Master's in Visual Arts in Asia

Top Master's Programs in Visual Arts in Asia 2017

Visual Arts

A Masters degree is an academic degree awarded to individuals who successfully denote a higher level of expertise. There are two main types of Masters - taught and research.

Visual arts courses often cover skills in aesthetic arts. However, there are many applied art forms included in visual arts courses. These programs can cover graphic design, fashion design, decorative art and industrial design. These can help students prepare for a position in a particular field.  

Students who complete a part of their degree in Asia are growing in numbers. Currently, the second and the third biggest economies are in Asia. Without limitation, students have described their time in Asia as the best experience of their lives. Today, three of the four most populated countries of the world are in Asia: China, India, and Indonesia.

Master Degree in Visual Arts in Asia

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Master of Science in Multimedia and Entertainment Technology (MScMET)

HK PolyU School of Design
Campus Full time 1 - 1  September 2017 Hong Kong Kowloon

The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. [+]

Best Masters Degrees in Visual Arts in Asia 2017. The Master of Science in Multimedia and Entertainment Technology (MScMET), offered by the School of Design (SD) of the Hong Kong Polytechnic University (PolyU) is a world-renowned multimedia programme that explores crossdisciplinary media applications and technologies. Students learn about the multimedia industry, creative processes for developing innovative ideas, the application of emerging technology in media, and entrepreneurial skills to successfully see a project from conception to completion. The programme offers three constantly adapting streams: Game Development; Applied Design Psychology; and Social, Mobile and Internet. In Game Development, students learn the latest in game design techniques, whilst in Applied Design Psychology, students gain insight into creative thinking and designing content. In Social, Mobile and Internet, students learn about how cutting edge technologies impact digital entertainment. The Three Pillars The MScMET programme is comprised of three distinctive pillars. The first is the diverse faculty of world-class scholars and industry specialists who bring a wealth of local and international expertise. Students obtain first hand theoretical and applied knowledge across multiple industries. Through faculty connections, students gain opportunities for their studies and career development. The second pillar is the programme’s commitment to supporting students in becoming balanced, forward-thinking individuals. Through engaging teaching methods, each student is guided towards becoming a creative and critical thinker, in touch with their intuition and capable of pursuing their future with confidence. The third pillar is the fostering of an entrepreneurial mindset in students. Skills learnt throughout the programme can be applied to personal projects, professional design work, and research. Through our programme, students gain fundamental skills to conceptualise and implement their designs. Optional courses are offered for those who wish to pursue their own start-ups. Future Success and Opportunities The future success of students is a key focus of the MScMET programme offered by the School of Design, which was named one of the world’s top 25 best design schools by Business Week. In addition, founded in 2000, the MScMET is one of the longest running multimedia programmes in the world. The programme offers opportunities through providing the latest technology, state of the art facilities, and a central location in Hong Kong and Asia. Our students and faculty are actively engaged in activities and research taking place in the Digital Entertainment Lab, Co-Creation Institute, Sound Studio, and Play|Space. Students can also collaborate with others outside of the programme, such as with Master of Design students and faculty, on various multimedia projects. Being based in Asia offers students incredible opportunities as Hong Kong is a multicultural city that serves as a focal point for innovation in the region. Students of the MScMET programme are guaranteed a relevant degree from one of the world’s most established schools. Supported by the faculty, SD and PolyU, students graduate as capable, inspired designers adept in management and creative thinking, with each student capable of commanding their own, bright future. Aims The programme is for those who are keen to lead in the digital entertainment industry. It is designed to open creative possibilities in the minds of the students by exploring cross-disciplinary media applications and technologies. Through theories and project-based modules, students are encouraged to look afresh into all aspects of how media impacts our lives, ranging from technological innovation and development for human-machine interfaces to creative content design for digital entertainment. The course starts with the building blocks of human psychology, game design, and on-line entertainment and encourages students to look beyond technology by finding value in innovation to shape the path of what digital entertainment can become. The MSc program develops a balanced level of expertise through delivery of subjects that overview the multimedia domain from design to technology. Upon completion of the MScMET programme, students will be able to have the following skills: Professional / Academic Knowledge Skills The ability to conceptualize, design and develop innovative multimedia products and applications Understand the relationship humans have with media, from physical and psychological to social and cultural Proficiency with design research methods Optimally deliver designed products/concepts through a coordinated communication and implementation plan Generic Skills for All-roundedness The ability to generate planning and coordination strategies The ability to create and communicate effective ideas Interpersonal skills needed to collaborate with those from other disciplines Creative insight and critical thinking skills for sustained future growth beyond the university [-]

