Master Program in Design in the Netherlands

See Master's Degrees in Design in the Netherlands

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

The people, language, and culture of the Netherlands is referred to as "Dutch". A modern European country today, Netherlands preserved its highly international character and is known for its liberal mentality. The Netherlands has many universities. The country has recently converted their own titles into the bachelor/master system. There are two types of universities: Academic (focussing more on theoretical knowledge, aka "Universiteit") or Applied Sciences (focussing more on practical knowledge, aka "Hogeschool")

Master Program in Design in the Netherlands

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Master Interior Architecture

Zuyd University of Applied Sciences
Campus Full time September 2017 Netherlands Maastricht

At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. [+]

Best Master Degrees in Design in the Netherlands. Master Interior Architecture At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. What can this Master Interior Architecture offer you? Perception and expression in the architecture of the interior What makes a certain place so characteristic? Is it the light, falling in a specific angle through the glass windows? The material and colors of the chairs, tables, curtains, walls, floor? The specific sounds of the room? The touch, the smell of things? The people…? Phenomenological aspects determine the atmosphere of an interior. The core Interior at our Master Interior Architecture is no niche, nuance or aspect of architecture, but a fundamental attitude towards the surrounding world. The core of this Master is the understanding of a place in all its manifestations, before you start to transform it because of changing needs and requirements. What will you learn? You will learn to develop a concept for a space based on your own ideas and artistic vision and realize that concept. Important part is how to present your conclusions as an essential component of your architectural design. At each assignment you will be asked to draw connections between your own work and that of others and between your work and the audience. Also you will make an active contribution in collaborative projects. In the two years you study in Maastricht you will get the chance to deepen your design skills, personal interpretation of the professional situation and artistic talent. You will obtain subject matter knowledge, insights and skills based on your own applied research. Language English/Dutch. The lecturers also speak German. For whom? This two-year Master's programme is open to you if you have a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, and if you have the desired intake competencies. Study load Normally you will study and work at the Academy for about 20 hours a week. In addition you will have to study at home for about 20 hours a week. Credits The programme comprises 120 European Credits in total. Duration Full-time for the duration of two academic years, from September till July. The first year Your own atelier In the first year you will work in your own atelier, where you fulfill hypothetical assignments and where you evaluate your design process step-by-step with your lecturers. In these assignments you will explore materiality, light, time, scale and composition. Assigments We start an assignment with excursions to different places, where you test these with your senses and explore it with our time’s state of mind, from within. You research the place’s anatomy, induce empathy and construct understanding. You formulate an intention of how to rebalance the choreography meaningfully and you exemplify the intended meaning as a built structure of explicit materiality. In these assignments the theoretical research and analysis play a key role. Your graduation project Final master assessment In the second year you will focus on your thesis and final work piece. Your graduation project is the final master assessment. With this assessment you will proof that you are able to practice the profession. You will position yourself as an interior architect and present you to the outside world so that you can build the foundation for a future career. It also offers the possibility of a critical contribution to the debate on topical issues, and is valuable for the further development of the field. Free to choose The subject of your final project is free to choose but still fairly close in the broad sense of the interior. It is a hypothesis in a built-up area context. The selection and motivation of your graduation project is part of the graduation plan that is submitted. You will have to conclude the place and the primary idea of the intention. Thesis and anatomical model Your graduation project consists of two connected layers: the thesis and the anatomical model. The thesis should form the foundation of your project, based of language and theoretical research in historical, philosophical, cultural and socio-political sense. The anatomical model is the concrete implementation of your intention and includes all spatial elements. The team of lecturers The Master works with leading professionals: architects, interior architects, representatives from other fields such as art historians, for maximum connection with current developments, the contribution of their professional knowledge, and professional experience. Diploma and acknowledgment When you successfully completed the programme you will get the degree of Master of Interior Architecture. The degree is recognized by the Union of Dutch Interior Architects (bni) and you can register after a two year practise period at the Foundation Architect Register (Stichting Bureau Architectenregister). Academic and examination regulations (OER) The academic and examination regulations (for which the Dutch acronym is OER) provide all the information you will need about the content of the course, the academic support provided, and the way in which examinations are organised. They also contain information about admission requirements. Download the pdf file of the current OER (in Dutch) for this academic year. Admission requirements You are admissible if you are a graduate with a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, if you have the desired intake competencies. When you can’t meet these admission requirements you have the option to request an entrance examination. To do so, send a portfolio and covering letter to the programme secretariat. All students who are admissible will be invited in July for the intake assessment. Admission procedure As soon as we received your application form we will invite you for the admission procedure, which consists of the following steps: A preselection based on your letter of motivation, diploma and digital portfolio. A motivation interview and evaluation of your portfolio. A practical assignment. When you pass the preselection (1) we will invite you for the intake assessment that will take place in Maastricht for a full day*. During this day you will be tested on your suitability for the programme. You can show and discuss examples of the work in your portfolio with the admission committee (2). The final part is a practical assignment set by the admission committee (3). *or via Skype if you live abroad and don’t have the opportunity to come to Maastricht. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time September 2017 Netherlands Eindhoven

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Best Master Degrees in Design in the Netherlands. Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]