Master Program in Interaction Design

Best 36 Masters Degrees in Interaction Design 2017

Interaction Design

In order to successfully obtain a Masters qualification, you will need to obtain a number of credits by passing individual modules. Most taught Masters will have a number of core modules which you must take and pass in order to obtain the qualification. The assessment of research Masters is almost always entirely by a single dissertation module or project.

Interaction design is a subject that focuses on the creation of digital systems, services, products, and environments. Interaction designers work to make the exchanges between human beings and digital machines easy, realistic, interesting, and engaging.

Master Degree in Interaction Design

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Master in Interaction Design

Domus Academy
Campus Full time 12  September 2017 Italy Milan

In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. [+]

Masters Degrees in Interaction Design. Imagine. Code. Click, swipe, pinch. Interaction design is about creating a product, service, or space that interacts with the body or the mind through innovative technology. It is about the intersection of digital elements and everyday life; the creation of more intuitive user interfaces; the adoption of digital technology for enriched service experiences; the transformation of design visions into market opportunities. In the Master in Interaction Design program, you will gain the theoretical knowledge and professional skills you need to define problems and solutions in interaction and user design. You will analyze and experiment with software and hardware technology in order to develop confidence with the palette of tools and platforms that form the foundation for designing interactive solutions. Domus Academy’s “learning by designing” approach is based on the tradition of Italian mentorship in design. You’ll work directly with companies to develop concepts, scenarios, and strategies based on the use of interactive and digital technology in everyday life. Audience The program is designed for candidates who have a first-level degree and/or professional experience in product design, visual and graphic design, media and Web design, architecture, computer science, engineering, communication science, psychology, or sociology. Outcome During this degree program, students will: Complete a self-driven conceptual research project according to professional standards. Create innovative concepts, solutions, and experiences in interaction design for diverse industries and sectors. Demonstrate a professional level of cooperation and deadline management within a multicultural team. Program The Master in Interaction Design program is structured as an exploration of research and design experiences that not only provides the tools for helping students to understand how things are done, but also assists them in deciphering the reasons why they are done. You will develop theoretical knowledge and professional skills for practicing interaction design within corporations and design consultancies; identify the features that characterize a specific user experience; envision future scenarios; and develop competence in selecting and applying methods, tools, and resources for running a design-driven project. The program is workshop-based, supported by seminars, lectures, tutorials, and fieldwork. Industry professionals, the course leader, and project leaders guide students via individual coaching and project mentorship. The program consists of four main modules, each of which includes a two-week course and six-week workshop. The modules are followed by a two-month internship period and a final portfolio presentation. The modular structure is customizable, allowing flexibility and variety to better serve each student’s needs and goals. Courses Coursework focuses on: Exploring the nature, languages, and values of the contemporary design scene Analyzing new aesthetic and behavioral trends in the marketplace Prototyping for interactive products and services, using basic software and hardware Investigating methods and tools for research and design Exploring the factors that determine the economic performance of a brand or company Branding your own work Workshops Guided by industry professionals and faculty project leaders, you will work in cooperation with leading companies on practical projects relating to interaction design. Some possible workshop topics include the following: Explore the design process from the point of view of people and their activities in everyday contexts. Learn to decipher people’s needs, expectations, and desires; develop use scenarios; and create and validate solutions. Develop projects within the domains of physical computing and haptic interfaces (user interactions involving touch) within a spectrum from simple reactivity to full interactivity. Use a mix of communication strategies and design tools in order to develop the global brand identity of a small to medium-sized company, a product line, and/or a startup. Develop a proposal that combines design approaches in a new, innovative, and surprising way. Your project might involve an established brand, an emerging company, a company that wishes to reposition its business, or a new venture. Portfolio The final element of the program is the portfolio review. You will present your portfolio of work completed during the year in front of an exam board for evaluation. Internship There is no better way for you to gain experience in your field than actually working in it. The internship is a chance for you to work onsite for a company or design studio in your field of interest—while applying all the strategies you learned in the classroom and in workshops. Alternatively, you can complete an intensive project in collaboration with a company on the Domus Academy campus. Either way, you’ll get an inside perspective on how your industry really works, and you can make important connections that will further your career. The internship lasts two months and comes at the end of your year of studies. 100% of our students participate in the internship, including non-EU students, who may extend their visas for up to one year to complete this portion of their studies. Companies Several prestigious companies and design studios collaborate with the Master in Interaction Design program, actively participating in courses, workshops, internships, and international competitions organized by the department. Students have the opportunity to work directly with companies like these in their workshop projects and internships. This direct collaboration facilitates mentorship and gives students access to a wide network of professional connections. Companies and organizations involved in this program include: Adobe, Canon, Cisco, Condé Nast, Fujitsu, Fundación Escultor Berrocal, Hager Group, illywords, IKS Core Consulting, Mattel, Meet the Media Guru, MIT Mobile Experience Lab, Motorola, Nokia, Park Hyatt, RCS MediaGroup, Re-Power, Samsung, Studio Museo Achille Castiglioni. Accreditation Upon graduation from Domus Academy, you’ll earn a degree that’s recognized around Europe and the world—an Academic Master’s Degree (60 ECTS credits) accredited by the Italian Ministry of Education, Universities and Research (MIUR)*. You’ll also earn a second valuable qualification: the Domus Academy Master’s Diploma. Our accreditation has helped Domus Academy build relationships with prestigious companies, so you have the chance to gain practical work experience during your course of study. An accredited degree, plus the practical experience you gain through an internship, shows employers that you received a top-quality education and that you bring industry-relevant knowledge and skills to the table when you join their team. Our accreditation also means that the relevant academic credits you earn at Domus Academy will transfer to other institutions if you choose to work toward another master’s or a doctoral-level degree. Career Opportunities Students of the Master in Interaction Design will develop the skills and competencies they need to launch a career in interaction design. Possible job titles include interaction designer, user experience (UX) designer, creative director, digital strategist, and design manager. Graduates may seek employment at established companies—such as research institutions, telecommunications companies, or architecture/design studios—or start their own consulting business. [-]