Master of Information Technology (Interactive Technologies & Games Design)

James Cook University Singapore
Campus Full time 16  March 2017 Singapore

Electronic games and animation are now an integral part of the enormous global entertainment industry. Social networking and online video share sites like Facebook, Twitter and You Tube attract hundreds of millions of users worldwide. [+]

In the expanding e-Business/e-Commerce industry, there is a growing global demand for graduates skilled with a mix of marketing, management, internet, multimedia, computing, networking, software technologies and business operation skills. Our Master of Information Technology program provides practical and relevant skills to allow graduates of different disciplines to move into the IT industry Students have an opportunity to specialise in Business Informatics, Computing and Networking or Interactive Technologies and Games Design. Interactive Technologies and Games Design focuses on both the front and back end integration of interactive technologies - Web 2.0 applications, Digital Media, Web/Mobile Technologies and platforms, 2D/3D Graphics, Animation, Games Design, Computation Arts, Interactive Visualisation, Autonomous Simulation and Virtual Worlds Our Master of Information Technology program is fully accredited by the Australian Computer Society at the ‘Professional Level’ (its highest level). As an IT student, you will be entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Subjects Foundation Subjects Internet Fundamentals Programming I Database Modelling or Collective Intelligence and Social Networks Data Mining or e-Strategic Management Core Subjects (All majors) ICT Advanced Project I ICT Project 2: Implementation and Commissioning Advanced E-Security Core Subjects (Major specific) E-Business Technologies Advanced Game Design Advanced Human Computer Interaction Advanced Animation Techniques Intelligent Agents and Simulation Elective Subjects Students to choose 4 elective subjects Career outcomes As a games developer, you could be working on the creation and production of computer games, handheld games, console games, arcade games, ‘Flash’ games for internet use and games for mobile phones. Everything from creating and designing a game’s look and how it plays, animating characters and objects, creating sound, programming, testing and producing. Designing games is a multi-billion dollar industry with large games development studios, some of which have bases in Singapore. There are a wide range of opportunities available within the industry, although competition is intense and you need to demonstrate a high level of achievement. Professional Recognition As an IT student you are entitled to membership with two professional bodies: The Institute of Electrical and Electronics Engineers (IEEE) and the Singapore Computer Society (SCS). Tuition Fees Domestic* S$43,674 International S$44,940 *Fees apply to all Singapore residents (Singapore Citizens, Permanent Residents and all pass holders excluding Student's Pass).Note: All course fees include prevailing 7% Goods and Services Tax (GST) [-]

M.Cr.A. in Experimental Media Art Practices

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. [+]

