Part time Masters Program in Digital Design

Best Part time Master's Degrees in Digital Design 2017

Digital Design

A Masters degree gives you the opportunity to either further your understanding of a particular question or take off in a completely different way using skills you have gained from your previous undergraduate degree.

Digital design professionals make use of programs, algorithms and data as well as traditional design skills to tool tailored objects and processes for a wide variety of applications. The corporate sector, educational institutions, governmental bodies and charity organizations call upon their talents to visualize and create unique products and concepts.

Part time Master's in Digital Design

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MDes Industrial Design

Xi'an Jiaotong-Liverpool University
Campus Part time 18 - 30  September 2017 China Suzhou

The MDes in Industrial Design is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. [+]

Best Part time Master Degrees in Digital Design. Overview Growth in China will redefine patterns of consumption, production, and cultural appropriation domestically and globally for generations to come. As China-based companies shift to a designed-in-China strategy and international companies seek to design for the Chinese market, career opportunities for graduates of this programme will be numerous. The MDes Industrial Design programme is for graduates or professionals with design or engineering backgrounds, who want to broaden and deepen their design and design research thinking. You will develop an appreciation for and practice cross-cultural approaches towards design and product, service and systems development. Options are available for part-time study for working professionals. Following this programme, you will develop individual specialism skills while maintaining a generalist, transdisciplinary outlook towards design. During the first semester of this programme, you will advance your competencies in design research methods, transdisciplinary design tools, innovation processes, and design visualisation and communication. In the following two semesters, you will be supervised by academic staff to develop and carry out your own design research project. Graduates of this programme, as with all XJTLU masters degrees, earn a University of Liverpool degree that is recognised by the Chinese Ministry of Education. Knowledge and skills You will be encouraged to take advantage of the transdisciplinary nature of this programme, with an emphasis on development and evaluation of new investigative methods and approaches. Your projects can have an academic emphasis to prepare for doctoral study or be based on a more applied, industry-focused agenda. Modules • Framing design research • Methods for transdisciplinary design • Innovation by design • Advanced design visualisation and communication • Design research project (over two semesters). Additional learning activity modules Careers The MDes Industrial Design programme offers you a solid preparation for careers such as design practitioners and design managers, as well as for further studies on design-related PhD programmes. Fees RMB 90,000 for the entire 18 month full-time programme. University tuition fees cover the cost of your study with us. Entry requirements: academic background An undergraduate degree (UK 2:1 or equivalent) in a relevant field such as urban planning and design, architecture, geography, economics, management, environmental science, social or public policy. English language requirements • IELTS: 6.5 (minimum of 5.5 in all sections) • TOEFL iBT: 90 (minimum of 21 in any skill) [-]

Master (MA) Visual Effects

Ravensbourne
Campus Part time 1 - 2  August 2017 United Kingdom London

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links ... [+]

The landscape of visual effects is changing at a lightning speed. The technological advances over the last decade have brought us fast communication links that are enabling global, cloud-based and remote workflow, opening the possibilities of a looser, more flexible network of artists based in different countries creatively collaborating on visual effects projects. This, combined with the ever increasing demand for both film and video content means that there is a growing need not just for VFX artists but also VFX producers, post-production coordinators and project managers that have a deep understanding of the whole workflow in the creation of visual effects and the post-production in general. Ravensbourne’s course reflects these changes and follows Skillset guidance on the entry skills required to meet VFX industry’s needs that encompass not only specialised industry skills but also soft skills required for a successful career in the VFX and post-production industry be it in the creative or project management spectrum. In addition six modules in the form of group tutorials are given on the whole process in the creation of VFX including pre-production meetings, VFX acquisition, scheduling, budgeting, organisation and shoot supervision. These modules also place VFX in the wider context of post-production and give an overview of the post-production workflow from brief to delivery that includes transcoding, editing and deliverables. Ravensbourne gives students access to all the necessary equipment, including cameras, the use of green screen studios with complete lighting rigs and the relevant software. Students will have the opportunity to visit a major post-production facility through Ravensbourne’s many industry partnerships. Entrants are likely to have previously studied arts, media, public relations, marketing, editing, post-production, motion graphics or 3D animation at undergraduate level. [-]

Master (MA) Moving Image

Ravensbourne
Campus Part time 1 - 2  August 2017 United Kingdom London

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with [+]

MA Moving Image

MA Moving Image is designed to develop creative conceptual thinkers, who can deliver ideas across media using a variety of methods. The project work undertaken is underpinned with research, analysis and evidence of strategic thinking as well as self reflection.