Master (MA/MSc) Computational Design

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. [+]

The MA/MSc Computational Design opens up for the possibilities of computer programming within a research lead context for the creative industries. This postgraduate degree course is positioned and seeks to assist you to engage with the huge wave of interest in the open source communities surrounding the coding developments such as openFrameworks, Arduino, Processing and Cinder. These freely available libraries of code and hardware bring the power of computing and interaction to a much wider base of creative users and you will immediately see the imaginative potential that they offer. Instruction in visual programming with Max/Msp, Pure Data and VVV may also be offered. You will be shown examples of projects that make use of such devices such as the Kinect, Leap Motion and motion capture. Project work will offer opportunities to put this knowledge into practice in order to propose inventive solutions that respond to the movement of the human figure. The combination of data drawn from the position of the figure and a three dimensional virtual environment has opened up a fascinating discussion about the nature of human choreographic gesture and the way it can have a simultaneous effect both in the digital and real world domains. Quadrocopters, robotics and the control of kinetic movements will come within the research focus of the course offering you a wide variety of possible outcomes. Ravensbourne has a very well resourced rapid prototyping facility and students on the MA/MSC Computational Design will have the opportunity to combine programming, three dimensional design and electronics to as a basis for proposing innovative, responsive and exciting projects. You will begin to work with user response and feedback and place your project work in exciting venues such as the Kinetica Art Fair and Level39 Canary Wharf. This will give you great ways to prove your concepts in response to user testing and feedback. The course will cover a variety of approaches to programming and encourage exploration into the nature of code as a medium in its own right. You will become familiar with generative, recursive and algorithmic concepts in problem solving and gain an understanding of the history of coding and its influence and scope. With this kind of experience behind you, when you leave the course, you will be in a position to take responsible roles such as production supervisor, technical director, lead or assistant programmer, user experience designer, producer or freelance consultant. [-]

Master of Design (MDes) Interaction Design

HK PolyU School of Design
Campus Full time September 2017 Hong Kong Kowloon

The Interaction Design specialism is directed at students with a passion for people and technology, who have curiosity about the future and want to shape how information is accessed and used, how environments might change based on need, or how embedded information in products support use. [+]

Masters Degrees in Interaction Design. The Interaction Design specialism is directed at students with a passion for people and technology, who have curiosity about the future and want to shape how information is accessed and used, how environments might change based on need, or how embedded information in products support use. Those with a Bachelor’s degree in design (visual communication, product, digital media, or environmental design), communication, information technology, or even psychology may find interaction design to be the next step in their professional development. Aims This specialism seeks to enhance human ability and life through the design of innovative, interactive and experiential ideas, based on a synthesis of human thought patterns and habits with technical means. A combination of theory, planning strategies, research, and technical skills provide the foundation for workshops that explore emerging aspects of interaction design, based on human needs and pleasures as well as technological development. Objectives This specialism seeks to join theory and action by: putting people first in the people/technology equation — explore human-centredness understanding active communication processes on which interactivity is built learning methods for analysis and construction of interaction design working across communication technology, product interface, and service systems focusing on one of the above as an alternative focus developing a holistic approach to human-centred interaction that includes problem or opportunity identification, research, prototyping and execution Entrance Requirement A Bachelor’s degree in design or the equivalent in a related discipline is required. Candidates with other tertiary qualifications complemented by substantial relevant professional experience will be considered on a case-by-case basis. Scholarships Scholarships for Graduates of QS Top Design Schools (2017) To off-set 10% or 15% (holder of a First Class bachelor’s degree) of tuition, regardless of which MDes programmes students are admitted to – applicable to graduates of QS world’s top universities for art & design - 2016. Scholarships (offered by MDes full-time specialisms) On a competitive basis, to off-set 25%–50% of tuition – applicable to all non-local students and PolyU Design alumni who accepted an admission offer. Admission Dates for September 2017 Entry Application Period Starts: 22 Nov 2016 First Round Review: 20 Jan 2017 Application Deadline: 28 Apr 2017 Interview: Mid Feb to May 2017 Announcement of result: 2 weeks after interview [-]

