Master's Degree in Animation

Best 48 Master's Degrees in Animation 2017

Animation

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Animation is the process of making created characters move on film or video recordings. Attention to the fine details of realism is important for portraying characters no matter what type of animation is chosen for a project.

Master in Animation

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Master (MA) Environment Design

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. [+]

Masters Programs in Animation. The Ravensbourne MA Environment Design investigates spatial design in its real-virtual, and macro-micro scales. Encompassing interior, architecture, cities and natural environments the programme analyzes a series of different perspectives of theory and practice from art, science, and technology towards an understanding of a cultural sustainability. Systems - Every year the course aims to produce new research that takes forward questions inherent in Modernity. Currently focused on natural ecological systems (earthquakes, tectonic plates, deltas and shorelines), (re)contruction and war, cosmographies and cultures of outerspace, and bio-tech materials ; the course encourages you to explore your own field of research and practice. Technologies - The Environment Design operates with a multidisciplinary team where knowledge exchange is one of the core points to focus. From: applied technologies, visual effects, interactive digital media, moving image, communication design and fashion, the programme aims to deploy students with methods and techniques from different perspectives embracing new possibilities offered by new technology and the creative processes involved in designing. Modeling and simulation - with a hands on training in the use of the scientific instruments and computational tools, Ravensbourne offers you with full access to digital facilities for digital imaging and prototyping; where you will be able to experiment and innovate through technical, user and interaction workshops based upon strategies deployed by leading practitioners within the field. You will be encouraged to engage with advanced practice within a global context and explore the similarities and key differences and emphases of different centres across the world and to put your learning and design solutions into context. Here you will expand your own research and practice, by developing and managing an individual programme of enquiry and creative development in environment design culminating in the realisation of a final major project fully informed by professional and industrial contexts and multi disciplinary perspectives. [-]

Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1  September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Fine Arts in Digital Arts

DigiPen Institute of Technology
Campus Full time Part time 2 - 4  September 2017 USA Redmond + 1 more

Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture [+]

Masters Programs in Animation. Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture, and art history, with a practical approach to studio art production that helps students develop both their personal skill and artistic voice. Full-Time and Part-Time Options Students have the option of enrolling in this program full-time for two years, or enrolling part-time and spreading their course load over four years. Admissions Information Applicants to the Master of Fine Arts in Digital Arts program should have experience in the following areas: drawing, figure drawing, art history, composition, 3D modeling, animation, sculpture, color theory, and digital painting. Candidates must also provide an art portfolio of 15 to 20 samples of artwork to be considered for admission. Topics Covered By the time they graduate, students in the MFA program will possess the following qualifications: - Extensive 3D production experience, including the ability to use the most current 2D and 3D graphics applications in the industry, as well as traditional fine arts skills such as drawing, sculpting, and painting. - A deep understanding of the creative process and the 3D graphics production pipeline, including the ability to manage projects from brainstorming to completion. - Strong research skills, especially as they relate to art history, character design references, and anatomy. - A specialization in modeling, sculpting, or character art, as well as a unique and highly developed personal voice as demonstrated by their thesis. Career Outlook Graduates of the MFA program will be qualified to pursue a range of entry- and intermediate-level roles in both art production and academia, including: - 3D Modeler - Animator - Character Artist - Technical Artist - Texture Artist - Senior Artist - Senior Animator - Senior Character Artist - Professor of Fine Arts [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design

Think Tank Training Centre
Campus October 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. [+]