Best Masters Degrees in Visual Arts in Asia 2017. M.Cr.A. in Experimental Media Art Practices The Master in Creative Arts in Experimental Media Art (EMA) is a field of artistic practice, dialogue and inquiry that integrates the arts, sciences and technology. It embeds theoretical and practical experimentation to foster experimental uses of technologies, media and modalities. The transdiciplinarity of the course encourages collaboration, innovation and sustainable approaches to express and create experiences. The program is aimed at creative art practitioners interested in a variety of media and modalities. Specifically, the program invites students and practitioners interested in exploring the cognitive, visual, experimental, scientific, interactive, and narrative aspects of the sciences and technology. Students from a variety of backgrounds, such as the arts, computer engineering, humanities, the sciences, and social sciences are encouraged to pursue this interdisciplinary masters program. The two-year M.Cr.A. incorporates research and studio exploration of a topic of the students’ choice, with the goal of producing a refined body of work that culminates in a M.Cr. A. exhibition. The principal areas of artistic practice and research include: electronic arts’ history and practice, sound art, human and machine interface, complex and adaptive natural and biological systems, creative cartography, citizen science, smart materials, and bio-arts. Through a combination of studio, theory and projects, students develop the formal, intellectual, and conceptual aspects of their art practice and process. There are also opportunities for artists to develop their artistic practice through long and short-term artist-in-residence programs. In the first year of the program, students are immersed in theory courses that expose them to new ways thinking and making. The second year is devoted to thesis definition, exploration, and production, through a series of studio and seminar courses. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have the opportunity to work at the following labs at Srishti. The Center for Experimental Media Arts (CEMA) ArtScienceBLR Srishti Labs (Slabs) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Blank Noise Project Shadow Liberation Project IMPACT Edge Srishti Films Kabir Project Key Values in the Curriculum Experimental frameworks and practices Experimenting, failing and learning Challanging existing theoretical and practical paradigms and processes Connecting, informing, learning and sharing knowledge with communities and practitioners Creating new forms of expression, interpretation and experience Challenging assumptions with hands-on tinkering and making Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Provides a framework to develop practical skills and critical analysisthat challenge and rethink existing knowledge systems, usages and applications of art, science and technology. Acquire a repertoire of tools to critique, reflect and create; and build a solid theoretical foundation to engage and contextualize their practice within the larger boundaries of society, culture, commerce, and science. Exposure to ideas through visuals, texts, artifacts and audio, dealing with the history of media, arts and sciences, human use of technology, influences of sciences on visual culture and memory, perception and cognition. Labs for developing and using tools / software/ technology/ experiments that sustain independent practice and research. Active engagement and criticism with and of, non-traditional, traditional and contemporary practices and processes. Framework and tools to cultivate independent research & practice that develop into a line of inquiry and build a corresponding body of work. Exposure, immersion and engagement with communities, institutions, and professionals for critique and reflection. Mentorship (artist-in-residence, professionals), participation in workshops, symposiums and conferences, to explore different schools of thought and disciplines. Capabilities Developing transciplinary and experimental approaches to their practice and research. Developing frameworks that integrate a variety of technologies, media and modalities for expression and experience Constructing an independent line of inquiry, and developing experimental methods for their practice. Intergating and conceptualizing a variety of theoretical perspectives, critiques to develop new theoretical ideas Developing strong narrative and storytelling skills Critically situating one's practice, research and perspective within the larger natural and social world Opportunities The potential/prospective domains of practice/work are the following: Art Arts Science (sonic art, bio art, optics, etc.) Computational and Generative Art, Multimodal Installation Multimedia Platforms and Publishing Interactive and Digital Objects Creative Arts and Education (games, language learning, etc.) Design Interface and Experience Design Multimodal Interactive Platforms (tactile, sonic, etc.) Communication Design (mobile, software, applications, etc.) Multimodal Data Visualization and Presentation Creative Industries Creative Media Special Effects and Animation Gaming Experimental Film Smart Media and Objects (textile, mobile, etc.) Digital Narratives and Storytelling Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in or email Abhiyan Humane at abhiyan@srishti.ac.in [-]

M.Cr.A. in Creative Documentary

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. [+]

M.Cr.A. in Creative Documentary The first film ever made was a documentary. Since then, the practice of filmmaking, and of documentary film in particular, has undergone a huge transformation. New technologies have made way for different stories and unheard voices to emerge and together they have evolved into a variety of forms, styles and genres that allow for highly individualised and creative interpretions of the reality they depict. This forms the crux of the master’s programme in Creative Documentary at Srishti. Engaging with social, political, cultural contexts and navigating research processes students will learn to identify cinematic material from the world around them. Grappling with hsitorical, theoretical, ethical, technical and practical aspects of documentary filmmaking, they will work towards the submission of a professionally made thesis documentary. Disciplines This postgraduate program in creative documentary intersects with the following disciplines: Animation Contemporary Art Practices Experimental Media Arts Film Photography Public History Research and Collaboration Students of film courses have the opportunity to engage with and draw upon, the knowledge resources of other schools as well as the labs and centres at Srishti. Center for Public History (CPH) Srishti Films The Kabir Project Key Values in the Curriculum Exploration of personal vision and position Critical response to context Subjectivity, Objectivity and Point of View Ethical and responsible imagemaking Impactful storytelling Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach Learning at the master’s level will be through course work and self-initiated work. The course will expose students to the history and practice of documentary film in the world and in India, through screenings and readings. As they hone their filmmaking craft, they will be encouraged to develop a critical approach to their own work and that of others. They will have the opportunity to enrich and expand their practice by engaging with the rich variety of allied disciplines taught in Srishti. Facilitators and mentors will guide students through an independent learning process. Capabilities Using image & sound as a way of seeing & understanding the world Using different research methods & critical thinking to arrive at a hypothesis Articulating ideas and concepts in written and spoken form Understanding and constructing narrative Exploiting the possibilities of the edit process Experimenting with technique, form and material Understanding subjectivity and objectivity Conceptualising and producing a short documentary film independently Opportunities Undertake the making of independent or commissioned documentary films Work in Television or any organisation enagaged in audio-visual production Work as media consultant for national and international agencies Pursue doctoral research in film Enquiries For further information please email Swati Dandekar at swati_d@srishti.ac.in [-]