Master Interaction Design

Harbour.Space
Campus Full time Open Enrolment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Design - Innovation, Strategy and Product - 1st Level Master Degree

IED – Istituto Europeo di Design Milan
Campus Full time January 2017 Italy Milan

The Italian and International business models require practitioners able to tackle the project not only from a technical and productive perspective but, above all, from a strategic and structural point of view. The Master in Design aims to prepare a new generation of designers ready to consider any design variable as a design problem, either through an analysis of the market and the needs of contemporary users, either imagining future scenarios, in favor of innovative solutions. Design has become an instrument capable of innovating the strategic objectives of companies. The traditional user-centered (UCD) approach modifies the concept from "designing for" to "designing with" people, adapting today's socio-economic and production system in evolution. [+]

Masters Degrees in Interaction Design. Entry requirements: The Master in Design must include an Honours Degree in the fields of architecture, engineering, design, economics or humanities both for Italian and foreigner students. Methodology and structure: Based on cross-disciplinary working team, the Master applies creativity development of the best design agencies and think tanks, and stimulates the collective thinking, in order to share know-how and empower all related skills. The philosophy of the course, project and client based, offers to participants the opportunity to experiment and put into practice mindset and methodological processes (design thinking) by carrying out real projects, through a process based on team work and learning by doing. All projects are followed by Leader Advisors who are also practitioners, selected for their expertise on the different project topics. Conferences and seminars offer the opportunity for debates with specialists and agencies, distinguished personalities from a range of design disciplines as well as others including entrepreneurship, technology and economy. High-profile Italian and international businesses and social enterprises enrich the Masters programme by disclosing their skills through projects, case studies and strategies. The preliminary stages of this Master introduce students to the culture of design thinking and related methodologies through lectures, workshops and laboratory works. Subsequently, participants face different project phases, experimental and interactive courses (with different purpose, complexity and goals) based on learning by doing. At the same time students can attend nurture courses to get involved in the strategic, technological and expressive area of design, bringing ideas and insights in order to feed the personal and professional growth of the whole team. Students are called on to take a proactive and professional role with the clients in order to overcome the academic reality. They will benefit from a practical experience, where team work change according to the brief and the proposed teaching strategy. The Master in Design enables students to meet with different production systems, which keep stimulating and take them to develop their own project methodology, allowing them to produce unique concepts. This process gives concrete answers to the needs of the market by the use contemporary languages and signs. The course culminates in an exhibition where students present their dissertations and internships to a committee made by other candidates and experts. The course is recognised by MIUR (Ministry for Education, University and Research) as an Academic Master Level I. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time September 2017 Sweden Stockholm Italy Trento Germany Berlin Hungary Budapest Netherlands Eindhoven Spain Madrid Finland Espoo United Kingdom London France Paris + 16 more

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Car Interior Design - 1st Level Master Degree

IED – Istituto Europeo di Design Torino
Campus Full time 12  March 2017 Italy Turin

Designing interiors for the means of transport, in particular for cars, means dealing with the project of mobility starting from the user's perspective, both at the level of interaction of the man-machine system, and as experience of the phases of purchase and management of the vehicle. The Car Interior Designers specialize in the future and innovation of means of transport from the inside and builds future design scenarios by studying the user, its cultural needs, trends in society and use of the vehicle. The different subjects covered during the Master in Car Interior Design and User Experience allow future professionals to provide innovative solutions, related to the evolving needs of companies and buyers. [+]

Masters Degrees in Interaction Design. THIS PROGRAM IS TAUGHT IN ENGLISH Entry Requirements: The Master in Car Interior Design and User Experience welcomes IED graduates, or students from Art Academies or private schools and graduates in related areas such as Design, Architecture, Engineering and Media Design, professionals with at least two years of experience in this sector. Structure and Methodology: The Master's programme focuses on research and innovation in different sectors, with an emphasis on practical activities of design, to enable students to develop their creativity, refining tools and knowledge through a targeted and structured approach: the fundamentals of Interior design of cars, both technically and psychologically, emerging technologies, identifying layout and models of use of interior space, traditional materials and the latest generation, new trimmings, technologies and integrated platforms with a particular emphasis on interface design. From a cultural perspective, the Master in Car Interior Design and User Experience covers subjects such as the history and trends of Car Interior Design and the study of perception. Students improve their skills and techniques in the visualization and communication of ideas, forms and concepts. The laboratory of communication occurs with the practice in the advanced levels of 2D and 3D Photoshop and other industry-specific programs. The environment of the cockpit is examined in all its functionality. The user and his needs are always at the center of the project proposal. This means improving and facilitating the driving of the vehicle, the passenger compartment comfort in all aspects (functional, aesthetic, sound, touch) and its security. Much importance is given to human-machine interface. The important flow of visual information, sound messages or control actions through devices and controls located on the dashboard in front of the driver requires a careful and intelligent planning that facilitates the interaction between the driver and the car as a function of maximum driving safety. Over the past decade, the heavy investments made by the most influential international car manufacturers have greatly contributed to the research and technological development of the passenger that, in its evolution, has changed the real idea of the car, considered primarily for its aesthetics design in the past. comfort and aesthetics have become increasingly important as the range of devices and interfaces of the latest generation, together, offer the driver a unique mobility experience often conveyed through the philosophy of a brand. The curriculum includes a study of the marketing strategy: user profile, market analysis. The student is measured with the reality in a series of professional workshops held with the support of companies in the industry. The final project is the synthesis of all the experiences, where the laboratory results and knowledge merge together inthe design of the interior of a vehicle according to the brief provided by the industry partner. The course is recognised by MIUR as Master Academic Level I. [-]