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. 12 Month Diploma Program “I really just want to say that Think Tank is a special school. I was hired by Bioware with the demo reel I made, and after being hired I found out that I beat out a few senior guys from other studios for the position.” Shawn Kassian - Environment Artist - Bioware “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein - Senior 3D Modeling & Texturing Artist - ICON Creative Studio “It was a family more than a school, really. A great, supportive family that was always there to help out if I was having trouble with anything, and one that was dedicated to seeing me succeed.” Liam Jones - Technical Animator - MPC “At Think Tank the school not only cared about my success but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts - Environment Artist - EA Popcap “Think Tank surpassed my expectations of what I thought a good vfx school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable, and welcoming environment for students to work in.” Emily Luk - Jr Texture Artist - Image Engine Design Inc Semester 1 3D Animation This course begins with a brief history of animation. Students will then explore the different methods of key-frame animating: keying pose to pose, straight ahead, path animation, and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the students to the concepts and processes of creating three dimensional objects within a virtual environment. They will learn all aspects of polygon modeling as they create a variety of objects, including environments and sets, vehicles, and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames, and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics of Photoshop are covered, students will begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software. Exercises prepare students for a real-world production environment. Maya 100 Maya 100 will introduce students to Autodesk Maya, an advanced 3D animation and content creation software package. The course is taught in Autodesk Maya, but focuses on 3D principles and workflow. Everything from Materials and UVs to Shaders, Rigging, Overrides and Passes is covered in detail. This course prepares students for other classes and brings many different industry components together. Texturing 100 In this course students are introduced to the world of texturing. Tools such as photoshop, ndo and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. This course will prepare students for their more advanced texturing course in semester 2. Semester 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Giving a synthetic character “life” is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make an animation great. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation and what factors make a good or bad character rig. Video Rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second (more advanced) modeling module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient yet impressive sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces students to the fundamental principles of acting for the purpose of creating animation. The exercises will teach students how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action; how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photorealistic textures. Advanced Texturing 200 This course is an in-depth exploration of Texture Painting for Visual Effects. Students will learn the ins-and-outs of the latest 3D painting packages and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 In this course, students are introduced to the world of the visual effects artist and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization, and using simple yet effective effects such as glows, flares, depth of field, and color correction to achieve a “photo-real” look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital sculpting 200 is to teach students the necessary tools to be able to function effectively in a professional working pipeline. This course introduces students to the new techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion. Students will also learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also learn how to work between Zbrush and other major 3D applications (such as Mudbox) for superior results. Game Design 200 Throughout this course, students learn how to work with art assets in the CryEngine game engine and apply what they learn to a class project. While working on the project, students get to focus on and learn what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems, and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment, and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our Sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, in this class students are introduced to the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion, and character design will be discussed as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this 7 week extended workshop students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving so that when students are finished the course, they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify student's knowledge base on all things character creation. Semester 3 Advanced Shading & Rendering 300 Advanced Rendering and Engines supports students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or “how to sell yourself”) - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a Monitored Lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available during Monitored Lab to coach, critique and troubleshoot as needed any problems that arise. Monitored Lab ensures each student gets the necessary help needed in between classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to insure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time October 2017 Italy Milan

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

Masters Programs in Animation. GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master degree in Directing Animation

NFTS - National Film and Television School
Campus Full time August 2017 United Kingdom London

Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. [+]

Directing Animation Over 400 animation awards have been won by NFTS students including 6 Oscar Nominations- two of these in the last three years! , the first animation to win student Oscar, 7 BAFTAs, 8 RTS Awards, 7 official Cannes Selections and the first ever Student Annie Award. It is the ONLY Animation course located in dedicated film studios. Students have their own work space and equipment and uniquely are supported by the other disciplines of cinematography, sound design, visual effects, production design, screenwriting and others! Students work in state of the art sound stages and post production facilities. There is a packed first year of projects, workshops and masterclasses taught by industry professionals and animation legends. In the second year students direct a crew of 10 of their peers from all the major filmmaking disciplines located in the School. Our Animation course covers a broad range of techniques and media and technology continues to advance while the importance of good storytelling remains paramount. This two year course begins in January each year. It emphasises the importance of story alongside design and visualisation. Our definition of animation is broad, covering almost any treated or stop frame technique. Many students work in a combination of techniques. Students are encouraged to push the boundaries to find a new look, a fresh approach or a different angle within the narrative structure. Learning to build and work with a team is central to the course. Collaborative workshops with other filmmaking disciplines help animation directors understand the roles of each crew member and the skills they bring to the filmmaking process. Our aim is to educate and prepare our graduates to go out into the Industry with a wide range of practical skills, experience and industry contacts. To achieve this in two years we have a curriculum of workshops, masterclasses, set projects and an MA dissertation. ALUMNI Nick Park (Creator of Wallace & Gromit), Mark Baker (Peppa Pig, Ben and Holly's Little Kingdom) and Tony Collingwood (The Secret Show) studied at the NFTS. CURRICULUM Students develop their animation and storytelling skills by exploring relationships between animation, narrative and film language. Through experimenting with different techniques they will broaden and enhance their personal style. The MA Animation course includes: Storyboarding Creating Character Animation performance Directing actors Pixillation workshop Industry project – working to a brief, developing and pitching Visual/animated interpretation of a soundtrack Dissertation Research and script development for the graduation film Graduation film – produced and post produced with students from other departments ENTRY REQUIREMENTS We are looking for people with a desire to tell stories, a strong visual sense and an enthusiasm for film and television culture and history. Successful applicants may have a degree in a relevant subject, such as animation, graphics, illustration or fine arts, or may have taken intensive short animation courses or may have worked in the industry and now want to develop their own work. APPLY WITH A DVD with a maximum total running time of 20 minutes. This should include more than just simple exercises. Your submission must include an animated film created by you. It should also contain a narrative or a sequence of information (eg animatic). It may also include commissioned work. Up to five minutes of other materials may be included at the end of the disc, provided the total running time of the DVD does not exceed 20 minutes. If dialogue is not in English, please send a dialogue transcript in English via email DVD must be a DVD-R. Do not send Data DVDs or Data CDs A proposal for a one minute animation project, which is not on the DVD, to include concept and synopsis. A portfolio of illustrations and drawings showing your range of graphic ability, preferably including life drawing and an optional collection of up to 10 still photographs of models and sets used in a 3D animation project. [-]

