Masters Program in Design in Europe

Top Master's Degrees in Design in Europe 2017

Design

A masters is the first level of graduate coursework and can be obtained after you receive a bachelor’s degree. Earning a masters usually requires two years of full-time study, which amounts to 36 to 54 semester credits.

 

Skilled design professionals are needed in many organizations to tool custom solutions for common problems. Because the design field encompasses a broad variety of environments and applications, specialists are needed in small business, large corporations, education, non-profits, and government.

 

Europe, one of the world's seven continents, is usually known as the westernmost peninsula of Eurasia. Second smallest continent, with 10,180,000 (km2), the area regroups 50 countries.

Master in Design in Europe

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Executive Master In Digital Marketing, Analytical And Ux

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 1125  October 2017 Spain Barcelona

The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". [+]

Top Master's Degrees in Design in Europe 2017. Internet and digital media have become essential marketing channels and sales -ecommerce-. The shortage of really qualified professionals in digital marketing makes this one of the most demanded profiles, both digital native companies, such as companies in the digitization process. The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". In the Master in Digital Marketing you will learn to design digital marketing strategies, optimize attracting traffic, improve conversion and user experience, developing your analytical skills to interpret the data and improve the process. What will I learn? Upon completion of the Master in Digital Marketing, Analytics and UX you will be perfectly able to: Define, plan strategically and manage digital marketing campaigns. Get the most out of the online channel customer acquisition. Getting traffic to your website or App by SEO, SEM, Display and Social Media. Optimize conversion and user experience (UX and CRO). Define, plan and implement a program of continuous improvement focused on the customer. Learning to use web analytics to drive change in the digital business. Define, implement and operate a web analytics system efficiently. To whom it May concern? The Executive Master in Digital Marketing Online provides training specifically geared to the following profiles: Online marketing professionals who want to maximize the presence and visibility of their businesses on the Internet. Entrepreneurs with innovative projects that require training to enhance their knowledge in Internet and digital environments at an advanced stage of your project. Managers and professionals involved in the transformation processes of their companies. Managers and professionals who want to recycle their training and incorporate strategic developments that technology and the Internet offer companies. Marketing graduates with experience who wish to develop their career in the world of Internet, digital marketing, web analytics and new technologies. Curriculum The structure and materials of the Master in Digital Marketing is organized as follows: Module 1. Online Media Planning Advertising in online media evolution and trends Online planning strategy Sources of information and customer tracking Multichannel analysis and attribution models Module 2. Introduction to Web Analytics web analytics, definition, properties and ecosystem Web analytics tools The customer as a source of information 3. Google Analytics module Basic Home and administration of Google Analytics Create goals and funnels Events, custom variables, profiles and filters Creating segments and campaign tracking Integration with AdWords and Webmaster Tools Transaction Tracking Alerts and customized reports Module 4. Graphic Advertising Online Efficient management of online display advertising Advertising networks, advertising formats and trends Display advertising with Google Display Ad Builder 5. Search Module Search engine advertising, definition, properties and trends Defining metrics and goals in SEO and PPC efficient management of paid search campaigns. PPC AdWords Editor I. Introduction SEO seekers SEO II. keyword research SEO III. linkbuilding SEO IV. Inbound marketing V. SEO SEO Audit 6. Google Analytics module Advanced Page tagging and advanced filters regular expressions Excel to Google Analytics Module 7. Analysis of Digital Marketing Analysis of media and campaigns Ecommerce Analysis Multichannel and remarketing with Google Analytics Analysis Analysis of social media Uptake test leads Analysis of offline actions ROPO Analysis of contents Design analysis and UX 8. Social Media Module social networking and community management Building and maintaining a social network Campaigns and social media strategy Advertising in social networks Content viralization Module 9. Email and Affiliate Networks Email campaigns, definition and properties Building and maintaining contact databases Tools for email campaigns Write emails that convert Affiliate networks Module 10. KPIs and Scorecards Defining KPIs and dashboards online Scorecard for online display advertising campaigns Scorecard for SEO campaigns Scorecard for PPC campaigns Scorecard for user experience Scorecard for social media campaigns Scorecard for email campaigns Module 11. Legal Aspects Classes legality. Privacy online European and international regulations 12. Module User Experience User-centered design, definition, properties and trends UX Research Methods Defining metrics and goals UX The planning process UX Writing for Web-centric user Module 13. Introduction to Conversion Optimization Conversion optimization, definition and properties Trinity Conversion Method Defining metrics and conversion goals Planning tests, where do we start? Planning tests, how we prioritize? Customer buying cycle online Creating pages input Test A / B and multivariate 14. Module Website Optimization Optimizing for mobile devices Optimization of the homepage and product Tools conversion optimization Final Project Master of Digital Marketing [-]

Official Master In Creating And Developing Digital Projects

FDModa - LCI Barcelona
Campus Full time September 2017 Spain Barcelona

The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. [+]

