Master Program in Arts in Spain

View all Master Programs in Arts in Spain


A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

Spain, officially the Kingdom of Spain, is a sovereign state and a member state of the European Union. It is located on the Iberian Peninsula in southwestern Europe. Spanish universities regulate access to their own degrees and they fix the academic fees. They can also offer unofficial postgraduate degrees. The capital city Madrid has possibly the largest number of bars per capita of any European city and a very active nightlife.

Master Degree in Arts in Spain

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Master's Degree In Interior Design

Escuela Superior de Diseño de Barcelona
Online Full time 12  May 2017 Spain Barcelona

Tackle interior design projects adjust to the needs of users who will occupy the space. [+]

Top Master's Programs in Arts in Spain. Look around and look at the space around you, one way or another has been designed from an intention, has been designed to meet a specific need, to solve a problem. In essence, this is one of the facets that define the design, a relatively young in their teaching discipline, but that is part of our DNA and emanating from our creative ability to find solutions for those problems that arise us. This requires a transformation process that begins in the field of the idea and eventually develop in this case tangible spaces, homes to inhabit and develop a part of life of every human being. That is why the design market housing is extremely large, we all need a place to live, and requires professionals able to develop projects that can fit like a tailored suit each user, which transmit, not only a needs basic, but a personality, a social projection. However, the design of interior spaces is more complex than at first may seem, consisting of a sum of several procedures to follow in order to successfully meet the project task. From the first ideas to the delivery of a work spend several months in which you have to follow a methodology of work scheduled, rigid contrasts with the creativity of the idea, which is the heart of any project. In the Masters in Interior Design we will give the necessary for students to learn and develop a methodology customizing your proyectual language and enable it to meet future interior design projects, based on the field of creativity, helping tools to look for a language as allowing each represent and present ideas with a cultural basis behind to solve in an imaginative way the different projects that may arise and thus deal with its complexities. This methodology should combine creativity through design and material production of that idea into a space, following a more rigid guidelines that involve the writing of the entire project in detail, calculation and cost control, management of the work, to housing delivery to the customer. GOALS The main objectives of this program are: Acquiring a personalized work methodology to optimize, manage and control the different runtimes of a project. Provide the tools to be able to direct, design and implement an interior design project from inception to delivery of the work to the client. Take economic control of the work, since the presentation of customer fees, measurements, control of budgets and work. Deepen knowledge of the different rooms to help project with greater agility. Learning to control the project at different scales until the development of construction details. Provide students with the knowledge and techniques of representation to present a visually neat project. At the end of the course, students will have material generated to develop a digital portfolio, enabling them to promote themselves in the workplace. CURRICULUM The Master in Interior Design is structured around the following subjects that are integrated into a final master project to provide the necessary tools to develop an interior design project. Space for reflection Provide the student references key figures in interior design housing which at the time represented a transgression or innovation, either by their way of being inhabited, or the use of construction materials, how to work with light, seeking to open the existing framework and sometimes too typecast you have the housing interior. It will seek to open the framework of the student, with the analysis and critique of space, the functional program to motivate students to experiment, investigate and transgress in the housing interior and generate a custom map references. Methodology and management: next steps in the project The student must master the steps in each phase of the project, based on a methodology that will allow customizing and should control the project from its beginning to its delivery to the customer. From the first idea from the customer briefing, calculate fees, through each phase of the project, reports, measurements and all necessary documentation to know how to manage the work, looking at the end of the course each student develops a personal process methodology . Facilities Introduce students to the implementation of a project installations, dimensioning. From the best location thereof within the project, the crossroads of different facilities and their problems. We work on the importance of light in the interior, from the analysis of the incidence of natural light in space, to the artificial light at the technical part such as light temperature, color rendering, types and effects to control one of the most important aspects interior design. plumbing, gas, electrical, data, air conditioning and heating are also covered in the interior design project for proper execution. Spaces and relations between them A historical and evolutionary view of space, combined with the functional and programmatic analysis of each stay and the possible relationships between them. The kitchen merges with the room and this in turn is related to the living room. Bathtubs leaving the bathroom to be located in the room where the bathroom is becoming a small spa. We delve into the degrees of privacy of a home that represents each stay. Sociology, new ways of living Most of the construction done today is aimed at what we call the "standard" family (father, mother, children). However we find great changes in the lives of individuals and social. Housing for young couples (with prospects of increase), housing for the elderly, single-parent homes, homes of youth groups, among others; which together with the increase of experience as co-living or co-hosting, posed changes focus when designing housing and adapted to new social needs. Designing spaces that can accommodate multiple uses and are adaptable, sometimes functional needs may limit future use. Work at home This module seeks to deepen programmatic issues that students can be found. It is increasingly common to find people who can do their work from home instead. We must therefore find a place within it that is comfortable, ergonomic, encouraging ... Working from home loosens many aspects to make your own schedule, avoid displacement, among others, but also need to create a separate space that psychologically allows spatially differentiate home to work giving special treatment to develop the activity in the most productive as possible. A part of the study and analysis of caseloads of shophouses, the student will look deeper into aspects related to work such as ergonomics. Styling, feel at home Colonize the interior of the projects by the people who occupy and work together to integrate the furniture, paintings, carpets, personal collections, curtains, objects in detail. The goal is to make housing a personalized, unique place where you feel comfortable, while we seek a harmony of all elements with space. Construction and production, we enter work Once you have written the technical side, begins the construction phase. Since it is extremely complex, it is necessary to have enough technique to build what we have projected. It is the time where the designer has to manage the relationship with industry, be able to solve problems that arise in the process and make decisions in a short period of time, it is to introduce students into the work with the different phases that compose, from demolition to housing coatings either level floors, ceiling, walls, woodwork and furniture, controlling the execution times to deliver the completed project to the client. Construction and production, materials The materials are a fundamental part of a work. You have to have control and sufficient knowledge of the different materials for proper execution, its different uses and ways to work them under different conditions to finish developing the most detail any constructive element, designing and solving possible problems. Representation techniques The importance of knowing how to present ideas to the client a visually appealing and intuitive way to give students the necessary tools for layout and prepare all the different documents generated in different programs into a single document or file ahead of its presentation. Also we give you the tools to see photo mount images that help sell the idea to the customer. The visual aspect is an essential tool for the project comes through the eyes tool. Master Thesis The Final Master Project encompasses all learning that the student has acquired throughout the Masters in different subjects. It will be to implement a housing program in a predefined space with a briefing of a prospective customer with their needs and where they seek the student to demonstrate that it is able to apply all the knowledge taught in different subjects, and perform a work from the inception to delivery of the same customer. The curriculum is divided into four modules. The materials that make up the curriculum are distributed as follows: SUBJECTS ECTS Space for reflection 5 Methodology and management: next steps in the project 5 Facilities 5 Spaces and relations between them 5 Sociology, new ways of living 5 Work at home 5 Styling, feel at home 5 Construction and production, materials 5 Construction and production, we enter work 5 Representation techniques 5 Master Thesis 10 TOTAL ECTS 60 Requirements  Recommended profile This Master is aimed at people who meet the following profile: Graduates in Design architects technical architects Building engineers Fine Arts graduates In cases where the student proves previous higher education to a process of accreditation of university degree, the Academic Committee will evaluate the candidate's CV and portfolio and completed the curriculum, which must maintain a reasonable equivalence with existing studies degree the same area. Degree People who pass the program evaluation will obtain a double degree: Course at ESdesign - Superior School of Design Barcelona Course at the International University of Valencia, who credited them as professionals in the specialty studied. Career prospects Students taking this Master can develop their career in the following areas: Interior design studios Study interior architecture department specialty shops of furniture or interior design services Large corporations focused on housing rehabilitation as well as new construction homes that offer products "turnkey" [-]

