. Otherwise, you must take the Graduate / Basic Course in Graphic Design. Access and Degree Access university degree (BA, degree or graduate) and internal selection process. own master's degree awarded by the Universitat Abat Oliva CEU is obtained. Curricular Itinerary This Master is the result of combining the academic curricula of the Graduate: Advanced Graphic Design Digital and interactive design for Web [-]