Part time Masters Degree in Design

Best Part time Master Degrees in Design 2017

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

Part time Masters in Design

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MDes Industrial Design

Xi'an Jiaotong-Liverpool University
Campus Part time 18 - 30  September 2017 China Suzhou

The MDes in Industrial Design is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. [+]

Top Part time Masters Programs in Design. Overview Growth in China will redefine patterns of consumption, production, and cultural appropriation domestically and globally for generations to come. As China-based companies shift to a designed-in-China strategy and international companies seek to design for the Chinese market, career opportunities for graduates of this programme will be numerous. The MDes Industrial Design programme is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. You will develop an appreciation for and practice cross-cultural approaches towards design and product, service and systems development. Options are available for part-time study for working professionals. Following this programme, you will develop individual specialism skills while maintaining a generalist, transdisciplinary outlook towards design. During the first semester of this programme, you will advance your competencies in design research methods, transdisciplinary design tools, innovation processes, and design visualisation and communication. In the following two semesters, you will be supervised by academic staff to develop and carry out your own design research project. Graduates of this programme, as with all XJTLU masters degrees, earn a University of Liverpool degree that is recognised by the Chinese Ministry of Education. Knowledge and skills You will be encouraged to take advantage of the transdisciplinary nature of this programme, with an emphasis on development and evaluation of new investigative methods and approaches. Your projects can have an academic emphasis to prepare for doctoral study or be based on a more applied, industry-focused agenda. Modules • Framing design research • Methods for transdisciplinary design • Innovation by design • Advanced design visualisation and communication • Design research project (over two semesters). Additional learning activity modules Careers The MDes Industrial Design programme offers you a solid preparation for careers such as design practitioners and design managers, as well as for further studies on design-related PhD programmes. Fees RMB 90,000 for the entire 18 month full-time programme. University tuition fees cover the cost of your study with us. Entry requirements: academic background An undergraduate degree (UK 2:1 or equivalent) in a relevant field such as urban planning and design, architecture, geography, economics, management, environmental science, social or public policy. English language requirements • IELTS: 6.5 (minimum of 5.5 in all sections) • TOEFL iBT: 90 (minimum of 21 in any skill) [-]

Master in Interaction Design

Domus Academy
Campus 12  September 2017 Italy Milan

In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. [+]

Imagine. Code. Click, swipe, pinch. Interaction design is about creating a product, service, or space that interacts with the body or the mind through innovative technology. It is about the intersection of digital elements and everyday life; the creation of more intuitive user interfaces; the adoption of digital technology for enriched service experiences; the transformation of design visions into market opportunities. In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. You will analyze and experiment with software and hardware technology in order to develop confidence with the palette of tools and platforms that form the foundation for designing interactive solutions. Domus Academy’s “learning by designing” approach is based on the tradition of Italian mentorship in design. You’ll work directly with companies to develop concepts, scenarios, and strategies based on the use of interactive and digital technology in everyday life. Audience The program is designed for candidates who have a first-level degree and/or professional experience in product design, visual and graphic design, media and Web design, architecture, computer science, engineering, communication science, psychology, or sociology. Outcome During this degree program, students will: Complete a self-driven conceptual research project according to professional standards. Create innovative concepts, solutions, and experiences in interaction design for diverse industries and sectors. Demonstrate a professional level of cooperation and deadline management within a multicultural team. Program The Master in Interaction Design program is structured as an exploration of research and design experiences that not only provides the tools for helping students to understand how things are done, but also assists them in deciphering the reasons why they are done. You will develop theoretical knowledge and professional skills for practicing interaction design within corporations and design consultancies; identify the features that characterize a specific user experience; envision future scenarios; and develop competence in selecting and applying methods, tools, and resources for running a design-driven project. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Prototyping for interactive products and services, using basic software and hardware Investigating methods and tools for research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to interaction design. Some possible workshop topics include the following: Explore the design process from the point of view of people and their activities in everyday contexts. Learn to decipher people’s needs, expectations, and desires; develop use scenarios; and create and validate solutions. Develop projects within the domains of physical computing and haptic interfaces (user interactions involving touch) within a spectrum from simple reactivity to full interactivity. Use a mix of communication strategies and design tools in order to develop the global brand identity of a small to medium-sized company, a product line, and/or a startup. Develop a proposal that combines design approaches in a new, innovative, and surprising way. Your project might involve an established brand, an emerging company, a company that wishes to reposition its business, or a new venture. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Interaction Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Adobe, Canon, Cisco, Condé Nast, Fujitsu, Fundación Escultor Berrocal, Hager Group, illywords, IKS Core Consulting, Mattel, Meet the Media Guru, MIT Mobile Experience Lab, Motorola, Nokia, Park Hyatt, RCS MediaGroup, Re-Power, Samsung, Studio Museo Achille Castiglioni. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Students of the Master in Interaction Design will develop the skills and competencies they need to launch a career in interaction design. Possible job titles include interaction designer, user experience (UX) designer, creative director, digital strategist, and design manager. Graduates may seek employment at established companies—such as research institutions, telecommunications companies, or architecture/design studios—or start their own consulting business. [-]