Executive Master In Digital Marketing, Analytical And Ux

IEBS - Escuela de Negocios de la Innovación y los Emprendedores
Online Full time 1125  October 2017 Spain Barcelona

The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". [+]

Internet and digital media have become essential marketing channels and sales -ecommerce-. The shortage of really qualified professionals in digital marketing makes this one of the most demanded profiles, both digital native companies, such as companies in the digitization process. The Master in Digital Marketing, Analytics and UX is a program designed to meet this need, the hand of great professionals who practically will teach the most advanced techniques that integrate digital marketing, structured in three phases: Uptake "Traffic Management "conversion and Usability" CRO and UX "and Measurement and Analysis" Analytical Digital ". In the Master in Digital Marketing you will learn to design digital marketing strategies, optimize attracting traffic, improve conversion and user experience, developing your analytical skills to interpret the data and improve the process. What will I learn? Upon completion of the Master in Digital Marketing, Analytics and UX you will be perfectly able to: Define, plan strategically and manage digital marketing campaigns. Get the most out of the online channel customer acquisition. Getting traffic to your website or App by SEO, SEM, Display and Social Media. Optimize conversion and user experience (UX and CRO). Define, plan and implement a program of continuous improvement focused on the customer. Learning to use web analytics to drive change in the digital business. Define, implement and operate a web analytics system efficiently. To whom it May concern? The Executive Master in Digital Marketing Online provides training specifically geared to the following profiles: Online marketing professionals who want to maximize the presence and visibility of their businesses on the Internet. Entrepreneurs with innovative projects that require training to enhance their knowledge in Internet and digital environments at an advanced stage of your project. Managers and professionals involved in the transformation processes of their companies. Managers and professionals who want to recycle their training and incorporate strategic developments that technology and the Internet offer companies. Marketing graduates with experience who wish to develop their career in the world of Internet, digital marketing, web analytics and new technologies. Curriculum The structure and materials of the Master in Digital Marketing is organized as follows: Module 1. Online Media Planning Advertising in online media evolution and trends Online planning strategy Sources of information and customer tracking Multichannel analysis and attribution models Module 2. Introduction to Web Analytics web analytics, definition, properties and ecosystem Web analytics tools The customer as a source of information 3. Google Analytics module Basic Home and administration of Google Analytics Create goals and funnels Events, custom variables, profiles and filters Creating segments and campaign tracking Integration with AdWords and Webmaster Tools Transaction Tracking Alerts and customized reports Module 4. Graphic Advertising Online Efficient management of online display advertising Advertising networks, advertising formats and trends Display advertising with Google Display Ad Builder 5. Search Module Search engine advertising, definition, properties and trends Defining metrics and goals in SEO and PPC efficient management of paid search campaigns. PPC AdWords Editor I. Introduction SEO seekers SEO II. keyword research SEO III. linkbuilding SEO IV. Inbound marketing V. SEO SEO Audit 6. Google Analytics module Advanced Page tagging and advanced filters regular expressions Excel to Google Analytics Module 7. Analysis of Digital Marketing Analysis of media and campaigns Ecommerce Analysis Multichannel and remarketing with Google Analytics Analysis Analysis of social media Uptake test leads Analysis of offline actions ROPO Analysis of contents Design analysis and UX 8. Social Media Module social networking and community management Building and maintaining a social network Campaigns and social media strategy Advertising in social networks Content viralization Module 9. Email and Affiliate Networks Email campaigns, definition and properties Building and maintaining contact databases Tools for email campaigns Write emails that convert Affiliate networks Module 10. KPIs and Scorecards Defining KPIs and dashboards online Scorecard for online display advertising campaigns Scorecard for SEO campaigns Scorecard for PPC campaigns Scorecard for user experience Scorecard for social media campaigns Scorecard for email campaigns Module 11. Legal Aspects Classes legality. Privacy online European and international regulations 12. Module User Experience User-centered design, definition, properties and trends UX Research Methods Defining metrics and goals UX The planning process UX Writing for Web-centric user Module 13. Introduction to Conversion Optimization Conversion optimization, definition and properties Trinity Conversion Method Defining metrics and conversion goals Planning tests, where do we start? Planning tests, how we prioritize? Customer buying cycle online Creating pages input Test A / B and multivariate 14. Module Website Optimization Optimizing for mobile devices Optimization of the homepage and product Tools conversion optimization Final Project Master of Digital Marketing [-]

Master's Degree In Business Administration And Management Of Fashion

FDModa - LCI Barcelona
Campus Full time September 2017 Spain Barcelona

The Master in Management and Business of Fashion is supported by the vast teaching experience in the area of ​​fashion that has the School of Design Felicidad Duce - LCI Barcelona, ​​and the Company internationally, Faculty of Economics and University of Barcelona, ​​with whom he has worked closely on the design of the program, thus ensuring a teaching structured plan and a globally recognized qualification. [+]

