Masters Program in Arts in the Netherlands

View all Masters Degrees in Arts in the Netherlands

Arts

A master's degree is a postgraduate academic degree. One must already have an undergraduate degree to apply for a master's program. Most master's degree program would require students to complete a master's thesis or research paper.

The Arts refers to programs that focus on intellectual type topics that are not always as straightforward as science and math. Those wishing to play a creative role in contributing to the community would be interested in the arts.

The Netherlands is a constituent country of the Kingdom of the Netherlands, consisting of twelve provinces in North-West Europe and three islands in the Caribbean. English speaking students will have no problems finding suitable courses. For international students applying to universities in the Netherlands, several scholarships are available.

Masters in Arts in the Netherlands

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Master in Liberal Studies

European College for Liberal Studies
Campus Full time Part time 9 - 12  September 2017 Netherlands Amsterdam + 1 more

MLS - Master in Liberal Studies (60 credits) [+]

Best Master Degrees in Arts in the Netherlands. Our graduate programs, each with different program requirements, are based on and are fully compatible with the established European and American educational systems. The European guidelines for higher education are outlined in the Bologna agreements. Once a minimum number of credits has been earned, a request for graduation can be submitted. Not all programs are offered at all campuses. Refer to the program schedule for further details. Courses Graduate courses are divided into core courses and specialization courses. Electives can be chosen from any of the scheduled courses offered at the graduate level. Specialization courses are scheduled based on enrollments and may not be available at all campuses. Specialization courses scheduled are available to all students also as electives. Refer to the program schedule for further details. Refer to the course overview for the list of available courses. Students are recommended to complete courses and earn credits at the highest level possible. Program requirements Total 60 credits Electives 52 credits / 26 courses Thesis 8 credits Switching to another program once the studies have started is possible as long as the program requirements are met by the end of the studies. Therefore, the decision to switch should be made as early as possible to avoid not meeting the program requirements within the intended program duration. Admission requirements proficiency in the English language Bachelor degree (or equivalent) No distinction is made between academic or professional Bachelor degrees. Degrees with 180 European credits or 120 American semester credits are considered equivalent. Students who do not hold a Bachelor degree or equivalent should apply for a Bachelor degree program, or for the Undergraduate Diploma top-up program. CAREER PERSPECTIVES Our study programs and courses are career-oriented in nature and provide students with a high level of flexibility throughout their graduate studies. Focusing on a broad range of specialized subject matters, students are equipped with the necessary skills and knowledge to be successful in today’s global economy, and are prepared for a wide variety of professional development and career opportunities. Graduate programs are an excellent choice for recent college and university graduates who would like to see their employability in today's job market increase by engaging in rigorous and academically challenging graduate studies to obtain a relevant academic qualification in the field of liberal arts. Upon graduation, students mainly start or advance their careers with mid to upper-level positions in national and multinational companies and organizations in various economic sectors. Students can also choose to continue their studies without interruption in almost any of our other graduate and postgraduate programs to further enhance their career prospects. [-]

Master's Degree in Game/Play: Design, direction and production

International University of Languages and Media
Campus Full time

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. [+]