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Top Part time Masters Programs in Design. Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master (MA/MSc) Computational Design

Ravensbourne
Campus Part time 1 - 2  August 2017 United Kingdom London

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. [+]

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. This postgraduate degree course is positioned and seeks to assist you to engage with the huge wave of interest in the open source communities surrounding the coding developments such as openFrameworks, Arduino, Processing and Cinder. These freely available libraries of code and hardware bring the power of computing and interaction to a much wider base of creative users and you will immediately see the imaginative potential that they offer. Instruction in visual programming with Max/Msp, Pure Data and VVV may also be offered. You will be shown examples of projects that make use of such devices such as the Kinect, Leap Motion and motion capture. Project work will offer opportunities to put this knowledge into practice in order to propose inventive solutions that respond to the movement of the human figure. The combination of data drawn from the position of the figure and a three dimensional virtual environment has opened up a fascinating discussion about the nature of human choreographic gesture and the way it can have a simultaneous effect both in the digital and real world domains. Quadrocopters, robotics and the control of kinetic movements will come within the research focus of the course offering you a wide variety of possible outcomes. Ravensbourne has a very well resourced rapid prototyping facility and students on the MA/MSC Computational Design will have the opportunity to combine programming, three dimensional design and electronics to as a basis for proposing innovative, responsive and exciting projects. You will begin to work with user response and feedback and place your project work in exciting venues such as the Kinetica Art Fair and Level39 Canary Wharf. This will give you great ways to prove your concepts in response to user testing and feedback. The course will cover a variety of approaches to programming and encourage exploration into the nature of code as a medium in its own right. You will become familiar with generative, recursive and algorithmic concepts in problem solving and gain an understanding of the history of coding and its influence and scope. With this kind of experience behind you, when you leave the course, you will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user experience designer, producer or freelance consultant. [-]

MSc Digital Fashion Strategy

Glasgow Caledonian University, London (GCU London)
Campus

This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. [+]

Top Part time Masters Programs in Design. The British School of Fashion is proud to have the worlds first MSc in Digital Fashion Strategy at its GCU London Fashion Street campus, based in the heart of East London. This 12 month academic programme is unique globally as it focuses on the strategic adoption, integration and optimisation of technology specific to the diverse needs of the fashion sector. Developed in consultation with senior industry stakeholders, this innovative course aims to develop graduates to be the digital thought leaders of the future. This will be achieved through the programme’s distinctive trans-discipline approach to learning and an emphasis on industry engagement with Honorary Professor Masterclasses, on-campus networking events, live company project briefs, industry visits and a credit bearing internship. Programme Description Digital is a rapidly growing and evolving sector, and this is clearly evident within the fashion industry whereby traditional models of supply and demand are being challenged and transformed through technology. The British School of Fashion, alongside the British Fashion Council and Innovate UK, identify that these changes translate into a considerable gap in knowledge and skills within both academia and industry. Therefore, the MSc Fashion Digital Strategy has been created specifically to fill this gap. The programme team undertook six months of intensive research and consulted with a variety of industry representatives from fashion, media, retail, academia, technology, investment and government in order to ensure the structure and content of the programme were right for the market. The results of the development research indicated that the nascent nature of the digital fashion sector required a unique approach. Therefore, three key features are evident: Integrated - digital is not an 'add on', we believe that technology can, and should, be a point of differentiation and therefore be embedded holistically at both a strategic and operational level across all business functions Co-creative - due to the emergent nature of the subject area, participants of the programme will co-create new knowledge through the critical evaluation and evolution of traditional academic frameworks as applied to live industry collaborative projects Hybrid - the course will enable its graduates to develop the innovative blend of creative and analytical skills required to facilitate the transformational change involved in the digitisation of fashion businesses. Why Choose This Programme The MSc Digital Fashion Strategy offers a distinctive balance of academic rigour and industry practice throughout its teaching and assessment, which is facilitated through its network of Honorary Professors, Practitioners in Residence and research active staff. This course is the first of its kind globally and therefore its graduates will have a first mover advantage in the marketplace and be instantly distinctive. Knowledge and skills related to digital strategy are very much increasing in demand globally and the application of this within the fashion sector further enhances employability prospects. Industry participants involved in the course development research indicated that as a result of its credit-bearing internship, innovative structure and industry focus, they expect the graduates of the programme to have jobs secured before they complete. Career options for graduates of this programme include: digital strategists, digital managers, social media managers, e-commerce managers, content managers, innovation managers, brand managers, marketing managers, online visual merchandisers, bloggers, consultants, and entrepreneurs. [-]