Top Master's Programs in Arts in Spain. Language of instruction: Spanish The Master in Management and Business of Fashion is supported by the vast teaching experience in the area of ​​fashion that has the School of Design Felicidad Duce - LCI Barcelona, ​​and the Company internationally, Faculty of Economics and University of Barcelona, ​​with whom he has worked closely on the design of the program, thus ensuring a teaching structured plan and a globally recognized qualification. Also noteworthy is the participation of the Textile Cluster Fashion ACTM Catalunya, whose collaboration has made it possible to develop a program of professional studies and adapted to the needs and functioning of the corporate sector of the textile and fashion, providing deep and extensive knowledge of attendees matter. This Master is designed according to the reforms proposed in the Bologna process and is based on the principles of quality, diversity and competitiveness. General objectives Have the necessary creative skills to promote new resources management and leadership. Can analyze the company to adapt to current needs. To know the legal, financial and organizational framework governing the textile and fashion industry. Acquire the tools necessary to effectively manage a company textile and fashion sector. Competencies Throughout the course are acquired the following competences: To have knowledge of global and totes fashion linking the art world and vice versa. How they relate and nurture each other, providing a synthetic, analytical and critical in the creative and production processes of management. Know and apply the interdisciplinarity between different products. View as complement and relate, in order to complete a creative globally and / or competitive in the world of fashion company process. Having a high fluency in understanding print media linked to the world of fashion, as well as their project and communicative function. Get all the concepts needed to classify and evaluate the needs of the graphic language related to the creative processes within the fashion design, management and direction. Knowing how to use all the resources of conceptual and technical, in order that in the direction and management of fashion companies, the creative language of graphic, plastic and informative is adequately addressed. Having an overview of the fashion world and the operation of the company, its processes and the interactions between them. Know the process of decision making that involves all management action. Having the capacity to dialogue with the other directors of the company and with external entities on which it depends. Learn guide company strategy that will pave the way for achieving the objectives. Having the knowledge and maturity to excite and guide the most valuable asset of a company is its staff. [-]

Master Interaction Design

Campus Full time Open Enrolment Spain Barcelona

The Harbour Space Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. [+]

This program is taught in ENGLISH. The Harbour Space Master of Interaction Design Programme provides a unique environment for students to become expert practitioners, and to engage with students from their own and other disciplines. The program aims to explore new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies. Projects, which are often speculative and critical, aim to inspire debate about the human consequences of different technological futures and explore the strategic role of interaction design in shaping everyday life while highlighting the increased relevancy of design to business and society. Graduates go on to work for corporations, design agencies or consultancies, academic and industrial research labs, and to set up their own design studios. Courses are a mixture of lectures and hands-on experimentation Regular opportunities for industry collaborations with companies Access to a network of world-leading experts working in computer science Teachers who are leading practitioners in their field Frequent guest lecturers across a variety of topics in Design and Technology Practical business courses preparing students for real-life situations Multi-disciplinary collaboration in group and applied year-end projects Connection to the real discipline of design and real companies in the industry PROGRAM STRUCTURE This Master of Interaction Design degree contains an extensive number of real interaction design cases moving through which the students will gain a solid understanding of the creative and decision making process in the design department of a real company or a design agency. All courses are electives, yet we strongly recommend students to take courses marked as core. In total 1 year Master's consist of 15 modules including 1 module of workshops & seminars, 1 client and 1 capstone projects. Our professors are not academic teachers – they are accomplished design professionals that have launched thousands of successful products and services and made many winning strategic decisions. Modules Emerging Technologies for Physical Spaces Mobile Physical Computing User Experience Design Entrepreneurial Design Cybernetics Smart Objects Innovation in Service Design Future Wearables Content Strategy Storytelling, Narrative and Interactivity Design Management Selling & Presenting Design Data Visualization Audio & Video Motion Graphics Projection Mapping Programming Interfaces for Disabled People Seminars & Workshops Client Project Personal Project MATH AS A SECOND LANGUAGE (MSL) A Harbour.Space major requirement for all students in tech is a very good level of math. Anyone who lacks the strong math foundation they need for a career in tech, but is eager to learn has a home in our foundation course (link). Students acquire all the basic tools they need to continue studies in Computer Science, data Science or Cyber Security. Graduating from MSL means opening the doors to apply for a place at Harbour.Space University and any other top-rate tech university in the world. Program Leadership Irene Pereyra Co-founder, Anton & Irene Anton Repponen Co-founder, Anton & Irene Career Path Junior Designer Mid-Weight Designer Senior Designer Art Director Creative Director LIVING IN BARCELONA Studying in Barcelona has the following advantages: Barcelona is #1 in Europe for quality of life and clearness of environment (2012 Quality of Life City Rankings – Mercer Survey) Barcelona is #1 in the world for the level of infrastructure and urban development (2011, Ernst & Young). The region of Catalonia, where Barcelona is the capital, contributes significantly to the Spanish GDP. The growth of Catalonia’s GDP is currently 3.3%, much higher than in Europe on average. Catalonia’s exports are €42.2 billion, higher than in any other region of Spain. 7,000+ innovation and technological companies during the last 10 years. Barcelona is 6th in Europe for attractiveness and comfort for doing business (European Attractiveness Survey 2011, Ernst & Young), Barcelona is 2nd in Europe (after London) for being promoted as a business center (European Cities Monitor 2011); Barcelona is 2nd in the world for hosting different international conferences and congresses (City and Country World Report 2011, ICCA ). Barcelona is the host of the annual World Mobile Congress, which attracts thousands of international companies that work in the mobile industry. 7,000,000 + millions of tourists / year 20° C - average temperature during the day 2437 hours of sunshine/ year Cost of living 550 euro / month [-]

Patrimonio Mundial y Proyectos Culturales para el Desarrollo

Turin School of Development
Online & Campus Combined Full time 28/10/2015 - 30/09/2016 - 11  October 2017 Spain Barcelona

El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” es un programa organizado por la Universidad de Turín, la Universidad de Barcelona y el Centro Internacional de Formación de la OIT, en colaboración con el Centro del Patrimonio Mundial de la UNESCO. [+]