On this course you will be able to devise new means of attracting audiences, whether in the areas of promotion and advertising or within the exhibition and corporate sector, moving image for mobile devices, the web, and in every area of motion design and the world of moving image.

The course has been designed if you’re looking for innovative, creative and critical learning, as you will engage with video, environmental, digital editing, sound and animation to develop your creative ideas and build a strong conceptual and technical basis for your development.... [-]


Master (MA/MSc) Interactive Product Futures

Ravensbourne
Campus Part time 1 - 2  August 2017 United Kingdom London

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports [+]

MA/MSc  Interactive Product Futures

This is a creative, project-based course focusing on the practical and theoretical study of product design and its relationship to interaction. As an advanced product designer, this course supports your continued development and will refine your practice in interaction and user-centred product design.

The course explores academic theories as well as industry practice within interactive media, digital arts, entertainment and product design; and is a combination of two separate fields: product design and interactive media.

In Interactive Product Futures you will focus on user-centred design processes and research and analyse “user interaction” as your primary focus. The emphasis is on technology-mediated communication between humans and objects or spaces, allowing you to apply design and apply technological solutions to people’s infinite needs. You will also examine how technology gives personality to objects, and thereby how to ensure technology and design are more empathetic to people and their behaviours.... [-]


Master in Virtual Architecture

Quasar Design University in Rome
Campus Part time 1 - 1  March 2017 Italy Rome

The Master in Virtual Architecture, which has been running since 1999 and is constantly updated according to the methods and software that best respond to the needs of visualization and verification, prepares operators in the architectural field (architects, designers, engineers, surveyors and related professionals) to visualize projects in 3D graphics, elaborating the most appropriate method of implementation for each type of project and using CAD 2D and 3D programs and post-production and animation techniques. 
The final product is particularly sophisticated and, depending on the intention, achieves total photorealism. [+]