GAME/PLAY: Design, direction & production is a brand new Master's program for aspiring designers who believe in a game culture that values diversity, creativity and innovation. Within the context of game design, IULM now offers a groundbreaking one-year, full-time, English-only, studio-based Master Program located in the center of Milan, Italy. The program is designed for students who are interested in creating fresh, inventive, and experimental video games & interactive experiences. A rigorous - and yet playful - concentration on professional practices will lead graduates to advanced work in game design and new media production. Directed by Matteo Bittanti and coordinated by Pietro Righi Riva, GAME/PLAY features some of the most innovative and renowned designers, scholars, and authors working today and who are highly committed to their research, practice, and teaching. GAME/PLAY Design, Direction, and Production provides all the tools and skills needed for the development, distribution, and exhibition of cutting edge video games and interactive experiences. The program’s instructional model is focused on hands-on sessions with accomplished faculty, guest artists, game developers from all over the world, and group critiques with instructors and peers. Students will also take courses in game studies and Game Art that address eclectic critical and aesthetic practices. A truly interdisciplinary program, GAME/PLAY supports collaboration and meaningful exchange between the school's different departments. Completion of the program will earn graduates a Master's Degree from IULM University Over the course of the year (October 2016 - July 2017), students will work individually or in teams to brainstorm, research, design, and develop a digital game which will become their final project to be submitted at international competitions such as the Independent Games Festival, Indiecade, Fantastic Arcade (United States), A MAZE. (Germany), Game On! (Argentina), Gamerz (France), and many more. Moreover, in February 2017, all the enrolled students will travel to San Francisco to visit the annual Game Developers Conference with the Program Coordinator and attend events, workshops, and panels. In addition to their participation in departmental and campus wide events, students will take full advantage of Milan’s rich cultural and artistic offerings: during the academic year, the class will visit several Museums, Foundations, and Galleries, attend workshops, conferences, and talks. Students are also encouraged to participate in game-related events such as jams, exhibitions, competitions, festivals, and workshops taking place in Milan. Let the games begin! IULM University Located in Milan, one of the most diverse, dynamic, and sophisticated cities in Europe, IULM University is one of Italy’s leading universities in media studies, communication, and languages. The mission of IULM University is to train and teach professionals capable of taking on the challenges and grasping the opportunities emerging from international markets and scenarios, while also shaping men and women aware of their own being and worth. IULM guarantees its students deep cultural awareness and a solid university education - a mix of theory and practice: it adopts an integrated approach, which has proved to be extremely useful not only in helping students successfully enter the world of work, but also in helping them find personal satisfaction in their lives. Courses The GAME/PLAY Master's consists of nine courses taught by an outstanding faculty. In addition, it features a series of unmissable talks and workshops. GAME SCENES investigates the relationship between art and games, especially digital games. It examines a variety of artistic interventions inspired by video games or explicitly employing game-based digital technology, including the use of patched or modified video games or the re-purposing of existing games and/or game mechanics. GameScenes also examines the influence of gaming - both digital and traditional on painting, sculpture, street and graffiti art, performance, visual culture, and sampling/remix culture. During the course of the semester students will experience and discuss art games, machinima, in-game interventions, and performances, site-specific installations, site-relative mods, but also board games, simulations, and toys. Course topics include sexual and political representation, ideology and politics in game-based artworks, Game Art criticism and the interplay between games and Contemporary Art. Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution. Choosing the most appropriate language to express a game design idea is just as important as selecting the most effective technology, or the right marketplace. GAME AESTHETICS provides an introduction to aesthetics in contemporary game development, from interaction dynamics to visual style. It explores all aspects of representation in games - from simulation to abstract play, from photo-realism to low-poly art, from digital expressionism to radical punk aesthetics - providing students valuable experience using various languages, strategies, and methods that can be applied to their projects. The instructor will provide useful reference and will assists students in identifying and achieving their unique style. For evaluating the students’ work-in-progress during the year, the Program adopts the art school format of weekly critiques: both a faculty member and students will participate in constructive, direct, and open discussions about the state of their project. A GAME CRITIQUE is meant to promote both the creative environment and the intellectual context for experimentation. Students are encouraged to thoughtfully challenge the prevailing conventions of digital gaming (both in terms of form and content), develop new forms, and become innovators in playable design. GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals. Game creation and production are multidisciplinary endeavours that benefit from experimentation and the application of innovative techniques and approaches borrowed from science and art. In GAME LAB, students will be introduced to a selection of non-traditional techniques that artists have been using to create games: camera-assisted 3D sculpting, DIY motion capture experiments, visual scripting,the integration of real world captures into computer generated worlds, and more. The instructor will introduce the students to these tools to rapidly prototype experimental ideas and to integrate these techniques into their projects. GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week. is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises. GAME BUSINESS provides students seeking to get a job in the video game industry with a basic understanding of its economic components and drivers, so that they may better understand their role within it, whether as an employee of a larger company, a partner in an independent studio, an individual developer, or a freelance contractor. The goal of the class is to provide the practical knowledge and conceptual understanding students need to achieve the greatest degree of success and creative freedom throughout their career. The course also address issues related to marketing, networking, and promotion. The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on course that focuses on games that include a strong storytelling component, providing the opportunity to do interdisciplinary work. This course introduces students to the design of narrative games, including conceptualization, foundational narrative design strategies, and writing. Throughout the course of the year, students will learn how to use different tools and engines to develop narrative games; they will work individually and in teams. GAME WRITING uses the adventure game genre as a gateway to the general strategies used to incorporate narrative in games. Features Degree Level: Master's Degree Language: English-only Attendance: full-time, mandatory Degree Required: B.A. ECTS: 60 Duration: 1 year (October 2017 - June 2018), 1500 hours Course Frequency: mandatory, 3-4 days per week Location: Milan, Italy Start date: October 9, 2017 Application Start Date: ongoing Application Deadline: September 30, 2017 Costs European Students € 13.500 Pre-submission fee: €100 (which can be deducted from the first payment) Non-European Students € 16.200 How to apply Applications are now open Upon selection, the Master admits graduates in Art, Media Studies, Communication and Graphics, Information Technology, Design or Architecture and their equivalents or candidates who have gained significant professional experience in the field. The program has a limited number of places available. All courses are taught in English and students must be proficient in English in order to participate. Applicants will be admitted upon a rigorous selection based on: a) A letter of application outlining scholarly and creative background as well as current and future research plans. The student is encouraged to articulate her or his rationale for choosing a digital game or interactive art as a medium of expression; b) One-page curriculum vitae detailing skills, achievements, and previous experiences; c) An updated portfolio of the student’s most significant work in any field or discipline (writing, art, design, performance, etc.); d) A project proposal for a game or an interactive media piece (500 words max); e) An interview with the Program Director and the Program Coordinator. Applications must be sent to the IULM Academic Office. [-]