Top Master's Programs in Arts in Spain. El programa está organizado por la Universidad de Barcelona, la Universidad de Turín y el Centro Internacional de Formación de la OIT en colaboración con el Centro del Patrimonio Mundial de la UNESCO. La fase presencial del Master tiene lugar en la Universidad de Barcelona Las actividades culturales pueden contribuir de manera significativa al desarrollo nacional, a la creación de empleo y a la cohesión social. El Master en “Patrimonio Mundial y Proyectos Culturales para el Desarrollo” pretende contribuir a la mejora de la gestión de los recursos culturales preparando a los gestores y a los profesionales para que se conviertan en activos emprendedores culturales y promuevan el desarrollo local, la generación de ingresos y la creación de empleo, enriqueciendo de este modo el enfoque tradicional de la conservación del patrimonio cultural. El programa proporciona una sólida formación en economía cultural, explorando en detalle las dimensiones económica, social, institucional y legal que constituyen la base de la gestión del patrimonio. Al finalizar el Master los participantes conocerán las bases teóricas y aplicadas de la gestión del patrimonio y serán capaces de diseñar planes de gestión del patrimonio en sus distintas vertientes (patrimonio histórico, artesanía, museos, patrimonio inmaterial, patrimonio musical, actividades culturales, etc.) que contribuyan al desarrollo económico y social y a la creación de empleo. Perfil de los Participantes El programa está dirigido a: Funcionarios y profesionales del sector público y privado, organismos de las Naciones Unidas, fundaciones y ONG. Universitarios recién graduados. Profesionales implicados en diseñar y gestionar proyectos culturales y patrimoniales. Personas que trabajan o están interesadas en proyectos del Patrimonio Mundial y en proyectos de investigación relacionados con el mismo. El requisito indispensable para la admisión es poseer un título universitario de un mínimo de tres años, equivalente a una licenciatura o grado. Contenidos El programa proporciona bases sólidas para el diseño de programas de intervención patrimonial y cultural. Se presentarán con detalle los aspectos teóricos, sociales, institucionales, legales y técnicos que inciden en la elaboración de estos programas. El master incide tanto en la posibilidad de realización de planes desde instituciones gubernamentales (locales, regionales, nacionales o internacionales), como de entidades de iniciativa social y empresas privadas. En el programa se hace énfasis en las estrategias de management para la preservación y promoción de los sitios de Patrimonio Mundial, a través de la preparación de planes de gestión y de proyectos. El programa resulta útil también para la realización de proyectos patrimoniales basados en el desarrollo, tanto de patrimonio material como inmaterial. El master presenta dos características principales que lo hacen especialmente relevante para los profesionales interesados en el desarrollo del patrimonio cultural. En primer lugar, el plan de estudios se basa en una aproximación multidisciplinar a la cultura y al patrimonio, comprendiendo tanto aspectos teóricos como prácticos en la economía cultural, la gestión del patrimonio cultural, el desarrollo local, los valores culturales y el proceso de diseño de proyectos. En segundo lugar, el alumnado aprenderá de manera aplicada el proceso de preparación de un proyecto propio, con posibilidades de implementación al finalizar el curso. Programa El programa se estructura en tres fases: Primera fase: periodo de aprendizaje a distancia (octubre – diciembre). A través de la plataforma on-line, los estudiantes inician un programa de formación consistente en lecturas y ejercicios como preparación a los distintos módulos. Segunda fase: periodo presencial intensivo (enero – abril). Durante su estancia en Barcelona los estudiantes realizan cursos con una carga horaria semanal de 28 horas (de 9,30 a 14 y 16 a 18 h). El enfoque está especialmente orientado a la realidad ibero -americana. Además de clases prácticas y talleres, el programa presencial consta de visitas a entidades patrimoniales de Barcelona y Cataluña. Tercera fase: (abril - septiembre) elaboración del proyecto final. Los estudiantes elaboran a distancia, bajo la supervisión de un tutor, un proyecto cultural iniciado durante la etapa presencial. La formación se concluye con la presentación del proyecto que será evaluado por el Comité Científico del Master. El 14 de septiembre es la fecha límite de presentación de la versión final del proyecto. El Master cuenta con la presencia de más de treinta profesores expertos procedentes de universidades de distintos países que dotan al curso de una amplia perspectiva internacional. Entre ellos destacan: David Throsby (Mcquaire University, Sydney), Xavier Greffe (Université de Paris I-Sorbonne). Xavier Roigé y Lluís Bonet (profesores de la Universidad de Barcelona) y Peter Tomlinson (CIF/OIT) son los directores científicos del Master. Junto a los profesores universitarios, participan en el programa funcionarios de la UNESCO y de la OIT completando el cuerpo docente del Master. También imparten clases del master profesionales procedentes de instituciones y empresas culturales. Créditos y titulación El master es de 60 créditos ECTS (sistema de equivalencia europea, 600 horas). Los alumnos recibirán un doble título de Master de la Universidad de Barcelona y Master de Primer Nivel de la Universidad de Turín. Idiomas El idioma del curso es el CASTELLANO. Algunas clases de profesores invitados se desarrollarán en inglés. Los alumnos podrán presentar sus trabajos escritos en cualquier de los siguientes idiomas: castellano, catalán, francés, inglés, italiano o portugués. Tasas de matrícula La tasa de matrícula es de 8.000 Euros. Los gastos de viaje y alojamiento en Barcelona están a cargo de los estudiantes. La Ciudad de Barcelona ofrece distintas posibilidades de alojamiento para estudiantes: residencias, pisos compartidos y alojamiento en familias. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time September 2017 Spain Madrid

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master's Degree In Graphic Design And Interface For New Devices

Universidad Pontificia De Salamanca
Online & Campus Combined Full time October 2017 Spain Salamanca

The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. [+]