Best Part time Master Degrees in Digital Design. Master in Virtual Architecture The Master in Virtual Architecture, which has been running since 1999 and is constantly updated according to the methods and software that best respond to the needs of visualization and verification, prepares operators in the architectural field (architects, designers, engineers, surveyors and related professionals) to visualize projects in 3D graphics, elaborating the most appropriate method of implementation for each type of project and using CAD 2D and 3D programs and post-production and animation techniques. 
The final product is particularly sophisticated and, depending on the intention, achieves total photorealism. Space and materials unfold and embody the architectural idea.
Light becomes the essential synthesis, materials are
adapted and exchanged, the virtual becomes a powerful tool
for pure experimentation.
The designer imagines and verifies, analyzes and explores,
identifies with and measures the validity of their ideas,
foreseeing their realization.
The outcome shapes the most advanced way
of static and dynamic communication of the project using
the most up-to-date computer graphics technologies. Who it is aimed at The Master is aimed at designers, graduates and final-year students in architecture or civil engineering, junior architects or designers, who want to complement their skills and acquire specific capacities in current techniques of representation. The skills required for participation in the course are: design experience, familiarity with the IT tools, an awareness of 2D CAD and an interest in developing in their profession by mastering fully the representation and communication of the project, using the techniques that become available thanks to software advances. The Master Board evaluates admission on the basis of the CV and an interview. Educational Objectives The course aims to increase skills in: management of 3D architectural projects and their fruition for print, video and other audiovisual media for final static and dynamic elaborations (3D animation); verification of the project through the use of 2D and 3D CAD programs; integration with other design and engineering functions. Awarded qualification After passing the final exam, QDU Master certificate is issued.
 There is also an Autodesk certificate for the software used. Creative jobs The skills acquired with the Master in Virtual Architecture are applied in a variety of sectors that might benefit from the photorealistic simulation, which is virtually indistinguishable from photography, of objects, buildings or complex assemblies. Testing and verification at the design stage, elaborations for competitions, presentations of proposals for the commissioning party, integration between the different design areas, such as calculating areas and volumes, engineering, structural calculation and the verification of energy behaviour.
Starting from the analysis of traditional design, the course aims to introduce and train students to a high-level in techniques for CAD and 3D graphic representation and advanced animation, for testing for environmental impact, complex simulation of structures, restoration, archaeological reconstruction, furnishings, through the choice of materials, lighting, the natural environment and plant species (including as they evolve over time and recording their dynamic behaviour in response to the weather), following a strictly programmed operational flow. Partners CNR-ITABC Istituto per le Tecnologie Applicate ai Beni Culturali Q-Agency – Roma Studio TRANSIT Design Studio Kami Studio Sposato Studio Leonori associati Studio associato Elia-Giancotti Presint engineering Seste engineering Studio Scape Subjects The Master is divided into successive introductory modules. The main educational lines concern the interpretation of the project using 2D and 3D CAD and BIM software; the porting of the data within the 3D software used primarily during rendering; transcoding formats, definition of 2D texture; advanced rendering in V-Ray and Fryrender; the study and representation of territory and fluid dynamics, the aesthetic control of lighting; the editing of tables and video animations; HDR technique and 2D – 3D photomontages for environmental impact. An introduction is also provided of management and contracts, for carrying out professional activities in the field. Course Location The course "Virtual Architecture" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Master course in Hypergraphics

Quasar Design University in Rome
Campus Part time 1 - 1  March 2017 Italy Rome

The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. [+]

Master in Hypergraphics The target of this course is to give to students a professional knowledge of the cinematographic and television 3D fields through the teaching of techniques used in major productions present in Italy and abroad. The teacher staff is made by high profile professionals with experience in the national and international cinema and television field. Lessons and workshops will take place during the creation of the story till the finishing of the project in all its details, reaching the realization of a commercial or of a television opening sequence or of an animation and of a Demoreel or Showreel including the exercises made during the year. The lessons will take place at the same time with practical workshops with the constant presence of teachers that will follow and lead students, also being far through a on-line tutoring, in the creation of each step, reaching to the production of complete cinema or television projects. Companies of production, animation, post production and digital visual effects, during the year, will host students for curricular stages, to complete the educational value of the course. Who it is aimed at The Master in Hypergraphics is preferably aimed to graduates and near-graduates of first and second level in any discipline, and to those who already followed an artistic path or that practiced a personal path about the subjects of the Masters. An elementary knowledge of the English language is required. Educational Objectives For this purpose, during the Masters students will deal with subjects that, proceeding step by step toward specialisms, they frame the complexity of the theme inside clear reference systems to help the fast acquisition of familiarity with applications directed step by step. Awarded qualification After passing the final exam, QDU Master certificate is issued.
 There is also an Autodesk certificate for the software used. The Master in Hypergraphics sponsored by the Consiglio Nazionale degli Architetti Pianificatori Paesaggisti e Conservatori, releases 15 Professional Credits. Creative jobs Students will acquire the practical experience through dedicated workshops about the various development branches and they will be lead to the profession of 3D Artist & Digital Compositor in first level digital visual effects. Partners Metaphyx – Roma Storyteller – Milano Q-Agency – Roma Subjects PRE-PRODUCTION Creation of a television and cinema story and “translation” of the written material into the following productive steps by drawing (Storyboard and Concept Design), clay modeling (Concept Modeling) and schematic movies (Animatic). PRODUCTION Deep study of the Maya software and creation of an Animatic Modeling, organic and inorganic in Maya and ZBrush Texturing Shading Lighting Maya Particles Rigging Animation Rendering Video – Filming POSTPRODUCTION Matchmoving & Camera Tracking Compositing Color Correction USED ASSISTED DRAWING PROGRAMS Maya Mudbox ZBrush Photoshop Boujou Nuke EDUCATIONAL MODULES Maya Basics Modeling 2D Graphics / Photoshop – Shading e Texturing Lighting and Rendering Rigging Animation Particles and Dynamics Photoshop Matte painting Compositing – Matchmoving Stage by companies of the field Revision of the thesis Course location The course "Hypergraphics" will be held in Rome at Quasar Design University. Via Crescenzio 17 A Roma(RM) - 00193 [-]