Master in Digital Creation and Development Projects The main objective of the Master in creation and development of digital projects is to offer advanced training and specialized nature that will prepare students competitively to provide innovative solutions and new value propositions to a market that, from a technological point of view It is exponentially active and is booming. The digital designer is now at the center of different families and professional sectors such as Audiovisual Communication, the Graphic creation Graphic Arts Advertising Public Relations and interactions design sectors, and showing increasing synergies often encompassed within the industry calls experiences and increasingly geared towards digital media as well point the various sectoral studies and local and state reports. Unlike most training offers in the field of digital design, the differentiating factor of this Masters in Digital Creation and Development Project is to form what is known as Front End Designer (Front End or Frontend Designer) in the professional world . The Front End consists of everything that has to do with what you see and interact in a digital project, it is the professional who is able to devise, plan and also carry out all the development necessary before final production so that ensures the feasibility, efficacy and optimizing designed projects. Also, students may choose to specialize in two areas, a more experimental and more oriented to the world of creation, entertainment and culture, to experience the smart citizen and smart cities, and the other more focused on strategy persuasion, branded content, more developed and oriented sectors of products and consumer services. Objectives: To train professionals specializing in the creation and development of advanced digital projects with choice of specialization in: Projects for advertising and strategic communication: Students will form on the ideation and prototyping of digital communication strategies for brands and organizations. As for practical training, students can opt for web design and mobile application design interaction design projects into space: The student will be formed in the conception and development of interaction design applied to space in general that is, retail, entertainment, monuments, museums, infrastructure and public space ... As for practical training, students can opt for interactive design for smart cities or to carry out a pilot project of interaction. Studies Programme: Data Sheet Credits: 66 ECTS Duration: 1 year Qualification: Masters in Design and Development of Digital Projects Language: Spanish and English offer specialty itineraries face: Digital Projects Advertising and Strategic Communication Projects interaction design interactive space First semester Module I - Theoretical framework and context (8 ECTS) Module II - Methodology and advanced design processes for interactive websites and apps (12 ECTS) Module III - Programming, development and prototyping of digital interfaces (12 ECTS) Second semester Module IV - Managing digital design (6 ECTS) Specialty 1: strategic communication projects and advertising (10 ECTS) Specialty 2: interaction design projects for the space (10 ECTS) Master final thesis (12 ECTS) External Practices (6 ECTS) [-]

Master (MA) Visual Effects

Ravensbourne
Campus Full time Part time 1 - 2  August 2017 United Kingdom London + 1 more

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links ... [+]

Top Master's Degrees in Design in Europe 2017. The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general. Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum. In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables. Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software. Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level. [-]

Master Programme in Creative Advertising

NABA - Nuova Accademia di Belle Arti, Milano
Campus Full time 1 - 1  October 2017 Italy Milan

Based in Milan, the Master in Creative Advertising is a joint initiative between NABA Nuova Accademia di Belle Arti Milano and Media Design School, New Zealand. Students enrolling in the Master in Creative Advertising, will develop core skills in copywriting, story telling and art direction, to create advertising campaigns across different types of media. [+]

Based in Milan, the Master in Creative Advertising is a joint initiative between NABA Nuova Accademia di Belle Arti Milano and Media Design School, New Zealand. Students enrolling in the Master in Creative Advertising, will develop core skills in copywriting, story telling and art direction, to create advertising campaigns across different types of media. APPROACH The Master course kicks off with an introduction to the basics of creative advertising, from terminology all the way to best practices. Students will then be challenged by leading companies and experts with workshop briefs designed to give them a working knowledge of the advertising context. In the last month of the course, students will work on a final project, which culminates in an open presentation delivered to all course staff, external examiners and invited critics. During the master course students will also have the chance to conduct an internship. A dedicated career office will support them in identifying their best employment opportunities. PROGRAM CURRICULUM: Advertising, Sociology of Cultural Processes, Project Design, Art Direction, Audiovisual Documentation Techniques, Digital Technologies and Applications, Integrated new media CAREER OPPORTUNITIES Graduates will have the skills to develop careers in art direction and copy writing in creative agencies worldwide. This includes advertising companies, communication agencies and design studios requiring creative directors, storytellers, brand consultants, media planners, copywriters and art directors. ABOUT MEDIA DESIGN SCHOOL Media Design School is New Zealand's most-awarded private higher education institute for the creative industries. The Auckland-based school offers specialist degrees for emerging creative industries including a bachelor degrees in the fields of 3D Animation, Media Design, Visual Effects, Game Art and Game Programming. Media Design School alumni have gone on to work with companies such as DreamWorks, Pixar, BBDO and Saatchi & Saatchi, as well as working on major productions such as The Hobbit and Avatar. In addition to the Media Design School Certificate of Recognition, eligible graduates will also receive an Academic Master Degree awarded by NABA Nuova Accademia di Belle Arti, recognised by the Italian Ministry of Education. [-]