Master in Museology New Media and Museum Communication

International University of Languages and Media
Online & Campus Combined Part time

Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. [+]

Best Master Degrees in Arts in the Netherlands. Master Objective Our Master Course has a unique approach to museology in its most innovative trends especially at the European level. It is carried on under the auspices of the European Museum Academy Foundation (NL) which contributes with its experts and with didactic resources. Online modules offer the chance to take part into this Course also to students abroad under an attentive Tutorship. The Summer School will be held in the IULM Campus in Milan, a worldwide capital of design and fashion and the most vibrant Italian town. Seminars are planned in Milan as well as in other European venues. This Master Course is designed for those interested in acquiring expertise in contemporary museology and the interlinkages between museum and heritage as well in new media and museum communication. Graduates from the course will be ready to pursue careers in museums and heritage institutions, cultural organizations, educational agencies dealing with heritage issues. Master programme The study programme consists of: One Seminar of 5 days in Milan at the opening of the Course; 4 on-line Modules with the participation of experts and practitioners with a documented international experience; 6 days of Summer School and diplomas giving ceremony in Milan including one day excursion to Venice; Free attendance at optional international meetings co-organized by the European Museum Academy during the semester. This programme is subject to minor changes due to organizational circumstances. Topics Milan Seminar The Evolution of the Museum Definition Museums Management Total Quality Management in Museums Exhibition Planning Museums and Heritage Multimedia in Museums Study visit in Milan On-line Modules The XXI Century Museum Users Analysis Lifelong Learning in Museums Museums and the Web Summer School New trends in Museums Digital Interpretation Workshop Social Media and Museums Workshop Children in Museums Study visit to Venice Admission requirements This Master Course is open to applicants holding a university degree (MA or PhD) or a BA accompanied by a documented experience in the field of museums and/or heritage. The Course is open also to applicants already working in this sector and willing to improve or update their knowledge thanks to the access to state-of-the art didactic contents. Application process Interview with the Master scientific board. After having proceeded with the application, the applicant will be contacted to be informed of his/her eligibility to continue the selection process to the final phase (last stage of evaluation), which will consist of an interview with the master scientific board. On line application Applications can be submitted through: http://servizionline.iulm.it/ (Once you open the page, please flag the box to access the English version of the website) You have to register first, and then access to your personal area, get into “Registar’s Office” and then “Admission test". Choose “Master Specialistici ed Executive” Choose “Master in Museology – online - January 2017” [-]

Master in Humanities: Critical Studies in Art & Culture (research)

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The Research Master’s in Critical Studies in Art & Culture is a two-year programme which will enable you to develop into a professional researcher. The programme deals with ... [+]

Master in Critical Studies in Art & Culture (Research)

This two-year programme is unique in the Netherlands. With special emphasis on methodological and theoretical issues, it interrelates perspectives from art history, media studies, design studies and architectural history. It fosters the acquisition of knowledge, analytical skills and a capacity to critically reflect on historical and contemporary developments in the cultural industries. It centers on the analysis of “visual objects” (from landscapes, cities and buildings to artworks in various media, film, television, design and games) in their social, institutional, economic and ideological contexts. The programme is taught in English.... [-]