Graduate In Digital Projects

IED – Istituto Europeo di Design Rio de Janeiro
Campus Part time 400  March 2017 Brazil Rio de Janeiro

A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. [+]

THIS PROGRAM IS IN PORTUGUESE Taught A graduate in Digital projects It aims to enable the student to develop projects for digital media, including its limits and possibilities. 2nd Panel of Digital Projects Home: March Lessons: Monday and Wednesday - 19h30 to 22h30 Hours: 400 hours Portuguese language Description and Objectives: A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. During the course the student develops a series of exercises and projects that puts you in touch with ideas, methods and tools that promote innovative and creative results. Grounded in practice and collaboration as the primary means for understanding concepts and the absorption of content, this graduate aims to enable the student to participate in multidisciplinary teams to develop complex projects. Target Audience: Professionals in the areas of design, information technology and other stakeholders in the design and development projects for digital media, such as websites, applications, games, interactive exhibits. Course topics: - Design; - Programming; - Design methodologies; - Visual arts; - Data visualization; - Infographics; - Creativity and innovation. * The IED Rio reserves the right to postpone the course if they do not get a quorum. Coordinator: Peter Segreto Peter Segreto is director of Chaos! Video & Design studio that develops graphics and digital projects for cultural and corporate markets. Degree in architecture from FAU-UFRJ and master of design from PUC-RJ, where he developed the thesis "Microcinema - the impact of new digital technologies on audiovisual production," teaches about digital media and has participated in lectures and tables at universities and events in Brazil and abroad. Director of ADG Brazil, conceived and coordinates the Brazil Digital Award - BRIO. Periodization: 1st Semester (135h) Introduction to digital design (12h) - Marcelo Alt Introduction to Information Technology (12h) - Victor Fusco Project I (12h) - Peter Segreto Interface design I (12h) - Marcelo Alt Web development (12h) - Victor Fusco Project II (12h) - Peter Segreto Creative research (12h) - Eduardo Pucu Creativity laboratory (36h) - Renato Alarcão Thematic seminars (15h) 2nd Semester (135h) Design Interface II (12h) - Marcelo Alt Creative programming I (12h) = Victor Fusco Project III (12h) - Peter Segreto Design experience I (12h) - Marcelo Alt Creative programming II (12h) Victor Fusco Project IV (12h) - Peter Segreto Sustainability in design (12h) - Marco Maia Laboratory of physical interfaces (36h) - Henry Monnerat Thematic seminars (15h) 3rd Semester (130h) TCC (40h) - Peter Segreto and Isabel Xavier Design experience II (12h) - Marcelo Alt Creative programming III (12h) - Victor Fusco Connections (12h) Presentation techniques (18h) - Marcelo Alt Digital Prototyping Laboratory (36h) - Bernardo Alevato Ementário: Module I - Introduction to digital projects (36h) - Eduardo Pucu Introduction to digital design (12h) Revision of the basic concepts and graphic design bases and suaaplicação in preparing projects for digital media. Presentation skills, tools, and cases that illustrate and facilitate the architectural design exercise. Introduction to Information Technology (12h) Presentation of key technologies and languages ​​used in the development of digital projects and structural and basic knowledge about networks and computers. Project I (12h) Exercise Development facing the organization and presentation of information and data through interactive interfaces. Module II - Designing websites and mobile apps I (36h) - Victor Fusco Interface Design I (12h) Introduction to interface design for digital means. Information architecture, data modeling, development of wireframes and navigation flows. Web development (12h) Introduction to current technologies used in the development of websites, portals and mobile applications. Presentation of structural concepts of languages. Practical exercises realizable using HTML, CSS, Javascript. Project II (12h) website design and development application seeking the understanding of all projective steps and technologies involved. Conducted in collaboration with the Laboratóro of Creativity. Module III - Designing websites and mobile apps II (36h) - Victor Fusco Design Interface II (12h) Definition and development of interactions and transition according to the project assumptions. Development responsive interfaces. Creative programming I (12h) Presentation of the fundamental concepts of computational logic and design of algorithms using digital and analog tools. Project III (12h) website design or development oriented application for FDI River, your community or your surroundings. Application techniques of creative research in raising issues, opportunities and the definition and validation solutions. Module IV - Creative Programming and experimental projects (36h) - Peter Segreto I experience design (12h) Presentation of concepts of immersion, virtual reality, augmented reality, interactive spaces. Critical analysis and architectural design approach and success of applications. Presentation tools and technologies currently used in the market. Creative programming II (12h) Introduction to creative programming using Processing. Development of practical exercises to implement the concepts presented. Project IV (12h) Development of an experimental project in collaboration with Laboratory of physical interfaces. Module V - Experience and Immersion (36 hours) Peter Segreto Design experience II (12h) Application of the concepts discussed in chair design experience I using techniques such as mapping, applications for creating augmented reality, generation of immersive environments from photos and videos. Creative programming III (12h) Data visualization and infographics using Processign. Connections (12h) The connections chair holds meetings with market professionals, lectures by experts, special workshops, visits to companies and laboratories. Module VI - creativity Laboratory (36h) - Renato Alarcão Practical and theoretical exploration of the multiple paths of creativity and idea generation. Visual metaphors and the combination of text and images in the creative process. Sketchbook production as experimental tool and discovery. Module VII - Physical Interfaces Laboratory (36h) - Henri that Monnerat Concepts, practices and technical foundations in the development of man-machine interactive projects. Display cases and tools used in the creation of physical and interactive interfaces. Fundamental notions, hardware, boards, sensors. Development projects and practical exercises using the concepts presented. Module VIII - Digital Prototyping Laboratory (36h) - Bernardo Alevato Presentation techniques and tools that enable the prototyping and simulation of digital projects of diverse natures. The prototyping as a design methodology. Conducting usability testing and the generation of alternatives. The various prototyping stages and increase the complexity of the prototype. Collaboration and mentoring in the development of prototypes of course conclusion work. Module IX - Methods and techniques (42h) Eduardo Pucu Creative research (12h) Submission of dossiers and research methods from multidisciplinary umaabordagem inspired by ethnography, in order to feed new ideas. Analytical and creative techniques for each immersion step in the project. User-centric projects. Sustainability in design (12h) Concepts and definitions that approximate the sustainability ideas to the practice of design. Cases involving presentation of sustainability tools and digital media. Development of sustainable architectural design attitude. Presentation techniques (18h) Techniques and presentation methods. Critical analysis of notable cases. Construction speech and visual presentations. Digital and analog tools. Collaboration and mentoring in the development of the presentations of the course conclusion work. Thematic seminars (30h) Meetings with market professionals bringing transversal contents to all of FDI Rio postgraduate courses, in order to bring the students cause projects in collaboration and the creation of a community that can support the development of innovative and creative projects. TCC completion of course work (40h) - Isabel Xavier Completion of course work development aggregating the information, concepts and experiences shared by all current chairs in designing a complex project. We seek a final result of excellence to present the awareness of design practice, appropriate technical knowledge, clarity and objectivity exposure. [-]