Master in Animation

Estonian Academy of Arts
Campus Full time August 2017 Estonia Tallinn

Estonian Academy of Arts is offering a 2-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. [+]

Masters Programs in Animation. Master in Animation Estonian Academy of Arts is offering a two-year Master of Animation programme to postgraduate students interested in animation directing and filmmaking. If you are an ambitious and determined artist, with the talent, motivation and desire to create unique work, form new directions and realise your career aspirations as an animation director, this course is ideal. The course combines several disciplines e.g. animation, scriptwriting, history of animation and media theory, making the background of this MA programme trans-disciplinary. The coursework mainly concentrates on classical and experimental techniques i.e. drawing animation, stop motion, cut-outs, sand animation, painting under the camera etc. In the professional sense, students will direct and produce animated films. An important part of the study are collaboration projects with local companies and organisations. The programme has a unique teaching and learning framework where students receive abundant individual attention and mentoring from highly experienced animation professionals. Students of the animation department organise the annual festival Animated Dreams, which is part of POFF, the Dark Nights Film Festival, held in Estonia during the dim evenings of Autumn. Curriculum Structure Lectures, seminars, intensive modules and projects are intertwined in the two-year MA programme. Essay writing, script writing, animating, directing, editing, sound engineering and research are core activities to be learnt and practiced throughout the courses, leading to a final diploma-film project. The courses are taught in English. Courses taught Philosophy Ethics and aesthetics Film theory Film history Animation history Animation technique Creativity Film production Film industry Animation projects 1 and 2 [-]

Specialization Master 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 10  October 2017 Spain Barcelona

The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. You will learn to make actings such as fights, flights, character interaction, etc. The final draft of the Master is to produce an animated short. Requirements  Demonstrable knowledge and experience in 3D character animation. They should know the principles of animation, lipsync-body mechanics, acting and modeling and basic rig. Recomineda is an interview with the teacher. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

MASTER PRODUCTION MANAGEMENT & DIGITAL ANIMATION TECHNIQUES

LISAA Paris
Campus Full time 1 - 2  September 2017 France Paris

This course allows each student to further their skills in the following fields: production direction, story board, directing, concept art, layout, modelling, rigging, animation, matte painting, lighting, rendering, VFX and compositing. [+]

Masters Programs in Animation. This course allows each student to further their skills in the following fields: production direction, story board, directing, concept art, layout, modelling, rigging, animation, matte painting, lighting, rendering, VFX and compositing. Students develop their skills in directing, use of software, combining 2-D and 3-D techniques for complex projects and optimizing production calendar management. This approach leads to an in-depth knowledge of the entire production pipeline for 3-D animated films. Furthermore, it allows students from a 2-D background to learn 3-D tools, and for those from a real-time background to gain experience in staging and in precalculated 3-D. The course in Production Management and Digital Animation Techniques takes place over one year following a BAC+3 year qualification at LISAA in 2-D Animation, 3-D Animation, VFX, 2-D Video Games or 3-D Video Games. It is also open to graduates from other digital animation schools. Advantages of the Course Real projects led by professionals in order to learn to respond to industry requirements in the most suitable way Teaching staff made up of industry professionals who are aware of technological changes in a constantly-evolving field Permanent industry links via judging panels and partnerships with studios, which aid students’ transition into the workplace Team projects in order to simulate studio work and to help students to decide on their area of specialisation High-standard equipment to work in the same conditions as professionals: motion caption studio, colour grading studio, post-synchronization studio. Careers Background designer Character Designer / Artist Compositing artist Concept artist 2-D/3-D Layout Artist Lighting / Rendering artist Matte painter Modeler / Mapper Compositing operator / editor Film director Rigger Story-boarder Texturing artist VFX artist Entry Requirements & Application To be eligible for this course, students must fulfil the following criteria: hold a qualification from LISAA or other digital animation school in VFX, 2-D Animation, 3-D Animation, 2-D Video Games or 3-D Video Games (BAC + 3 Years of further study); have strong skills in drawing, visual design, modelling, set up, animation, rendering; have a good level of English; have already undertaken a work placement in a company in the animation industry. Fees French and EU residents
8 890€ / year [-]