Master in Internet Technology and Architecture (ITA)

EIT Digital Master School
Campus Full time September 2017 Netherlands Eindhoven

The ITA master is a new European two-year master programme within the EIT Digital Master School “ICT Innovation”. The aim of the EIT (European Institute of Innovation and Technology) is to breed a new generation of technology-skill [+]

Best Master Degrees in Arts in the Netherlands. The ITA master is a new European two-year master programme within the EIT Digital Master School “ICT Innovation”. The aim of the EIT (European Institute of Innovation and Technology) is to breed a new generation of technology-skilled entrepreneurs by enhancing high-profile technology education with a strong business orientation. For the field of ICT, the EIT has created through the KIC ICT Labs (one of the Knowledge and Innovation Communities), several ICT master programmes to combine ICT engineering on an advanced level with a business minor focused on Innovation and Entrepreneurship (I&E). The goal is to make students that take part in this education the elite group of forthcoming ICT professionals. The unique features of this advanced level education are: A standardized I&E minor Mobility among universities (one year at one university and the second year at another university) Specialisation at one of the European top universities Personal industrial relationships for the students, including industrial mentors and internships at EIT Digital non-university partners as part of the study plan. Thematic area grounding and utilization of resources from EIT Digital research and business activities There are seven ICT programmes (majors), one of them is Internet Technology and Architecture (ITA) offered by a consortium of UPMC (Paris), TUB (Berlin), KTH (Stockholm), UNITN (Trento), UNS (Nice), ITA/TB (Brest) and UPM (Madrid). The first year consists of one semester of core courses on ITA and one semester on Entrepreneurial education. For the second year, students can select a specialisation and complete a thesis project at one of the industrial partners. Internet Technology and Architecture The technical major in Internet Technology and Architecture is a focused programme of study involving advanced networking technologies and architectures for the design and management of modern distributed computer systems and networks. This programme is in line with the challenging field of computing communication and networking technologies that has lately received considerable attention and is today considered as a major topic for most curriculum studies in IT. Programme The aim of the Internet Technology and Architecture programme is to develop a coherent set of theoretical knowledge and professional understandings and skills in computer networks. Emphasis is placed on understanding of current research issues as well as detailed practical experience of network design, development, implementation, and management. The first year will be similar at the four entry points UPMC, TUB, KTH and UNITN with four basic courses on the foundations of networking, network design and modelling, wireless and mobile computing, and advanced next generation networks. In addition, some elective courses may be chosen to prepare for a specialisation. This programme also includes an I&E minor that will provide students with both theoretical concepts and practical tools that will develop critical thinking in assessing entrepreneurship opportunities and devising appropriate strategies to turn ideas into profitable business ventures. The I&E minor consists two courses: The I&E basics course provides an introduction to business and management. The Business Development Lab will extend media systems engineering projects by a market survey, a business model generation process, and a venture development exercise. Students participating in the ITA track will be offered an internship in a partner industry or research centre of the EIT Digital to work on a thesis project. Directly linked to the master thesis, there will be an I&E minor thesis that will specify the requirements, strategy and business plan for the selected thesis project. Specialisations Specialisations will be provided in the second year. The ITA major will offer seven specialisations, each at a different location: User-centric networking at UPMC Internet technologies at TUB Communication systems design at KTH Wireless and mobile access networks at UNITN Networked Analysis and Experimentation at UNS Internet of things at IT/TB Technologies for Internet Mobile and Ubiquitous Computing at UPM To meet the requirements for geographic mobility, the chosen exit point needs to differ from the chosen entry point. Specific Admission Requirements A B.Sc. degree in electrical engineering, electronics, computer science, computer engineering or information technology is required. Sufficient background in basic data communications, telecommunications and internetworking as well as mathematics, including calculus, linear algebra and mathematical statistics is also required. [-]

Master in Human Computer Interaction and Design (HCID)

EIT Digital Master School
Campus Full time September 2017 Netherlands Eindhoven

The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. [+]