Master Interaction Design

Harbour.Space
Campus Full time Open Enrolment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

Top Master's Degrees in Design in Europe 2017. This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Master of Science in Strategic Design and Management (Global Executive)

Parsons School of Design at The New School
Online & Campus Combined Part time 18  July 2017 France Paris China Shanghai USA Greenwich Village + 4 more

The New School's Parsons School of Design, one of the world’s leading design institutes, has created an alternative management program for emerging leaders seeking to be at the forefront of innovation in their organizations. This program provides an accessible, rigorous pathway for working professionals to lead change and apply real-world, 21st-century best business practices that have immediate and future impact on today's global economy. [+]

The New School's Parsons School of Design, one of the world’s leading design institutes, has created an alternative management program for emerging leaders seeking to be at the forefront of innovation in their organizations. This program provides an accessible, rigorous pathway for working professionals to lead change and apply real-world, 21st-century best business practices that have immediate and future impact on today's global economy. In a complex global economy characterized by rapidly evolving standards for the production and management of information, services, and experiences, leaders must exhibit flexibility and a capacity for innovation. Academically rigorous and industry focused, the Global Executive M.S. is specially designed for working professionals, preparing them to confidently create, manage, and lead design process–driven organizations. As one of our fellows, over the course of about 18 months you will join a select group of approximately 25 peers in a series of three-day seminars held at Parsons Paris, combined with online learning, hands-on studios, and global experiences in New York and Shanghai. Through this program, requiring only about 18 days away from the office, you will gain in-depth practical knowledge of Design thinking and its power to create positive change globally Sustainable business models Key principles of the evolving global economy Design innovation and leadership Management skills for creative projects and teams Governance, regulations, and how both are transforming today’s global economy In addition, you will build lifelong professional and personal relationships with your classmates, program faculty, and industry leaders. Program Details The Evolving New Global Creative Economy The Global Executive Master of Science in Strategic Design and Management responds to the major restructuring of developed and emerging economies worldwide. Unlike traditional master's degrees in design and management, this program incorporates design thinking, service design, and sustainability frameworks. As a Strategic Design and Management graduate student, you focus on the evolving global economy and are exposed to sophisticated real-world perspectives on business, operations, sustainability, management, leadership, entrepreneurship, design innovation, and design research. Design and Management Online and on the Global Campus A 36-credit program, the Global Executive Master of Science in Strategic Design and Management combines business, management, and leadership coursework with design-centered studio work. The program is a uniquely global and modern experience, combining weekend intensives at our Parsons Paris campus and convenient, flexible online learning modules that continue for seven weeks after each intensive. Classes are taken one at a time — allowing you to easily balance school, work, and life. Coursework is complemented by weeklong studio intensives based in Paris, New York City, and Shanghai, giving you firsthand access to today’s accelerating global economy in some of its premier hubs. New Business Models Coursework incorporates cutting-edge analyses of the digital information-based economy, which help students develop new business models and organizational designs for the creative industries. Many classes are structured to replicate real-world industry scenarios. These classes provide hands-on experience in designing, managing, and improving design-intensive and creative firms — and help students develop their capacity to inspire and lead creative teams. Industry Focus The Global Executive Master of Science in Strategic Design and Management program seeks students who will be the game changers of the new economy and its new actors — digital firms, social information networks, and co-producing individuals. It is well suited for early- to mid-career professionals interested in advancing in their chosen fields and companies, positioning themselves as leaders of sustainable industry. This program is custom designed for today’s high-potential emerging leaders and career changers seeking to complement their design and business skills with professional application. Students are exposed to new industry contexts and practices, both within and outside of design-intensive industries. Designed for Working Professionals This program is specially crafted to suit the needs of working professionals by working from a “cohort model,” in which all students start the program at the same time, take the same courses in the same order — one course at a time — and graduate together. In addition, the blended format of online and on-campus intensive learning is specially designed to allow for maximum flexibility in balancing class, work, and life. Connection to The New School The program's connections with industry are matched by its place in the intellectual communities of Parsons, Parsons Paris, and The New School. Modeled on the highly successful MS-SDM program at Parsons, the Global Executive Master's draws on The New School’s strengths as a leader in global and online education, offering weeklong integrated studio sections in Paris, New York, and Shanghai, paired with six three-day intensives that kick off each course and continue online from the convenience of your own home — on your own schedule. Scholarships are not available. U.S. citizens may qualify for federal financial aid. [-]

Master’s in Innovation and Design

Mälardalen University
Campus Full time September 2017 Sweden Eskilstuna

We are convinced that broad competence in innovation and design from a holistic perspective is needed to deal with future challenges. In the international Master’s programme in Innovation and Design, you acquire specialist theoretical knowledge and practical skills for interacting in a global market. After your studies you will be competitive in the labour market and prepared for doctoral studies. [+]

