Master's Degree in Computer Arts in North America

Best Masters Degrees in Computer Arts in North America 2017

Computer Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

Computer arts assists students in honing their artistic skills in a medium that allows them to better integrate their work into the modern market. Learning to use this new technology may help students find work in the film, video game or advertising industries.

The United States of America is a large country in Northern America, often known as the "USA", the "US", the "United States", "America", or simply "the States". It also gathers over 310 million people which is the world's third largest population. It includes densely populated cities with sprawling suburbs, and vast, uninhabited and naturally beautiful areas at the same time.

Master's Degree in Computer Arts in North America

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12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus Full time October 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

Best Master's Degrees in Computer Arts in North America 2017. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Master of Digital Media

The Centre for Digital Media - The CDM
Campus September 2017 Canada Vancouver

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master [+]

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master's program. What is common between a weather app on your phone, a racing game on your console and a state-of-the-art imaging tool in a hospital? All of these are digital media products, and to build them requires teams of digital media professionals. Digital media is content that is stored in digital formats and usually distributed online. The world we live in today is populated by digital media products, and the shift from traditional media has taken place in many industries, including industries that aren’t typically associated with digital media—such as health, government and education. Digital media products can be found in: eCommerce Games – console, online and mobile Websites and mobile applications Animation Social media Video Augmented reality Virtual reality Data visualization Location-based services Interactive Storytelling Digital media can include these industries: Entertainment Technology eCommerce Non-Profit Health Education Marketing and advertising Government Sports Environment Television Publishing Scholarships There are many scholarship opportunities available to new and returning students of the Master of Digital Media program. More than 60% of incoming September 2014 students received a scholarship or other financial assistance. [-]

Master of Fine Arts in Digital Arts

DigiPen Institute of Technology
Campus Full time Part time 2 - 4  September 2017 USA Redmond + 1 more

Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture [+]

Best Master's Degrees in Computer Arts in North America 2017. Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture, and art history, with a practical approach to studio art production that helps students develop both their personal skill and artistic voice. Full-Time and Part-Time Options Students have the option of enrolling in this program full-time for two years, or enrolling part-time and spreading their course load over four years. Admissions Information Applicants to the Master of Fine Arts in Digital Arts program should have experience in the following areas: drawing, figure drawing, art history, composition, 3D modeling, animation, sculpture, color theory, and digital painting. Candidates must also provide an art portfolio of 15 to 20 samples of artwork to be considered for admission. Topics Covered By the time they graduate, students in the MFA program will possess the following qualifications: - Extensive 3D production experience, including the ability to use the most current 2D and 3D graphics applications in the industry, as well as traditional fine arts skills such as drawing, sculpting, and painting. - A deep understanding of the creative process and the 3D graphics production pipeline, including the ability to manage projects from brainstorming to completion. - Strong research skills, especially as they relate to art history, character design references, and anatomy. - A specialization in modeling, sculpting, or character art, as well as a unique and highly developed personal voice as demonstrated by their thesis. Career Outlook Graduates of the MFA program will be qualified to pursue a range of entry- and intermediate-level roles in both art production and academia, including: - 3D Modeler - Animator - Character Artist - Technical Artist - Texture Artist - Senior Artist - Senior Animator - Senior Character Artist - Professor of Fine Arts [-]

Master in Visual Effects

SCAD - The Savannah College of Art and Design
Campus Full time September 2017 USA Atlanta Savannah

Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. [+]