Top Master's Programs in Arts in Spain. Program Description The primary objective of this official Master is to train professionals specialized in graphic design new digital media that are able to respond to communication demands required by metamorphic socio-cultural environment in which we live. As Icograda points out, (Ico-D) graphic design is an intellectual, technical and creative activity involved not only with the production of images, but with the analysis, organization and methods of presentation of visual solutions to problems Communication. Being an intensive master (class late Thursday and Friday all day), students can make practices between October and September if they wish. The practices are not part of the curriculum. That is, it is not a subject, but the possibility of a labor dive and a learning experience. The type of companies we work with are in the fields of Communication and Design or Software Development. GOALS Encourage reflective, analytical and critical capacity. Distinguish, meet and integrate the different phases of the processes of ideation, planning and development of a communication project. Encourage creativity and innovation. Produce messages and visual solutions for new communication devices. Professional profiles Professional profiles that are directed the Master are basically two: Creative Director oriented design and use of new technologies. graphic and interface for devices with screens designer. Although, depending on the orientation that each student can be better targeted to one of these forms: Designer mobile and tablet publications. Designer for mobile application projects and tablets Designer multimedia projects for digital signage Designer for digital signage projects Designer multi-platform advertising pieces. User interface designer mobile phones and tablets. Designer for web projects. CURRICULUM 1. Visual Communication Functional Module (6CR.) Module 2 Tools for Visual Communication in Digital Media (21cr.) Module 3. Visual Communication and Design Interface on new devices (27CR.) Module 4. Work to master (6CR.) 1. Visual Communication Functional Module 1. Visual Communication and Strategic Communication 4 ECTS 2. History and general principles of Visual Communication 2 ECTS Module 2 Tools for Visual Communication in Digital Media 3. Creative Thinking 2 ECTS 4. Drawing and illustration 2 ECTS 5. Information Display 2 ECTS 6. Composition, layout and typography 4 ECTS 7. Photography, lighting and digital retouching 4 ECTS 8. To install and video editing 2 ECTS 9. Animation and digital postproduction 5 ECTS Module 3. Visual Communication and Design Interface on new devices 10. Context, features and future possibilities of new media 4 ECTS 11. Interface and User Experience 3 ECTS 12. Programming Basics 4 ECTS 13. Design for web 4 ECTS 14. Design for smartphones 4 ECTS 15. Design for tablets 4 ECTS 16. Design for digital signage 4 ECTS Module 4. Work to master 17. Work to master 6 ECTS Methodology BLENDED (Presencial 75% - 25% Online) 60 ECTS Lecture: presentation of a structured to facilitate media on the subject under study in an organized matter. Case Study: Analysis of a problem or real event for meeting him, I interpret it , solve it , generate hypothesis, contrast data, reflect, complete knowledge, diagnose and find solutions. Exercise and Problem Resolution: Exercise, test and implement prior knowledge. Often it used to supplement the lecture. Learning through projects. Students, guided by a teacher, carry out the implementation of a project to solve certain problems and communication objectives in a stipulated by planning, design and implementation of a series of activities in order to achieve a goal time. Self - learning from online tutorials and video tutorials: Materials developed for learning basic software needed for the projects. Duration and price Start Date: October 2016 One academic year: From October to mid-May Price: 110 € / credit (€ 6,600) places available: 20 Location: Salamanca Contact: [-]

Master's Degree In Design, Management And Project Management (mdgdp)

Fundación Universitaria Iberoamericana (FUNIBER)
Online Part time Spain

The Master program in Design Management and Project Management (MDGDP) connects these 3 elements to be so integral a project specialist with the ... [+]

Masters in Design, Management and Administration Project (MDGDP)

The advance of science and engineering projects has led to major changes in the various facets of a project.

These changes have produced a more rigorous management aspects, with a methodological instrument complete and accurate. Similarly, all aspects of management have gained more prominence because of the importance of the participation of human resources in the development of a project. Given the ongoing project failures, there is the pressing need to consolidate and improve the quality of the design stage of the same, meaning that stage as the creative process and cognitive develop and formulate the basics of a project, which requires management of knowledge and a proper direction. ... [-]

Máster Universitario En Historia Del Arte Y Cultura Visual

Jaume I University (Universitat Jaume I)
Campus Full time October 2017 Spain Castellón

Los estudios tienen la ambición de transmitir a los graduados y graduadas en Historia del Arte y otras disciplines afines el legado de conocimiento y habilidades elaboradas [+]

Top Master's Programs in Arts in Spain. Los estudios tienen la ambición de transmitir a los graduados y graduadas en Historia del Arte y otras disciplines afines el legado de conocimiento y habilidades elaboradas por la disciplina en su siglo y medio de institucionalización académica, cuya adquisición resulta imprescindible para comprender y evaluar críticamente tanto el objeto artístico como su proceso de creación. Dado que los estudios de licenciatura (y más aún los de grado) ofrecen una formación generalista, el postgrado es el marco idóneo para conseguir una formación especializada que se defina con criterios de excelencia académica e interés científico. Tipo de enseñanza Enseñanza presencial. Duración y calendario Duración: un curso académico  (octubre 2014 / junio de 2015). Docencia presencial (octubre 2014 / junio 2015). Créditos e importe 60 créditos ECTS (European Credit Transfer System). Según tasas oficiales pendientes de publicar. Precio en el curso 2013/14: 46,20 €/crédito. Becas propias y ayudas Existe la posibilidad de solicitar diferentes becas y ayudas para la realización del máster. Requisitos de acceso obligatorios Estudiantado proveniente de áreas de conocimiento de Humanidades y Ciencias Sociales que hayan realizado estudios superiores de grado, licenciatura o master oficial; siendo de especial interés para los titulados/as superiores con los siguientes perfiles: Historia del arte, Historia, Bellas Artes, Comunicación Audiovisual, Humanidades, Filosofía, Filología, Antropología, Sociología, Ciencias de la Información y Arquitectura. Igualmente puede ser de interés para los diplomados en Conservación y Restauración, Turismo y Biblioteconomía y Documentación. [-]

Master in Sound and Music Computing

Universitat Pompeu Fabra Barcelona
Campus Full time Part time 1 - 2  September 2017 Spain Barcelona + 1 more

Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition... [+]