Why study the EIT Digital Human Computer Interaction and Design programme? The EIT Digital HCID programme offers: Front line technical content within the field Studies at two of Europe´s foremost technical universities leading to a double degree. A good integration with tailored Business courses in Innovation and Entrepreneurship A thesis work well grounded in industrial problems Access to the competence of eight EIT Digital innovation action lines at least through a summer school between the two years. Access to the co-location centers and innovation ecosystems of the nine EIT Digital nodes. What is the programme all about? The programme in Human Computer Interaction and Design focuses on study, design, development and evaluation of novel user interfaces and interactive systems taking into account human aspects, at the cognitive and sensory-motor levels, technological aspects, as well as business aspects. The HCID programme is an interdisciplinary programme that offers courses on design and evaluation of interactive systems with a strong emphasis on user-centered design techniques: understanding the human capacities and consequences of using information technology as a tool for solving work related tasks, and developing and evaluating the systems by putting the user at the center of the design process. In addition, the program will create a business thinking in terms of user profiles, user segments, house style, branding, and market development and product introductions. What are the career opportunities for graduates from the programme? Graduates from the HCID master’s programme will qualify for jobs in international and local organizations in both technical and business roles. Typical titles are: interaction designer or user experience designer, interactive systems engineer, human factors expert, usability engineer, business developer, product manager, or consultant. Through their multidisciplinary attitude graduates are valuable in open innovation settings where different aspects (market, users, social aspects, media technologies) come together. They will easily find jobs within companies that provide value-added products and services, such as telecom companies, game companies, e-learning, web developers, and entertainment. An alternative path would be to start your own company to provide product or technology development, media content, business development or consultancy services. How is the programme structured? The programme is a double degree programme with studies at a university in one country the first year (entry) and studies at a university in another country the second year (exit). The program has an integrated technical content (Technical major) and business content (Innovation & Entrepreneurship – I&E minor). The I&E minor is shared between all programs (link). An integral part of the second year is a Masters thesis (30 ECTS). The structure and content of the technical major is given below. Where can I study If I choose HCID? Entry - 1st year KTH UPS Aalto Twente Exit - 2nd year, specialisation Mobile and ubiquitous interaction (KTH - Stockholm) User modeling (Aalto - Helsinki) Situated interaction (UPS - Paris) Multimodal interaction (TU Berlin) Intelligent systems (Univ. of Twente) Affective computing (UCL - London) Cognitive interaction (UniTN - Trento) Specific Admission Requirements A B.Sc. degree in computer science, electrical engineering, computer engineering or information systems is required. In special cases students from industrial design, media technology, computational linguistics, and cognitive sciences with sufficient skills in mathematics, software design and programming can be considered. [-]

Master Interior Architecture

Zuyd University of Applied Sciences
Campus Full time September 2017 Netherlands Maastricht

At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. [+]