Top Master's Degrees in Design in Europe 2017. We are convinced that broad competence in innovation and design from a holistic perspective is needed to deal with future challenges. In the international Master’s programme in Innovation and Design, you acquire specialist theoretical knowledge and practical skills for interacting in a global market. After your studies you will be competitive in the labour market and prepared for doctoral studies. The Programme The international Master’s programme in Innovation and Design has been developed in collaboration with stakeholders outside academia and is aimed to create a clear link to the labour market. You will acquire both theoretical and practical competencies, and learn about innovation management, design processes and communication in complex organisations. The study programme includes qualitative research methods and skills in how to collaborate with partners outside the University in interdisciplinary projects. The programme itself is multidisciplinary, combining disciplines such as engineering, the social sciences and the humanities, as well as perspectives drawn from the arts. The courses help you to develop your capacity for multidisciplinary collaboration, both nationally and internationally. You will also develop your knowledge in an area defined by yourself within the field of innovation and design. Employment and Future Prospects After your degree, you will have a broader understanding of central concepts and theories in innovation and design. You will also acquire the skills needed in innovation processes for service and product development to operate in international projects which span the humanities, the social sciences, engineering, and the health and welfare sector. The wide-ranging programme content will give you a solid advantage in securing an academic research career; it will also prepare you for qualified management work in the private and public sectors. Eligibility A completed Bachelor's degree from an institution of higher education of three years or more, equivalent to 180 credits, within the fields of innovation management, information design, product and production development, industrial economics and management, industrial design, engineering design, interaction design, mechanical engineering, or entrepeneurship. Graduates with Bachelor's degree in other fields are required to have at least one year of working experience in the related fields of design or innovation. A TOEFL test result, with a minimum score of 575 with a TWE score of at least 4.5 (PBT) or 90 with a TWE score of at least 20 (iBT) or an IELTS test result with an overall band score of at least 6.5 and no band score below 5.5 or equivalent is required. Outcomes Innovation and Design is an international master’s programme functioning as a bridge between undergraduate studies on the one hand and, on the other hand, research studies in innovation and design within the Mälardalen University third-cycle study area Innovation and Product Realization. The aim of the programme is for students to develop more in-depth knowledge of innovation and design and to thus prepare themselves for qualified leadership work in the private and public sectors as well as become eligible for third-cycle (postgraduate) studies. The programme is based on the first-cycle subjects information design, innovation technology as well as product and process development. Knowledge and Understanding On completion of the degree programme the student shall: demonstrate knowledge and understanding of innovation and design, including broad knowledge within the area as well as substantially deeper knowledge within certain parts of the field, and also a deeper insight into current research and development work, and demonstrate in-depth methodological knowledge of innovation and design. Aptitudes and Accomplishments On completion of the degree programme the student shall: demonstrate the ability, critically and systematically, to integrate knowledge and to analyse, assess and deal with complex phenomena, problems and situations even with limited information, demonstrate the ability, critically, independently and creatively, to identify and formulate problems, to plan and carry out, using adequate methods, advanced assignments within given timeframes, thereby contributing to the development of knowledge and also to evaluate this work, demonstrate the ability, in national as well as international contexts, to clearly account for and discuss, orally and in writing, the conclusions arrived at and the knowledge and arguments that form the basis of these in dialogue with different groups, and also demonstrate such skills as are required to participate in research and development work or to work independently in some other advanced activity. Ability to Evaluate and Assess On completion of the degree programme the student shall: demonstrate the ability, in Innovation and Design, to make assessments with regard to relevant scientific, societal and ethical aspects, and also demonstrate awareness of ethical aspects of research and development work, demonstrate insight into the possibilities and limitations of science, its role in society and the responsibility of human beings for how this is used, and also demonstrate the ability to identify his/her need of further knowledge and to take responsibility for his/her own knowledge development. Language of instruction The language of instruction is English, and the course literature is in English. Contents The Master’s Programme in Innovation and Design is an interdisciplinary education based on the three first-cycle subjects information design, innovation technology as well as product and process development. In the courses included in the programme, students will work with innovation and design from different perspectives regarding technology, the social sciences, the humanities and the arts, which are brought together to promote opportunities for innovative processes. In the programme, the focus will be on innovation and design processes in interdisciplinary projects and in cooperation with private companies or the public sector. In the first year, students acquire more in-depth knowledge within the main field of study, innovation and design, by defining and identifying challenges. Students are expected to be able to position themselves in the subject area and master the processes and models applied in the main field of study, for example regarding the planning, management and realization of projects, including risk management, as well as techniques for innovation and design processes. In addition, students will learn to apply research methods, mostly qualitative ones, that are of relevance in the main field of study. Students are expected to be able to motivate and problematize the choice of theories and methods for the collection and analysis of data. In the second year, there will be an opportunity to pursue one’s studies abroad. Students wishing to do so – or wishing to study elsewhere in Sweden – will plan for this during the first year of the programme. Those who wish to continue studying at Mälardalen University will be offered elective courses corresponding to a total of 30 credits. These will make it possible for students to acquire, within their degree, a more pronounced knowledge profile within innovation and design. Finally, students are expected to carry out an independent degree project, which includes the critical and creative identification and formulation of research questions and the completion of qualified tasks with adequate methods and within given time frames. Choices within the program In the second year of the programme, students freely choose courses corresponding to 30 credits, either at Mälardalen University or at another university in Sweden or abroad. University degree The degree programme is so designed that the studies will lead towards fulfilment of the requirements for the following degree: Master of Science in Innovation and Design If the programme contains elective or optional components, or if a student chooses not to complete a certain course, the choices made can affect the possibility of fulfilling the degree requirements. For more information about degrees and degree requirements, consult the local degree regulations which are published (in Swedish only) on the university website. [-]