Master in Audio and Visual Media Arts

RISEBA
Campus Full time September 2017 Latvia Riga

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development... [+]

Humanities Master Studies in Audiovisual Media Arts is one of the most innovative and rigorous multidisciplinary training in Latvia. It is rooted in the best traditions of Auteur Cinema and expanded across various specialties: filmmaking, directing of photography, animation, video and CG generated graphics, interactive 2D and 3D production, and game development. While comprehensive in its structure to train the future executives in film and television studios, ad agencies, animation studios, creative departments of social networking, and SFX and post-production houses, the program offers its students to specialize in a chosen field via Independent Studies cycle. The minor is declared by a student under auspices of an esteemed faculty member and, generally, in the areas of film directing, art directing, animation, and post production supervising. Degree awarded: Master in Audio and Visual Media Arts Language of instructions: English Study environment Auditorium Theoretical lectures are usually held in auditoriums. All auditoriums are equipped with computers and projectors for lecturers’ and students’ presentations. The biggest auditorium is also equipped with large screens in order to provide better visibility. Video studio Students learn the crafts of camera operator and lighting in a 300 sqm big video studio. Students can also take advantage of this studio for their own academic projects outside the lectures. Studio is equipped with a full featured black and green screen backgrounds and floor. Cameraperson’s special machinery, such as camera crane and steadicam, is also available. In 2013/2014 academic year studio will be equipped with a stationary lighting system. Next to the studio there is a green room, storage for costumes and stage property, and a recording studio. Mounting studio Architecture and Media Centre H2O6 has two big and two small editing studios. Both big editing studios are equipped with 15 – 20 iMac desktops. In these studios audiovisual editing lessons and practical workshops are being held. Small editing studios are meant for students’ unsupervised work after the lectures. All computers for video editing are equipped with Final Cut Pro, Adobe Creative Suite Production Premium, Logic Studio and other editing software. Why RISEBA, why Audiovisual Media Arts? aesthetic, philological, and technical approach of the programme is instilled by the best Russian and American film school traditions, the only Master Studies programme in Latvia where additional coursework in art theories and a selected course load in advanced workshops may be undertaken at the Latvian Academy of Art, the only program where the graduates are offered a business module to increase their effective competitiveness in the global audiovisual market sectors, a number of courses, be it Game Design, Film Narratology or Dramatic Construction via on-line with Hollywood Industry professionals, to name a few, are unique in the Baltic States, a very individual approach to every student and instructed by the international group of accomplished artists and academics, a flexible study schedule and a flexible payment schedule, an effective ERASMUS exchange with similar programs at TAMK University of Applied Sciences, the School of Art and Media, the Academy of Visual Arts, Design and Pop Culture, MINERVA, Netherlands an effective network with similar programs worldwide that conduct cutting edge workshops throughout the academic year, technically best equipped infrastructure in media studies in the Baltic States. Programme entry requirements Copy of previous education certificate/diploma + transcript of records CV in English Creative portfolio (photo, video, design, script or similar) Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) Copy of Passport Programme content Cross-Media Technology and Integration Cinematography Photography New Media and Film Editing and Aesthetics Screenwriting Stereoscopic 3D and Virtual Reality Documentary Film Production Visual Semiotics in Media Design Game Analysis Motion Graphics and Design in Cinema 4D Interactive Cinema Advanced Soundscapes Directing for Stage, TV, and New Media Distribution and Niche Marketing Advanced Directing of Photography Animation and SFX Producing Conformity of Cultures Pipeline Route in Autodesk Smoke Filma Narratology Intellectual Property and Legal Aspects in Creative Industries Modular Synthesis in Post Production Sound Mobile Game Technologies *RISEBA reserve rights to make adjustments up to 20 % of the programme content. For more specific information about the study course qualifications, please contact programme creative director. Admission requirements 1. Copy of previous education certificate/diploma + transcript of records 2. CV in English 3. Creative portfolio (photo, video, design, script or similar) 4. Proof of English language proficiency (IELTS 6.5+, TOEFL 69+ or equivalent) 5. Copy of Passport [-]