Master in Photography and Visual Design

NABA - Nuova Accademia di Belle Arti, Milano
Campus October 2017 Italy Milan

The one-year Master’s Program in Photography and Visual Design, integrates theoretical study with laboratories and project workshops. [+]

The one-year Master’s Program in Photography and Visual Design ,integrates theoretical study with laboratories and project workshops. Coursework is enriched by guided visits to research centers and performance spaces, audiovisual production facilities, publishing houses, theatres, artists’ studios, museums, and contemporary art galleries. Workshops simulating real assignments in real technologically-equipped studios are conducted in collaboration with a network of partner companies and institutions and focus on various project areas from photography exhibitions to magazines, photo/video interactions, and corporate projects. The second part of the program is dedicated to a period of internship at selected companies or institutions such as publishing companies, editorial offices, photo agencies, photo archives, museums, galleries, or photo studios that could help facilitate their entry into the job market. The combination of all these different aspects and approaches represent the tools through which this program prepares groundbreaking professionals to enter the world of photography, arts, and national and international communication. During the one-year Master’s Program in Photography and Visual Design, students have the opportunity to: Acquire a solid base of historical and cultural knowledge Develop the technical and practical skills necessary for success in national and international markets Learn a number of professional methods and presentation techniques that will be useful in the working environment PROGRAM CURRICULUM: Project and Set Design (Exhibition), Photography (Magazine), Photo Editing, History of Photography, Theory of Image, Photography System, Computer Graphics, Photography Technics, Visual Studies The course is recognized by Italian Ministry of Education and Research (MIUR) as an Academic Maste Degree (60CF) Career The one-year MA in Photography and Visual Design equips students with the necessary fundamentals to continue their studies or to enter the world of professional design and creative industries. This program is focused on training a wide variety of professionals who are involved in the production, management, and distribution of photographic images for both commercial objectives and artistic goals: Photographers in a variety of fields, including advertising, fashion, architecture, and the arts, curators and cultural operators, events managers for photographic exhibitions, festivals, fairs, and other cultural venues, Photo editors and image consultants for companies and publishing houses, Photo research specialists and archivists for image banks and stock photography agencies, Managers for cultural industries who are involved in the production and management of photographic materials Support The Stage & Placement office helps students and graduates identify and apply for internships and staff positions with prospective employers. 
 81% of NABA graduates find employment in positions related to their degree during the first year after graduation*. Students also receive advice and assistance in drafting their resumes, writing job search letters, and organizing their professional portfolios. *Data supplied by Demoskopea from NABA 2012 graduates. Internship & Placement NABA has developed strong relationships with leading companies which provide internships for NABA students. Among them are: Fondazione La Triennale di Milano, Fondazione Museion - Museo d'Arte Moderna e Contemporanea Bolzano, Form Content Londra, BAK, basis voor actuele kunst, Oliviero Toscani Studio, Sotheby's Italia, Skira Editore, Associazione Viafarini, Artshow Edizioni, Careof Organization for Contemporary Art,Open Care [-]