Postgraduate Degree In Interaction Design

IED – Istituto Europeo di Design Sao Paulo
Campus Full time 18  September 2017 Brazil São Paulo

The purpose of the graduate degree in Interaction Design from the Istituto Europeo di Design - IED São Paulo is to train professionals able to know and deeply understand the skills, abilities and tools needed to develop interaction projects. [+]

Masters Degrees in Interaction Design. THIS PROGRAM IS IN PORTUGUESE Taught The purpose of the graduate degree in Interaction Design from the Istituto Europeo di Design - IED São Paulo is to train professionals able to know and deeply understand the skills, abilities and tools needed to develop interaction projects. Start Date: September / 2015 Days: Tuesdays and Thursdays (10 meetings) Time: 19h30 to 22h45 Duration: 18 months Hours: 400 hours Registration until: September / 2015 The Interaction Design is the area of ​​specialized design the interface design and interactive devices such as desktop applications, mobile and digital games. The field is not just the man-machine interfaces (Human Computer Interface), but also think about the use of computers as a means of communication between people. The activity involves multidisciplinary teams working together in research, planning, concept, idealization, navigation architecture, graphic refinement, prototyping, evaluation and discovery of new solutions. It is the interaction designer address the role of the end user, knowing the extent of their senses, their needs and expectations in relation to the object or environment. Interaction projects should guide experiences, taking into account the user's ethnography and its social, cultural and economic aspects. Its activity is in an area of ​​intersection between new technologies and human actions. COURSE The purpose of the graduate degree in Interaction Design from the Istituto Europeo di Design - IED São Paulo is to train professionals able to know and deeply understand the skills, abilities and tools needed to develop interaction projects. The axes that guide the program are: UX (User Experience); Game Thinking; and Hypermedia. Students learn the various ways to approach the design stages, making it suitable for the development of human-centered interfaces. DELIVERY The course graduate gives professionals the improvement in understanding the multiple facets of interaction design and its stakeholders, as stages of research, design thinking, mark treatment, marketing strategies and logic programming. The domain of just one project construction aspect impairs the ability to see how each design element (navigation, graphics, text, video etc.) influences others. The course seeks to develop the participant's look at the importance of these elements and moves him to design a better user experience. Best design allows for better interaction, which translates into a better user related to the product. Know how to manage the experience has become a competitive advantage for a new market full of creative and innovative demands. [-]