Best Master Degrees in Arts in the Netherlands. Master Interior Architecture At the Master Interior Architecture you will learn to develop a concept for a space based on your own ideas and artistic vision and to realize that concept. What can this Master Interior Architecture offer you? Perception and expression in the architecture of the interior What makes a certain place so characteristic? Is it the light, falling in a specific angle through the glass windows? The material and colors of the chairs, tables, curtains, walls, floor? The specific sounds of the room? The touch, the smell of things? The people…? Phenomenological aspects determine the atmosphere of an interior. The core Interior at our Master Interior Architecture is no niche, nuance or aspect of architecture, but a fundamental attitude towards the surrounding world. The core of this Master is the understanding of a place in all its manifestations, before you start to transform it because of changing needs and requirements. What will you learn? You will learn to develop a concept for a space based on your own ideas and artistic vision and realize that concept. Important part is how to present your conclusions as an essential component of your architectural design. At each assignment you will be asked to draw connections between your own work and that of others and between your work and the audience. Also you will make an active contribution in collaborative projects. In the two years you study in Maastricht you will get the chance to deepen your design skills, personal interpretation of the professional situation and artistic talent. You will obtain subject matter knowledge, insights and skills based on your own applied research. Language English/Dutch. The lecturers also speak German. For whom? This two-year Master's programme is open to you if you have a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, and if you have the desired intake competencies. Study load Normally you will study and work at the Academy for about 20 hours a week. In addition you will have to study at home for about 20 hours a week. Credits The programme comprises 120 European Credits in total. Duration Full-time for the duration of two academic years, from September till July. The first year Your own atelier In the first year you will work in your own atelier, where you fulfill hypothetical assignments and where you evaluate your design process step-by-step with your lecturers. In these assignments you will explore materiality, light, time, scale and composition. Assigments We start an assignment with excursions to different places, where you test these with your senses and explore it with our time’s state of mind, from within. You research the place’s anatomy, induce empathy and construct understanding. You formulate an intention of how to rebalance the choreography meaningfully and you exemplify the intended meaning as a built structure of explicit materiality. In these assignments the theoretical research and analysis play a key role. Your graduation project Final master assessment In the second year you will focus on your thesis and final work piece. Your graduation project is the final master assessment. With this assessment you will proof that you are able to practice the profession. You will position yourself as an interior architect and present you to the outside world so that you can build the foundation for a future career. It also offers the possibility of a critical contribution to the debate on topical issues, and is valuable for the further development of the field. Free to choose The subject of your final project is free to choose but still fairly close in the broad sense of the interior. It is a hypothesis in a built-up area context. The selection and motivation of your graduation project is part of the graduation plan that is submitted. You will have to conclude the place and the primary idea of the intention. Thesis and anatomical model Your graduation project consists of two connected layers: the thesis and the anatomical model. The thesis should form the foundation of your project, based of language and theoretical research in historical, philosophical, cultural and socio-political sense. The anatomical model is the concrete implementation of your intention and includes all spatial elements. The team of lecturers The Master works with leading professionals: architects, interior architects, representatives from other fields such as art historians, for maximum connection with current developments, the contribution of their professional knowledge, and professional experience. Diploma and acknowledgment When you successfully completed the programme you will get the degree of Master of Interior Architecture. The degree is recognized by the Union of Dutch Interior Architects (bni) and you can register after a two year practise period at the Foundation Architect Register (Stichting Bureau Architectenregister). Academic and examination regulations (OER) The academic and examination regulations (for which the Dutch acronym is OER) provide all the information you will need about the content of the course, the academic support provided, and the way in which examinations are organised. They also contain information about admission requirements. Download the pdf file of the current OER (in Dutch) for this academic year. Admission requirements You are admissible if you are a graduate with a Bachelor’s degree in Architectural Design, or another Bachelor’s programme, if you have the desired intake competencies. When you can’t meet these admission requirements you have the option to request an entrance examination. To do so, send a portfolio and covering letter to the programme secretariat. All students who are admissible will be invited in July for the intake assessment. Admission procedure As soon as we received your application form we will invite you for the admission procedure, which consists of the following steps: A preselection based on your letter of motivation, diploma and digital portfolio. A motivation interview and evaluation of your portfolio. A practical assignment. When you pass the preselection (1) we will invite you for the intake assessment that will take place in Maastricht for a full day*. During this day you will be tested on your suitability for the programme. You can show and discuss examples of the work in your portfolio with the admission committee (2). The final part is a practical assignment set by the admission committee (3). *or via Skype if you live abroad and don’t have the opportunity to come to Maastricht. [-]

MSc in PLANET Europe

Radboud University
Campus Full time September 2017 Netherlands Nijmegen

A Master's programme with a focus on the European dimension of spatial planning, spatial and environmental policy and regional economic development. [+]

The Master's programme on European spatial planning, environmental policies and regional development (PLANET Europe) - a two year joint Master's programme – is for aspiring planners wishing to address economic, environmental and spatial challenges in an international perspective. The programme PLANET Europe is a joint Master's Programme of Radboud University, Blekinge Institute of Technology and Cardiff University that prepares graduates for a career in strategic spatial planning in Europe, and is designed for students who would like to better understand the influences of the European Union and international developments on space, the environment and the economy and who would like to address large-scale spatial challenges such as climate change or transnational river management in their future careers. The programme allows a specialization on either European spatial planning and sustainable development or on European spatial planning and regional economic development and leads to an internationally-recognized double degree (MSc) from leading European planning schools. Partner universities - Cardiff University (Wales, United Kingdom) - Blekinge Institute of Technology (Karlskrona, Sweden) - Radboud University (Nijmegen, The Netherlands) Multiple Master's degrees - Master of Science in Spatial Planning - Master of Science in Social and Political Sciences of the Environment - Master of Science in European Spatial Planning, Environmental Policies, and Regional Development Specialisations PLANET Europe is a collaborative programme taught over 2 years to a value of 120 ECs. You need to choose a specialization track during the application process: - European Spatial and Sustainable Development (RU/CU – track) - European Spatial and Regional Economic Development (RU/BTH – track) In both specialisations all students start with a comprehensive introduction on the European dimension of spatial planning and the spatial impacts of EU policies in semester 1 at Radboud University in The Netherlands. In semester 2 students either continue at Cardiff University in Cardiff on sustainable development in policy and practice, or they continue at BTH in Karlskrona with a semester on innovation and cohesion in the EU. In semester 3, students apply their knowledge to planning practice and receive further training on cross-national communication and presentation skills. Students complete their studies with an individual Master’s thesis on a topic of their choice under joint supervision from experts from two of the universities. Depending on the choice of track, students stay at Nijmegen, Cardiff, and Karlskrona during the last two semesters. ... [-]