Master of Architecture I

NewSchool of Architecture and Design
Campus 2 - 3  July 2017 USA San Diego

The Master of Architecture I degree is a NAAB accredited degree that prepares students to pursue state architecture licensure. The program is divided into two tracks depending on the student’s educational background. Students who have a bachelors in architecture from a program that was not NAAB accredited can complete the program in two years. Students who have a bachelor’s degree in an unrelated field will spend an additional year learning the foundations of architecture and complete the degree in three years. [+]

Top Part time Masters Programs in Design. The Master of Architecture I degree is a NAAB accredited degree that prepares students to pursue state architecture licensure. The program is divided into two tracks depending on the student’s educational background. Students who have a bachelors in architecture from a program that was not NAAB accredited can complete the program in two years. Students who have a bachelor’s degree in an unrelated field will spend an additional year learning the foundations of architecture and complete the degree in three years. [-]

Master in Design: Ceramics

Bath Spa University
Campus or Online September 2017 United Kingdom Bath

The course is distinctive in offering youMA Design: Ceramics the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual [+]

Master in Design: Ceramics

Ceramics aims to develop individual abilities within the subject, whether through practice or historical or theoretical study. Approaches range from sculpture and installation through to studio ceramics and design for products.

The course is distinctive in offering you the opportunity to specialise in ceramics as a medium allied to a breadth of possibilities, and establishing negotiated individual modes of practice.

Course Structure and Content

The course is offered in both full and part-time modes. It is normally one year (3 trimesters) in duration in full-time mode or 6 trimesters in part-time mode. The first two trimesters comprise taught sessions and assessed projects, while the Master’s Project in the final part of the course is by negotiated project only. Completion of the first 2 modules on the course lead to the award of the Postgraduate Certificate, and completion of the first 4 modules leads to the award of the Postgraduate Diploma. Subsequent completion of the MA double module leads to the award of MA Design: Ceramics.... [-]


Master The Art and Craft of the Costume Designer for Opera and Ballet

Accademia Costume e Moda
Campus October 2017 Italy Rome

Opera was born in Italy. Gioacchino Rossini, Vincenzo Bellini, Gaetano Donizetti, Giuseppe Verdi, Giacomo Puccini all played the part of dictating the rules and in the development of the opera, from the playful and romantic to melodramatic or realistic The costume designer is the artist who knows the history, traditions, anthropological origins, psychological interpretations, emotional suggestions and the craftsmanship of the costume. The costume designer is a contemporary creative talent, a master of craftsmanship, dexterity and design. [+]

Top Part time Masters Programs in Design. Opera was born in Italy. Gioacchino Rossini, Vincenzo Bellini, Gaetano Donizetti, Giuseppe Verdi, Giacomo Puccini all played the part of dictating the rules and in the development of the opera, from the playful and romantic to melodramatic or realistic The costume designer is the artist who knows the history, traditions, anthropological origins, psychological interpretations, emotional suggestions and the craftsmanship of the costume. The costume designer is a contemporary creative talent, a master of craftsmanship, dexterity and design. The I Level Masters Degree The Art and Craft of the Costume Designer for Opera and Ballet is meant to be an intensive theoretical and practical path of studies, with scientific research and hands-on laboratories offering tools for the design, modelling and application of costume-making: tailoring techniques focusing on costumes and their accessories, wigs, make-up, masks and jewellery, footwear, headgear. This is all offered in laboratories using practical techniques and applications, seeking to achieve organizational, design and operational skills. Professional Opportunities This Master’s Course trains professionals as assistant costume designers, consultant costume designers, professional costumiers able to work at both national and international levels in Opera and Ballet since graduates are able to analyse and creatively interpret the theme, perform in-depth historical research; realize the sketches of costumes, sample fabrics, follow the manufacturing, design accessories, makeup and wigs needed for a production. To Whom This Master is aimed at those who have successfully completed a recognised first degree, in a subject area relevant to this course, and wish to study with the aim to seriously focus on a career towards costume design. Students who have successfully completed an undergraduate degree in Artistic / Design or a subject area linked to the Master’s Course: YES Humanistic and Liberal Art degree students who have successfully completed an undergraduate course not linked to the specialist area of the Master’s: YES, if accepted by the Course Committee Industry Professionals of the sector and students who have not completed a recognised undergraduate degree but private courses within the subject area of the course: YES, if accepted by the Course Committee and will only be eligible to receive a certificate of participation. Duration The course duration is one academic years and attendance is mandatory however to be accepted at the final assessments students must have at least 80% proven attendance. Educational approach Theoretical classes, seminars with field experts, set designers, dancers, actors, directors, laboratorial workshops and exercises, individual guided studies, visits to theatres, costume shops, museums, art collections and galleries. Due to demand and a closed number of places available (to maintain the quality at this high level of study) to gain access to the course it is required the successful completion of an admission assessment, interview and presentation of a Portfolio. At the end of the Master the students will receive the I Level Academic Master Diploma given by the Accademia Costume & Moda and recognized by the Italian Ministry of Education. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master of Design (MDes) Design Practices