M.Cr.A. in Contemporary Art Practice

Srishti Institute of Art, Design and Technology
Campus Full time July 2017 India Bangalore

The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. [+]

Best Masters Degrees in Visual Arts in Asia 2017. M.Cr.A. in Contemporary Art Practice Contemporary Art Practice is changing dramatically. The creative force of the artist to not only produce artifacts, but also to perform and activate, has broadened the opportunity for artists to enter diverse fields. Artists react to observations of the world we live in, translating experience into art production and interventions. Merging genres and media –for example drawing with sound recording, or land art with video – creates new contexts for the expanding field of art practice. The Contemporary Art Program at the Master’s level emphasizes meeting the public ¬– be it in the museum or public square, self-initiated or organized by curators – to create a framework for an individual history of practice. Dialogues with Srishti faculty, practitioners from around the world, architects, horticulturists, scientists, designers and more develop a platform for building life-long art practices and networks. Making and critical thinking are fundamental to the aims of the program. Nurturing the curiosity within the program into tangible projects and goals is accomplished through unique opportunities to engage with media and technological advances as well as traditional craft making practices. Students intersect with multiple perspectives, experiment in new knowledge domains, and gain insights into their potential to act and impact through art practice. Disciplines The program is informed by the following learning disciplines: Botanical Art Contemporary Art Practices Curatorial Studies Experimental Media Arts Film Game Art, Design and Development Mathematical and Physical Sciences Photography Visual Effects Research and Collaboration Students under this program will have an opportunity to work at the following labs at Srishti. The Kabir Project Art in transit Project ArtScienceBLR Blank noise project Shadow liberation project Impact Edge Srishti Films The Center for Public History (CPH) Centre for Education, Research, Training and Development (CERTAD) Design+Environment+Law Laboratory (DEL Laboratory) Srishti Labs Key Values in the Curriculum Developing a studio practice. Explorations with materials using a variety of methods. Understanding art through criticism and theory. Expansive, and Interdisciplinary dialogue. Play & Experiment. To explore 2D and 3D ‘form’. To share/foster knowledge. To engage in critical reflection. To develop collaborative strategies. To connect with communities. Course Structure Studios encourage active, contextual learning where students develop core disciplinary skills and knowledge. Studios facilitate collaborative and creative design solutions to complex, open-ended problems Workshops provide intense learning experiences in making and doing, across the different disciplines. Internship with an industry or a design studio is compulsory for students at the end of 1st year for M.Des. Self Initiated Project is an end of the semester challenge that allows the student to engage in research / enquiry or design based projects. Students begin by writing their project proposal and defining the scope of their project and they are mentored by faculty / design professionals. Electives are liberal arts courses aimed to cultivate intellectual and reflective abilities in students and motivate them to probe deeper and approach their design process in a holistic manner. Capstone Project is the culmination of the research, capabilities and knowledge gained over the last three semesters. Students are required to submit their design output and a mandated thesis document. Students are mentored during this final project and go through seminars to get feedback from faculty and peer groups Learning Approach This two-year program encourages students to develop a sustained enquiry, exploration, body of work and contextual argument to locate their practice with a contemporary artistic language and cutting edge positioning. It also looks at the sub-cultures of artistic production and management. It provides a framework to develop practical skills and critical analysis to challenge and rethink existing knowledge systems, usages and applications of art, society and creative economies. An interdisciplinary curriculum that includes exposure to ideas through, visuals, texts, artifacts and audio dealing with the history of media, arts and sciences, influences on visual culture and memory, perception, cognition and cultural production. Contextual learning for engagement and intervention through participatory approach and engagement with communities, sites and agendas. Building skills to enable creating installations, create public art, develop performances, build surreal objects, or design poetic experiences, be it with sound or image, through an object, artist book or a stitched fabric. As a space for creativity and rigorous analysis, students develop projects that may require intensive research, fieldwork, and collaborations through the following learning environments: Studios Labs Contextual site/specific studios Independent Research & Practice Capabilities Analyze and reflect on unique concepts socially, culturally, historically and environmentally Analyze and reflect on artistic practices through independent research and practice also with pratitioners from diverse fields. Use of various artistic practices to engage with different social spheres in art project. Work experimentally to explore materials, contexts and experience Develop innovative ideas of practice through making. Combine analysis and interpretation with making. Locate or create diverse opportunities for developing art projects either directed toward the art market or to alternative spaces and communities. Engage in continuous learning, new developments and practices. Opportunities An artist's studio practice oriented toward the international art market (galleries, fairs, museums, residencies). Working with creative industries such as but not limited to film production units, advertising, web designing, graphic designing. Public art and site-specific projects. Working for social change in collaboration with NGO’s or other organizations. Pursuit of higher academic degrees or further studies in art, art theory, art criticism, curatorial practice, cultural studies. Arts management, development of curatorial practice. Connection to the Srishti network of projects and professionals. Enquiries For further information, kindly email Meena Vari at meena@srishti.ac.in [-]