Master in Sound and Music Computing Sound and music computing is an interdisciplinary field encompassing the entire sound communication process, from the creation and generation of sounds to their transmission and perception. Using a variety of scientific, technological and artistic methodologies and computational approaches, it examines how we understand, model and generate sound and music. It covers a wide range of basic academic subjects in fields such as music (composition, performance, musicology), physics (acoustics), engineering (signal processing, artificial intelligence, human-computer interaction, electronics) and psychology (psychoacoustics, experimental psychology, neuroscience). Current areas of application include musical instruments, music production, music information retrieval, digital music libraries, interactive multimedia systems, and auditory interfaces. The UPF's master's programme in Sound and Music Computing focuses on the more technological aspects of the field. Objectives This master's programme aims to train the researchers and professionals who shape sound and music computing in today's information society. Combining practice and theory in a variety of areas, such as computational models, audio engineering, perception, cognition and interactive systems, the programme offers the necessary scientific and technological background to pursue a successful career. More specifically, the programme gives students the skills they need in both the most advanced technologies for the analysis, synthesis, transformation and production of sound and music and the main technologies and processes that support sound and music creation. Who is it for? The master's programme in Sound and Music Computing is aimed at students with a technical background who have some knowledge of music and seek to hone their research skills in the field of sound and music computing. Although no specific bachelor's degree is required, candidates must demonstrate that they have training in an area related to computer science or telecommunications. Structure The programme is research-oriented and combines subjects covering both theory and practice. Students must complete 40 credits' worth of compulsory and optional subjects and a final research project worth 20 credits. The master's programme can be completed in one year, if taken full-time, or two, if taken part-time. Part-time students will also be able to take complementary subjects from undergraduate engineering programmes or additional subjects from the master's programme. The part-time option is recommended for students who do not have a four-year degree in computer science or electrical engineering or an equivalent background. Content Students must complete 40 credits' worth of compulsory and optional subjects and carry out a final research project worth 20 credits. The master's degree final project is intended to help students break into a given field of research and must thus make an original contribution to the chosen field. The teaching programme includes specific core subjects, as well as optional subjects shared with other master's programmes offered by the Department of Information and Communication Technologies. The subjects most specific to this master's programme are: Audio and Music Analysis Audio and Music Processing Real-time Interaction Recording and Mixing Music Audio and Music Processing Workshop Music Perception and Cognition Internship The UPF's Music Technology Group (MTG) and other research groups and companies offer internships to students of the master's programme in Sound and Music Computing. Knowledge, skills and competences acquired Ability to plan and carry out research and development plans. Acquisition, management and transmission of methodological, technical and aesthetic knowledge. Ability to work in a team in academic and business settings. Development of critical thinking skills to enhance professional technical, methodological, economic, aesthetic and ethical decision-taking. Communication and creative skills. Career prospects Graduates of this master's programme may enrol on a doctoral programme or join research and/or development teams at companies specialized in services and applications related to sound and music computing. [-]

Master in Product Design Labs

IED – Istituto Europeo di Design Madrid
Campus Full time January 2017 Spain Madrid

In the Master of Product Design Labs students will learn how to research, develop and deliver a product to high technical and quality standards, using a methodology based on the project, to understand fully and in great detail the development of processes and industrial constraints. [+]

Top Master's Programs in Arts in Spain. THIS PROGRAM IS TAUGHT IN SPANISH In the Master of Product Design Labs students will learn how to research, develop and deliver a product to high technical and quality standards, using a methodology based on the project, to understand fully and in great detail the development of processes and industrial constraints. By providing access to industry tools, innovative materials and manufacturing processes, we create the ideal working environment for students, so that they can anticipate the needs of the market, looking for alternatives to the usual methods of solving problems, encouraging critical thinking and social awareness. Career opportunities: Senior designer. Design manager. Project manager. Product manager. Design consultant. Freelance designer. What is the Master of Product Design Labs? We are living at a time that echoes the early stages of industrial design, when designers’ work was not limited to \"aesthetics\", and when they instead played a key role in innovation, technology development, the development of product strategy and the creation of new businesses. The Master of Product Design Labs focuses on carrying out ideas through the tools offered by the industry, innovation in the field of materials and manufacturing processes, in order to creatively anticipate market demands. The Master of Product Design Labs creates favourable conditions in which to achieve, over a year of learning and experience, the following objectives: - Leading multidisciplinary teams during the production process. - Establishing personal contacts with various professionals. - Managing the logistics of a project. - Conceptualizing, developing and communicating innovative ideas. - Incorporating innovation, both conceptual and technological The contents covered in the course are organized into modules: - Foundation (critical historical analysis, methodology, sustainability, visual communication...) - Specific (socio-economic and needs analysis of users, anthropology, materials, production systems and processes, product launch processes, new technologies, projects) - Transverse (design culture, applied creativity, team building, design research, design thinking, job placement…) - Thesis / research project (concept, idea, development, production, prototyping, display...) Why study the Master of Product Design Labs? - Because we learn by doing: only then is it possible to really learn. - Because we foster research and delve into the boundary between design, strategy and communication. - Because the multicultural environment between students and professionals from different places enriches their personal experience. - Because we offer the chance to network with companies and professionals of national and international renown. - Because the programme is based on an innovative and transverse learning methodology. - Because travel and visits enrich the knowledge areas. - Because the cultural activity during the course is intense and helps to complement the experience. - Because it takes place in Madrid, a European capital that is home to major institutions and companies, with intense cultural activity and highly accessible and multicultural. How do students learn in the Master of Product Design Labs? - Project culture is the basis of the work dynamic and students learn by conceptualizing, developing, producing and communicating. - The course is methodologically developed on the basis of: - Creative workshops - Activities and workshops during international trips to institutions, firms and companies. Previous editions have included visits to such diverse destinations as San Francisco, Silicon Valley, China, Milan, London, Denmark, Portugal, Barcelona and Paris-Boisbuchet. - Seminars and lectures - Case Studies - Conferences - Activities and cultural events - Tutorials for the development of specific projects - Thesis research carried out throughout the master's program At whom is the Master of Product Design Labs aimed? Designers in any area, architects and engineers with academic and professional experience who want to specialize and materialize an idea with a specific product or project. It is recommended that participants arrive at the master with a project in mind, as it will provide the perfect time and place to carry it out. This programme has been devised with a multidisciplinary and international approach, set in the border between design and production. [-]

Master in Interior Design for Commercial Spaces

IED – Istituto Europeo di Design Barcelona
Campus Full time January 2017 Spain Barcelona

The Master in Interior Design for Commercial Spaces proposes to work from the basis of a theoretical and practical reflection on the design of the commercial space. [+]