HK PolyU School of Design
Campus September 2017 Hong Kong Kowloon

The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. [+]

Top Part time Masters Programs in Design. The Master of Design (Design Practices) is a hands-on, studio-based specialism directed at students who want to deepen their innovative abilities, who are curious about design and business integration,and who enjoy the creative form challenges of making objects and ideas that improve people’s lives. Designers with a Bachelor’s degree in product design, fashion design, interaction design, architecture, product engineering, interior design or communication design may find Design Practices to be a logical next step in their professional development. Aims This specialism focuses on design as a strategic tool for the consumer economy. Interdisciplinary projects embrace business strategy and brand development, identifying opportunities for innovation and user experience. This full-time international program responds to the world’s industrial and technological transformation with a focus on China. The development of a high level of research, analysis, strategic vision, aesthetics, and technical mastery in development, fabrication and commercialization of design prepares students for leadership roles. Objectives This specialism seeks to join practical strategies for innovation with formal aspects of design development, by making design through: real-world project development teamwork approaches to problem solving cultural considerations as well as business & technology customers’ needs and goals design entrepreneurship and brand creation Entrance Requirement A Bachelor’s degree in design or the equivalent in a related discipline and professional experience in design is preferred. Scholarships Scholarships for Graduates of QS Top Design Schools (2017) To off-set 10% or 15% (holder of a First Class bachelor’s degree) of tuition, regardless of which MDes programmes students are admitted to – applicable to graduates of QS world’s top universities for art & design - 2016. Scholarships (offered by MDes full-time specialisms) On a competitive basis, to off-set 25%–50% of tuition – applicable to all non-local students and PolyU Design alumni who accepted an admission offer. Admission Dates for September 2017 Entry Application Period Starts: 22 Nov 2016 First Round Review: 20 Jan 2017 Application Deadline: 28 Apr 2017 Interview: Mid Feb to May 2017 Announcement of result: 2 weeks after interview [-]

Master in Art & Design

Dalian Polytechnic University
Campus 2 - 3  September 2017 China Dalian

Master in Art & Design [+]

Master in Art & Design Admission Requirements Holding a bachelor’s degree Two Recommendation Letters from Associate Professors Passing DPU Admission Examination Being aged at 18 to 45 Minimum Requirement of HSK 6 Level Application Procedures "“Application Form For International Students To Study In DPU” 1 Copy of Bachelor degree certificate Transcripts Recommendations of two professors or associate professors 6 photos (3cmX4cm) 1 copy of passport" Scholarships Types Amount(RMB) Chinese Government Scholarship: According to《Measures of Chinese Government Scholarship Status》 Liaoning Government Scholarship: According to《Measures of Liaoning Government Scholarship Status》 Dalian Municipal Government Scholarship: 15,000RMB/year DPU First-class Scholarship: 3,000RMB/year DPU Second-class Scholarship: 2,000RMB/year DPU Third-class Scholarship: 1,000RMB/year Individual Scholarship for Activities: 500RMB/year [-]

Master Interior Architecture

Zuyd University of Applied Sciences
Campus September 2017 Netherlands Maastricht

At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. [+]