Master in Visual Arts

Holy Spirit University of Kaslik - USEK
Campus Full time October 2017 Lebanon Jounieh

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. [+]

Studies in Visual and Performing Arts are based on exploration, competence and the progressive deepening of knowledge, as well as on the deepening and ongoing evolution of learning. This program cannot therefore be academically considered without the support of regular and assiduous practical and reflexive participation of students. Programs are established according to the international system of American credits. Throughout undergraduate studies (BA), the program focuses on specialized training in the option chosen by students. The possession of technical, theoretical and artistic skills enables them to professionally carry out projects that will lead to the autonomous conduct of artistic and commercial orders. At the end of the Bachelor degree, students improve and expand their skills in the field of their specialization, thanks to advanced courses and a set of management, organization and business techniques, useful for the success of their senior projects. These skills and techniques are supposed to activate the acquired knowledge, in preparation for academic and professional integration. Courses of the Department of Visual and Performing Arts are exclusively offered in the main campus of Kaslik. Master in Visual Arts (36 credits - 2 years) Audiovisual: Multimedia Audiovisual: Arts Video Cinema Television Photography Job Opportunities Potential job opportunities are found in the professional sectors of image production, based on the execution of projects in the field of audiovisual, motion picture, television, photography, theater and multimedia. Television channels or subsidiary production companies Film production companies Making of movies and documentaries Web design and 2D and 3D animation production companies Commercial photographic production companies Newspapers Sales and business relations in the field of photography Career in film and digital laboratories [-]

MPhil in Visual Studies

Lingnan University
Campus Full time September 2017 Hong Kong Tuen Mun

Visual Studies at Lingnan is a stand-alone department focusing on the following core sub-disciplines: art history, cognitive film studies, and philosophical aesthetics. [+]