Master of Music

Zuyd University of Applied Sciences
Campus Full time September 2017 Netherlands Maastricht

When you have obtained your Bachelor of Music, you may wish to continue your studies and become a ‘Master of Music’. Our Master's degree programme takes one year to complete. The academic [+]

Master of Music

 

When you have obtained your Bachelor of Music, you may wish to continue your studies and become a ‘Master of Music’. Our Master's degree programme takes one year to complete. The academic programme can be tailored to your individual needs.
To be eligible for admission to the Master's programme, you must hold a music diploma from a recognized institution in the Netherlands (Bachelor of Music), or have attained a comparable level by other means, tailored to the academic programme offered by Conservatorium Maastricht. These programmes are only open to a limited number of participants. Entry is by audition only.


Alliance 
The Master of Music programme is offered by Conservatorium Maastricht and Fontys Conservatorium, Tilburg. These institutions are part of the Fontys and Zuyd University Alliance for Arts Education (Dutch: Alliantie voor de Kunsten Fontys en Zuyd), a joint arts venture between Zuyd University and Fontys University of Professional Education. AdmissionIn accordance with the requirements of all art faculties, you will be required to take an admission examination before a final decision on admission can be made. Apart from General Admission Requirements you need to comply with Specific Admission Requirements.The Music in Education admission exam consists of the following components:... [-]


Master in Archaeology: Mediterranean Archaeology

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

Archaeologists with a Master's in Mediterranean Archaeology are exceptionally suited to follow a professional career in archaeology. They will have... [+]

Master in Mediterranean Archaeology

 

A shared strength of the UvA and VU Amsterdam is their long tradition of conducting research in the Mediterranean area. This can be seen from the large amount of fieldwork projects in Italy and Greece, as well the museum collections in the Allard Pierson Museum. The two specialisations interlink with the long, yet very current, disciplinary traditions of the UvA and VU Amsterdam, which include attention for the study of the basis of archaeology, objects and – for interaction and connection – also creators and users.

 

 

Two specializations

The master's programme Mediterranean Archaeology offers two specializations:Issues of objects and peoples... [-]


Master in Archaeology: Landscape and Heritage

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The Master’s programme Archaeology: Landscape and Heritage is not fixed to geographical or chronological boundaries, but deals thematically with archaeological... [+]

Master in Landscape and Heritage

 

The Master’s programme Archaeology: Landscape and Heritage is not fixed to geographical or chronological boundaries, but deals thematically with archaeological landscapes and archaeological heritage in many different societies. In the specialization Landscape Archaeology, the cultural landscape will be addressed from many perspectives. The specialization Archaeological Heritage focuses on the varieties of meanings that archaeological remains can obtain in modern society.

 

 

Specializations

 

The Master's programme Archaeology: Landscape and Heritage distinguishes two specializations:

Landscape ArchaeologyLandscape archaeology is a specialism which is well developed at VU Amsterdam and the UvA. The Netherlands (large scale excavations) and the Mediterranean (surface surveys) form the historical landscapes on which fieldwork is conducted, and are also the focal points for ongoing research projects about the use of GIS in archaeology and villa landscapes in the north of the Roman Empire.Core themes in the programme are: ecological and economic dimensions of interrelationship between man and landscape; the historical stratification of landscapes; the ‘past in the past’; landscape and identity.... [-]


Master in Arts & Culture: Comparative Arts and Media Studies

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The programme Comparative Arts and Media Studies focuses on intermedialities in relation to cinema, television, digital media, literature and visual arts. Intermedialities... [+]

Master in Comparative Arts and Media Studies

 

The programme Comparative Arts and Media Studies focuses on intermedialities in relation to cinema, television, digital media, literature and visual arts. Intermedialities are crossovers and interrelations between the arts and the media, but also within and between various media. These have been intensified with the arrival of digital media and the “hypermedium” that arises from the on-screen interplay of words, images, and sounds and through the convergence of cinema, television, radio, journalism, e-books, and photography on the web.