Master in Visual Arts

Holy Spirit University of Kaslik - USEK
Campus Full time October 2017 Lebanon Jounieh

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. [+]

Masters Programs in Animation. Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. Programs are established according to the international system of American credits. Throughout undergraduate studies (BA), the program focuses on specialized training in the option chosen by students. The possession of technical, theoretical and artistic skills enables them to professionally carry out projects that will lead to the autonomous conduct of artistic and commercial orders. At the end of the Bachelor degree, students improve and expand their skills in the field of their specialization, thanks to advanced courses and a set of management, organization and business techniques, useful for the success of their senior projects. These skills and techniques are supposed to activate the acquired knowledge, in preparation for academic and professional integration. Courses of the Department of Visual and Performing Arts are exclusively offered in the main campus of Kaslik. Master in Visual Arts (36 credits - 2 years) Audiovisual: Multimedia Audiovisual: Arts Video Cinema Television Photography Job Opportunities Potential job opportunities are found in the professional sectors of image production, based on the execution of projects in the field of audiovisual, motion picture, television, photography, theater and multimedia. Television channels or subsidiary production companies Film production companies Making of movies and documentaries Web design and 2D and 3D animation production companies Commercial photographic production companies Newspapers Sales and business relations in the field of photography Career in film and digital laboratories [-]

Visual Arts For The Digital Age - Bachelor Master

IED – Istituto Europeo di Design Milan
Campus Full time 12  March 2017 Italy Milan

The curriculum of the Master of Visual Arts for the Digital Age provides the cultural and technical tools to analyze, conceptually and creatively, the different ways in which the contemporary artistic practice and the techniques of its contemporary visual arts are related and intertwined in order to carry out projects in the framework of digital art, the performing arts, interactive installations using multimedia and cross-media languages. The Master also provides the skills necessary to undertake professional activities of coordination and management of the production of artistic and cultural activities. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Master in Visual Arts is open to graduate students in arts, humanities and design with the title of academic or university education lasting at least three years (first level academic diploma / degree First Level) interested in the digital art world, of 'public art, the performing arts and interactive installations. Methodology and structure: The Master in Visual Arts for the Digital Age offers a path of experience, research and design, which combines a rich teaching of theoretical and technical stimuli with the practical and experiential contribution of partnerships with professionals that support the student in his training and experimentation with which they develop the three projects that constitute the fundamental part of the Master. In parallel, as a supplement to the experimental phase linked to the development of real projects, participants acquire basic knowledge with the teachings and contributions of technical and technological nature associated with cultural insights. The educational model includes: - traditional classroom teaching for the acquisition of cultural / methodological and interpersonal skills (communication, etc.) - laboratory and experimental educational project, with strong involvement of the student, through individual or group work (projects , workshops, tutorials, case studies, use of simulative techniques, etc.) accompanied by top designers, expression of industry excellence and / or territorial. - Curricular internship will take place at consistent studies or companies with the aims of the master or "campus" with professional simulation project and will last approximately two months. The Master in Visual Arts for the Digital Age forms a professional specialized in the use of multimedia languages ​​for the realization of projects in digital art, public art, the performing arts and interactive installations. The professional will be able to combine technical skills related to video, sound, motion graphics, 3D animation and interaction design and humanities knowledge ranging from cinema, art, music, up to sociological disciplines and new communication trends; know the language and techniques of multimedia arts and cross-media, you will be able to analyze and interpret trends in the visual arts and communication, to prefigure scenarios and visions on future developments in the arts and communication design strategies experimental in line with the new media landscape and the communication codes. [-]

Máster Especializado En Producción Audiovisual Con Autodesk Maya. Mam

CICE La Escuela Profesional de Nuevas Tecnologías
Campus Full time October 2017 Spain Madrid

El Máster Profesional Especializado en Producción Audiovisual con Autodesk Maya. MAM permite dominar el premiado software Autodesk Maya, una potente solución integrada para el modelado, la animación [+]