Best Masters Degrees in Visual Arts in Asia 2017. MPhil in Visual Studies Duration: 2 years (Full-time) Place: Hong Kong Visual Studies at Lingnan is a stand-alone department focusing on the following core sub-disciplines: art history, cognitive film studies, and philosophical aesthetics. The emphasis on philosophical aesthetics gives Visual Studies at Lingnan a unique profile, as does the emphasis on cognitive approaches to film, museum studies, art and well-being and Chinese art. For more information about our department, please visit http://www.ln.edu.hk/visual/. Application for Admission Applicants who are interested in seeking admission to the MPhil programme should apply to the University directly. Successful applicants will normally be provided with a Postgraduate Studentship with a monthly stipend of HK$15,540* (US$1 = HK$7.8). *rate subject to review Application Period The University invites applications from 1 November 2016 to 27 January 2017. Late applications will be considered on an individual basis, subject to the availability of places. General Admission Requirements An applicant for admission to candidature for the degree of MPhil should normally: a. hold a relevant bachelor's degree with first or second class honours or at an equivalent standard awarded by a tertiary education institution recognised for this purpose by the University; or b. have obtained an equivalent qualification; or c. have provided satisfactory evidence of academic and professional attainment. In addition to the above, an applicant whose degree is not from a tertiary institution in Hong Kong or an English-speaking country should obtain a minimum score of 550 (paper-based test) or 213 (computer-based test) or 79 (internet-based test) in the Test of English as a Foreign Language (TOEFL), or a band score of 6.5 or above in the International English Language Testing System (IELTS), or an equivalent score in a recognised test, or an equivalent qualification to prove his/her language proficiency which will be considered on a case-by-case basis. Applicants are required to fulfill additional requirements, if any, set by the programmes to which they apply for admission. Programme Specific Admission Requirements ... [-]

Master in Photography

SCAD - The Savannah College of Art and Design
Campus or Online Full time September 2017 Hong Kong Sham Shui Po USA Savannah Atlanta + 2 more

At the heart of photography is a personal vision and distinct point of view. It is a way of seeing, a perspective. SCAD teaches talented students to look within and develop their own insights before embarking on an exciting career as a professional photographer. [+]

The art of photography At the heart of photography is a personal vision and distinct point of view. It is a way of seeing, a perspective. SCAD teaches talented students to look within and develop their own insights before embarking on an exciting career as a professional photographer. Here, you'll gain a broad understanding of traditional techniques while developing your own personal style. You'll also have the chance to bolster your photography skills by exploring related creative fields like graphic design or advertising. The take-away? A deeper awareness of composition that helps professional photographers get noticed. M.A. in photography Available at: - Hong Kong - Savannah - eLearning PHOT 501 Survey: Photography* PHOT 502 Photographic Technique and Signification* PHOT 503 Photography Portfolio Process* PHOT 709 Graduate Critique Seminar PHOT 714 Digital Craft I: Technique and Concept PHOT 719 Photographic Arts I: Ideation and Experimentation PHOT 730 Digital Printing Methodology PHOT 749 Photography M.A. Final Portfolio — 700-level ARTH elective — Directed elective† — Directed elective‡ — 500- to 700-level elective Total course of study: 45 hours* M.F.A. in photography Available at: - Atlanta - Hong Kong - Savannah - eLearning PHOT 501 Survey: Photography* PHOT 502 Photographic Technique and Signification* PHOT 503 Photography Portfolio Process* ARTH 701 Contemporary Art ARTH 702 Art Criticism PHOT 709 Graduate Critique Seminar PHOT 714 Digital Craft I: Technique and Concept PHOT 719 Photographic Arts I: Ideation and Experimentation PHOT 722 Photographic Arts II: Project Definition and Development PHOT 753 Photographic Arts III: Aesthetics and Direction PHOT 762 Issues in Contemporary Photography PHOT 764 Photographic Arts IV: Sequence and Nuance PHOT 779F Graduate Field Internship† PHOT 779T Graduate Teaching Internship† PHOT 790 Photography M.F.A. Thesis — Directed elective‡ — Directed elective‡ — Directed elective§ — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in photography Become a photojournalist. Become a photo editor. Become a fashion photographer. Photography is the art of putting a frame around the world. As a SCAD student, you'll sharpen your skills, both in shooting and in post-processing, and emerge thoroughly prepared to excel in the competitive professional world. Launch your career as a professional: Fashion photographer Photojournalist Studio photographer Cinematographer Photo editor Commercial photographer Fine art photographer Gallery director Forensic photographer And get recruited and hired by the best of the best: Vanity Fair National Portrait Gallery Harper's BAZAAR CNN Field & Stream magazine Annie Leibovitz Studio Glamour magazine Garden & Gun magazine Google [-]