Change the way we see the world Join the leagues of SCAD visual effects alumni, who have shared Academy Awards for their work 
on such phenomenal films as “Gravity,” “Life of Pi,” “Guardians of the Galaxy” and “The Great Gatsby.” At SCAD, we set you up for success with access to high-end, professional digital tools and top-of-the-line studios and equipment. Our faculty include an impressive roster of professionals who have worked for the giants of the industry, and who are the visual effects masterminds behind the most iconic animated films of our era. Now it’s your turn to follow suit. M.A. in visual effects Available at: - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 748 Visual Effects M.A. Studio VSFX 749 Visual Effects Portfolio — Directed elective‡ — Directed elective‡ — Directed art history elective§ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective Total course of study: 45 hours* M.F.A. in visual effects Available at: - Atlanta - Savannah VSFX 501 Digital 3-D Effects* VSFX 502 Programming 3-D Models and Shaders* VSFX 503 Cinematography for Visual Effects* CLC 580 Collaboration† VSFX 705 Programming Concepts for Visual Effects VSFX 708 Modeling for Visual Effects VSFX 709 Visual Effects Theory and Application VSFX 715 Digital Compositing I: The Art and Science of Digital Integration VSFX 721 Procedural Modeling and Animation for Production VSFX 735 Visual Effects Studio I: Preproduction VSFX 755 Procedural 3-D and Shader Programming VSFX 775 Visual Effects Studio II: Production VSFX 779F Graduate Field Internship‡ VSFX 779T Graduate Teaching Internship‡ VSFX 790 Visual Effects M.F.A. Thesis — Directed elective§ — Directed art history elective# — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in visual effects Become a texture artist. Become a modeler. Become a digital environment artist. SCAD visual effects students become leaders in this imaginative discipline, transforming static visions into vivid visual sequences. In recent years, several SCAD alumni have shared Academy Awards for work on such mind-blowing films as "Gravity," "Life of Pi" and "The Great Gatsby." More than a dozen SCAD alumni contributed to the visual effects for "Guardians of the Galaxy," produced by Marvel Studios. Launch your career as a professional: Compositing supervisor Digital environment artist Digital matte painter Modeler Previsualization artist Texture artist Visual effects producer Visual effects/animation art director Lighting artist And get recruited and hired by the best of the best: Digital Domain Weta Digital Pixar Animation Studios Blur Studio Walt Disney Animation Studios Zenimax Online Studios Epic Games Industrial Light & Magic Sony Pictures Entertainment [-]

Master in Interactive Design and Game Development

SCAD - The Savannah College of Art and Design
Campus or Online Full time September 2017 Hong Kong Sham Shui Po USA Savannah + 1 more

At SCAD, we take games seriously. Our interactive design and game development program has won the top prize in the E3 College Game Competition for two years running, along with receiving praise from The Princeton Review and Animation Career Review. [+]

Best Master's Degrees in Computer Arts in North America 2017. It's not just a game — it's a career At SCAD, we take games seriously. Our interactive design and game development program has won the top prize in the E3 College Game Competition for two years running, along with receiving praise from The Princeton Review and Animation Career Review. From participation in professional conferences to opportunities to collaborate with industry giants, our students have every chance to capitalize on their passion for interactive design. We'll provide the top-of-the-line tools, the outstanding faculty and the advanced curriculum you need — you just bring your A-game. M.A. in interactive design and game development Available at: - Hong Kong - Savannah - eLearning ITGM 502 Game Design Perspectives* ITGM 503 Design Methods for Interactivity* ITGM 505 Game Art Methods* ARTH 701 Contemporary Art CLC 580 Collaboration† ITGM 705 Interactive Design and Media Application ITGM 706 Game Design Documentation‡ ITGM 709 Visual Interface and Information Design‡ ITGM 710 Character Development§ ITGM 715 Interactive Web Design§ ITGM 719 Scripting for Interactivity# ITGM 721 Environments for Games# ITGM 723 Human-centered Interactive Design ITGM 748 Interactive Design and Game Development M.A. Final Project — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective Total course of study: 45 hours* M.F.A. in interactive design and game development Available at: - Hong Kong - Savannah - eLearning ITGM 502 Game Design Perspectives* ITGM 503 Design Methods for Interactivity* ITGM 505 Game Art Methods* ARTH 701 Contemporary Art CLC 580 Collaboration† ITGM 705 Interactive Design and Media Application ITGM 706 Game Design Documentation‡ ITGM 709 Visual Interface and Information Design‡ ITGM 710 Character Development§ ITGM 715 Interactive Web Design§ ITGM 719 Scripting for Interactivity# ITGM 721 Environments for Games# ITGM 723 Human-centered Interactive Design ITGM 749 ITGM Portfolio and Business Practices ITGM 755 Thesis Studio I: Exploration and Prototype Research ITGM 765 Thesis Studio II: Application and Production ITGM 779F Graduate Field Internship¶ ITGM 779T Graduate Teaching Internship¶ ITGM 790 Interactive Design and Game Development M.F.A. Thesis — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in interactive and game development Become an interactive designer. Become a web designer. Become a game designer. At SCAD, professionals visit with students every quarter, interviewing for positions and reviewing portfolios. Recent visitors include representatives from Zynga, Blizzard Entertainment, Electronic Arts, Crystal Dynamics and Activision. These opportunities reflect our status as one of the world’s most acclaimed universities for the study of interactive design and game development. Launch your career as a professional: Game designer Concept artist Online games developer/designer Interface designer Modeler/texture artist Level designer Web designer Environmental artist UI/UX designer And get recruited and hired by the best of the best: Epic Games Sucker Punch Productions Firaxis Games Frog Design 24 Caret Games Autodesk Gameware Google Blizzard Bemis Balkind [-]