Masters Programs in Animation. El Máster Profesional Especializado en Producción Audiovisual con Autodesk Maya. MAM permite dominar el premiado software Autodesk Maya, una potente solución integrada para el modelado, la animación, la creación de efectos visuales y la renderización en 3D. Su conjunto de herramientas 3D líderes, ayuda a hacer realidad la visión creativa para cine, televisión, desarrollo de juegos y proyectos de diseño. Diseñado por Ángel González, Senior Animator en Sony Pictures Imageworks, el Máster Profesional Especializado en Producción Audiovisual con Autodesk Maya. MAM refleja las técnicas utilizadas por una de las productoras de 3D más innovadoras en el mundo. El Máster Profesional Especializado en Producción Audiovisual con Autodesk Maya. MAM ha sido diseñado para que el alumno pueda dominar las herramientas que le permitan plasmar ese talento en el ámbito de la producción real, afrontando la ejecución de cortometrajes que repliquen los métodos aplicados en una producción real. La clara orientación del Máster Profesional Especializado en Producción Audiovisual con Autodesk Maya. MAM hacia el aprendizaje de procesos y procedimientos usados en el mundo real, hace de éste un Máster de 3D único en España. [-]

Masters In Cganimation

ECIB - Escuela de Cine de Barcelona
Campus Full time September 2017 Spain Barcelona

The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer ... [+]

The Master in CG Animation is aimed to develop and master the tools of 3D character animation technical, artistic and creative with the use of Autodesk Maya software level. During the master we learn that encourage not only the technical-mechanical phenomenon of moving objects and characters but also, and essentially, give them soul to provoke emotions in the viewer. Structure The master comprises two phases; first from June to October consisting refresh program specifications Maya and their application in the creation of characters, analyzing the physical mechanics of the human body, pantomime, advanced acting, lip synchronization and dialogue. At this stage it is intended that the animator not only perfect management animation software but also provide authenticity know your animations. Final project In the second phase of the master, between July and December, it faces, development and production of a 3D short film is screened in movie theater in June of the following year. GOALS The master form 3D animators capable of facing any kind of production with an excellent level of professionalism Methodology The methodology is based on the domain of Autodesk Maya 3D software and its specific application in the creation of characters. In parallel, the classes are reinforced with learning performance techniques. Curricular Distribution - Pre-production (4 ECTS) - Basic Animation (10 ECTS) - Technical and styles of animation (6 ECTS) - Rigging (6 ECTS) - Acting (9 ECTS) - Animation for Video Games (6 ECTS) - Post-production (2 ECTS) - Audiovisual Narrative (8 ECTS) - Final Project (9 ECTS) Basic info - Credits: 60 ECTS - Places: 15 - school calendar: From October to June - Hours: Monday through Thursday from 16:00 to 20:00 - Calendar Final Project: From July to December - Hours: Tuesday from 16:00 to 20 : 00 (36 hours tutored) - Language: Castilian - Edition: 10th - Admission: Pre-testing. - Qualification: Master in CGAnimation by the European Atlantic University Master in CGAnimation by ECIB School of Cinema of Barcelona [-]

Master's in Motion Graphics Design

Bau Design College of Barcelona
Campus Full time October 2017 Spain Barcelona

The Master's in Motion Graphics Design of 60 ECTS is obtained by completing the two postgraduate degrees of 30 ECTS each. These postgraduate degrees may be done either in one academic year or in different years. [+]

Masters Programs in Animation. Master's in Motion Graphics Design The Master's in Motion Graphics Design of 60 ECTS is obtained by completing the two postgraduate degrees of 30 ECTS each. These postgraduate degrees may be done either in one academic year or in different years. Alternatively, all postgraduate degrees which form part of a master can be done independently. PRESENTATION From the pioneering credits of Saul Bass and the visual experiences of Norman McLaren to the modern creations of Michel Gondry and Danny Yount, today graphics in movement has found a new audiovisual space – film, television, internet...- new challenges and opportunities. Identity and packaging for TV, Series and Movie headings, video clips, video projections, advertising, corporate audiovisual elements, audiovisual training support..., a workspace in expansion for the new audiovisual designer. An atmosphere in which the professional, in addition to competently managing tools and resources, needs the knowledge of media and competence in language and audiovisual resources, in order to successfully connect with the spectator / user of the 21st century. GENERAL AIMS OF THE TRAINING To immerse the designer in a process of reflection and experimentation around animated graphics and audiovisual creation projects, providing in-depth knowledge of digital editing and composing tools which must not only serve as an immediate solution to the basic problems of creative production but also assist and support the designer as he works in the world of ideas. SYLLABUS This postgraduate course is organised in 4 modules and is completed upon handing in the Final Project. Module I - Technologies (After Effects and Final Cut) Module II - Workshops Module III – Projects Module IV - Audiovisual Culture FACT SHEET Edit: 11th Edition Qualification: Postgraduate Degree in Motion Design accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 7th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Postgraduate's price: 3480 € Master's price: 6600 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]