Master of Arts - Media, Art, Design & Tech​​nology

Hanze University of Applied Sciences - Groningen, the Netherlands
Campus Full time September 2017 Netherlands Groningen

What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. [+]

Fine Arts – Media, Art, Design & Technology (MADtech): www.hanzegroningen.eu/madtech What is MADTech (Media, Art, Design & Technology) all about? In a nutshell this is it: artists doing strange things with technology. This means you will embark on a master where anything is possible. You will view and create art in ways you can hardly imagine beforehand. You will carry out experiments, tinkering and playing with technology, ideas and media. You will explore the most outrageous possibilities the combination of art and technology have to offer. Central to this master are your artistic development and attitude towards research. By combining a critical reflective attitude and conceptual skills, you will discover unexpected perspectives, resulting in exciting multimedia works of art. Order our brochure here . Throughout this master you will explore viewpoints from the past, present and future, broadening the way you think and look at the world. You will discover connections between art and science, laboratory and applied research, stable and unstable media, old and new technology, local and global forms of society. This is a collective process: you will share ideas and insights with your fellow students, learning how others see the world. Inspiring each other to look beyond borders and to venture away from the beaten track. At the same time you will extend your knowledge, master new skills and reflect on your role as an artist. This master attracts students from a lot of different backgrounds, countries and cultures. This variety enriches your experience, not only broadening your personal perspective but also giving you the opportunity to build a valuable international network. You will develop your own artistic vision, working in a hybrid practice and taking the opportunity to share your art with the world. Structure Before you are admitted to the master programme MADTech, you will draw up a broad outline of the artistic research you want to carry out. What is it that fascinates you about art and technology? What experiments would you like to carry out? During the admissions procedure you will discuss your ideas with us. Once admitted, your ideas form the start of the next two years. The first year of this master programme is mostly about exploring your chosen field. You will carry out your own experiments, tinker with new technology during creative programming and explore research possibilities in art practices. This is how you will improve your skills and knowledge, getting to know the art practice, creating new concepts and finding out the possibilities of artistic technology research. In your first year you will spend a lot of time in Hybrid Arts Lab, where you will devise and carry out your own experiments. In addition you will attend theory and research courses at the University of Groningen and take part in a joint research course 'Image & Experience in a technologically charged society' with master students of the University of Groningen. There is also plenty of time to discuss the results of experiments, workshops, research projects and your own progress with fellow students, experts and public. Furthermore, you will visit relevant institutions, festivals, workplaces and centres of research: individually or as a group. During your first year you will gradually focus on what you really want to do in the second year. You will develop and refine your research plan, which you will carry out in your second year and which will be the basis of your master thesis. At the end of your first year an assessment of your work will determine whether you are ready to enter the second year. After the 1st year At the start of your second year you will start working on your final project. You will devote most of your time working on this project. You will spend a lot of time in the lab, working on your research project. There will be classes, but less than in the first year. Supervisors will advise and guide you and encourage your progress. Your goal is to realise your research project and write your final thesis. There will be plenty of opportunities to share what you have learned and experienced with others during sessions, discussions and presentations. Depending on what you need, we will ask guest lecturers to contribute to the supervision of your research project. During a series of public dialogues second year students will discuss their work with guest lecturers and others, helping you to improve your work and take it to a next level. During your time with us you will be part of a community where education, research and the artistic practice meet and reinforce each other. For the theoretical component of this master you will attend lectures on relevant subjects like history of art, psychology of art and art philosophy at the University of Groningen. Additional subjects and projects In addition to the regular sessions and classes you will have the opportunity to attend a series of lectures at the University of Groningen about history, art, psychology of art and art philosophy. You will also take part in a joint research course on Research & Development/New Media Art Practices with master students of the University of Groningen. You can also carry out projects of the Centre of Applied Research and other Hanze partners. During your second year you can apply for prestigious awards for excellent students of fine arts, like the George Verberg Scholarship International possibilities In addition to the focus on your final project, you will visit international festivals, like Ars Electronics in Linz and the Transmediale in Berlin. You will also go on an intensive study trip to New York. After graduation As a master of Fine Arts you can continue to set up your own artistic practice, individually or as a member of an artistic collective. [-]