Master in Illustration

SCAD - The Savannah College of Art and Design
Campus or Online Full time September 2017 USA Atlanta Savannah

SCAD’s illustration program trains students to create fine-art drawings, bringing ideas, characters and personalities to life using both traditional and digital techniques. As a student here, you'll learn to work in a professional environment through a program structured like a working studio. You'll develop a personal style and technique, learning to express your own unique vision while forming a well-rounded perspective on design. [+]

Drawing the future through illustration SCAD’s illustration program trains students to create fine-art drawings, bringing ideas, characters and personalities to life using both traditional and digital techniques. As a student here, you'll learn to work in a professional environment through a program structured like a working studio. You'll develop a personal style and technique, learning to express your own unique vision while forming a well-rounded perspective on design. M.A. in illustration Available at: - Atlanta - Savannah - eLearning ILLU 503 Illustration Strategies* ILLU 504 Drawing Strategies for Illustration* ILLU 505 Influences in Illustration* ARTH 701 Contemporary Art ILLU 701 Media and Techniques ILLU 714 Drawing for Illustrators ILLU 727 Illustration Concepts and Composition ILLU 730 Digital Solutions for Illustration ILLU 735 Illustration Markets ILLU 742 Directed Projects in Illustration ILLU 749 Illustration M.A. Final Project — 500- to 700-level elective Total course of study: 45 hours* M.F.A. in illustration Available at: - Atlanta - Savannah - eLearning ILLU 503 Illustration Strategies* ILLU 504 Drawing Strategies for Illustration* ILLU 505 Influences in Illustration* ARTH 701 Contemporary Art ARTH 702 Art Criticism ILLU 701 Media and Techniques ILLU 714 Drawing for Illustrators ILLU 721 Advanced Studio Techniques ILLU 727 Illustration Concepts and Composition ILLU 730 Digital Solutions for Illustration ILLU 735 Illustration Markets ILLU 742 Directed Projects in Illustration ILLU 764 Illustration for Publications ILLU 774 Professional Practices in Illustration ILLU 779F Graduate Field Internship† ILLU 779T Graduate Teaching Internship† ILLU 779F Graduate Field Internship‡ ILLU 779T Graduate Teaching Internship‡ ILLU 790 Illustration M.F.A. Thesis — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Go after the career you've always wanted SCAD's illustration program will help you realize your vision of becoming a successful illustrator, putting a public face on some of the most popular brands in the world. Alumnus Mark Wetzel (B.F.A., illustration, 2005) explains how the skills he learned at SCAD and his love of fun and creativity have fueled his success as a senior designer at McGarryBowen. Careers in illustration Become a digital illustrator. Become a children's book illustrator. Become a storyboard and concept artist. As a SCAD-trained artist, you'll learn to use everything from cutting-edge digital technology to tried-and-true pen and ink to create dazzling illustrations. An array of careers await, from creating film storyboards to commercial illustrations to designing book covers, and our ace faculty and world-leading curriculum can bring you right to the top. Launch your career as a professional: Commercial illustrator Book cover illustrator Children's book illustrator Computer game illustrator Art director Graphic novel artist Cartoonist Digital illustrator Storyboard and concept artist And get recruited and hired by the best of the best: Walt Disney Imagineering Comedy Central The New York Times Bento Box Entertainment A&E Game Informer Converse Revolver Studios ImagineFX [-]