Master in Interactive Design and Game Development

SCAD - The Savannah College of Art and Design
Campus or Online Full time September 2017 USA Savannah Hong Kong Sham Shui Po + 1 more

At SCAD, we take games seriously. Our interactive design and game development program has won the top prize in the E3 College Game Competition for two years running, along with receiving praise from The Princeton Review and Animation Career Review. [+]

Best Masters Degrees in Visual Arts in Asia 2017. It's not just a game — it's a career At SCAD, we take games seriously. Our interactive design and game development program has won the top prize in the E3 College Game Competition for two years running, along with receiving praise from The Princeton Review and Animation Career Review. From participation in professional conferences to opportunities to collaborate with industry giants, our students have every chance to capitalize on their passion for interactive design. We'll provide the top-of-the-line tools, the outstanding faculty and the advanced curriculum you need — you just bring your A-game. M.A. in interactive design and game development Available at: - Hong Kong - Savannah - eLearning ITGM 502 Game Design Perspectives* ITGM 503 Design Methods for Interactivity* ITGM 505 Game Art Methods* ARTH 701 Contemporary Art CLC 580 Collaboration† ITGM 705 Interactive Design and Media Application ITGM 706 Game Design Documentation‡ ITGM 709 Visual Interface and Information Design‡ ITGM 710 Character Development§ ITGM 715 Interactive Web Design§ ITGM 719 Scripting for Interactivity# ITGM 721 Environments for Games# ITGM 723 Human-centered Interactive Design ITGM 748 Interactive Design and Game Development M.A. Final Project — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective Total course of study: 45 hours* M.F.A. in interactive design and game development Available at: - Hong Kong - Savannah - eLearning ITGM 502 Game Design Perspectives* ITGM 503 Design Methods for Interactivity* ITGM 505 Game Art Methods* ARTH 701 Contemporary Art CLC 580 Collaboration† ITGM 705 Interactive Design and Media Application ITGM 706 Game Design Documentation‡ ITGM 709 Visual Interface and Information Design‡ ITGM 710 Character Development§ ITGM 715 Interactive Web Design§ ITGM 719 Scripting for Interactivity# ITGM 721 Environments for Games# ITGM 723 Human-centered Interactive Design ITGM 749 ITGM Portfolio and Business Practices ITGM 755 Thesis Studio I: Exploration and Prototype Research ITGM 765 Thesis Studio II: Application and Production ITGM 779F Graduate Field Internship¶ ITGM 779T Graduate Teaching Internship¶ ITGM 790 Interactive Design and Game Development M.F.A. Thesis — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective† — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 700-level ANIM, DWRI, FILM, ITGM, MOME, PERF, PROD, SFDM, SNDS, THED or VSFX elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective — 500- to 700-level elective Total course of study: 90 hours* Careers in interactive and game development Become an interactive designer. Become a web designer. Become a game designer. At SCAD, professionals visit with students every quarter, interviewing for positions and reviewing portfolios. Recent visitors include representatives from Zynga, Blizzard Entertainment, Electronic Arts, Crystal Dynamics and Activision. These opportunities reflect our status as one of the world’s most acclaimed universities for the study of interactive design and game development. Launch your career as a professional: Game designer Concept artist Online games developer/designer Interface designer Modeler/texture artist Level designer Web designer Environmental artist UI/UX designer And get recruited and hired by the best of the best: Epic Games Sucker Punch Productions Firaxis Games Frog Design 24 Caret Games Autodesk Gameware Google Blizzard Bemis Balkind [-]

Master in Design

University of Saint Joseph
Campus Full time August 2017 Macau China

The Master in Design enables students to develop the creative abilities and technical skills necessary to become an effective and respected design professional in Macao and beyond. The course is aimed at [+]

The Master in Design enables students to develop the creative abilities and technical skills necessary to become an effective and respected design professional in Macao and beyond. The course is aimed at practicing designers, architects, and related professionals who wish to enrich their knowledge and skills through working with internationally respected designers and educators. Applicants must hold an undergraduate degree and have professional working experience in any design field. Founded on an appreciation of the importance of sustainability and resource conservation, the course incorporates a wide range of techniques, with a particular focus on graphic design and product design.

Admission Requirements ... [-]