Graduate In Digital Projects

IED – Istituto Europeo di Design Rio de Janeiro
Campus Part time 400  March 2017 Brazil Rio de Janeiro

A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. [+]

Best Part time Master Degrees in Digital Design. THIS PROGRAM IS IN PORTUGUESE Taught A graduate in Digital projects It aims to enable the student to develop projects for digital media, including its limits and possibilities. 2nd Panel of Digital Projects Home: March Lessons: Monday and Wednesday - 19h30 to 22h30 Hours: 400 hours Portuguese language Description and Objectives: A graduate in Digital Project aims to encourage students to develop projects for digital media, including its limits and possibilities. During the course the student develops a series of exercises and projects that puts you in touch with ideas, methods and tools that promote innovative and creative results. Grounded in practice and collaboration as the primary means for understanding concepts and the absorption of content, this graduate aims to enable the student to participate in multidisciplinary teams to develop complex projects. Target Audience: Professionals in the areas of design, information technology and other stakeholders in the design and development projects for digital media, such as websites, applications, games, interactive exhibits. Course topics: - Design; - Programming; - Design methodologies; - Visual arts; - Data visualization; - Infographics; - Creativity and innovation. * The IED Rio reserves the right to postpone the course if they do not get a quorum. Coordinator: Peter Segreto Peter Segreto is director of Chaos! Video & Design studio that develops graphics and digital projects for cultural and corporate markets. Degree in architecture from FAU-UFRJ and master of design from PUC-RJ, where he developed the thesis "Microcinema - the impact of new digital technologies on audiovisual production," teaches about digital media and has participated in lectures and tables at universities and events in Brazil and abroad. Director of ADG Brazil, conceived and coordinates the Brazil Digital Award - BRIO. Periodization: 1st Semester (135h) Introduction to digital design (12h) - Marcelo Alt Introduction to Information Technology (12h) - Victor Fusco Project I (12h) - Peter Segreto Interface design I (12h) - Marcelo Alt Web development (12h) - Victor Fusco Project II (12h) - Peter Segreto Creative research (12h) - Eduardo Pucu Creativity laboratory (36h) - Renato Alarcão Thematic seminars (15h) 2nd Semester (135h) Design Interface II (12h) - Marcelo Alt Creative programming I (12h) = Victor Fusco Project III (12h) - Peter Segreto Design experience I (12h) - Marcelo Alt Creative programming II (12h) Victor Fusco Project IV (12h) - Peter Segreto Sustainability in design (12h) - Marco Maia Laboratory of physical interfaces (36h) - Henry Monnerat Thematic seminars (15h) 3rd Semester (130h) TCC (40h) - Peter Segreto and Isabel Xavier Design experience II (12h) - Marcelo Alt Creative programming III (12h) - Victor Fusco Connections (12h) Presentation techniques (18h) - Marcelo Alt Digital Prototyping Laboratory (36h) - Bernardo Alevato Ementário: Module I - Introduction to digital projects (36h) - Eduardo Pucu Introduction to digital design (12h) Revision of the basic concepts and graphic design bases and suaaplicação in preparing projects for digital media. Presentation skills, tools, and cases that illustrate and facilitate the architectural design exercise. Introduction to Information Technology (12h) Presentation of key technologies and languages ​​used in the development of digital projects and structural and basic knowledge about networks and computers. Project I (12h) Exercise Development facing the organization and presentation of information and data through interactive interfaces. Module II - Designing websites and mobile apps I (36h) - Victor Fusco Interface Design I (12h) Introduction to interface design for digital means. Information architecture, data modeling, development of wireframes and navigation flows. Web development (12h) Introduction to current technologies used in the development of websites, portals and mobile applications. Presentation of structural concepts of languages. Practical exercises realizable using HTML, CSS, Javascript. Project II (12h) website design and development application seeking the understanding of all projective steps and technologies involved. Conducted in collaboration with the Laboratóro of Creativity. Module III - Designing websites and mobile