Master in Fashion Design

IED – Istituto Europeo di Design Barcelona
Campus Full time November 2017 Spain Barcelona

The Master in Fashion Design is conceived to be an approach to the world of contemporary fashion for all those professionals trained in several fields, not necessarily related to design and communication. [+]

Top Master's Degrees in Design in Europe 2017. THIS PROGRAM IS TAUGHT IN SPANISH The Master in Fashion Design is conceived to be an approach to the world of contemporary fashion for all those professionals trained in several fields, not necessarily related to design and communication. The course is based on providing a solid cultural foundation to understand fashion as a social system tied to the historical evolution of styles, art movements and socio cultural and economic changes that influence society. The program gives the necessary tools and knowledge to control the several stages if fashion production, from the creative idea to selling a collection; embracing the whole creative process and highlighting the creative and strategic value of a collection within a brand. Objetives This degree offers strong enough foundations to advance professionally to the world of fashion in its several aspects. Students experience work in workshops following the several phases to produce a piece of clothing through practical exercises and lectures by professionals from the sector. Knowledge on the fashion system, and its related disciplines, gives students a comprehensive view that enables them to understand the complex process involved in a collection or the whole production of garments. Methodology The degree has a strong practical side, which intends to foster the creativity and personal style of the student, from the inception to the realization of the final product. It is divided in two parts: The first one, devoted to provide the main technical, instrumental and methodological notions from a creative perspective, and strategic as well. These notions enable the acquisition of competence to develop a stylistic personality that will be applied by the student during the second part of the course, which is focused on lab practice. The practical part also includes educational visits, group work and conferences by professionals, combined with the project part and work assessment. Students skills Graduates in disciplines related to design, fine arts and social sciences, and graduates and professionals from other fields wanting to be introduced professionally to the field of fashion design. Career Opportunities Graduates in disciplines related to design, fine arts and social sciences, and graduates and professionals from other fields wanting to be introduced professionally to the field of fashion design. Duration and frequency: Frequency: Monday to Thursday Timetable: 6.30 p.m to 10.30 p.m * The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. [-]

Máster Universitario En Diseño Y Fabricación

Jaume I University (Universitat Jaume I)
Campus Full time October 2017 Spain Castellón

El objetivo del máster es mejorar y complementar la formación de los titulados de grado de los ámbitos de la ingeniería industrial y del diseño, en los campos del diseño y la [+]

El objetivo del máster es mejorar y complementar la formación de los titulados de grado de los ámbitos de la ingeniería industrial y del diseño, en los campos del diseño y la fabricación de productos industriales y del diseño y fabricación de maquinaria, campos con numerosas salidas profesionales. El enfoque es fundamentalmente práctico y orientado al desarrollo de proyectos y el uso de las tecnologías CAD/CAM/CAE. El acceso al máster se contempla para diferentes perfiles de entrada: titulados de los futuros títulos de grado en el ámbito de la ingeniería industrial, titulados en Ingeniería Industrial o ingenierías técnicas de los actuales títulos y titulados extranjeros con perfil de formación similar a los anteriores. El enfoque del máster es fundamentalmente de tipo profesional, aunque también se contempla como un posible acceso al doctorado de los futuros titulados de grado, dado que los 75 créditos ECTS del máster, unidos a los 240 créditos ECTS del título de grado habilitan para el desarrollo de una tesis doctoral en el ámbito de competencias del máster. Tipo de enseñanza Enseñanza presencial Duración y calendario Duración: tres semestres (octubre 2014 / noviembre 2015). Docencia presencial: octubre 2014 / junio 2015. Créditos e importe 75 Créditos ECTS (European Credit Transfer System). Según tasas oficiales pendientes de publicar. Precio en el curso 2013/14: 46,20 €/crédito. Requisitos de acceso obligatorios Fundamentalmente el Máster se dirige a: - Profesionales del ámbito industrial que deseen mejorar su formación en el campo del diseño y la fabricación de productos o de equipamiento industrial. - Titulados en Ingeniería Técnica en Diseño Industrial. - Titulados en Ingeniería Técnica Industrial en cualquier especialidad. - Titulados en Ingeniería Industrial. - Graduados en Ingeniería Mecánica - Graduados en Ingeniería de Diseño Industrial y Desarrollo de Productos - Graduados en Ingeniería Eléctrica - Graduados en Ingeniería en Tecnologías Industriales [-]

Master's Degree In Design, Management And Project Management (mdgdp)

Fundación Universitaria Iberoamericana (FUNIBER)
Online Part time Spain

The Master program in Design Management and Project Management (MDGDP) connects these 3 elements to be so integral a project specialist with the ... [+]

Masters in Design, Management and Administration Project (MDGDP)

The advance of science and engineering projects has led to major changes in the various facets of a project.