 

 

Core coursesThe programme is built around four main courses: Reading Concepts of Intermediality, Cross-Media Storytelling, Crossmedial Exhibitions, and The Art of Comparison: The Cinematic City.The first semester consists of two introductory courses on core theoretical frameworks of intermediality studies:... [-]


Master in Classics and Ancient Civilizations (research)

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The research Master’s programme aims to deliver well equipped researchers in the field of Ancient Studies. It focuses on the cultures and societies of the... [+]

Master in Classics and Ancient Civilizations (research)

 

The research Master’s programme aims to deliver well equipped researchers in the field of Ancient Studies. It focuses on the cultures and societies of the Mediterranean region, Western Europe and Western Asia in the period from c. 1000 BC to 500 AD.The programme offers a good mix of disciplinary and interdisciplinary teaching and research. Disciplinary because the programme builds on the specializations offered in your Bachelor’s programme; interdisciplinary because you make use of the results of related disciplines during the so-called ‘core modules’ . These are two interdisciplinary tutorials, in which members of the teaching staff from various disciplines from the department of Ancient Studies and Archaeology teach you how to approach a shared research theme from different perspectives and to provide theoretical underpinning for this theme.Opting for the research Master’s programme will bring you into an inspiring research environment. The department of Ancient Studies and Archaeology has been extremely successful of recent years in creating research opportunities for doctoral and postdoctoral research students, including large thematic projects which have room for a number of doctoral and postdoctoral research students.... [-]


Master in Archaeology: Archaeology of North Western Europe

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The Master’s programme in Archaeology of North Western Europe covers the period from the Late Iron Age into the Early Modern period. The two specialisations... [+]

Master in Archaeology of North Western Europe

 

The Master’s programme in Archaeology of North Western Europe covers the period from the Late Iron Age into the Early Modern period. The two specialisations in this programme are Late Iron Age and Roman archaeology of North Western Europe and Medieval and Early Modern archaeology.Vrije Universieit Amsterdam has a leading position in research and teaching in the field of late prehistory and the Roman era in Western Europe, with special reference to Dutch archaeology, while archaeology of the Middle Ages and the early modern period is one of the  specialisms at the University of Amsterdam. The two universities together thus cover 3000 years of Western European archaeology. This programme devotes considerable attention to settlement archaeology, the archaeology of sanctuaries and burial sites, integration processes in the Roman Empire and studies of city centres and material culture. There are close links between the teaching in all these areas and the results of recent fieldwork and other ongoing research, from Roman villa landscapes in the southern Netherlands to the shipyards of the VOC (Dutch East India Company) in the heart of Amsterdam.... [-]


Master in Classices & Ancient Civilizaitons: Ancient studies

Vrije Universiteit Amsterdam
Campus Full time September 2017 Netherlands Amsterdam

The Master’s programme Ancient Studies does not adhere to disciplinary boundaries. There is almost not a single question which can be answered solely from... [+]

Master in Ancient studies

 

The Master’s programme Ancient Studies does not adhere to disciplinary boundaries. There is almost not a single question which can be answered solely from an archaeological or literary vantage point. At Ancient Studies you learn to use that which is necessary, be it Ancient History, Archaeology, Ancient Languages or Philosophy. An ideal situation if you consider yourself both an historian and archaeologist, and want to view literature as a product of society.Questions you come across are, for example: Rome was an ethnic melting pot during imperial times. How did classical poets react to this, and can traces of this ethnic intermingling be found in studies of living conditions and artistic expressions? There are a lot of texts about dreams originating from the classical world (from Mesopotamia to Rome and Byzantium). Can we learn more about the people of antiquity by studying these dreams? And what is the influence of Latin literature on Dutch literature? Or: For once don’t compare Homer with Virgil, but with the Gilgamesh epic.Core moduleThe core module of this degree programme is "Great Debates in Ancient Historical Studies". In this module, lecturers from Vrije Universiteit Amsterdam and the University of Amsterdam deal with a number of key themes from the field of Ancient studies that have been the subject of heated debates. You will write a paper on one of these debates. Depending on your background, you will specialize further in Ancient history and Archaeology, Latin language and culture, Greek language and culture or Mesopotamian language and culture of the first millennium B.C.... [-]