apps II (36h) - Victor Fusco Design Interface II (12h) Definition and development of interactions and transition according to the project assumptions. Development responsive interfaces. Creative programming I (12h) Presentation of the fundamental concepts of computational logic and design of algorithms using digital and analog tools. Project III (12h) website design or development oriented application for FDI River, your community or your surroundings. Application techniques of creative research in raising issues, opportunities and the definition and validation solutions. Module IV - Creative Programming and experimental projects (36h) - Peter Segreto I experience design (12h) Presentation of concepts of immersion, virtual reality, augmented reality, interactive spaces. Critical analysis and architectural design approach and success of applications. Presentation tools and technologies currently used in the market. Creative programming II (12h) Introduction to creative programming using Processing. Development of practical exercises to implement the concepts presented. Project IV (12h) Development of an experimental project in collaboration with Laboratory of physical interfaces. Module V - Experience and Immersion (36 hours) Peter Segreto Design experience II (12h) Application of the concepts discussed in chair design experience I using techniques such as mapping, applications for creating augmented reality, generation of immersive environments from photos and videos. Creative programming III (12h) Data visualization and infographics using Processign. Connections (12h) The connections chair holds meetings with market professionals, lectures by experts, special workshops, visits to companies and laboratories. Module VI - creativity Laboratory (36h) - Renato Alarcão Practical and theoretical exploration of the multiple paths of creativity and idea generation. Visual metaphors and the combination of text and images in the creative process. Sketchbook production as experimental tool and discovery. Module VII - Physical Interfaces Laboratory (36h) - Henri that Monnerat Concepts, practices and technical foundations in the development of man-machine interactive projects. Display cases and tools used in the creation of physical and interactive interfaces. Fundamental notions, hardware, boards, sensors. Development projects and practical exercises using the concepts presented. Module VIII - Digital Prototyping Laboratory (36h) - Bernardo Alevato Presentation techniques and tools that enable the prototyping and simulation of digital projects of diverse natures. The prototyping as a design methodology. Conducting usability testing and the generation of alternatives. The various prototyping stages and increase the complexity of the prototype. Collaboration and mentoring in the development of prototypes of course conclusion work. Module IX - Methods and techniques (42h) Eduardo Pucu Creative research (12h) Submission of dossiers and research methods from multidisciplinary umaabordagem inspired by ethnography, in order to feed new ideas. Analytical and creative techniques for each immersion step in the project. User-centric projects. Sustainability in design (12h) Concepts and definitions that approximate the sustainability ideas to the practice of design. Cases involving presentation of sustainability tools and digital media. Development of sustainable architectural design attitude. Presentation techniques (18h) Techniques and presentation methods. Critical analysis of notable cases. Construction speech and visual presentations. Digital and analog tools. Collaboration and mentoring in the development of the presentations of the course conclusion work. Thematic seminars (30h) Meetings with market professionals bringing transversal contents to all of FDI Rio postgraduate courses, in order to bring the students cause projects in collaboration and the creation of a community that can support the development of innovative and creative projects. TCC completion of course work (40h) - Isabel Xavier Completion of course work development aggregating the information, concepts and experiences shared by all current chairs in designing a complex project. We seek a final result of excellence to present the awareness of design practice, appropriate technical knowledge, clarity and objectivity exposure. [-]

Master of Fine Arts in Digital Arts

DigiPen Institute of Technology
Campus Part time 2 - 4  September 2017 USA Redmond

Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture [+]