THIS PROGRAM IS TAUGHT IN ENGLISH The Master in Interior Design for Commercial Spaces proposes to work from the basis of a theoretical and practical reflection on the design of the commercial space. The aim is to combine theoretical concepts and construction, quotation, and material interpretation, with the understanding that the design practice exists in relation to current society, to the present. Therefore, applying a historical perspective to design, analysing the current situation, and referring to the history of the place will, therefore be important issues to consider. The Master uses Barcelona as its working ground, and so deals with the commercial space associated with a territory where the street is the protagonist. Due to the geographical characteristics of our city, and good weather, much use is made of public spaces. Streets and squares are open spaces that oxygenate the urban fabric; and, within this area of high-density housing, they provide necessary ‘living rooms’ for citizens. Barcelona, unlike American cities, for example, is a “mixed-use” city, a sparsely zoned territory, where domestic life, work, and leisure co-exist. These two characteristics, the use of the public space and the “mixed-use”, makes the ground floor an important place of transition, and a threshold between public and private life. The boundary between the interior and the exterior is a blurred one, where the confines of the street do not end at the buildings, but rather extend into their interior, through its contact with the ground. Over the past few decades Barcelona has been reconstructing its own landscape, limited by the geographical elements that surround it (mountains, rivers, and the sea), carrying out different urban projects which arose from historical needs. In recent years, these transformations have been tied in with major events, and three projects, in particular have changed Barcelona’s urban structure: The Olympic Village developed for the Olympic Games in Barcelona in 1992. The extension of Avinguda Diagonal carried out in 2006 which involved the modification of the metropolitan area of Barcelona, extending Avinguda Diagonal as far as the sea. The creation of 22@ in the Poble Nou district, a new urban structure designed to transform the old area into a focus for new activity, where a balance is sought between its different potential uses. Making use of this richness, the course deals with the concept of the commercial space in relation to the “street”, taking into account the social and political situation to intervene in places that form part of the public debate. Objectives Confronted with the accelerating evolution of consumer markets, we are bombarded with image, identity, ambiance and life-style, which often have little to do with the everyday products they represent: the ‘consumer society’. Through work carried out during the Master, students will address the issue of commercial space not as an abstract construction, but as a commentary on reality. They will develop projects that are highly realistic and form part of the debate on the regeneration and design of the city. The projects will be supported data provided by the City Council’s Department of Architecture. The aim is for students to have closer contact with the professional world and to acquire the necessary tools to tackle the heterogeneity and diversity of programmes and places encompassed within the field of interior design. Following an integrated programme of practical and theoretical sessions, the participants will be assisted from the initial stages of strategy and conceptualization, through the design process to final presentation. Particular emphasis will be placed on the interdisciplinary aspects of the project, opening new ground to the designer, while reinforcing and amplifying previously acquired knowledge. The course is focused predominantly on research, learning a methodology, and project process. The end result is not an objective in itself, but a vehicle for providing the student with the knowledge and tools necessary to handle any type of multidisciplinary project in the future. Participants will have to develop the ability to plan and understand the stages of work process, by alternating both aspects. The course also draws on the students’ diverse backgrounds in order to further enhance the group’s knowledge. Methodology The Master offers an intensive program that provides methodological tools, steering away from the “inspired” search for an image related to an end result. The course will prepare the student in the field of abstraction, to design the space according to its emotional and visual aspects, and to pursue individual ways of thinking. The research avoids “decorated” or “fancy” spaces, in order to reinforce the knowledge of the nature and sensitivity of the place. This methodological and heterogeneous vision will increase the students’ professional skills, opening up their field of work in the design world. Work will be carried out on different scales, from the urban to the human, from overall context to detail, allowing for comprehensive control of the project. The teaching methodology proposes projects that define the place in four ways: 1_ The physical space in which they are carried out. 2_ The “present” in relation to its historical situation. 3_ The social reality and therefore issues that concern citizens. 4_ The matter as an interpretation oflife. Students Profile Students will be required to present a graphic portfolio demonstrating their ability to manipulate shapes, and their mastery of design theory. Moreover, two exercises are required to be sent: 1. The construction of a space through the cutting and folding (without separating pieces) of an A4 sheet of paper: just one photograph should be presented and an adjective that define the space. 2. Construction of a space of light through the strategic perforation of a foam board box 50x50x50cm: just one photograph should be presented and an adjective that define the space. (More detailed information will be provided during the application process). All students admitted must have a qualification in one of the following areas: ‐ Architecture ‐ Engineering ‐ Interior Design ‐ Product Design ‐ Graphic Design ‐ Visual Arts ‐ Landscaping ‐ Social Sciences During the project process, the Master promotes group work as a learning methodology: two or more students, with different experiences, who are able to manage the proposals will be better prepared for the reality of professional practice, and it also makes the course more realistic. For this reason, the Master course values the fact that students have different qualifications, as this enhances the interdisciplinary peculiarity of the projects. Professional Opportunities The Master students will have acquired sufficient knowledge for them to be able to integrate different disciplines from the design world into their projects: ‐ Architecture: the project method starts with a physical and historical analysis of the place. ‐ Interior design: understood as a continuation, an extension of the exterior space; avoiding “fancy solutions”, and seeking spaces with atmosphere and imbued with their own particular character. ‐ Product design: the ability to use detail or an object as a project matrix, whether for its modular, geometric or fractal capacity. Coordinators The coordinator of the Master supports the choice of the teaching team, all of them professionals with extensive experience, and associated with prestigious institutions and organisations in their fields of expertise. We have the participation of prominent international professors and speakers, who will explain to students the different approaches to designing contemporary interior spaces. Timetable: Monday to Friday from 6.30 p.m to 10.30 p.m. * The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master issues private degrees. [-]

Master Specialization In 3D For VFX Houdini

FX ANIMATION Barcelona 3D School
Campus Full time 10  July 2017 Spain Barcelona

This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. [+]

Top Master's Programs in Arts in Spain. Next call: January 2017 - OPEN ENROLLMENT Duration: 10 months + 3 months of final project. Places: 12 Headquarters: Barcelona Description and purpose To train students in advanced unobtainable with other software VFX. This training (endorsed by SideFX) is estructuradasegún demand of the most prestigious visual effects studios in the world and is designed to create visual effects tools with Houdini, the standard software industry VFX and complemented with Real Flow simulation fluids and Python script language essential in pipelines senior post. Geometry and travel tools, particle effects and dynamics will be developed; fire, smoke, fluids ... The ultimate goal is the integration of students work as VFX specialist. This Master is aimed at professionals with 3D experience, students of Master 3D VFX and postproduction for similar formations or students who want to master the most advanced technologies to create high-level visual effects tools. In this Master students can perform a project Training in Hollywood (Space Command, feature film saga created by one of the writers of the Star Trek series, Marc Zeecre) Requirements  Demonstrable knowledge of 3D and postproduction. Interview with Professor. Monitoring and masterclasses Seminar Arnold Render. Training in actual production. Career prospects Senior technical specialist in VFX for film, advertising and TV.Nuestros students have worked to finish his training, in films like Guardians of the Galaxy (MPC) and currently in The Jungle Book (Disney) This training is supported by the most outstanding professionals internationally and Pablo Gimenez (Captain America, Iron Man 2, Skyfall ...) among others. [-]