Specialization Master 3D Character Animation

FX ANIMATION Barcelona 3D School
Campus Full time 10  October 2017 Spain Barcelona

The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. [+]

Next call: October 2016 - REGISTRATION OPEN Duration: 10 months + 3 months of final project. Places: 10 Headquarters: Barcelona Description and purpose The goal is for students to advance in their knowledge of animals and encouraging 3D animation and advanced rigs make animations with professional quality. You will learn to make actings such as fights, flights, character interaction, etc. The final draft of the Master is to produce an animated short. Requirements  Demonstrable knowledge and experience in 3D character animation. They should know the principles of animation, lipsync-body mechanics, acting and modeling and basic rig. Recomineda is an interview with the teacher. Seminars and master classes Training on a real production project: 4 hours a day outside school hours. Career prospects Senior specialized technical in character animation for film, advertising and video games. Dip into employment Training is completely practical and the students start from the first day to work as if they were in a real working environment, diving into the technical, creative processes and software latest used today by artists 3D Graphics animation industry . Our students have worked to finish his training, projects like Bubble Bip (Triacom, Super3) and the series "DreamWorks Dragons" (Dreamworks) [-]

Master in Interactive Apps Design

IED – Istituto Europeo di Design Barcelona
Campus Full time March 2017 Spain Barcelona

The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. [+]

Masters Degrees in Interaction Design. THIS PROGRAM IS TAUGHT IN ENGLISH Design, as a discipline, is changing dramatically and getting adapted to a complex reality, which is defined by communications and connections that we establish through several devices, by screens and interfaces. Interfaces define the frame for contact and interaction between people and machines. They are becoming the main access point to information, and as an essential tool for communication in the current environment. Personal communications (by emails, videoconferences, instant messages, meetings facilitated by geolocation, social networks, just to mention a few), institutional communications, business transactions, sales and distribution channels, access to information, are increasingly being performed through several types of interfaces. Much of this communication, which is established through several mobile devices, is based on applications that work as communication interfaces between users and data as well. Main objective of the course The purpose of this degree is to train professionals capable of knowing and comprehending deeply the necessary skills and tools to develop interactive interfaces that link the information available on the Internet of Things, no matter the type of interface making it possible. By knowing the several stages of creation, students will be able to elaborate projects from a design perspective focused on user experience and interaction. The course is based on two content areas: user experience design (UX) and programming. User design experience is the central point around the whole programming work will be developed. Students will acquire the tools to translate into efficient metaphors the complexity of huge information flows to become useful data for users, so they can interact with it efficiently: better design allows better interaction, which translates into a better relationship with the user. To know how to manage the user experience has become the most relevant competitive advantage in the long term. “Sales come from better UX”. http://blogs.hbr.org/cs/2013/01/scaling_your_ux_st...) Watch the interview about Interactive Apps Design with the teachers Alberto Tognazzi and Raquel Navarro-Prieto. Methodology The study plan has a practical approach and is focused on market reality. The methodology of IED Barcelona is based on the concepts of learning-by-doing and User Centered Design, by which students consolidate the knowledge acquisition through practice and attaining experience solving real problems and professional challenges, analysing the usage of terminals by users and integrating them in the development. Under the guidance of this philosophy, the Master’s degree methodology is centered on project development, from the inception of an idea to its fulfilment and real market implementation. Subjects are directed from a real perspective, with completely updated contents, and given by lecturers, who are working top professionals, experts on their subjects and with a relevant professional experience. The course is founded on two content areas: user experience design and programming. Expertise will be acquired by means of two didactic cores: the project execution and the collaboration with institutions. Aimed at This master is aimed at creators with knowledge on programming, mainly on object-oriented programming. Programmers and engineers, graphics designers, artists with knowledge on object-oriented programming (Objective C or Java languages) or structured programming, using languages such as C++ or Javascript; also, to design professionals, media and visual design, visual communication, interested in participating in this interdisciplinary course on the creation of useful and efficient interfaces. It is recommended to have advanced knowledge on, at least, one of the following programming languages: Java, Javascript, C++, PHP, Phyton. It is essential that all applicants with no previous experience in programming acquire a basic domain of object-oriented programming (C++, Java, Javascript). Student profile: Graduates in design from any major, engineers, programmers, visual communicators, visual artists. Professional outcomes Participants will be prepared to face the challenges posed by markets nowadays, working in multidisciplinary teams in large companies and organisations, developing visible projects through screens. Also, they will be able to undertake their own projects, based on interaction between users and devices. Projects creation and constant analysis acquired during the degree will provide a strong capability of adaptation to different types of projects and work environments. Students will be able to work in the following areas/functions: - Development of projects for small, medium and large companies, and also promoting of different start-ups and new projects. - Incorporation in interdisciplinary teams in creative departments in advertising agencies and studios, focusing on interactive communication. - Interfaces graphic design - Interaction design for mobility - Comprehensive management of projects, from comprehending the issues, concepts proposal and rapid prototyping. Coordinator Each Master is assessed by a specialist in the area, who has an active role in the studies plan development and contents in collaboration with the didactics department of the Master Area. The coordinator also supports the incorporation of specific teachers of the sector, as well as the relationships with enterprises and institutions from the knowledge area of the course.. Alberto Tognazzi is semiologist by education and filmmaker by profession, he has become an innovation seeker on the Net. This experience is summarized in his work as consultant and designer specialized in Mobile Culture, with the Spanish Ministry of Culture. From the creation of a videosharing platform in 2006, he begun the Movil Film Fest, the festival for short films made with mobile phones, in collaboration with El País, Nokia, Sony Ericsson, Cuatro, MySpace. Since then, he has been creating projects and reflections on the mobile world from Mobile Cells, Embed.at and Permament.pro *The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. Duration and frequency: 7th to 31th of march 2016 4th of april to 17th of jun 2016 27th of jun to 18th november 2016 Frequency: 7 months Timetable: Monday to Friday from 9.00 a.m to 1.00 p.m. and 3.15 p.m. to 6.15 p.m. [-]