Geared toward professional artists and candidates with a bachelor's degree in art or a related field, this program blends fine arts principles, including a strong emphasis on figure drawing, sculpture, and art history, with a practical approach to studio art production that helps students develop both their personal skill and artistic voice. Full-Time and Part-Time Options Students have the option of enrolling in this program full-time for two years, or enrolling part-time and spreading their course load over four years. Admissions Information Applicants to the Master of Fine Arts in Digital Arts program should have experience in the following areas: drawing, figure drawing, art history, composition, 3D modeling, animation, sculpture, color theory, and digital painting. Candidates must also provide an art portfolio of 15 to 20 samples of artwork to be considered for admission. Topics Covered By the time they graduate, students in the MFA program will possess the following qualifications: - Extensive 3D production experience, including the ability to use the most current 2D and 3D graphics applications in the industry, as well as traditional fine arts skills such as drawing, sculpting, and painting. - A deep understanding of the creative process and the 3D graphics production pipeline, including the ability to manage projects from brainstorming to completion. - Strong research skills, especially as they relate to art history, character design references, and anatomy. - A specialization in modeling, sculpting, or character art, as well as a unique and highly developed personal voice as demonstrated by their thesis. Career Outlook Graduates of the MFA program will be qualified to pursue a range of entry- and intermediate-level roles in both art production and academia, including: - 3D Modeler - Animator - Character Artist - Technical Artist - Texture Artist - Senior Artist - Senior Animator - Senior Character Artist - Professor of Fine Arts [-]

Master of Media Arts and Production

University of Technology Sydney
Campus Part time 1.5 - 2.5 

This course is designed for graduates in media production, or those with significant experience in the field, to allow them to advance their skills and theoretical understanding of the consumption and production of media products. The course further develops professional, specialised skills and knowledge in at least one area of media production: digital media, sound, interaction and moving image. With guidance from faculty experts, students can also create a major piece of production work in film, video, sound, radio, digital media, performance or installation. [+]

This course aims to provide students with the opportunity to develop advanced production and conceptual skills in media production. Through the research and production of a creative project, students increase their capacity for developing independent, creative and innovative projects. The course gives students the option to experience the creative and technical development of a significant production, or to focus their skills in one key area of the media industries.

Career options include taking part in a creative team as writer, producer or director, or working in particular roles in production and post-production of moving image, sound, digital media and interaction. Graduates have the capacity and experience to develop, initiate and produce their own media projects.... [-]


Design Management

Macromedia University for Media and Communication
Campus Part time October 2017 Germany Munich Berlin + 1 more

Within the interdisciplinary team, Master’s degree students develop solutions to design problems, be they in relation to strategy design, service design or human-centred design. [+]

Master in Design Management

 

In creative professions, the demand for management knowledge and management qualifications has risen sharply in recent years.

 

The Master’s course in “Design Management” is aimed primarily at talented designers who wish to apply a comprehensive understanding of design to tasks and processes. However, it is different points of view which broaden one’s perspective, creating the fertile soil for true innovation. Therefore applicants from a completely different background are welcome, be they engineers, natural scientists or creative people. During their studies the Master’s degree students learn to think about and analyse management and design together, and make decisions and shape the future.... [-]


Master of Digital Design

University of Canberra
Online & Campus Combined Part time January 2017 Australia Canberra

The Master of Digital Design is a creative, studio-based program that will ground students in the fundamentals of digital design, introduce them to its principles and practice, and encourage them to apply new knowledge in their own specialist field. [+]

Designers have been using digital tools for many years; but most of these tools imitate traditional techniques such as drafting and layout. Increasingly, innovation in design is a result of using computers to do things that only computers can do.

This is digital design: a practice that engages deeply with digital processes, digital materials, and digital contexts.

Digital designers need to understand the fundamental elements of computing - data and algorithm - and work directly with them to create new processes, forms and practices.

The Master of Digital Design is a creative, studio-based program that will ground students in the fundamentals of digital design, introduce them to its principles and practice, and encourage them to apply new knowledge in their own specialist field.... [-]