Masters In Meetings, Incentives, Conventions & Events, Mice

Campus or Online Full time Part time Open Enrolment Spain Madrid

The Master in Meetings, Incentives, Conventions & Exhibitions, MICE program will equip you with the necessary to specialize in an area of ​​great demand nowadays tools: business tourism. [+]

Early registration discount The program Master in Meetings, Incentives, Conventions & Exhibitions, MICE it will provide the necessary to specialize in an area of ​​great demand nowadays tools: business tourism. This type of tourism is actively developing worldwide, is increasingly common as it is a unique opportunity for business development. Thus the student of this Masters will be qualified to perform from start to finish planning and development of business meetings, conferences, conventions, incentive trips and other similar actions to them (conferences, meetings, conferences, symposia, forums seminars, courses) called for different purposes and sizes. Starting dates: Face: November 2016 Part-time: October 2016 Online: February, June and November 2016 GOALS Provide theoretical and practical training necessary to deal with guarantees of success all activities linked to the MICE industry and business tourism, both from the field of private enterprise, and public societies. DRIVING techniques to efficiently operate and manage each operational phase of the different types of events and solve eventualities with a comprehensive and integrated vision, subject to criteria of effectiveness, efficiency and profitability. Develop the skills necessary for the deep industry knowledge in its diversity and strengthen essential skills in carrying out leadership roles in professional organization of congresses, conventions, incentives, fairs and other events. ADDRESSED TO University graduates interested in the management and organization of events. Professionals linked to the tourist sector (responsible department events in hotels, travel agencies specializing in business tourism and incentives, fairgrounds, bureau conventions, congress, etc.) interested in strengthening their training in the MICE field. Enthusiastic professional event organization wishing to become experts able to manage the different activities of the MICE industry. * In the case of not providing a university degree will be required to certify three years of work experience. Modules 1. 2 Introduction to MICE sector. Classification of the market; 3 types of events. Strategic management in the MICE sector 4. Factors and players in the MICE segment 5. Marketing and communication in the June MICE sector. Protocol in the organization of events in July. Coordination and management of teams 8. Production MICE industry events 9. The post-event. Measurement and performance management METHODOLOGY AND METHOD ESODE offers this Masters in three ways: in person, and SEMIPRESENCAIL ONLINE, providing alternatives to the older student. Thus, under the face or blended format, students receive: SESSIONS theoretical and practical: Led by the most renowned industry professionals. The theoretical training includes case studies whose methodology allows the student to approach the reality of the moment. TRAINING IN VIRTUAL CAMPUS: Continuous monitoring through a training platform and open consultation 24 hrs. TECHNICAL VISITS TO LOCATIONS AND PLACES OF INTEREST: The student will have the opportunity to visit places of interest (Convention Bureau, unique places, fairgrounds, etc.) In the online mode the student will receive all the information and advice through the Virtual Classroom and will have a tutor for their development. PRACTICES Classroom: Curriculum Practices paid € 7,990 for 4 months in the best event agencies in Spain. Blended: 4.900 € Possibility of requesting practices. Online: 2.450 € Possibility of requesting practices. Students who decide to pursue the Master made under the modality Curriculum Practices Paid agencies and guaranteed great impact on the MICE industry. Students who decide to choose the ONLINE or blended format, will be able to apply practical, but they are not compulsory. So, always thinking of a comprehensive training always seek comprehensive training that combines the theoretical to the practical. * Students who are working in companies in the sector could validate their practices. CERTIFICATION ESODE students once completed the training program, obtained the degree of Master of Meetings, Incentives, Conventions and Events, MICE. [-]

Master's Degree in Biodigital Architecture

International University of Catalonia
Campus Full time September 2017 Spain Barcelona

We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity [+]

Top Master's Programs in Arts in Spain. Discover Biodigital Architecture We offer you the chance to take part in the first architecture programme that explores the subject from a biological and digital perspective. An avant-garde syllabus and a new, 21st-century concept at your fingertips. You will have the opportunity to use state-of-the-art technology with new production possibilities. And a whole new world of tools will open up to you, enhancing your professional qualifications and job skills. Are you ready to see the possibilities awaiting you in the field of biodigital architecture? Why choose Biodigital Architecture? Innovative education Experiment with genetic-driven software, evolutionary processes, emerging systems and scripting. New vision of cybernetic-digital and environmental processes Explore concepts such as bio-learning and morphogenesis. International approach and premier academic staff Learn with an international teaching body which has made significant contributions to this new cutting-edge field of biodigital architecture. UIC Barcelona's Master's Degree in Biodigital Architecture is a pioneering programme that combines architecture, biology and new digital trends. Since the year 2000 this programme has offered a unique approach to architecture from a biological and digital perspective. The teaching programme establishes points of contact between new cybernetic-digital and ecological-environmental techniques. It incorporates experimental concepts, methods and works that use genetic-driven software, evolutionary processes, emerging systems, algorithms, parametric models and scripting. An innovative view of architecture that draws from areas such as genetic versus generative, natural versus digital and the impact of new biologies. An avant-garde architecture and design programme that integrates the latest developments in conceptualisation and projection technology: Data-Driven Production, CNC numerical control machines, 3D printers... In short, a non-standard form of architecture that applies and promotes the genetic and digital principles of variation, mutation and hybridisation. Prospective students If you have a university degree in Architecture, Engineering, Fine Arts, Design, Landscaping, Biology or Genetics, this is the right master's degree for you. No previous specialised knowledge of cybernetics or ecology is required. Job Opportunities Architecture, Engineering, Design, Art, Teaching and Research. The combination of advanced digital technology applied to architecture and biological knowledge will open up a new, as of yet untapped market. Academic accreditation University Master's Degree (official), which enables you to undertake doctoral studies. Facilities Digital manufacturing laboratory and genetics laboratory. Curriculum and subjects Seminars and conferences on: Metaphysics and Computation Theories of Emergence The Fundamentals of Genetics The Emergent Nature of Life Eco Manipulation Genetic vs. Generative Digital Tools and Organic Forms New Bio and Digital Techniques The work of Antoni Gaudí and Salvador Dalí as a source of Biodigital Architecture Information Systems: Digital Tools and Organic Forms: Practical classes with training in digital tools such as generative software, parametric associative software, scripting, production tools and CAD/CAM machining, linked to project development Genetic and Biodigital Architectural Design: Studios and workshops including personalised tutorials in order to develop designs and carry out research Masters dissertation: Final presentation of research project. [-]