Master in Animation

SCAD - The Savannah College of Art and Design
Campus or Online Full time Part time September 2017 USA Atlanta Savannah + 1 more

We give you the opportunity to collaborate with and take electives in other majors, such as visual effects, motion media, interactive design and game development, sound design, film and television, and sequential art. [+]

Best Master's Degrees in Computer Arts in North America 2017. The art of animation 2-D. 3-D. Stop-motion. Digital modeling. Rigging. Lighting. Look development. As an animation student at SCAD, you will master it all. We give you the opportunity to collaborate with and take electives in other majors, such as visual effects, motion media, interactive design and game development, sound design, film and television, and sequential art. The result? You graduate as a dynamic, multifaceted animator, extremely marketable and ready to take the industry by storm. M.A. in Animation Available at: - Savannah - eLearning ANIM 501 Animation Context and History* ANIM 504 Character Animation Basics* ANIM 505 Animation Character Set-up* VSFX 501 Digital 3-D Effects* ANIM 705 Animation Aesthetics and Practice ANIM 709 Computer-generated Modeling and Design ANIM 713 Drawing in Motion ANIM 714 3-D Cartoon Character Animation† ANIM 715 Character Look Development† ANIM 724 3-D Naturalistic Character Animation‡ ANIM 725 Environment Look Development‡ ANIM 737 Collaborative Project ANIM 748 Animation M.A. Final Project ARTH 702 Art Criticism CLC 580 Collaboration§ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective§ Total course of study: 45 hours* M.F.A. in Animation Available at: - Atlanta - Savannah - eLearning ANIM 501 Animation Context and History* ANIM 504 Character Animation Basics* ANIM 505 Animation Character Set-up* VSFX 501 Digital 3-D Effects* ANIM 705 Animation Aesthetics and Practice ANIM 709 Computer-generated Modeling and Design ANIM 713 Drawing in Motion ANIM 721 Storyboarding and Previsualization ANIM 737 Collaborative Project ANIM 753 Animation M.F.A. Thesis Exploration and Research ANIM 775 Animation M.F.A. Thesis Visual Component Production ANIM 779F Graduate Field Internship† ANIM 779T Graduate Teaching Internship† ANIM 790 Animation M.F.A. Thesis Completion ARTH 702 Art Criticism CLC 580 Collaboration‡ SFDM 719 Media Theory and Application — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective‡ — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* * Up to three intensive courses may be assigned upon admission. Intensive courses are only available at the Atlanta and Savannah locations. † Choose one of these two courses. ‡ Choose one course. Consult your faculty adviser in selecting elective courses. Course numbers and titles are subject to change. Careers in animation Become a character designer. Become a 2-D or 3-D animator. Become a 3-D previz artist, a stop motion animator, or storyboard and concept artist. Today's animators are the storytellers who drive an entire industry, employing their unique artistic prowess in film, television and online media. Isn't it time you joined them? Launch your career as a professional: 2-D traditional/digital cel animator 3-D animator 3-D previz artist Art director Character designer Digital modeler Storyboard or concept artist Stop motion animator Texture/lighting technical director And get recruited and hired by the best of the best: Bento Box Entertainment Digital Domain Disney Fisher-Price Make Visual Studios MovieStop Ronin Film Vicarious Visions Zenimax Online Studios [-]