Master of Interaction Design

Estonian Academy of Arts
Campus Full time August 2017 Estonia Tallinn

The MA in Interaction Design programme focuses on human-centered design. The ongoing evolution of smart consumer technology has increased the need for well-designed intuitive user interfaces and experiences. [+]

Interaction Design is a rapidly developing creative field. The ongoing evolution of smart consumer technology has increased the need for well-designed intuitive user interfaces and experiences. Be it a mobile app, a digital display on a household machine, the front-end of a web-based service or a complex system involving different digital and physical experiences, interaction design is an essential part of it. Interaction designers aim to make users’ encounters with sophisticated information and machinery as simple and pleasant as possible. Our programme focuses on human-centered design. User research, analysis and testing form the foundation of the curriculum. Theoretical studies are built around practical design projects based on real briefs by companies from Estonia and abroad. User-based, agile design and product/service development methods ensure the sound outcome of the projects. The cooperation of our Master’s programme with the department of Graphic Design lends a solid focus on the skills and tools of graphic user interface design — data visualisation, digital typography, visual design, motion graphics, GUI prototyping, etc. Cooperation with the departments of Product Design, Interior Architecture and the programme of Design & Engineering expands the scope of the curriculum to tangible interaction and interactive spaces. Physical computing, wearable tech and virtual reality are covered by study projects. Graduates of the Interaction Design Master’s programme will be well equipped to run complex product/service development projects and to manage international multi-disciplinary teams. We expect our students to have very different backgrounds. Previous experience in design and software development is helpful, but by no means necessary. During the first semester of the program, a set of introductory courses helps students get acquainted with design, programming and entrepreneurship. We welcome everyone who has a serious interest in designing interactions, interfaces and user experiences. If you want to learn how to work as a specialist or a team leader in the field of interaction design, join our family of international students! The program is taught by a team of experienced mentors: Amid Moradganjeh is passionate about developing human-oriented approaches to advance design innovation. After finishing his Bachelor studies in mechanical engineering in Iran, Amid received an MA in Interaction Design from the Umea Institute of Design in Sweden. He has previously worked at the global design and innovation firm IDEO, as well as for Google and Microsoft. Tanel Kärp's special interest lies in non-profit and community-oriented projects studied graphic design at the Estonian Academy of Arts, and an MA (with honours) in Design and Development of Virtual Environments from the University of Tartu in Estonia. Tanel is one of the creators of Hooandja (an Estonian crowdfunding platform) and the Let’s Do It global garbage cleanup project. Jaak Kaevats is an interaction designer exploring the implications and applications of emerging technologies. He has a BA in Graphic Design from the Estonian Academy of Arts, and completed an MA in Human-Computer Interaction at the Universität für KIG Linz in Austria. In addition, numerous professionals from Estonian and foreign companies are supporting our program by sharing their experience and mentoring the student projects. Employment profiles for graduates:   Interaction designer   Interface designer   User experience designer   Service designer   Design manager   Design team leader Tuition per year: 3000 EUR ADMISSION REQUIREMENTS   Application (submitted through Dream Apply between March 1st and May 1st)   50€ application fee (paid via bank transfer)   Bachelor’s degree   Official transcript of records (translated into Estonian, English or Russian and notarised)   Proof of English proficiency: FCE or CAE, IELTS 5.5+ or TOEFL 70+   Copy of the data page of your passport or ID card   CV   Portfolio   Motivational letter   Interview [-]