Top Part time Masters Programs in Design. Master Interior Architecture At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. What can this Master Interior Architecture offer you? Perception and expression in the architecture of the interior What makes a certain place so characteristic? Is it the light, falling in a specific angle through the glass windows? The material and colors of the chairs, tables, curtains, walls, floor? The specific sounds of the room? The touch, the smell of things? The people…? Phenomenological aspects determine the atmosphere of an interior. The core Interior at our Master Interior Architecture is no niche, nuance or aspect of architecture, but a fundamental attitude towards the surrounding world. The core of this Master is the understanding of a place in all its manifestations, before you start to transform it because of changing needs and requirements. What will you learn? You will learn to develop a concept for a space based on your own ideas and artistic vision and realize that concept. Important part is how to present your conclusions as an essential component of your architectural design. At each assignment you will be asked to draw connections between your own work and that of others and between your work and the audience. Also you will make an active contribution in collaborative projects. In the two years you study in Maastricht you will get the chance to deepen your design skills, personal interpretation of the professional situation and artistic talent. You will obtain subject matter knowledge, insights and skills based on your own applied research. Language English/Dutch. The lecturers also speak German. For whom? This two-year Master's programme is open to you if you have a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, and if you have the desired intake competencies. Study load Normally you will study and work at the Academy for about 20 hours a week. In addition you will have to study at home for about 20 hours a week. Credits The programme comprises 120 European Credits in total. Duration Full-time for the duration of two academic years, from September till July. The first year Your own atelier In the first year you will work in your own atelier, where you fulfill hypothetical assignments and where you evaluate your design process step-by-step with your lecturers. In these assignments you will explore materiality, light, time, scale and composition. Assigments We start an assignment with excursions to different places, where you test these with your senses and explore it with our time’s state of mind, from within. You research the place’s anatomy, induce empathy and construct understanding. You formulate an intention of how to rebalance the choreography meaningfully and you exemplify the intended meaning as a built structure of explicit materiality. In these assignments the theoretical research and analysis play a key role. Your graduation project Final master assessment In the second year you will focus on your thesis and final work piece. Your graduation project is the final master assessment. With this assessment you will proof that you are able to practice the profession. You will position yourself as an interior architect and present you to the outside world so that you can build the foundation for a future career. It also offers the possibility of a critical contribution to the debate on topical issues, and is valuable for the further development of the field. Free to choose The subject of your final project is free to choose but still fairly close in the broad sense of the interior. It is a hypothesis in a built-up area context. The selection and motivation of your graduation project is part of the graduation plan that is submitted. You will have to conclude the place and the primary idea of the intention. Thesis and anatomical model Your graduation project consists of two connected layers: the thesis and the anatomical model. The thesis should form the foundation of your project, based of language and theoretical research in historical, philosophical, cultural and socio-political sense. The anatomical model is the concrete implementation of your intention and includes all spatial elements. The team of lecturers The Master works with leading professionals: architects, interior architects, representatives from other fields such as art historians, for maximum connection with current developments, the contribution of their professional knowledge, and professional experience. Diploma and acknowledgment When you successfully completed the programme you will get the degree of Master of Interior Architecture. The degree is recognized by the Union of Dutch Interior Architects (bni) and you can register after a two year practise period at the Foundation Architect Register (Stichting Bureau Architectenregister). Academic and examination regulations (OER) The academic and examination regulations (for which the Dutch acronym is OER) provide all the information you will need about the content of the course, the academic support provided, and the way in which examinations are organised. They also contain information about admission requirements. Download the pdf file of the current OER (in Dutch) for this academic year. Admission requirements You are admissible if you are a graduate with a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, if you have the desired intake competencies. When you can’t meet these admission requirements you have the option to request an entrance examination. To do so, send a portfolio and covering letter to the programme secretariat. All students who are admissible will be invited in July for the intake assessment. Admission procedure As soon as we received your application form we will invite you for the admission procedure, which consists of the following steps: A preselection based on your letter of motivation, diploma and digital portfolio. A motivation interview and evaluation of your portfolio. A practical assignment. When you pass the preselection (1) we will invite you for the intake assessment that will take place in Maastricht for a full day*. During this day you will be tested on your suitability for the programme. You can show and discuss examples of the work in your portfolio with the admission committee (2). The final part is a practical assignment set by the admission committee (3). *or via Skype if you live abroad and don’t have the opportunity to come to Maastricht. [-]