These changes have produced a more rigorous management aspects, with a methodological instrument complete and accurate. Similarly, all aspects of management have gained more prominence because of the importance of the participation of human resources in the development of a project. Given the ongoing project failures, there is the pressing need to consolidate and improve the quality of the design stage of the same, meaning that stage as the creative process and cognitive develop and formulate the basics of a project, which requires management of knowledge and a proper direction. ... [-]


Design Management

Macromedia University for Media and Communication
Campus Full time Part time October 2017 Germany Munich Berlin + 2 more

Within the interdisciplinary team, Master’s degree students develop solutions to design problems, be they in relation to strategy design, service design or human-centred design. [+]

Master in Design Management

 

In creative professions, the demand for management knowledge and management qualifications has risen sharply in recent years.

 

The Master’s course in “Design Management” is aimed primarily at talented designers who wish to apply a comprehensive understanding of design to tasks and processes. However, it is different points of view which broaden one’s perspective, creating the fertile soil for true innovation. Therefore applicants from a completely different background are welcome, be they engineers, natural scientists or creative people. During their studies the Master’s degree students learn to think about and analyse management and design together, and make decisions and shape the future.... [-]


Master degree in Digital Effects

NFTS - National Film and Television School
Campus Full time August 2017 United Kingdom London

This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of... [+]

Top Master's Degrees in Design in Europe 2017. Digital Effects This course commences in January each year. During this extremely practical modular course, you will spend a lot of time learning techniques “on set”, in addition to learning in front of a computer. You will work closely with students from all the other NFTS MA disciplines, creating 2D/3D VFX, CG 3D FX or Colour Grading and Onlining the entire production, on a diverse range of NFTS film and television projects – many of which go on to become international award-winners. This course shares a common first year, allowing you to specialise in the second year in one of three areas: COLOUR: For those who aspire to be: Digital Film Colourists (Baselight/Nucoda/Scratch) and/or Online Editors (AVID|DS/Symphony/Smoke) COMPOSITING: For those who aspire to be: VFX Artists/ 2D/3D Compositors (Nuke/Flame/Adobe CS6) CG: For those who aspire to be: CG 3D Artists or CG TDs (Maya modelling/lighting/texturing/rendering) Ultimately the course will provide the backbone for a career in 2D VFX or 3D VFX or Colour Grading/Online editing. The NFTS holds a unique position within the film and television industries, whereby it can offer an invaluable “Bridge to Industry” that attempts to help graduates establish themselves in a new career. At the time of writing, all the previous Digital FX graduates are in employment from Soho to São Paulo. Some are 3D CG TDs at Framestore, Double Negative and MPC in London, others SFX producers at Millennium FX, others 2D/3D compositors at The Mill, Cinesite and The Senate, others working in software development and as product specialists at Filmlight, Image Systems, Assimilate and The Foundry, and others as freelance conform editors and colourists. ALUMNI Graduate credits include: CG VFX on projects such as The First Avenger, Kick-Ass, Doctor Who, 2012, Harry Potter, Inception, Captain America and Avatar, Compositing VFX on Harry Potter and the Deathly Hallows, The Tree of Life, John Carter, Paul, Iron Man 2, War Horse, Sherlock Holmes, The Dark Knight Rises, Clash of the Titans 2 and The Pirates! In an Adventure with Scientists, conform/grading on Generation Kill, The Chronicles of Narnia, & Jack and the Giant Killer, as well as SFX on Being Human, Torchwood, Prometheus and Frankenweenie. CURRICULUM This unique modular course has been designed to keep pace with changes in technology and Industry practice. You’ll control many of your own projects from start to finish. You learn by ‘doing’ as well as understanding theory, developing a variety of practical and creative skills from planning, budgeting, storyboarding and pre-visualisation through filming, CGI creation, VFX creation and finally post production and delivery. Several modules are shared with other departments within the NFTS - such as the popular Take One Painting project - and the Digital FX students participate individually, or as teams, on many of the other NFTS students’ film and TV projects. You learn what to do and then get a chance to do it for real. Problem solving is paramount. ENTRY REQUIREMENTS The course covers such a diverse range of subjects that there is no typical candidate. Your background may be in the arts or other media or you may be a recent graduate or Industry professional looking to fast-track or switch your career. Although not strictly necessary, you are likely to have some Industry experience or training in your chosen field and you must already understand the basic technical and operational use of computers. An ideal candidate should have a mixture of creative and technical skills. Communication, people and management skills are also desirable. Your application should be supported by a brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. You must indicate in your application which specialism you wish to study during the second year: either Compositing or CG 3D or Colour. APPLY WITH A critical analysis of the use of visual effects or colour grading in a film or television programme of your choice, no more than two sides A4 typed. A brief outline of your particular interests in the Compositing, Colour Grading or CG 3D fields including any relevant experience, either academic or practical. One side A4 maximum. A DVD or portfolio containing samples of your work. This need not demonstrate experience in effects. For applicants not from a film or television background, this item is optional. [-]