Master of Arts in Product and Spatial Design

Aalto University
Campus Full time August 2017 Finland Helsinki

The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. [+]

Masters Degrees in Interaction Design. http://psd.aalto.fi/ Goal of education Content outcomes The programme educates designers with a distinct design personality. Students will learn to manage design processes, learn about the regulations in construction, material knowledge, skills in 3D composition, and understand the spatiality of people and products. They deepen the skills learned in Bachelor's studies and broaden their knowledge in spatial design, furniture design or product design. They learn to practice design in the broader operational environment of product development, business, and culture. Skill outcomes Students learn to interpret and transform living environment and culture through their insight and professional skills. They develop an artistic and designerly insight, learn to master their creative design process, and deepen their expertise in materials, knowledge of design tradition, and cultural discussion. The programme trains students in personal design expression, gives them ability to master design processes, and to understand the discipline’s tradition and presence as a base for curiosity and experimentation. Students are also trained to develop technical, aesthetic and research skills to support the design process. They become competent in exploring technologies and visualising, creating and demonstrating innovative concepts and experiences using the latest technology. They become professionals versed in design tradition with skills in multidisciplinary teamwork. Academic skills The programme enhances students’ presentation skills in writing and visualisation. The students learn skills in problem-setting and problem-solving relevant to the product and spatial design and in practice led design research. They also learn to gather and analyse information and apply it to design and research. Education content The programme is based on an exploratory approach to design-based problem setting, elaboration and solving. It emphasises the skill to manage the entire design process from the beginning to the final outcome. An essential part of the education is project-based hands-on learning. In the projects, the students are encouraged to utilise artistic and experimental approaches and find their personal expression and voice as a designer. Career opportunities Career opportunities vary from entrepreneurship to expert tasks in private and public organisations. Graduates work as interior designers in design and architect studios, as independent entrepreneurs, and as in-house designers in industry. They also work as designers, managers, researchers and teachers. The programme prepares its graduates also for doctoral studies. Internationalisation Students are encouraged to apply for international exchange studies or internships. They are also encouraged to participate in international competitions, exhibitions, conferences, and trade fairs. Admission procedure Applicants for the Master’s Degree Programme in Product and Spatial Design apply in the Master’s level admissions in the field of Art and Design. The main criteria are competence and suitability. Specifically, the programme seeks students who understand processes and structures, to create personal design solutions both individually and in teams, with personal and artistic insight, ideation skill, and goal-orientation and motivation. Eligible applicants for the programme have earned a Bachelor of Arts or completed equivalent studies. The Master’s Degree Programme in Product and Spatial Design consists of advanced studies, which can be completed in two years. Students are granted admission to the programme through a two-phase process. In the first phase students are evaluated based on the application as a whole, including portfolio, previous studies, CV and letter of motivation. In the second phase, the most suitable applicants are invited for an interview, from which a smaller subset of applicants is offered a study place. Applicants accepted to the programme may be required to take supplementary studies. [-]

Master of Digital Media

The Centre for Digital Media - The CDM
Campus September 2017 Canada Vancouver

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master [+]

The Master of Digital Media program is an internationally recognized, research informed, and industry relevant professional master's program. What is common between a weather app on your phone, a racing game on your console and a state-of-the-art imaging tool in a hospital? All of these are digital media products, and to build them requires teams of digital media professionals. Digital media is content that is stored in digital formats and usually distributed online. The world we live in today is populated by digital media products, and the shift from traditional media has taken place in many industries, including industries that aren’t typically associated with digital media—such as health, government and education. Digital media products can be found in: eCommerce Games – console, online and mobile Websites and mobile applications Animation Social media Video Augmented reality Virtual reality Data visualization Location-based services Interactive Storytelling Digital media can include these industries: Entertainment Technology eCommerce Non-Profit Health Education Marketing and advertising Government Sports Environment Television Publishing Scholarships There are many scholarship opportunities available to new and returning students of the Master of Digital Media program. More than 60% of incoming September 2014 students received a scholarship or other financial assistance. [-]

Master in Interaction Design and Technologies

University of Gothenburg, Department of applied IT
Campus Full time September 2017 Sweden Gothenburg

Interaction design is the practice of designing interactive digital products, environments, systems and services. [+]

Master in Interaction Design and Technologies

Interaction design is the practice of designing interactive digital products, environments, systems and services. It focuses on behaviour – how users act and how products respond to user behaviour.

 

As such, it is a necessary discipline in any design project aiming to create something complex and computer-augmented that is to be used by humans: computer software, games, interactive products such as smart phones or MP3-players, “intelligent” homes, cars, clothes and so on.

 

Given the increased focus on interaction design in general, and on social media, entertainment and new physical products in particular, the programme aims to provide interaction designers with the knowledge and skills needed to meet the ever-shifting demands of this emerging job market segment.... [-]