Master in Color Design & Technology

POLI.Design -Consortium of Politecnico di Milano
Campus March 2017 Italy Milan

The Specializing Master in Color Design and Technology aims to provide advanced training to professionals, so as to enable them to understand and manage the many technological and design issues, often across many disciplinary areas, typical of all those professional and research sectors in which the use and management of color are essential. [+]

The Specializing Master in Color Design and Technology aims to provide advanced training to professionals, so as to enable them to understand and manage the many technological and design issues, often across many disciplinary areas, typical of all those professional and research sectors in which the use and management of color are essential. Examples of such production areas include industrial product design, interior architecture, communication, fashion, entertainment and urban planning. Particular attention will be paid to analyzing and summarizing utilization, control, ideation, organization and planning through the use of color. Consequently, color is not treated as a simple attribute of objects or surfaces, but as a means of expression and design underlying perception and interaction with reality. The Specializing Master consists of two phases. The theory and technique based phase aims to train students in the technical aspects of measurement, control, digital reproduction and comparison relating to disciplines such as physics, optics, colorimetry, chemistry, psychology and perception. The second phase focuses on the methods learned, which will be contextualized and experimented with in different color application and design areas such as interior design, urban spaces, industrial products, fashion and communication. Professional Outcomes The Specializing Master aims to produce an innovative professional figure, widely in demand by the market, with advanced technical and design skills concerning color use and control and color design in research and in several sectors such as interior design, urban planning, industrial product design, fashion design and communication. At the end of the course, students will be able to professionally manage multidisciplinary aspects relating to the study and management of color and will be able to work in a variety of firms and companies in the fields of interior design, urban planning, industrial products, fashion, communication, paints and dyes. Degree Awarded After completing the course and on passing the final exam, the 1st level Specializing Master "Color Design & Technology" certification will be issued. The Specializing Master grants 60 CFU, equivalent to 60 ECTS. Didactics Ten didactic units and the internship compose the didactic plan. The first four are dedicated to provide insight into historical, technical, cultural and theoretical knowledge related to the use, measurement and history, to the perception and management of color. The next five have practical nature, aiming to develop the student abilities in designing and using the color in interior, urban space, product design, communication, fashion. Empowerment supports the student's process of personal and professional growth by developing the ability to form relationships and to work successfully in a variety of dynamics. At the end is scheduled an internship in a company in order to transform the skills acquired during the course into practical experience in the field. Fundamentals: theories, methods and tools Didactic unit 1: Hystory and Perception of Color Didactic unit 2: Colorimetry and Color Systems Didactic unit 3: Digital color Didactic unit 4: Color Applications Project work Didactic unit 5: Project work: Color in the communication Didactic unit 6: Project work: Color in fashion design Didactic unit 7: Project work: Color in the interior Didactic unit 8: Project work: Color in the design of industrial products Didactic unit 9: Project work: Color in the urban space Practice Didactic unit 10: Empowerment Internship Admission The Specializing Master is open to candidates who have a university degree under the old or the new educational system or a Master of Science under the new educational system in Science, Engineering, Architecture, Industrial Design (or equivalent qualifications under the law), or in other disciplines where the Master course is complementary to the candidate's previous experiences. For foreign applicants, the Specializing Master is open to students holding equivalent qualifications. The number of students admitted is 30. The selection will be made by the Commission. Candidates will be selected after an interview where application form, curriculum vitae and experience will be evaluated. Application forms have to be sent to formazione@polidesign.net by March 1, 2017. At the end a final examination is scheduled. Cost: the admission fee to the Specializing Master is € 7.900,00 VAT-FREE ART. 10 DPR 633/72, divided into registration fee at the Politecnico di Milano (€ 500,00) and fee for the Specializing Master (€ 7.400,00). The entry fee to the Politecnico di Milano will not be returned under any circumstances. The cost of enrollment in the Specializing Master entitle to deduct tax of 19% as falling under "university specialization courses". 10 partial exemptions of 4.000,00 € each are available for the second edition of the Specializing Master: for information visit the Financial Aid page of on the website or contact POLI.design Coordination and Training Office: +39 02 2399 7217; formazione@polidesign.net. [-]

Master Interaction Design

Harbour.Space
Campus Open Enrolment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

Top Part time Masters Programs in Design. This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]