MSc Design Management

The Robert Gordon University
Online Part time September 2017 United Kingdom Aberdeen

This postgraduate course in Design Management has been developed to enable you to professionally and knowledgeably manage the design process from inception through to completion [+]

This postgraduate course in Design Management has been developed to enable you to professionally and knowledgeably manage the design process from inception through to completion and beyond. Please note there will be no intake to this course in 2014/15. We recommend you consider the MSc Visualisation in Architecture and Built Environment as an alternative. In the Engineering, Architecture and Construction sector, the number of stakeholders, design and construction teams, and sub-contractors is diverse. Managing projects within these sectors demands accurate communication, continuous collaboration and seamless data exchange between these segmented parties. It is suitable for architects, construction and property professionals and other related disciplines. Developed in close collaboration with industry, our MSc Design Management is continually kept up to date with world-wide developments and professionally focused content in areas such as: - Innovations in design process management - 3D Modelling - Project Data Modelling - Building Information Modelling (BIM) By developing the managerial, technical and interpersonal skills necessary for the management of complex design processes this course enables you to meet the challenge of pursuing your personal and career objectives. Ensuring that on completion of this course you will understand and be able to strategically manage the people, processes and infrastructure associated with the design management process. Entry requirements Applicants should have a good Undergraduate Honours degree. Consideration will also be given to students with extensive professional experience. All international students for whom English is not their first language must provide evidence of linguistic ability, by gaining either IELTS 6.5 or equivalent in TOEFL, prior to receiving an unconditional offer of a place on the course. Please note there will be no intake to this course in 2014/15. Course Fees Distance Learning Part-time - £2,065 Stage 1 (2014 new starts) - £2,065 Stage 2 (2014 new starts) - £1,370 MSc Dissertation stage (2014 new starts) [-]

Master in Design and Development of Vehicle Dynamics

University of Pavia
Campus Full time October 2017 Italy Pavia Milan + 1 more

The Programme has the aim of training highly qualified professionals with a solid background in the design of vehicle dynamics and capable of operating in all the phases of design and development of the vehicle, from dynamic simulation to testing the prototype and the preproduction vehicle. [+]

Top Master's Degrees in Design in Europe 2017. Now on board with offered internships: Automobili Lamborghini, Bridgestone, Danisi Engineering, Pagani Automobili, VI-grade, ZF, TRW The Programme has the aim of training highly qualified professionals with a solid background in the design of vehicle dynamics and capable of operating in all the phases of design and development of the vehicle, from dynamic simulation to testing the prototype and the preproduction vehicle. The Course provides students with special and specific competence in vehicle testing techniques, both virtually, through CAE, and experimentally on the real vehicle (on track and road). See the promotional video of the Programme: www.youtube.com/watch?v=TswNmoRgvx0 The training program, as an absolutely innovative element, includes, alongside frontal instruction, test sessions on the circuit of the Quattroruote Safe Driving Centre, during which the participants will be engaged at first hand in learning the techniques and methodologies used in testing, inspection, checks and fine tuning of the vehicle dynamic behavior. All the participants will take a specially designed course in Advanced Driving, oriented to the subsequent phase of testing and inspection on the circuit. The training program of the Course is completed, and this aspect also represents an innovation, by the use of a static simulator for developing vehicles in a virtual environment. The Programme is a full time, international, one-year course equivalent to 1,500 hours and to a total of 60 ECTS points, divided into frontal instruction at the University of Pavia, Palazzo Vistarino, practical exercises at the Quattroruote circuit (Vairano di Vidigulfo, Pavia), an internship period (equivalent to 24 ECTS points) at the main automotive companies, guided tours to facilities related to the course, seminars, study activities and individual preparation. The wide-ranging curriculum is made up of 8 teaching modules: Total Vehicle Design - total hours 150 - ECTS 6 Fundamental Driving Dynamics - total hours 100 - ECTS 4 Virtual Dynamics Design and Simulation - total hours 100 - ECTS 4 Materials and Structural Design - total hours 100 - ECTS 4 Propulsion: IC and Hybrid - total hours 50 - ECTS 2 Vehicle Dynamic Control - total hours 25 - ECTS 1 Total Vehicle Testing and Development - total hours 150 - ECTS 6 Biomechanics: Driver/Vehicle interactions - total hours 175 - ECTS 7 Advanced short courses included: Road/tire interaction: focus on grip/temperature and real time algorithms implementation in racing and for safety improvement. Innovative features in Vehicle Dynamics. Experimental workshop on objective and subjective performance evaluations. Outlook and different scenarios on legal international aspects on the autonomous car. For further information please contact prof. Carlo Rottenbacher e-mail rottenbacher@unipv.it or mobile +39 340 4105159 [-]